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=== Where can I find this car/weapon/tag/horseshoe/whatever? ===
=== Where can I find this car/weapon/tag/horseshoe/whatever? ===


* '''[http://www.gtasanandreas.net/sam/ SAM]''': This map shows the location of every parked vehicle, weapon, tag, horseshoe, oyster, snapshot, enterable building, and much more. Go to that page and wait for the java applet to load (2-3 seconds), then either check off what you are looking for on the right, or press "Select All." If you are looking for something specific, click on "Set Filter" and type in the name (or first few letters) and press enter. To zoom in or out, press the + or - buttons. To save the map, click on "External Link" and copy the contents of the box that appears. That link will point to your "saved" map.
* '''[http://www.gtasanandreas.net/sam/ SAM]''': This map shows the location of every parked vehicle, weapon, tag, horseshoe, oyster, snapshot, buildings, and much more. Go to that page and wait for the java applet to load (2-3 seconds), then either check off what you are looking for on the right, or press "Select All." If you are looking for something specific, click on "Set Filter" and type in the name (or first few letters) and press enter. To zoom in or out, press the + or - buttons. To save the map, click on "External Link" and copy the contents of the box that appears. That link will point to your "saved" map.
* '''[http://www.gamefaqs.com/console/ps2/game/914983.html GameFAQs]''': This site also contains several maps to help you find what you are looking for.
* '''[http://www.gamefaqs.com/console/ps2/game/914983.html GameFAQs]''': This site also contains several maps to help you find what you are looking for.
* '''[http://hem.bredband.net/708145/ 708145]''': This site also contains several maps to help you find what you are looking for.
* '''[http://hem.bredband.net/708145/ 708145]''': This site also contains several maps to help you find what you are looking for.
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Pimping missions are relatively easy to do (enter a Broadway, press R3). After the multiplier kicks in, so does the money. Also a handy way to up your driving skill. Plus, after the first 10, girls will pay you to sleep with them.
Pimping missions are relatively easy to do (enter a Broadway, press R3). After the multiplier kicks in, so does the money. Also a handy way to up your driving skill. Plus, after the first 10, girls will pay you to sleep with them.


Do the health cheat (on the PS2: R1, R2, L1, X, LEFT, DOWN, RIGHT, UP, LEFT, DOWN, RIGHT, UP)  so you will get health,armour and money.
Do the health cheat (on the PS2: R1, R2, L1, X, LEFT, DOWN, RIGHT, UP, LEFT, DOWN, RIGHT, UP)  so you will get health, armour and money.


==Controls==
==Controls==
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However, I've found that doing this cheat in Los Santos doesn't work well, because the baddies are often spawned up in the rural areas, and the cops don't get to them quick enough. The trick is to wait until you're in San Fiero, and start the cheat near the north end of the city, just south of the bridge, like at the Cluck there.  All the baddies spawn downtown, and the cops get to them rather quickly.
However, I've found that doing this cheat in Los Santos doesn't work well, because the baddies are often spawned up in the rural areas, and the cops don't get to them quick enough. The trick is to wait until you're in San Fiero, and start the cheat near the north end of the city, just south of the bridge, like at the Cluck there.  All the baddies spawn downtown, and the cops get to them rather quickly.


If you wish to actually kill the perpetrators, but want an advantage, there is another trick. Break into the '''east''' side of Area 69 in Los Venturas, by using a jetpack (from nearby Verdant Meadows Airport), or by breaking down the breakable fence at the south end of this area (this is not recommended, as leaving this fence intact means the ouside law enforcement that shows up can not reach you). Take the [[Grand_Theft_Auto:_San_Andreas/Vehicles/Rhino|Rhino]] tank, which allows you to run vigilante missions via R3. You now have a five star wanted level from entering the area, so drive the tank out through the breakable fence, and take it north to Verdant Meadows. Park it ouside the building and save- it will be there when you exit the building. Then, run the vigilante missions right there at Verdant Meadows (you'll likely end up chasing people into Las Venturas)- the Rhino is almost impossible to damage, it destroys vehicles with one good hit, and it carries a massige gun that can be operated with the right stick and L1. However, be careful not to let the perps (or police if you get a wanted level from firing the big gun) climb onto the tank and pull you out- because of its size, someone that manages to get onto the tank can not be knocked off from speed, swerving, etc.
If you wish to actually kill the perpetrators, but want an advantage, there is another trick. Break into the '''east''' side of Area 69 in Los Venturas, by using a jetpack (from nearby Verdant Meadows Airport), or by breaking down the breakable fence at the south end of this area (this is not recommended, as leaving this fence intact means the outside law enforcement that shows up can not reach you). Take the [[Grand_Theft_Auto:_San_Andreas/Vehicles/Rhino|Rhino]] tank, which allows you to run vigilante missions via R3. You now have a five star wanted level from entering the area, so drive the tank out through the breakable fence, and take it north to Verdant Meadows. Park it outside the building and save- it will be there when you exit the building. Then, run the vigilante missions right there at Verdant Meadows (you'll likely end up chasing people into Las Venturas)- the Rhino is almost impossible to damage, it destroys vehicles with one good hit, and it carries a machine gun that can be operated with the right stick and L1. However, be careful not to let the perps (or police if you get a wanted level from firing the big gun) climb onto the tank and pull you out- because of its size, someone that manages to get onto the tank can not be knocked off from speed, swerving, etc.


== Schools ==
== Schools ==
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In Los Santos, take a car to the main gate of the airport. You will know it is the main gate from the presence of a little security office with a man inside. Park the car as close to the main gate as possible, then jump on your car, and then over the gate. Don't worry, no wanted level will appear for this action.
In Los Santos, take a car to the main gate of the airport. You will know it is the main gate from the presence of a little security office with a man inside. Park the car as close to the main gate as possible, then jump on your car, and then over the gate. Don't worry, no wanted level will appear for this action.


You can also get the gate to trigger opening by combinations of looking and slamming hard against the gate while running.  Apparently, the game occasionally gets confused about your "current location" and thinks you're inside the gate already but wanting it to open so you can get out, and opens the gate for you.  This trick is handy if you want to drive your vehicle inside the fence. Or just use the car flying cheat and fly across the gate.(sqare,down,L2,up,L1,circle,up,x,left).
You can also get the gate to trigger opening by combinations of looking and slamming hard against the gate while running.  Apparently, the game occasionally gets confused about your "current location" and thinks you're inside the gate already but wanting it to open so you can get out, and opens the gate for you.  This trick is handy if you want to drive your vehicle inside the fence. Or just use the car flying cheat and fly across the gate.(square,down,L2,up,L1,circle,up,x,left).


In San Fiero, you can enter Easter Bay Airport by jumping a car or motorcycle in from a nearby road: To the southeast of the airport, just outside the city, there's a tunnel through the mountains. From that tunnel, any ground vehicle with enough speed can shoot out and over the cliff edge, landing on or among some hangars at the airport. A motorcycle is best since you'll have to dodge traffic a little to make the jump. If you do this before you have your pilot's license, though, the selection of useable aircraft will be limited to a Maverick helicopter near the hangars where you land. All other aircraft on the grounds will still be locked.
In San Fiero, you can enter Easter Bay Airport by jumping a car or motorcycle in from a nearby road: To the southeast of the airport, just outside the city, there's a tunnel through the mountains. From that tunnel, any ground vehicle with enough speed can shoot out and over the cliff edge, landing on or among some hangars at the airport. A motorcycle is best since you'll have to dodge traffic a little to make the jump. If you do this before you have your pilot's license, though, the selection of usable aircraft will be limited to a Maverick helicopter near the hangars where you land. All other aircraft on the grounds will still be locked.


==== What planes are available for flying at the beginning of the game? ====
==== What planes are available for flying at the beginning of the game? ====
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To make them stay where they are, target a specific gang member and hit the Hold Position button.
To make them stay where they are, target a specific gang member and hit the Hold Position button.


After the second addition to your gang, the "Gang Strength" bar appears onscreen and will fill with a green segment for each new addition. If a gang member dies the bar decreses with a red segment.
After the second addition to your gang, the "Gang Strength" bar appears onscreen and will fill with a green segment for each new addition. If a gang member dies the bar decreases with a red segment.


Note that when homies are recruited CJ is "responsible" for them. If he kills one or lets them be killed by someone else he will lose a small amount of [[Grand Theft Auto: San Andreas/Respect|Respect]].
Note that when homies are recruited CJ is "responsible" for them. If he kills one or lets them be killed by someone else he will lose a small amount of [[Grand Theft Auto: San Andreas/Respect|Respect]].
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Jointly owned territories can occur if you lose a gang war that you have started, if you run away from or quit a gang war, or if you ignore a gang war that a rival has started.
Jointly owned territories can occur if you lose a gang war that you have started, if you run away from or quit a gang war, or if you ignore a gang war that a rival has started.


It can be difficult to tell on the map, but you might have noticed different shades of green for some territorites that you "own". The shades vary all the way from light green to grey (which is hard to see). The greyer shades of green mean that you don't exclusively own the territory, and you will still find members of other gangs in the territory, who may still attack.
It can be difficult to tell on the map, but you might have noticed different shades of green for some territories that you "own". The shades vary all the way from light green to gray (which is hard to see). The grayer shades of green mean that you don't exclusively own the territory, and you will still find members of other gangs in the territory, who may still attack.


Simply retaking the territory will work, but to ensure that this never happens, make absolutely sure that you win every gang war you start. And if the rivals start running away, don't worry about chasing them, they will eventually come back.
Simply retaking the territory will work, but to ensure that this never happens, make absolutely sure that you win every gang war you start. And if the rivals start running away, don't worry about chasing them, they will eventually come back.
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I can't work out the surface area opposed to the medium, since it's not in this file, and is probably calculated from the model data, assuming it's even taken into account at all.
I can't work out the surface area opposed to the medium, since it's not in this file, and is probably calculated from the model data, assuming it's even taken into account at all.


The medium density is a measure of the current medium through which you are travelling (e.g. air or water), but I don't believe it's taken into account, since none of the vehicles are designed to travel underwater. Perhaps one of the cheats that lets you drive an ordinary vehicle underwater might take this into account, but I haven't checked.
The medium density is a measure of the current medium through which you are traveling (e.g. air or water), but I don't believe it's taken into account, since none of the vehicles are designed to travel underwater. Perhaps one of the cheats that lets you drive an ordinary vehicle underwater might take this into account, but I haven't checked.


If anyone can work out how the drag force is calculated, I'd love to hear it.
If anyone can work out how the drag force is calculated, I'd love to hear it.
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==== How do I fly the Hydra? ====
==== How do I fly the Hydra? ====


X is used to move, but where you move depends on the thruster's position. Push and hold the right stick back to move the thrusters foward so you can fly foward. Push it forward to make the thrusters point downward so you can hover. (Note that you have to ''hold'' the stick in place for a few seconds: otherwise, the thrusters only move part of the way.) Left stick to move. hold R1 to target and when the target thing turns red, hit L1 to fire missile that will seek the target out. If you are under attack, press O to launch countermeasures, which attract heat-seaking missiles. Press R3 to retract or to extend the landing gear.
X is used to move, but where you move depends on the thruster's position. Push and hold the right stick back to move the thrusters forward so you can fly forward. Push it forward to make the thrusters point downward so you can hover. (Note that you have to ''hold'' the stick in place for a few seconds: otherwise, the thrusters only move part of the way.) Left stick to move. hold R1 to target and when the target thing turns red, hit L1 to fire missile that will seek the target out. If you are under attack, press O to launch countermeasures, which attract heat-seeking missiles. Press R3 to retract or to extend the landing gear.


It is hard as you do need to keep track of what position the thrusters are in during flight!
It is hard as you do need to keep track of what position the thrusters are in during flight!
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However the game does ''not'' record this in the statistics until the tag is complete in the game world itself and displays the finished texture.
However the game does ''not'' record this in the statistics until the tag is complete in the game world itself and displays the finished texture.


The text appears just before the graphics and beep. It's only out of synch by about a second or so, so only a really quick and stingy trigger finger (or a paint shortage) will leave it unfinished.
The text appears just before the graphics and beep. It's only out of sync by about a second or so, so only a really quick and stingy trigger finger (or a paint shortage) will leave it unfinished.


The game remembers which stage of the spraying animation any given tag is at, assumedly so that you can be interrupted by a cop or gang member and then come back later to finish up whatever was left.
The game remembers which stage of the spraying animation any given tag is at, assumedly so that you can be interrupted by a cop or gang member and then come back later to finish up whatever was left.
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There may be a "hunger debt" but it requires a trigger such as killing all the people in a gym or just being unlucky
There may be a "hunger debt" but it requires a trigger such as killing all the people in a gym or just being unlucky


*Another solution which has been known to work (it did for me!) is to have CJ dressed in clothes as well as all accessories i.e. hat, sunglasses, watch, chain and of course, shoes. Then save your game with him dressed like this, I also suggest walking outside of the house/building and walking back in. Then go into the wardrobe and remove everything so he is JUST wearing his boxers. As soon as you walk out of the wardrobe, save your game again. Now try the gym, like i said to my supprise it worked!! For me the exact location where I saved and changed clothes was the house on Santa-Maria beach, and the gym I used was the outdoors one, east of the house on the beach, although I'm not sure that the exact location matters? I also heard that to avoid it happening again, never work out to the amount that it tells you "you've worked out enough for today...". Good Luck!!!!
*Another solution which has been known to work (it did for me!) is to have CJ dressed in clothes as well as all accessories i.e. hat, sunglasses, watch, chain and of course, shoes. Then save your game with him dressed like this, I also suggest walking outside of the house/building and walking back in. Then go into the wardrobe and remove everything so he is JUST wearing his boxers. As soon as you walk out of the wardrobe, save your game again. Now try the gym, like i said to my surprise it worked!! For me the exact location where I saved and changed clothes was the house on Santa-Maria beach, and the gym I used was the outdoors one, east of the house on the beach, although I'm not sure that the exact location matters? I also heard that to avoid it happening again, never work out to the amount that it tells you "you've worked out enough for today...". Good Luck!!!!
**[edit]I actually found that this did not completely fix the problem and every time I went into one of my houses, changed clothes, or rode a train the glitch would return. However, I vagely remembered it was only  after I went to the "Below the belt" gym in Las Venturas and learnt the new moves did I get the glitch in the first place....so...I went back to the gym in Los Santos to learn the original moves and since then I havent had the glitch!! [/edit]
**[edit]I actually found that this did not completely fix the problem and every time I went into one of my houses, changed clothes, or rode a train the glitch would return. However, I vaguely remembered it was only  after I went to the "Below the belt" gym in Las Venturas and learned the new moves did I get the glitch in the first place....so...I went back to the gym in Los Santos to learn the original moves and since then I haven't had the glitch!! [/edit]


*To clear the memory card write error, save your current game (the one you wish to fix) if you need to. Go to your main game menu and reload a previous save where you know the gym was accessable. In the previously saved game, go to the gym and work out until the "You have worked out enough..." message appears, then leave the gym, go to a save point and save the game again, preferrably to an empty save slot, or one past the game you wish to fix. (DO NOT OVERWRITE THE CURRENT SAVE YOU WISH TO FIX. YOU WILL LOOSE ALL OF YOUR PROGRESS!)Once this is done, go back to your main menu and reload the game save you are trying to fix. Go to a gym and try to work out to see if it worked, then save the fixed game. This stops the save error cycle by re-entering the missing data.
*To clear the memory card write error, save your current game (the one you wish to fix) if you need to. Go to your main game menu and reload a previous save where you know the gym was accessible. In the previously saved game, go to the gym and work out until the "You have worked out enough..." message appears, then leave the gym, go to a save point and save the game again, preferably to an empty save slot, or one past the game you wish to fix. (DO NOT OVERWRITE THE CURRENT SAVE YOU WISH TO FIX. YOU WILL LOOSE ALL OF YOUR PROGRESS!)Once this is done, go back to your main menu and reload the game save you are trying to fix. Go to a gym and try to work out to see if it worked, then save the fixed game. This stops the save error cycle by re-entering the missing data.


*The gyms may return to normal after winning a race tournament, two wheel challenge, or stadium challenge (see the [[Grand_Theft_Auto:_San_Andreas/Missions#Non-story_missions|missions page]]).
*The gyms may return to normal after winning a race tournament, two wheel challenge, or stadium challenge (see the [[Grand_Theft_Auto:_San_Andreas/Missions#Non-story_missions|missions page]]).
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====Xbox solution====
====Xbox solution====


Some models of the Xbox will give scratched-disc errors, but with a completely different cause. Some of the Xbox DVD drive brands have trouble keeping up with data synching because the game constantly streams data from the disc (instead of at the beginning of each map as in linear games).
Some models of the Xbox will give scratched-disc errors, but with a completely different cause. Some of the Xbox DVD drive brands have trouble keeping up with data syncing because the game constantly streams data from the disc (instead of at the beginning of each map as in linear games).


The solution in this case is to either replace the drive with the more compatible model or purchase a replacement Xbox. The latest version of the Xbox has a more compatible drive and will not be affected by this problem.
The solution in this case is to either replace the drive with the more compatible model or purchase a replacement Xbox. The latest version of the Xbox has a more compatible drive and will not be affected by this problem.
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No.
No.


The dots do not point out anything significant. They do not point out UFOs, they do not point out aliens, bigfoot, or any other phenomenon. They do NOT point out the locations of beat-up Glendales ("Ghost Cars"). Below is a link to the location of beat-up Glendales, and you can see clearly that the dots do not correlate. If you'll notice on the walls, there are pictures of UFOs all over, and this is meant to be a typical HQ of a UFO hunter. It's likely that R* meant for this to be a map of UFO sightings that whoever used this room had pinned up to make his/her searching easier. You can count on the fact that if you visit these locations, you will not find anything special. Plenty of gamers, many much more determined than you, have tried before you and failed. The map is decoration and ambience, nothing more.
The dots do not point out anything significant. They do not point out UFOs, they do not point out aliens, bigfoot, or any other phenomenon. They do NOT point out the locations of beat-up Glendales ("Ghost Cars"). Below is a link to the location of beat-up Glendales, and you can see clearly that the dots do not correlate. If you'll notice on the walls, there are pictures of UFOs all over, and this is meant to be a typical HQ of a UFO hunter. It's likely that R* meant for this to be a map of UFO sightings that whoever used this room had pinned up to make his/her searching easier. You can count on the fact that if you visit these locations, you will not find anything special. Plenty of gamers, many much more determined than you, have tried before you and failed. The map is decoration and ambiance, nothing more.


http://www.gtasanandreas.net/sam/index.php?op=1.0,0.0,1536.0,0.0,1536.0,-1.0,-1.0,-1.0,glen,1,0,0,0,0,0,0,0,0,0,0,0,0,0
http://www.gtasanandreas.net/sam/index.php?op=1.0,0.0,1536.0,0.0,1536.0,-1.0,-1.0,-1.0,glen,1,0,0,0,0,0,0,0,0,0,0,0,0,0
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=== I've heard that you can see lights in the sky at night. Are they UFOs? ===
=== I've heard that you can see lights in the sky at night. Are they UFOs? ===


They are not UFOs, and that's all I can tell you. I'll preempt all the semantic tards who will come and say "A UFO is an Unidentified Flying Object, and those are unidentified." Ok, then I'll clarify what I mean to you all, they are not "Alien UFOs," but out of lazyness, I'm going to say just "UFO." These balls of light are nothing random, rare, or special. When you see one, stop and wait for a few hours (in-game) and you'll see the same ball of light moving along the same path a little later. What could they be? Planes. Just like in Vice City, they are planes that leave vapour trails. For reasons unknown (probably shoddy development practices) R* did not apply models to these lights, so no matter how close you get, they still look like just lights. If you want to think of them as UFOs, that's cool, but if we're applying realism to this game, then what leaves vapour trails, has blinking lights, and flies in a regular, scheduled pattern? Planes. They may actually be leftovers from Vice City's code, but I can't remember if those planes had models or not.
They are not UFOs, and that's all I can tell you. Ok, then I'll clarify what I mean to you all, they are not "Alien UFOs," but out of laziness, I'm going to say just "UFO." These balls of light are nothing random, rare, or special. When you see one, stop and wait for a few hours (in-game) and you'll see the same ball of light moving along the same path a little later. What could they be? Planes. Just like in Vice City, they are planes that leave vapor trails. For reasons unknown (probably shoddy development practices) R* did not apply models to these lights, so no matter how close you get, they still look like just lights. If you want to think of them as UFOs, that's cool, but if we're applying realism to this game, then what leaves vapor trails, has blinking lights, and flies in a regular, scheduled pattern? Planes. They may actually be leftovers from Vice City's code, but I can't remember if those planes had models or not.


=== I've heard that Bigfoot is in the game. Is this true? ===
=== I've heard that Bigfoot is in the game. Is this true? ===