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(Walkthrough)
(cleanup, npov)
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==Hard Difficulty==
==Hard Difficulty==


ANTI-AIR, ANTI-AIR, ANTI-AIR, and ANTI-AIR. In case I did not get my point across: ANTI-AIR. That is the key to surviving and that is the key to winning this level. Do not use rocket troopers for this purpose, use Gattling cannons. Initially build 6-8 Gattling Cannons halfway between your base and the river. Do it quickly because you need to have them up and running before the initial assault. The anti-missile defenses on the air force general's planes renders 90% of the rockets fired useless; however, Gattling cannons will rip his planes to shreds.
Anti-air is the key to surviving and that is the key to winning this level. Do not use rocket troopers for this purpose, use Gatling cannons. Initially, build 6-8 Gatling Cannons halfway between your base and the river. Do it quickly because you need to have them up and running before the initial assault. The anti-missile defenses on the air force general's planes renders 90% of the rockets fired useless; however, Gatling cannons will rip his planes to shreds. A few Gatling cannons will be destroyed, but as long as you keep repairing and replacing them you will be safe. Extend the Gatling cannon line to the southeast as your base expands.


On this level, I faced no particle cannon and no ground assault against my base. The only thing that made it past my Gattling cannons was the occasional B2-Bomber power that target my barracks. A few Gattling cannons were destroyed, but as long as you keep repairing and replacing them you will be safe. Extend the Gattling cannon line to the southeast as your base expands.
At the start your initial priority should be to build a second dozer, a barracks, supply depot, 6-8 Gatling cannons between your base and the river, and the power structures to run everything (with a backup just in case). Leave space around your barracks to minimize collateral damage from the B2 bomber runs. Be sure to train a red guard unit and research capture building to get the oil derricks and keep the cash rolling in. You can capture the second Oil Derrick to the north of the base for an extra $1000. However, it will likely be destroyed early as it is difficult to defend it in the early part of this level.


At the start your initial priority should be to build a second dozer, a barracks, supply depot, 6-8 Gattling cannons between your base and the river, and the power structures to run everything (with a backup just in case) Leave space around your barracks to minimize collateral damage from the B2 bomber runs.  Be sure to train a red guard unit and research capture building to get the oil derricks and keep the cash rolling in. (I did capture the 2nd Oil Derrick to the north of my base for the extra $1000. However, I knew that it would be destroyed early as it is impossible to defend it in the early part of this level.)
After you are well defended start building your base. The order should not matter much, but it is advisable to focus on getting hackers and an internet center to keep up your cash flow. If your supply pile empties, you can get more supplies to the east.


After you are well defended start building your base. The order should not matter much, but I would focus on getting hackers and an internet center to keep up my cash flow. If your supply pile empties, you can get more supplies to the east.
If you can get a nuke quickly, the first target should be the enemy supply center. That is where they keep their planes and apaches patrolling when they are not actively attacking you. Also if you hit this area with a nuke before their initial supply pile runs out, you will take out many of their supply choppers. However, after one strike in this area you are better off targeting his airfields and the rest of his base.


If you can get a nuke quickly, the first target should be the enemy supply center. That is where he keeps his planes and apaches patrolling when he is not actively attacking you. Also if you hit this area with a nuke before his initial supply pile runs out, you will take out many of his supply choppers. However, after one strike in this area you are better off targeting his airfields and the rest of his base.
After their initial supply pile is empty, they will start emptying the one in the center of the town in the middle of the map. On hard difficulty they will also have a large garrison force here, the size of which will actually prevent your nuke bomber power from making it to the enemy base.


After his initial supply pile is empty he will start emptying the one in the center of the town in the middle of the map. On hard difficulty he has a large garrison force here as well, the size of will actually prevent your nuke bomber power from making it to his base.
Once again, your air power has little use on this level; enemy raptors will easily shoot your planes down. After your base is up and running send out forces of overlord tanks to dominate the map. You need to have a few speaker towers on your overlords to heal, but you should favor Gattling cannons to defend you overlords against the inevitable attack from the air.
 
Once again, your air power is useless on this level; his raptors will easily shoot your planes down. After your base is up and running send out forces of overlord tanks to dominate the map. You need to have a few speaker towers on your overlords to heal, but you should favor Gattling cannons to defend you overlords against the inevitable attack from the air.


If you can survive the initial air assault at the beginning of the level, the rest of this level will be easy in comparison.
If you can survive the initial air assault at the beginning of the level, the rest of this level will be easy in comparison.


==WALKTHROUGH==
==Walkthrough==
 
I also played this on Hard - relatively easy mission since Grainger never built any Particle Cannons.  This is not a detailed walkthrough, but a general guide for completing the mission.
 
I agree with most of the points above - the biggest difference is I prefer Gatling Tanks (GTs) over Gatling Cannons (GCs) for anti-air.  Although GTs are more easily destroyed than GCs, they can move around so offer you more flexibility.  They also come in handy when you go on the offensive.
 
First off, build a barracks, Red Guard, and Capture Building.  Send one RG to capture the oil derrick to the south, and the other RG to capture the far NW oil derrick.
 
Build reactor and supply center as usual, then build two GCs, one near the NW oil derrick, one east of the beach houses.  Build your War Factory ASAP, and start cranking out GTs.  Spread the GTs around the north part of your base.
 
The first assault will be a bunch of para-dropping rangers.  If you've built enough GTs, the rangers won't last long.
 
More assault waves will follow - the toughest to deal with are the King Raptors.  You're going to lose some GTs to these, so keep cranking them out to replace your loses.  Make sure your War Factory is covered well by anti-air, or the Raptors will destroy it and you'll find it hard to recover.  Oddly, I don't recall ever getting bombed by Auroras.
 
Get your Propaganda Center built, then build Speaker Towers in the northern area of your base.  This will heal your GTs, and allows your dozers to repair your GCs without being destroyed.
 
Next, build two Nuke Silos.  Priority targets are his supply center, supply drops and his airfields.  Purchase the Subliminal Messaging and Chain Gun upgrades.  Build an Internet Center and fill it with Hackers to increase your income, and buy Satellite Hacks 1 and 2.


For your Generals powers, buy level 3 Artillery, Carpet Bomb, and EMP. The Carpet Bomb is useful for taking out the Patriots at the entrances to his base.
First off, build a barracks, Red Guard, and Capture Building. Send one RG to capture the oil derrick to the south, and the other RG to capture the far NW oil derrick.


Grainger is not very adaptable in his tactics, so he'll continue to send air assaults at you even though they keep getting wiped out until he runs out of money (all those planes are expensive!) 
Build reactor and supply centers as usual, then build two Gatling Cannons, one near the NW oil derrick, one east of the beach houses. Build your War Factory as soon as possible, and start sending out Gatling Tanks. Spread the tanks around the north part of your base.


At this point, send a dozer protected by 2-3 GTs across the east bridge and build a 2nd supply center. Build a 2nd War Factory here and start building Overlords for your assault on his baseI recommend upgrading half your Overlords with speaker towers, and the other half with gatling cannons.  You can also try using Nuke Cannons, but I found they didn't work well since they become priority targets for his Raptors, and it's hard getting them up the mountain to his base.
The first assault will be a bunch of para-dropping rangers. If you've built enough Gatling Tanks, the rangers won't last long. More assault waves will follow; the toughest to deal with are the King Raptors. You're going to lose some Gatling Tanks to these, so keep building them to replace your lossesMake sure your War Factory is covered well by anti-air, or the Raptors will destroy it and you'll find it hard to recover.


Remember to get the Isotope Stability upgrade to minimize collateral damage from destroyed Overlords.
Get your Propaganda Center built, then build Speaker Towers in the northern area of your base.  This will heal your Gatling Tanks, and allow your dozers to repair your Gatling Cannons without being destroyed.


You will need to pass thru a village with a few garrisoned structures, so you might want a Dragon Tank or two.
Next, build two Nuke Silos. Priority targets are the enemy supply center, supply drops and airfields. Purchase the Subliminal Messaging and Chain Gun upgrades. Build an Internet Center and fill it with Hackers to increase your income, and buy Satellite Hacks 1 and 2.


At this point you just need to take out the patriots guarding the base entrance.  Destroy them one-by-one with your Overlords, taking time to heal between each.  You will likely be attacked by Comanches and/or King Raptors as you ascend the mountain, so keep your Overlords together so they all stay covered by Gatlings and Speaker Towers.
For your Generals' powers, buy level 3 Artillery, Carpet Bomb, and EMP. The Carpet Bomb is useful for taking out the Patriots at the entrances to the enemy's base.


I actually tried using MIGs and found them pretty useful with the Tactical Nuke upgrade.  Although they're vulnerable to Patriots and Raptors, they pack quite a punch. Plus, it just feels good using air power against Grainger >:)
Grainger is not very adaptable in his tactics, so he'll continue to send air assaults at you until he runs out of money.


Once you get in the base, destroy all his airfields first - otherwise his Raptors will continue to hammer you.  Black Lotus is useful for capturing buildings once you've cleared the Patriots.
At this point, send a dozer protected by 2-3 Gatling Tanks across the east bridge and build a second supply center. Build a second War Factory here and start building Overlords for your assault on his base. It is recommended to upgrade half your Overlords with speaker towers, and the other half with Gatling Cannons. You can also try using Nuke Cannons, but they may not work well since they become priority targets for his Raptors, and it's hard getting them up the mountain to his base. Remember to get the Isotope Stability upgrade to minimize collateral damage from destroyed Overlords. You will need to pass through a village with a few garrisoned structures, so you might want a Dragon Tank or two.


I never encountered a single enemy ground vehicle the entire mission, just Rangers and Missile Defenders.
At this point you just need to take out the patriots guarding the base entrance. Destroy them one-by-one with your Overlords, taking time to heal between each. You will likely be attacked by Comanches and/or King Raptors as you ascend the mountain, so keep your Overlords together so they all stay covered by Gatlings and Speaker Towers.


YOU ARE VICTORIOUS!
Once you get in the base, destroy all his airfields first - otherwise his Raptors will continue to hammer you.  Black Lotus is useful for capturing buildings once you've cleared the Patriots. Proceed to claim victory.


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