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General Fai's specialty is infantry, which gives him a significant advantage in the early stage of a game. His strength lies in the ability to overrun the enemy with hordes after hordes of men. However, the lack of main-battle tanks can be the downfall of General Fai.
General Fai's specialty is infantry, which gives him a significant advantage earlier on in a game. His strength lies in the ability to overrun the enemy with hordes after hordes of men, but his lack of armored units can be a serious drawback.


==Army modifications==
==Army modifications==
*All infantry start as Veterans.
*All infantry start as Veterans.
*Battlemaster Tank is unavailable.
*Battlemaster, Gattling Tank and Overlord are not available.  
*Overlord Tank is unavailable.
*Gattling Tank cost less to produce and have good HP than other Gattling tanks.
*Horde Bonus is increased.
*Horde Bonus is increased.
*Nationalism upgrade is available at start.
*Nationalism upgrade is available at start.
*Level 1 Frenzy Ability is available as a 1 Star Ability, which can be used to expose part of the map like the Radar Scan ability of the GLA Radar Van.
*Level 1 Frenzy Ability is available as a 1 Star Ability, which can be used to expose part of the map like the Radar Scan ability of the GLA Radar Van.
*The Gatling Cannon and Propaganda Tower upgrade is unavailable to the Helix helicopter, instead, it gains the capacity of eight personnel.  The Helix cannot transport armored units.


==Army units==
==Army units==
* '''Mini-Gunner''' - Replaces the Red Guard, the Mini-Gunner wields a gatling gun, and can be proven deadly to both infantry and aircraft.
* '''Mini-Gunner''' - Replaces Red Guard. Costs 350$ and is not trained in pairs, but fires faster and can target air units.
* '''Assault Troop Transport''' - This expensive vehicle comes with 8 Mini-Gunners, who can fire from within and quickly pin down all infantry and structures. It also heals infantry within range.
* '''Assault Troop Transport''' - Replaced Troop Crawler. Costs 2400$ instead of 1400$, but comes with a Propaganda Tower, 8 Mini-Gunners and allows its passengers to fire from within.
* '''Attack Outpost''' - The improved Listening Outpost, which is fortified with 4 Tank Hunters & Mini-Gunner and can hold up to 8 units. It also carries a Speaker Tower which benefits from the Subliminal Messaging Upgrade and heals units within a small radius
* '''Attack Outpost''' - Replaces Listening Outpost. Costs 1000$ instead of 800$, but comes with a Propaganda Tower with a whopping 8 slots (4 Tank Hunters and 4 Mini-Gunners by default)
* '''Super Hacker''' - In addition to improved Hacking and Disabling speed, the Superhacker can also disable enemy vehicles like Black Lotus, which can compensate the lack of Tanks in General Fai's army.  
* '''Super Hacker''' - Replaces Hacker. They hack faster, have stealth, and can additionally disable enemy vehicles.  
* '''Super Black Lotus''' - A better trained master hacker, who hacks faster. Start as veteran
* '''Super Lotus''' - Replaces Black Lotus. Hacks faster at a greater range.
*'''Assault Helix''' - Replaces Helix. Can transport up to 8 infantry units instead of 5, but lacks the Gattling Cannon/Propaganda Tower upgrades, and cannot transport vehicles.


==Army structures==
==Army structures==
* '''Fortified Bunker''' - This Bunker is more resilient than its predecessor. It has room for a total of ten infantrymen and is automatically mined when built. These mines can be upgraded to neutron mines as soon as the structure is built.
* '''Fortified Bunker''' - This Bunker is more expensive but has a whopping 10 slots for infantry units, extra durability and comes with Land Mines by default.
 
==Army upgrades==
==Army upgrades==
* '''Patriotism''' - Available at the Propaganda Center, increase the effect of Horde Bonus even more.
* '''Patriotism''' - Available at the Propaganda Center, increase the effect of Horde Bonus even more.

Revision as of 01:57, 27 March 2024

General Fai's specialty is infantry, which gives him a significant advantage earlier on in a game. His strength lies in the ability to overrun the enemy with hordes after hordes of men, but his lack of armored units can be a serious drawback.

Army modifications

  • All infantry start as Veterans.
  • Battlemaster, Gattling Tank and Overlord are not available.
  • Horde Bonus is increased.
  • Nationalism upgrade is available at start.
  • Level 1 Frenzy Ability is available as a 1 Star Ability, which can be used to expose part of the map like the Radar Scan ability of the GLA Radar Van.

Army units

  • Mini-Gunner - Replaces Red Guard. Costs 350$ and is not trained in pairs, but fires faster and can target air units.
  • Assault Troop Transport - Replaced Troop Crawler. Costs 2400$ instead of 1400$, but comes with a Propaganda Tower, 8 Mini-Gunners and allows its passengers to fire from within.
  • Attack Outpost - Replaces Listening Outpost. Costs 1000$ instead of 800$, but comes with a Propaganda Tower with a whopping 8 slots (4 Tank Hunters and 4 Mini-Gunners by default)
  • Super Hacker - Replaces Hacker. They hack faster, have stealth, and can additionally disable enemy vehicles.
  • Super Lotus - Replaces Black Lotus. Hacks faster at a greater range.
  • Assault Helix - Replaces Helix. Can transport up to 8 infantry units instead of 5, but lacks the Gattling Cannon/Propaganda Tower upgrades, and cannot transport vehicles.

Army structures

  • Fortified Bunker - This Bunker is more expensive but has a whopping 10 slots for infantry units, extra durability and comes with Land Mines by default.

Army upgrades

  • Patriotism - Available at the Propaganda Center, increase the effect of Horde Bonus even more.

General abilities

1 Star General Ability

  • Mini-Gunner Training - All Mini-Gunners are trained as Elite units. This replaces the Red Guard Training Power.

3 Star General Ability

  • Para Drop - Similar to the USA General Ability, this General Power Para Drops Mini-Gunners anywhere on the battlefield and is divided into 3 levels.

Build orders

20,000$ game
  • Dozer 1: Power > Primary Supply > War factory
  • Dozer 2: Secondary Supply > Primary Barracks
  • Dozer 3: Secondary Barracks > 3 Gattling Cannons
  • Don't send your dozer far away to build Power. build it on place.
  • Both Supply Centers: Truck
  • Sell command center to get 3,000$ dollar.
  • Barracks: Train 4 pair of Hackers
  • War Factory: 2 Outpost & 2 Assault Troops Crawler
  • Barracks: 2 Tank Hunters + 1 pair of Minigunner
  • Fill the outpost with your soldiers and attack the enemy from a place where he doesn't have much defence.
  • Keep building outposts and fill it with 2 Minigunner + 2 Tank Hunter and attack in groups of 3-4 outposts at a time, add 1-2 ECM tanks and add 3-5 Gattling tanks to your outposts later on (Make sure they're moving, not disabling tanks) to deflect RPG missiles. you can purchase them from war factory after building Propaganda center.
  • Use Inferno Cannon and Nuke Cannon if you want to support Infantry to the battle