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(3 phases of the scenario)
 
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==Overview==
==Overview==
Level 2 is introductory in nature. Collect 40,000 credits by stealing UN supplies to win the mission. This can be accomplished by attacking aid convoys, destroying civilian structures and by shooting down aid planes once quad cannons are introduced.
Level 2 is introductory in nature and divided into 3 phases based on amount of money the player has attained. Map expands to the north on phase changes that happen at 20k and 30k credits attained. Collect 40,000 credits by stealing UN supplies to win the mission. This can be accomplished by attacking aid convoys, destroying civilian structures and by shooting down aid planes once quad cannons are introduced.


Approximate time required: 15 minutes.
Approximate time required: 15 minutes.


==Getting Started==
==Phase 1: UN aid==


The player starts with a small base. Build an Arms Dealer and crank out massive Technicals, Scorpions and Marauders. It is necessary to choose the General’s Power upgrade to build Marauder tanks. Marauders become more powerful by scavenging spare parts on the battlefield.
The player starts with a small base. Build an Arms Dealer and crank out massive Technicals, Scorpions and Marauders. It is necessary to choose the General’s Power upgrade to build Marauder tanks. Marauders become more powerful by scavenging spare parts on the battlefield but not in this mission because upgrade scrap is replaced with UN credit crates.


Although armed resistance is minimal in this level, it is recommended to have about ten vehicles to quickly destroy civilian structures and collect their supplies.
Although armed resistance is minimal in this level, it is recommended to have about ten vehicles to quickly destroy civilian structures and collect their supplies.
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Eventually it is announced that civilians have absconded with these supplies and their homes should be destroyed to recover them. It is not necessary to wait for this message to start razing the village and collecting the supplies.
Eventually it is announced that civilians have absconded with these supplies and their homes should be destroyed to recover them. It is not necessary to wait for this message to start razing the village and collecting the supplies.


==Air Drop==
Distributed supplies are worth 100 credits, destroyed vehicles drop about 1k and convoy truck about 1.5k.


Shortly into the mission, the announcer broadcasts that air drops will start. You are provided three quad cannons to destroy these aircraft. Once the aircraft are destroyed, you can collect the supplies dropped for additional credits. Don't wait around to collect them. Villagers will come along and pillage them.
==Phase 2: Air Drops==


There is a glitch though, if there are enough RPG Troopers around to destroy planes you won't get Quad Cannons and they will give it to you at the end of the air drop. However, there's a good chance that the announcer will say raid the U.S. Base for money. When 40,000 credits are accumulated, the mission is accomplished.
After attaining 20k credits, UN changes aid distribution strategy and starts dropping aid from planes. You are provided three quad cannons and ability to make more to destroy these aircrafts. Once the aircraft are destroyed, you can collect the supplies in bulk. Don't wait around to collect normal drops, villagers will emerge from buildings and collect them. Map expands to the north and from northwest US armed humwee convoys will come. In the east there are US occupied buildings and barracks. 4 tanks will take strategic positions on crossroads in northern part.
 
There is a glitch though, if there are enough RPG Troopers around to destroy planes you won't get Quad Cannons and they will give it to you at the end of the air drop. However, there's a good chance that the announcer will say raid the U.S. Base for money.  
 
==Phase 3: Base set up==
 
At 30k credits map expands once more and US troops will come and setup base from scratch in the north and start sending attacks from it when done. If you anticipate their coming, you can stop them before they are able to build defenses.
 
When 40,000 credits are accumulated, the mission is accomplished.


{{Footer Nav|game=Command & Conquer: Generals|prevpage=Black Rain|nextpage=Kazakhstan}}
{{Footer Nav|game=Command & Conquer: Generals|prevpage=Black Rain|nextpage=Kazakhstan}}

Latest revision as of 17:17, 17 April 2024

Liberate the U.N. supplies from the villagers. Our need is greater than theirs.

"Mow down the sheep and take what is rightfully ours."

Overview[edit]

Level 2 is introductory in nature and divided into 3 phases based on amount of money the player has attained. Map expands to the north on phase changes that happen at 20k and 30k credits attained. Collect 40,000 credits by stealing UN supplies to win the mission. This can be accomplished by attacking aid convoys, destroying civilian structures and by shooting down aid planes once quad cannons are introduced.

Approximate time required: 15 minutes.

Phase 1: UN aid[edit]

The player starts with a small base. Build an Arms Dealer and crank out massive Technicals, Scorpions and Marauders. It is necessary to choose the General’s Power upgrade to build Marauder tanks. Marauders become more powerful by scavenging spare parts on the battlefield but not in this mission because upgrade scrap is replaced with UN credit crates.

Although armed resistance is minimal in this level, it is recommended to have about ten vehicles to quickly destroy civilian structures and collect their supplies.

Set the Rally Point at midtown to block the path of aid convoys zipping across the map. Collect the supplies once the aid trucks are destroyed.

Eventually it is announced that civilians have absconded with these supplies and their homes should be destroyed to recover them. It is not necessary to wait for this message to start razing the village and collecting the supplies.

Distributed supplies are worth 100 credits, destroyed vehicles drop about 1k and convoy truck about 1.5k.

Phase 2: Air Drops[edit]

After attaining 20k credits, UN changes aid distribution strategy and starts dropping aid from planes. You are provided three quad cannons and ability to make more to destroy these aircrafts. Once the aircraft are destroyed, you can collect the supplies in bulk. Don't wait around to collect normal drops, villagers will emerge from buildings and collect them. Map expands to the north and from northwest US armed humwee convoys will come. In the east there are US occupied buildings and barracks. 4 tanks will take strategic positions on crossroads in northern part.

There is a glitch though, if there are enough RPG Troopers around to destroy planes you won't get Quad Cannons and they will give it to you at the end of the air drop. However, there's a good chance that the announcer will say raid the U.S. Base for money.

Phase 3: Base set up[edit]

At 30k credits map expands once more and US troops will come and setup base from scratch in the north and start sending attacks from it when done. If you anticipate their coming, you can stop them before they are able to build defenses.

When 40,000 credits are accumulated, the mission is accomplished.