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{{Header Nav|game=Command & Conquer: Generals}}
{{Header Nav|game=Command & Conquer: Generals}}
[[Image:CCG-GLA3.JPG|thumb|China militia frowns on mob violence and disruptive protests]]
[[Image:CCG-GLA3.JPG|thumb|China militia frowns on mob violence and disruptive protests]]
This level is very difficult. Speed of setting up base at the beginning is critical. Here is a step-to-step guide to beat it.
''This walkthrough will work on all difficulty settings.''


First of all, don't lose hope if you feel overwhelmed. The Allied air and land assault will diminish eventually when they run out of supplies. You just have to wait it out.
{{sidebar|width=200px|title=Key Strategy|contents=Build an Arms Dealer, Palace and then research Arm the Mob to put machine guns in the hands of the mob.}}


# Save game as soon as command console pops up so you can get a jump on building if you have to reload.
If you are fortunate, you can collect 40,000 credits from the mob burning down the town with no problem. Most probably, you will encounter issues with Dragon Tanks burning down the mob.  
# Immediately create eight workers.
# '''Important''': Build ''both'' barracks and weapons factory ''north'' of command center. You have to really squeeze to get them in there. Of course build them to the east vs. the west so you can put stinger sites in front of them.
# While the Barracks is building (and Arms Dealer) choose your 3 General Powers.  It is suggested that Scud Launcher is selected for easier destruction of the American base later in the mission.
# While barracks is building, put your workers to work immediately.
# As soon as barracks is built, build two stinger sites NORTH of supply stash. For some reason, this works better than building slightly to the west of the supply stash, since the abutment is isolated and the Stinger is more easily attacked.
# Build tunnel network to south of base.
# Build five RPG troopers and send them to the southern Tunnel Network.  Pull back your “free” quad cannon that came at the beginning of the mission back to the Tunnel Network area to keep it safe.
# Start building four Quad Cannons to defend your western flank from air attacks.  This has a higher priority than land attacks to the south.
# Make sure all workers are kept working after their building jobs.
# By this time, hopefully your air defense survives first aerial assault and your southern defenses held from the first ground assault.
# Don't forget to repair stinger sites and all damaged buildings.
# Build five more RPG troopers but scatter them on your western flank as opposed to the Tunnel Network area.
# Queue up four Marauders, setting the Rally Point at the Tunnel Networks.
# Create a few more workers.
# Build a second Tunnel Network to the south parallel to the first one.
# Try to build up to six Quad Cannons on the western flank, replacing any that are lost.
# Build a Tunnel Network in the 'very middle of your base so that your troops can be bunkered during air-fuel blasts and cluster bomb attacks.  These events will be announced and you will be able to garrison your troops.
# Calmly rebuild back to previous levels after air and ground assaults.
# Continue to keep the status quo, maintaining troop levels and repaired buildings, particularly your Supply Stash.  You should be able to do this fairly well with this strategy. 
#  When you have the time, have a worker plant Demo Charges south of your base to soften up attacking land forces.


# When you see the Allied helicopters appear to pick up supplies at the depot at the bottom of the hill, that is great news!! They are running out of supplies and pretty soon you can go into mop-up mode. Your quad cannons should be able to shoot them out of the sky. You will still experience a few more assaults, but you can handle it.
This can sometimes be resolved by building four or five rocket soldiers and placing them in a building -- distracting the tanks while you finish lootingBut any time mobs tangle with Dragon Tanks, the results can never be guaranteedThe mob needs a bit more assistance to put the odds heavily on their side.
# Things finally calm downBuild some extra Quad Cannons and Marauders and head toward the USA base.  Whether you take the northern or southern route, there will be an oil derrick to capture for added resourcesResearch the Capture command at the Barracks and use the Ambush command near the oil derrick in order to capture it.


From here, you can beat the mission without too much stress, but here are a few pointers.
The following strategy is very reliable and produces excellent results.


# Build a Palace so that Scud Launchers can take out the Patriots at the USA base.  Build a Technical and place a worker inside of it to zip it to the front lines near the USA baseBuild a Tunnel Network near the USA base for rapid transport of the Scud Launchers and other armored vehicles.
* Immediately assign the mob a number and attack the first structure in front of the base.  Collect the resources by moving the mob toward the UN supplies.
# Have five to seven Quad Cannons available as you approach the USA base, as you will encounter a helicopter assault or two.
* Build two extra workers.
# A combination of Quad Cannons, Marauders and Scud Launchers will mop up their base easily.
* Detroy the next structure and also collect those supplies.
* You should now have over 2500 credits -- enough to start building an Arms Dealer.  Do this immediately.
* Choose Cash Bounty 1 and Cash Bounty 2 as your General's Powers.
* Continue to have your mob destroy structures and collect the UN supplies -- listening carefully for the announcement that the Arms Dealer is completed.
* Immediately start building the Palace when the above announcement is heard.
* Again, continue looting with the mob, listening closely to the announcement that the Palace has been completed.   
* Immediately start researching Arm the Mob at the Palace.  Once the mob is armed with machine guns, they will be practically invincible.
* Before the mob is armed with machine guns, you will probably encounter a Dragon Tank.  Destroy the tank as best you can with your mob.  Even if you suffer damage or loss, you should be able to regroup as long as some mob members survive.
* Once the mob is armed with machine guns, the rest of the mission should be easy to complete.  Just stay away from garrisoned buildings and destroy anything that comes in your direction.
 
Mission successful!!


Mission accomplished!!






{{Footer Nav|game=Command & Conquer: Generals|prevpage=Aid Supplies Drop Zone|nextpage=Incirlik Air Base}}
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File:CCG-GLA3.JPG
China militia frowns on mob violence and disruptive protests

This walkthrough will work on all difficulty settings.

Key Strategy
Build an Arms Dealer, Palace and then research Arm the Mob to put machine guns in the hands of the mob.

If you are fortunate, you can collect 40,000 credits from the mob burning down the town with no problem. Most probably, you will encounter issues with Dragon Tanks burning down the mob.

This can sometimes be resolved by building four or five rocket soldiers and placing them in a building -- distracting the tanks while you finish looting. But any time mobs tangle with Dragon Tanks, the results can never be guaranteed. The mob needs a bit more assistance to put the odds heavily on their side.

The following strategy is very reliable and produces excellent results.

  • Immediately assign the mob a number and attack the first structure in front of the base. Collect the resources by moving the mob toward the UN supplies.
  • Build two extra workers.
  • Detroy the next structure and also collect those supplies.
  • You should now have over 2500 credits -- enough to start building an Arms Dealer. Do this immediately.
  • Choose Cash Bounty 1 and Cash Bounty 2 as your General's Powers.
  • Continue to have your mob destroy structures and collect the UN supplies -- listening carefully for the announcement that the Arms Dealer is completed.
  • Immediately start building the Palace when the above announcement is heard.
  • Again, continue looting with the mob, listening closely to the announcement that the Palace has been completed.
  • Immediately start researching Arm the Mob at the Palace. Once the mob is armed with machine guns, they will be practically invincible.
  • Before the mob is armed with machine guns, you will probably encounter a Dragon Tank. Destroy the tank as best you can with your mob. Even if you suffer damage or loss, you should be able to regroup as long as some mob members survive.
  • Once the mob is armed with machine guns, the rest of the mission should be easy to complete. Just stay away from garrisoned buildings and destroy anything that comes in your direction.

Mission successful!!