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{{Header Nav|game=Command & Conquer: Generals - Zero Hour}} | {{Header Nav|game=Command & Conquer: Generals - Zero Hour}} | ||
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General Fai's specialty is infantry, which gives him a significant advantage earlier on in a game. His strength lies in the ability to overrun the enemy with hordes after hordes of men, but his lack of armored units can be a serious drawback. | |||
==Army modifications== | |||
*All infantry start as Veterans. | |||
*Battlemaster, Gattling Tank and Overlord are not available. | |||
*Horde Bonus is increased. | |||
*Nationalism upgrade is available at start. | |||
*Level 1 Frenzy Ability is available as a 1 Star Ability, which can be used to expose part of the map like the Radar Scan ability of the GLA Radar Van. | |||
==Army units== | |||
* '''Mini-Gunner''' - Replaces Red Guard. Costs 350$ and is not trained in pairs, but fires faster and can target air units. | |||
* '''Assault Troop Transport''' - Replaced Troop Crawler. Costs 2400$ instead of 1400$, but comes with a Propaganda Tower, 8 Mini-Gunners and allows its passengers to fire from within. | |||
* '''Attack Outpost''' - Replaces Listening Outpost. Costs 1000$ instead of 800$, but comes with a Propaganda Tower with a whopping 8 slots (3 Tank Hunters by default) | |||
* '''Super Hacker''' - Replaces Hacker. They hack faster, have stealth, and can additionally disable enemy vehicles. | |||
* '''Super Lotus''' - Replaces Black Lotus. Hacks faster at a greater range. | |||
*'''Assault Helix''' - Replaces Helix. Can transport up to 8 infantry units instead of 5, but lacks the Gattling Cannon/Propaganda Tower upgrades, and cannot transport vehicles. | |||
==Army structures== | |||
* '''Fortified Bunker''' - This Bunker is more expensive but has a whopping 10 slots for infantry units, extra durability and comes with Land Mines by default. | |||
==Army upgrades== | |||
* '''Patriotism''' - Available at the Propaganda Center, increase the effect of Horde Bonus even more. | |||
==General abilities== | |||
===1 Star General Ability=== | |||
* '''Mini-Gunner Training''' - All Mini-Gunners are trained as Elite units. This replaces the Red Guard Training Power. | |||
===3 Star General Ability=== | |||
* '''Para Drop''' - Similar to the USA General Ability, this General Power Para Drops Mini-Gunners anywhere on the battlefield and is divided into 3 levels. | |||
==Build orders== | |||
;20,000$ game | |||
* Dozer 1: Power > Primary Supply > War factory | |||
* Dozer 2: Secondary Supply > Primary Barracks | |||
* Dozer 3: Secondary Barracks > 3 Gattling Cannons | |||
* Don't send your dozer far away to build Power. build it on place. | |||
* Both Supply Centers: Truck | |||
* Sell command center to get 3,000$ dollar. | |||
* Barracks: Train 4 pair of Hackers | |||
* War Factory: 2 Outpost & 2 Assault Troops Crawler | |||
* Barracks: 2 Tank Hunters + 1 pair of Minigunner | |||
* Fill the outpost with your soldiers and attack the enemy from a place where he doesn't have much defence. | |||
* Keep building outposts and fill it with 2 Minigunner + 2 Tank Hunter and attack in groups of 3-4 outposts at a time, add 1-2 ECM tanks and add 3-5 Gattling tanks to your outposts later on (Make sure they're moving, not disabling tanks) to deflect RPG missiles. you can purchase them from war factory after building Propaganda center. | |||
* Use Inferno Cannon and Nuke Cannon if you want to support Infantry to the battle | |||
{{Footer Nav|game=Command & Conquer: Generals - Zero Hour|prevpage=|nextpage=}} |
Latest revision as of 22:00, 24 April 2024
General Fai's specialty is infantry, which gives him a significant advantage earlier on in a game. His strength lies in the ability to overrun the enemy with hordes after hordes of men, but his lack of armored units can be a serious drawback.
Army modifications[edit]
- All infantry start as Veterans.
- Battlemaster, Gattling Tank and Overlord are not available.
- Horde Bonus is increased.
- Nationalism upgrade is available at start.
- Level 1 Frenzy Ability is available as a 1 Star Ability, which can be used to expose part of the map like the Radar Scan ability of the GLA Radar Van.
Army units[edit]
- Mini-Gunner - Replaces Red Guard. Costs 350$ and is not trained in pairs, but fires faster and can target air units.
- Assault Troop Transport - Replaced Troop Crawler. Costs 2400$ instead of 1400$, but comes with a Propaganda Tower, 8 Mini-Gunners and allows its passengers to fire from within.
- Attack Outpost - Replaces Listening Outpost. Costs 1000$ instead of 800$, but comes with a Propaganda Tower with a whopping 8 slots (3 Tank Hunters by default)
- Super Hacker - Replaces Hacker. They hack faster, have stealth, and can additionally disable enemy vehicles.
- Super Lotus - Replaces Black Lotus. Hacks faster at a greater range.
- Assault Helix - Replaces Helix. Can transport up to 8 infantry units instead of 5, but lacks the Gattling Cannon/Propaganda Tower upgrades, and cannot transport vehicles.
Army structures[edit]
- Fortified Bunker - This Bunker is more expensive but has a whopping 10 slots for infantry units, extra durability and comes with Land Mines by default.
Army upgrades[edit]
- Patriotism - Available at the Propaganda Center, increase the effect of Horde Bonus even more.
General abilities[edit]
1 Star General Ability[edit]
- Mini-Gunner Training - All Mini-Gunners are trained as Elite units. This replaces the Red Guard Training Power.
3 Star General Ability[edit]
- Para Drop - Similar to the USA General Ability, this General Power Para Drops Mini-Gunners anywhere on the battlefield and is divided into 3 levels.
Build orders[edit]
- 20,000$ game
- Dozer 1: Power > Primary Supply > War factory
- Dozer 2: Secondary Supply > Primary Barracks
- Dozer 3: Secondary Barracks > 3 Gattling Cannons
- Don't send your dozer far away to build Power. build it on place.
- Both Supply Centers: Truck
- Sell command center to get 3,000$ dollar.
- Barracks: Train 4 pair of Hackers
- War Factory: 2 Outpost & 2 Assault Troops Crawler
- Barracks: 2 Tank Hunters + 1 pair of Minigunner
- Fill the outpost with your soldiers and attack the enemy from a place where he doesn't have much defence.
- Keep building outposts and fill it with 2 Minigunner + 2 Tank Hunter and attack in groups of 3-4 outposts at a time, add 1-2 ECM tanks and add 3-5 Gattling tanks to your outposts later on (Make sure they're moving, not disabling tanks) to deflect RPG missiles. you can purchase them from war factory after building Propaganda center.
- Use Inferno Cannon and Nuke Cannon if you want to support Infantry to the battle