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{{Header Nav|game=Command & Conquer: Generals - Zero Hour}}
{{Header Nav|game=Command & Conquer: Generals - Zero Hour}}
 
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Jumping islands is no problem when you have Sneak Attack tunnels and Scud Storms to fly across the friendly skies.  This mission is a lesson in patience of taking two steps forward and one step back as the Particle Cannons slowly take apart your base.
Jumping islands is no problem when you have Sneak Attack tunnels and Scud Storms to fly across the friendly skies.  This mission is a lesson in patience of taking two steps forward and one step back as the Particle Cannons slowly take apart your base.


Patiently build up funds, build Scud Storms and you can then methodically destroy the Particle Cannons.  You may actually want to destroy the Command Center before the PC’s to stop the A10 Missile Strike planes from strafing your base.  
Patiently build up funds, build Scud Storms and you can then methodically destroy the Particle Cannons.  You may actually want to destroy the Command Center before the PC’s to stop the A-10s from strafing your base.  


The Stealth General is not quite as effective as the other GLA generals on this map as offensive efforts are hampered by the lack of Scud Launchers, Marauders and Scorpion tanks.
The Stealth General's main drawback is that his SCUD Storm is less destructive compared to the others, since it is unable to destroy a Particle Cannon in a single deployment. There'll be some additional attrition, but it'll be manageable.


Good luck!
Good luck!


==Key strategies==
==Key strategies==
* Build a few spare Barracks to give cheap targets for the Particle Cannons.
* Build a few spare Barracks to give cheap targets for the Particle Cannons, Comanches and Auroras. Fake Structures will not confuse the AI, so the Barracks will be the best bet.
* Consider destroying the Command Center first or before some of the Particle Cannons.  The A10 Missile Strikes do more damage than the Particle Cannons.
* Consider destroying the Command Center first or before some of the Particle Cannons to prevent further A-10 Strikes
* Station defenses in the very back of your base to help destroy sneak attacks in this area.
* Station defenses in the very back of your base to help destroy sneak attacks in this area.
* Build six Stinger Sites evenly spaced along the front of your base.  Add an extra row of Stingers as funds permit. Your Quads will be easy targets for the Aurora Bombers.  
* Build six Stinger Sites evenly spaced along the front of your base.  Add an extra row of Stingers as funds permit, and support them with Quad Cannons. Any extra Barracks can help distracting them while Quad Cannons tear them to shreds.


==Walkthrough==
==Walkthrough==
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Immediately research Capture command and recruit two Rebels, setting the Rally Point by the two oil derricks.  Capture the two oil derricks.  Pick up the supply crate by the oil derricks.
Immediately research Capture command and recruit two Rebels, setting the Rally Point by the two oil derricks.  Capture the two oil derricks.  Pick up the supply crate by the oil derricks.


Start building the first two Stinger Sites along the ocean front. You will eventually want six evenly spaced out along the front of your base.
Start building the first two Stinger Sites along the ocean front. When the timer hits 40, pull out the Workers and then cancel the Stinger Sites, so the A-10s will miss. Construct a Supply Stash near the Supply Dock after that, and continue building additional Stinger Sites ahead of the base for Air Interdiction.


Important:  Don’t build the Supply Stash until after the first A10 Missile Strike, or it will be destroyed along with most of the workersRepair the damage if your Command Center is attacked. Have the collectors start collecting supplies.
Continue building Stinger Sites until you have five or six along the ocean frontBuild an Arms Dealer for Radar Vans and Quad Cannons. Station the Radar Van near the Oil Derricks. At least three Quad Cannons should support the Stinger Sites, while another three must be dispersed around the Arms Dealer to shoot down enemy Chinooks before they drop anything.


Continue building Stinger Sites until you have five or six along the ocean front.  Build an Arms Dealer, and build a few Quad Cannons and space them out along the beach front. 
Using the GPS Scrambler will help keep your Quads alive once you reach 3-Star. Cash Bounty isn't always necessary, but Rebel Ambush can certainly help. A level 3 Rebel Ambush can be used near the Supply Center to possibly destroy it, or be placed at the closest Particle Cannon, which will likely prompt the AI to sell it.
 
Using the GPS Scrambler will help keep your Quads alive once you reach Level 3.  
Also, once you reach level three, select Cash Bounty to the level you desire.
 
The fake structures don’t seem to confuse the Particle Cannons, as they seem to always target the “real” structures.  They don’t even confuse the A10 Missile Strikes.  It might be more productive to build extra Barracks as a decoy rather than fake structures.
   
   
It will be two steps forward, one step back.  You will constantly be replacing your structures — Barracks, Arms Dealers, Supply Stashes and Palaces.  Just keep rebuilding them.  Your Scud Storms are not targeted, perhaps because the Superweapon General realizes a single PC strike will not destroy it.
It will be two steps forward, one step back as you constantly replace any lost structures.


Start building a Scud Storm immediately upon completing the Palace, as the Palace is one of the first structures to be targeted by the Superweapon General.  Unfortunately, through attrition of forces, it may be necessarily to completely rebuild the chain of buildings in order to build a second Scud Storm. If finances permit, build two Scud Storms at the same time to prevent this.
The Palace should only be constructed if there's enough time to immediately build a SCUD Storm afterwards. Have funds saved for multiple SCUD Storms to minimize the impact of Particle Cannons.  


This mission seems to be a bit more difficult with the GLA than with the Chinese and USA generals as the Particle Cannons will target your higher-value targets more often, since they are not distracted destroying Reactors.
The Particle Cannons, Supply Center and Command Center will not be rebuilt but the War Factory and Airfield will be. Once the Command Center is destroyed, remove the Dozers so no structures may be replaced. Destroy all remaining Cold Fusion Reactors with SCUD Storms to shut down the Patriots so Sneak Attack Tunnels can actually be deployed. Quads and Rocket Buggies will wipe the base from there.


You can destroy the first Particle Cannon to the east once you have a single Scud Storm.  Launch the Scud Storm centered on the PC, then drop a Rebel Ambush in the area to either capture or finish destroying the structure.  If you are harassed by Comanches in the area, build a Sneak Attack tunnel when they arrive to distract them until your Rebels can finish capturing or destroying the structure.
Mission accomplished!


Build a second Scud Storm and use a strike from both Scuds to destroy the second Particle Cannon located above the Command Center. 


Afterwards, place a Sneak Attack tunnel on this isolated plateau and unload five or more Quad Cannons in the area. With luck, you will destroy any Comanche Helicopters and Avengers in the area. Afterwards, attack and destroy the Artillery Platform and the Command Center.  This will cause the A10 Missile Strikes to cease.  If there are any dozers in the area, be sure to target them too.
==Cheap Tricks==
* The Sneak Attack tunnel can distract enemy forces earlier on.
* It is possible to steal Avengers for air defense, but the opportunity cost is too high for them to be worth using over Quad Cannons.
* Some Power Plants can be captured without having to worry about EMP Patriots or Comanches. Having access to power will accelerate construction and production.
* The War Factory and Air Field both require the Supply Center, which also allows for additional Aurora strikes. As the Supply Center will not be rebuilt, it may be a worthy SCUD Storm target, as the next can then be used to destroy the Air Field, completely removing her air superiority.


You can then target the last PC when your Scud Storm recharges. 


The Particle Cannons and Command Center will not be rebuilt but the War Factory and Airfield will.  Watch for dozers returning to the area of the War Factory and destroy them before they have a chance to rebuild.
At this point, it still may be difficult to place a Sneak Attack tunnel on their main base because of the high number of Patriots in the area.  Focus future Scud Storm attacks on their Reactors until the power is down, then launch your forces through the Sneak Attack.
It is not necessary to destroy Fire Bases, Artillery Platforms and Patriots to complete the mission.
The only building necessary to destroy on the northwest island is the Supply Center.
Mission accomplished!


{{Footer Nav|game=Command & Conquer: Generals - Zero Hour|prevpage=GLA Stealth General vs. China Tank General|nextpage=GLA Stealth General vs. GLA Toxin General}}
{{Footer Nav|game=Command & Conquer: Generals - Zero Hour|prevpage=GLA Stealth General vs. China Tank General|nextpage=GLA Stealth General vs. GLA Toxin General}}

Latest revision as of 16:38, 8 May 2024

Jumping islands is no problem when you have Sneak Attack tunnels and Scud Storms to fly across the friendly skies. This mission is a lesson in patience of taking two steps forward and one step back as the Particle Cannons slowly take apart your base.

Patiently build up funds, build Scud Storms and you can then methodically destroy the Particle Cannons. You may actually want to destroy the Command Center before the PC’s to stop the A-10s from strafing your base.

The Stealth General's main drawback is that his SCUD Storm is less destructive compared to the others, since it is unable to destroy a Particle Cannon in a single deployment. There'll be some additional attrition, but it'll be manageable.

Good luck!

Key strategies[edit]

  • Build a few spare Barracks to give cheap targets for the Particle Cannons, Comanches and Auroras. Fake Structures will not confuse the AI, so the Barracks will be the best bet.
  • Consider destroying the Command Center first or before some of the Particle Cannons to prevent further A-10 Strikes
  • Station defenses in the very back of your base to help destroy sneak attacks in this area.
  • Build six Stinger Sites evenly spaced along the front of your base. Add an extra row of Stingers as funds permit, and support them with Quad Cannons. Any extra Barracks can help distracting them while Quad Cannons tear them to shreds.

Walkthrough[edit]

Start by building a Barracks in the far southeast corner, to make a nice, tempting isolated target for future Particle Cannon strikes. Queue up six or more extra workers.

Immediately research Capture command and recruit two Rebels, setting the Rally Point by the two oil derricks. Capture the two oil derricks. Pick up the supply crate by the oil derricks.

Start building the first two Stinger Sites along the ocean front. When the timer hits 40, pull out the Workers and then cancel the Stinger Sites, so the A-10s will miss. Construct a Supply Stash near the Supply Dock after that, and continue building additional Stinger Sites ahead of the base for Air Interdiction.

Continue building Stinger Sites until you have five or six along the ocean front. Build an Arms Dealer for Radar Vans and Quad Cannons. Station the Radar Van near the Oil Derricks. At least three Quad Cannons should support the Stinger Sites, while another three must be dispersed around the Arms Dealer to shoot down enemy Chinooks before they drop anything.

Using the GPS Scrambler will help keep your Quads alive once you reach 3-Star. Cash Bounty isn't always necessary, but Rebel Ambush can certainly help. A level 3 Rebel Ambush can be used near the Supply Center to possibly destroy it, or be placed at the closest Particle Cannon, which will likely prompt the AI to sell it.

It will be two steps forward, one step back as you constantly replace any lost structures.

The Palace should only be constructed if there's enough time to immediately build a SCUD Storm afterwards. Have funds saved for multiple SCUD Storms to minimize the impact of Particle Cannons.

The Particle Cannons, Supply Center and Command Center will not be rebuilt but the War Factory and Airfield will be. Once the Command Center is destroyed, remove the Dozers so no structures may be replaced. Destroy all remaining Cold Fusion Reactors with SCUD Storms to shut down the Patriots so Sneak Attack Tunnels can actually be deployed. Quads and Rocket Buggies will wipe the base from there.

Mission accomplished!


Cheap Tricks[edit]

  • The Sneak Attack tunnel can distract enemy forces earlier on.
  • It is possible to steal Avengers for air defense, but the opportunity cost is too high for them to be worth using over Quad Cannons.
  • Some Power Plants can be captured without having to worry about EMP Patriots or Comanches. Having access to power will accelerate construction and production.
  • The War Factory and Air Field both require the Supply Center, which also allows for additional Aurora strikes. As the Supply Center will not be rebuilt, it may be a worthy SCUD Storm target, as the next can then be used to destroy the Air Field, completely removing her air superiority.