Star Wars Knights of the Old Republic II: The Sith Lords/Difficulty Classes
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Combat Difficulty adds +5 to each skill check for totals of +5 on Normal and +10 on Difficult. Difficulty can be changed at any time (as explained in the Prologue) if you encounter a 'skill too low' message. This also has the following effect on damage inflicted by an enemy:
Difficulty | Enemy Damage | Final Damage | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
Easy | 50% | 0 | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 |
Normal | 100% | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Difficult | 150% | 1 | 3 | 4 | 6 | 7 | 9 | 10 | 12 | 13 | 15 |
Final enemy damage is reduced by 50% on Easy and increased by 50% on Difficult, rounding down in both cases.
Feats
Force powers
Force Resist
Item | Force Resist | |
---|---|---|
Head | Force Mask | 16 |
Force Shield | 24 | |
Belts | Jal Shey Belt | 14 |
Jal Shey Mentor Belt | 20 |
Item | Level | Resist | Level | Resist |
---|---|---|---|---|
Name Crystal (Alignment 40-60) | 12-14 | 10 | 24-26 | 18 |
15-17 | 12 | 27-29 | 20 | |
18-20 | 14 | 30-32 | 22 | |
21-23 | 16 | 33-50 | 24 |
Force Resist bonuses don't sum: only the highest has any effect.