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* [http://www.neoseeker.com/resourcelink.html?rlid=96785&rid=89853 Territory Glitch Guide]
* [http://www.neoseeker.com/resourcelink.html?rlid=96785&rid=89853 Territory Glitch Guide]
* [http://www.gtaforums.com/index.php?showtopic=166922 forum thread] and (now removed) FAQ
* [http://www.gtaforums.com/index.php?showtopic=166922 forum thread] and (now removed) FAQ
* [http://www.gta-series.com/en/sanandreas.php?action=tut_conquistasa visual explanation] of the Territories glitch (non-English, but the photos are helpful)
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<< Back to [[Grand Theft Auto: San Andreas]] | << Back to the [[Grand Theft Auto: San Andreas: Turf Wars|Turf Wars guide]]
<< Back to [[Grand Theft Auto: San Andreas]] | << Back to the [[Grand Theft Auto: San Andreas: Turf Wars|Turf Wars guide]]

Revision as of 13:51, 10 June 2005


178 Territories Glitch


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This page is about unlocking hidden territories; for information about how to conquer them, see the Turf Wars guide.

Originally discovered by mistake, there is now a tried-and-true method to do this.

This was discovered by Agent Ozzy of GTAforums completely by accident; see the forum thread where he first announced his discovery. As the name suggests, this is a glitch; Rockstar never intended for this feature to be included in the retail version.


WARNING: these changes are irreversible. If the game is saved with the extra territories enabled, they will always be enabled for that saved game slot. If playing from a glitch-enabled game save, there is no way to turn it off. It is suggested that players wishing to try this should make a new save to experiment on, and then revert to the old one if the glitch's changes are not to their liking.


Take a boat or plane (or car, with the Flying Cars cheat) and head to either the southwest or southeast corner of the map. This glitch takes a while so it is suggested that the player tape down the button and leave the game running. 30 real-world minutes should be long enough. Once the player is sure that all territories have been unlocked they can either fly or drive back (again, takes a long time) or drown themselves in order to get back immediately.

If done correctly, there should now be multicolored territories in the Badlands, San Fierro, Los Venturas, and the desert. However these territories are still only owned by Ballas and Vagos, the multiple colors are somehow caused by combinations of these wherever the "lost" territories overlap.

All unconquered "lost" territories will act much like they did before the glitch was activated, however there will be Ballas or Vagos wandering around them whereas in an unglitched game many of these areas would not normally harbor these gangs.

All these can be conquered by starting a turf war with the resident gangs, and are taken over after only one wave.

One downside that some players dislike is that once the area becomes theirs it will be ruled by GSF members; this means that people driving by will have the GSF's favorite cars, rather than the specific types usually found in that area before being conquered. This means the variety of jackable rides is significantly reduced.

External Links



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