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Out of the frying pan and into the fire. Prepare for one rough battle. This map has you starting on the southwest island and the Superweapon General heavily fortified on the northeast island. The island you are on extends all the way to the east via two narrow straights. There is another larger land mass in the northwest corner of the map with a supply pile that is initially used by the superweapon general. Near the center of the map is another mid-size island with an oil derrick. the rest of the map is a virtual archipelago, with tiny islands serving as a small base for a EMP Patriot site or a Laser Avenger hideout. You have a difficult fight ahead of you...
Out of the frying pan and into the fire. Prepare for one rough battle. This map has you starting on the southwest island and the Superweapon General heavily fortified on the northeast island. The island you are on extends all the way to the east via two narrow straights. There is another larger land mass in the northwest corner of the map with a supply pile that is initially used by the superweapon general. Near the center of the map is another mid-size island with an oil derrick. the rest of the map is a virtual archipelago, with tiny islands serving as a small base for a EMP Patriot site or a Laser Avenger hideout. You have a difficult fight ahead of you...


'''Beware:''' If you are like me the first thing you normally build is a barracks, a Red Guard unit and then the capture building ability. Normally, you send your Red Guard units to the building you want to capture while waiting for the research to finish. Doing that on this level will end your game really quick. If you start moving your infantry to the Oil Derricks on the west edge of the island you will attract the attention of 3 Commanche Helicopters that will come back and destroy your base before you can even defend against them. Try it, you will see what I mean. Instead, on this level, Research the upgrade before you build a Red Guard unit. Then move the units to the Oil Derricks. By researching first you delay long enough for the Commanches that were there to leave.
'''Beware:''' If you are like me the first thing you normally build is a barracks, a Red Guard unit and then the capture building ability. Normally, you send your Red Guard units to the building you want to capture while waiting for the research to finish. Doing that on this level will end your game really quick. If you start moving your infantry to the Oil Derricks on the west edge of the island you will attract the attention of 3 Commanche Helicopters that will come back and destroy your base before you can even begin to defend against them. Try it, you will see what I mean. Instead, on this level, Research the upgrade before you build a Red Guard unit. Then move the units to the Oil Derricks. By researching first you delay long enough for the Commanches that were there to leave.


Space everything far apart on this level and do not leave your dozer next to a building after completing it. At the start of the game build 2 nuclear reactors. The first one you build will most likely be the target of the enemy's A-10 strike. Everything you build will be constantly destroyed. The superweapon general initially has just one particle cannon. A second particle cannon appears at the same time the first one strikes, and a third particle cannon appears when the other two make their first strike in unison. While 3 particle canons can wreck a lot of havoc if aimed to take out the proper targets, the superweapon general seemed fixated on my barracks and one nuclear reactor that I build to the south of my command center. I kept rebuilding both those buildings in the same spot and she kept destroying them; ironically I liked this and continued it, because it is a lot cheaper to rebuild a barracks and a nuclear reactor than what it costs to rebuild either your War Factory or the Propaganda Center.
Space everything far apart on this level and do not leave your dozer next to a building after completing it. At the start of the game build 2 nuclear reactors. The first one you build will most likely be the target of the enemy's A-10 strike. Everything you build will be constantly destroyed. The superweapon general initially has just one particle cannon. A second particle cannon appears at the same time the first one strikes, and a third particle cannon appears when the other two make their first strike in unison. While 3 particle canons can wreck a lot of havoc if aimed to take out the proper targets, the superweapon general seemed fixated on my barracks and one nuclear reactor that I build to the south of my command center. I kept rebuilding both those buildings in the same spot and she kept destroying them; ironically I liked this and continued it, because it is a lot cheaper to rebuild a barracks and a nuclear reactor than what it costs to rebuild either your War Factory or the Propaganda Center.