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{{Header Nav|game=Command & Conquer: Generals - Zero Hour}}
{{Header Nav|game=Command & Conquer: Generals - Zero Hour}}
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Infantry is likely the most unorthodox army, and as such is especially imbalanced. Infantry general has strong advantages against the USAs and Chinas if played properly, all the while being weaker against the GLAs, especially the Toxin general. The sluggish Infantry can also give USAF a run for their money thanks to the sheer power of their anti-air minigunners.
General Fai's specialty is infantry, which gives him a significant advantage earlier on in a game. His strength lies in the ability to overrun the enemy with hordes after hordes of men, but his lack of armored units can be a serious drawback.
 
==Army modifications==
*All infantry start as Veterans.
*Battlemaster, Gattling Tank and Overlord are not available.
*Horde Bonus is increased.
*Nationalism upgrade is available at start.
*Level 1 Frenzy Ability is available as a 1 Star Ability, which can be used to expose part of the map like the Radar Scan ability of the GLA Radar Van.
 
==Army units==
* '''Mini-Gunner''' - Replaces Red Guard. Costs 350$ and is not trained in pairs, but fires faster and can target air units.
* '''Assault Troop Transport''' - Replaced Troop Crawler. Costs 2400$ instead of 1400$, but comes with a Propaganda Tower, 8 Mini-Gunners and allows its passengers to fire from within.
* '''Attack Outpost''' - Replaces Listening Outpost. Costs 1000$ instead of 800$, but comes with a Propaganda Tower with a whopping 8 slots (3 Tank Hunters by default)
* '''Super Hacker''' - Replaces Hacker. They hack faster, have stealth, and can additionally disable enemy vehicles.
* '''Super Lotus''' - Replaces Black Lotus. Hacks faster at a greater range.
*'''Assault Helix''' - Replaces Helix. Can transport up to 8 infantry units instead of 5, but lacks the Gattling Cannon/Propaganda Tower upgrades, and cannot transport vehicles.
 
==Army structures==
* '''Fortified Bunker''' - This Bunker is more expensive but has a whopping 10 slots for infantry units, extra durability and comes with Land Mines by default.
==Army upgrades==
* '''Patriotism''' - Available at the Propaganda Center, increase the effect of Horde Bonus even more.
 
==General abilities==
===1 Star General Ability===
* '''Mini-Gunner Training''' - All Mini-Gunners are trained as Elite units. This replaces the Red Guard Training Power.
 
===3 Star General Ability===
* '''Para Drop''' - Similar to the USA General Ability, this General Power Para Drops Mini-Gunners anywhere on the battlefield and is divided into 3 levels.
 
==Build orders==
;20,000$ game
* Dozer 1: Power > Primary Supply > War factory
* Dozer 2: Secondary Supply > Primary Barracks
* Dozer 3: Secondary Barracks > 3 Gattling Cannons
* Don't send your dozer far away to build Power. build it on place.
* Both Supply Centers: Truck
* Sell command center to get 3,000$ dollar.
* Barracks: Train 4 pair of Hackers
* War Factory: 2 Outpost & 2 Assault Troops Crawler
* Barracks: 2 Tank Hunters + 1 pair of Minigunner
* Fill the outpost with your soldiers and attack the enemy from a place where he doesn't have much defence.
* Keep building outposts and fill it with 2 Minigunner + 2 Tank Hunter and attack in groups of 3-4 outposts at a time, add 1-2 ECM tanks and add 3-5 Gattling tanks to your outposts later on (Make sure they're moving, not disabling tanks) to deflect RPG missiles. you can purchase them from war factory after building Propaganda center.
* Use Inferno Cannon and Nuke Cannon if you want to support Infantry to the battle
 
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Latest revision as of 22:00, 24 April 2024

General Fai's specialty is infantry, which gives him a significant advantage earlier on in a game. His strength lies in the ability to overrun the enemy with hordes after hordes of men, but his lack of armored units can be a serious drawback.

Army modifications[edit]

  • All infantry start as Veterans.
  • Battlemaster, Gattling Tank and Overlord are not available.
  • Horde Bonus is increased.
  • Nationalism upgrade is available at start.
  • Level 1 Frenzy Ability is available as a 1 Star Ability, which can be used to expose part of the map like the Radar Scan ability of the GLA Radar Van.

Army units[edit]

  • Mini-Gunner - Replaces Red Guard. Costs 350$ and is not trained in pairs, but fires faster and can target air units.
  • Assault Troop Transport - Replaced Troop Crawler. Costs 2400$ instead of 1400$, but comes with a Propaganda Tower, 8 Mini-Gunners and allows its passengers to fire from within.
  • Attack Outpost - Replaces Listening Outpost. Costs 1000$ instead of 800$, but comes with a Propaganda Tower with a whopping 8 slots (3 Tank Hunters by default)
  • Super Hacker - Replaces Hacker. They hack faster, have stealth, and can additionally disable enemy vehicles.
  • Super Lotus - Replaces Black Lotus. Hacks faster at a greater range.
  • Assault Helix - Replaces Helix. Can transport up to 8 infantry units instead of 5, but lacks the Gattling Cannon/Propaganda Tower upgrades, and cannot transport vehicles.

Army structures[edit]

  • Fortified Bunker - This Bunker is more expensive but has a whopping 10 slots for infantry units, extra durability and comes with Land Mines by default.

Army upgrades[edit]

  • Patriotism - Available at the Propaganda Center, increase the effect of Horde Bonus even more.

General abilities[edit]

1 Star General Ability[edit]

  • Mini-Gunner Training - All Mini-Gunners are trained as Elite units. This replaces the Red Guard Training Power.

3 Star General Ability[edit]

  • Para Drop - Similar to the USA General Ability, this General Power Para Drops Mini-Gunners anywhere on the battlefield and is divided into 3 levels.

Build orders[edit]

20,000$ game
  • Dozer 1: Power > Primary Supply > War factory
  • Dozer 2: Secondary Supply > Primary Barracks
  • Dozer 3: Secondary Barracks > 3 Gattling Cannons
  • Don't send your dozer far away to build Power. build it on place.
  • Both Supply Centers: Truck
  • Sell command center to get 3,000$ dollar.
  • Barracks: Train 4 pair of Hackers
  • War Factory: 2 Outpost & 2 Assault Troops Crawler
  • Barracks: 2 Tank Hunters + 1 pair of Minigunner
  • Fill the outpost with your soldiers and attack the enemy from a place where he doesn't have much defence.
  • Keep building outposts and fill it with 2 Minigunner + 2 Tank Hunter and attack in groups of 3-4 outposts at a time, add 1-2 ECM tanks and add 3-5 Gattling tanks to your outposts later on (Make sure they're moving, not disabling tanks) to deflect RPG missiles. you can purchase them from war factory after building Propaganda center.
  • Use Inferno Cannon and Nuke Cannon if you want to support Infantry to the battle