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{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}}
{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}}
{{floatingtoc}}
There are 11 forms: 7 lightsaber forms and 4 Force forms. All {{s|Classes|Jedi}} classes are granted the following four forms, although at varying levels:


{| {{prettytable|text center=1|notwide=1}}
__ToC__
! Level
 
!width=33%| {{s|Classes|Jedi Guardian}}
All [[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Jedi|Jedi classes]] are granted the following four forms, although at varying levels:
!width=33%| {{s|Classes|Jedi Sentinel}}
 
!width=33%| {{s|Classes|Jedi Consular}}
{| {{prettytable|text center=1}}
!width=10%|Level
!width=30%|[[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Jedi Guardian|Jedi Guardian]]
!width=30%|[[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Jedi Sentinel|Jedi Sentinel]]
!width=30%|[[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Jedi Consular|Jedi Consular]]
|-
|-
! 11
! 11
| {{s|Forms|Determination (Shii-Cho)}}
| [[Star Wars Knights of the Old Republic II: The Sith Lords/Forms#Determination (Shii-Cho)|Determination (Shii-Cho)]]
| Determination (Shii-Cho)
|Determination (Shii-Cho)
| Determination (Shii-Cho)
|Determination (Shii-Cho)
|-
|-
! 12
! 12
| {{s|Forms|Contention (Makashi)}}
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Forms#Contention (Makashi)| Contention (Makashi)]]
| Resilience (Soresu)
| Resilience (Soresu)
| Force Channel
|Force Channel
|-
|-
! 13
! 13
| {{s|Forms|Resilience (Soresu)}}
| [[Star Wars Knights of the Old Republic II: The Sith Lords/Forms#Resilience (Soresu)|Resilience (Soresu)]]
| Force Channel
| Force Channel
| Contention (Makashi)
|Contention (Makashi)
|-
|-
! 14
! 14
| {{s|Forms|Force Channel}}
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Forms#Force Channel|Force Channel]]
| Contention (Makashi)
| Contention (Makashi)
| Resilience (Soresu)
|Resilience (Soresu)
|}
 
Your main character then learns three of the remaining forms from the [[../Lost Jedi/]] encountered, for a total of seven forms. The three remaining Force forms can only be learned by a Jedi Consular, {{s|Prestige classes|Jedi Master}} and {{s|Prestige classes|Sith Lord}}:
 
{| {{prettytable|text center=1}}
!width=25%| [[../Alignment/]]
!width=25%| First
!width=25%| Second
!width=25%| Final
|-
! 0-49
| {{s|Forms|Force Potency}}
| {{s|Forms|Force Affinity}}
| {{s|Forms|Force Mastery}}
|-
! 50-100
| Force Affinity
| Force Potency
| Force Mastery
|}
 
The remaining lightsaber forms can only be learned by the other Jedi and [[../Prestige classes/]]:
 
{| {{prettytable|text center=1}}
!width=10%| Jedi
!width=15%| {{s|Prestige classes|Jedi}} Prestige
!width=15%| {{s|Prestige classes|Sith}} Prestige
!width=20%| First
!width=20%| Second
!width=20%| Final
|-
! Guardian
! [[../Prestige classes#Jedi Weapon Master|Weapon Master]]
! [[../Prestige classes#Sith Marauder|Marauder]]
| {{s|Forms|Aggression (Ataru)}}
| {{s|Forms|Perseverance (Shien)}}
| {{s|Forms|Ferocity (Juyo)}}
|-
! Sentinel
! [[../Prestige classes#Jedi Watchman|Watchman]]
! [[../Prestige classes#Sith Assassin|Assassin]]
| Perseverance (Shien)
| Aggression (Ataru)
| {{s|Forms|Moderation (Niman)}}
|}
|}
If a Force or lightsaber form is learned as a Jedi before selecting a Prestige class, then only the first and final forms can normally be learned by that Prestige class. For example, if a dark Jedi Consular has already learned Force Potency, then on becoming a Sith Marauder only Aggression (Ataru) and Ferocity (Juyo) lightaber forms can be learned, while on becoming a Sith Assassin only Perseverance (Shien) and Moderation (Niman) lightsaber forms can be learned.
However, if the first form learned by the selected Prestige class has already been learned as a Jedi, then the second form is learned instead. For example, if a Jedi Sentinel has already learned Perseverance (Shien) lightsaber form, then on becoming a Jedi Watchman or Sith Assassin, Aggression (Ataru) lightsaber form is learned instead.
If ''two'' Force or lightsaber forms are learned as a Jedi before selecting a Prestige class, then only the final form can be learned by that Prestige class. For example, if a light Jedi Consular has already learned Force Affinity and Potency, then on becoming a Jedi Weapon Master only Ferocity (Juyo) lightsaber form can be learned, while on becoming a Jedi Watchman only Moderation (Niman) lightsaber form can be learned.
The more detailed descriptions on this page of a character's forms can also be found in the {{s|Gameplay|Powers}} section of the {{s|Gameplay|Abilities}} screen.


==Lightsaber forms==
==Lightsaber forms==
Bonuses and penalties only apply if a [[../Lightsabers|lightsaber]] is wielded in the main hand: however, they still apply to the off hand attack even if a [[../Melee weapons|melee weapon]] is wielded in that off hand.
{| {{prettytable|text center=1}}
!colspan=2| Lightsaber Form
!width=10%| {{s|Combat|Attack}} Modifier
!width=10%| {{s|Combat|Defense}}
!width=10%| [[../Combat#Defense|vs Current Target]]
!width=20%| {{s|Combat|Damage}}
!width=10%| [[File:KotORII Feat Jedi Defense.png|Blaster Bolt Deflection|link=Star Wars Knights of the Old Republic II: The Sith Lords/Feats#Jedi Defense]]
!width=10%| [[../Saves/]] vs [[../Force powers|FPs]]
|-
! [[File:KotORII Form Determination.png|16px]]
! {{s|Forms|Determination (Shii-Cho)}}
| {{yes|+1}}
| {{yes|+3}}
| {{no|-3}}
| {{N/a|}}
| {{N/a|}}
| {{N/a|}}
|-
! [[File:KotORII Form Contention.png|16px]]
! {{s|Forms|Contention (Makashi)}}
| {{yes|+3 [[File:KotORII Item Lightsaber, Red.png|16px|(only if target is wielding a lightsaber)]]}}
| {{N/a|}}
| {{N/a|}}
| {{yes|Damage: +3}}
| {{no|-5}}
| {{yes|+2}}
|-
! [[File:KotORII Form Resilience.png|16px]]
! {{s|Forms|Resilience (Soresu)}}
| {{N/a|}}
| {{N/a|}}
| {{yes|+2}}
| {{no|{{s|Combat|Critical Threat}} Range: -1}}
| {{yes|+4}}
| {{N/a|}}
|-
! [[File:KotORII Form Aggression.png|16px]]
! {{s|Forms|Aggression (Ataru)}}
| {{N/a|}}
| {{no|-2}}
| {{yes|+5}}
| {{yes|Critical Threat Range: +1}}
| {{no|-4}}
| {{N/a|}}
|-
! [[File:KotORII Form Perseverance.png|16px]]
! {{s|Forms|Perseverance (Shien)}}
| {{yes|+2}}
| {{N/a|}}
| {{no|-5}}
| {{yes|[[../Combat#Critical Hit|Critical]] Multiplier: +1}}
| {{yes|+2}}
| {{N/a|}}
|-
! [[File:KotORII Form Moderation.png|16px]]
! {{s|Forms|Moderation (Niman)}}
| {{yes|+1}}
| {{yes|+1}}
| {{N/a|}}
| {{N/a|}}
| {{yes|+1}}
| {{yes|+1}}
|-
! [[File:KotORII Form Ferocity.png|16px]]
! {{s|Forms|Ferocity (Juyo)}}
| {{yes|[[File:KotORII Feat Critical Strike.png|16px|Critical Hit]] +4}}
| {{no|-4}}
| {{yes|+2}}
| {{yes|Attacks per round: +1}}
| {{N/a|}}
| {{no|-4}}
|}
The Attack Breakdown in the Combat section of the {{s|Gameplay|Journal}}'s Messages Log displays Attack Modifier accumulating with each attack in a [[../Combat|combat]] round:
{| {{prettytable|text center=1}}
!width=25%| Attack in round
!width=15%| 1
!width=15%| 2
!width=15%| 3
!width=15%| 4
!width=15%| 5
|-
!Attack Modifier
| * 1 || * 2 || * 3 || * 4 || * 5
|}
However, according to the total it's correctly added just once to each attack.
Defense and Defense vs Current Target bonuses and penalties are cumulative:
{| {{prettytable|text center=1}}
!width=25%| Lightsaber Form
!width=25%| Determination (Shii-Cho)
!width=25%| Aggression (Ataru)
!width=25%| Ferocity (Juyo)
|-
! Defense vs Current Target
| 0 (+3 - 3)
| {{yes|+3 (-2 + 5)}}
| {{no|-2 (-4 + 2)}}
|}
Both are classified as [[../Combat#Feats and effects|feats and effects]], which are normally restricted to a maximum defense bonus of +10. However, form bonuses and penalties take effect ''after'' this restriction is imposed: for example, this means feats and effects '''13''' is possible using Determination (Shii-Cho) vs untargeted opponents, or Aggression (Ataru) vs current target... but it also means feats and effects > 10 cannot reduce the penalty vs current target of Perseverance (Shien) since [[../Force powers#Force Aura|Force Armor]] (+6), [[../Force powers#Burst of Speed|Knight or Master Speed]] (+4) and {{s|Robes|Jedi Master Robe}} (+3) are restricted to 10 beforehand (min(6 + 4 + 3, 10) - 5 = 5, '''not''' min(6 + 4 + 3 - 5, 10) = 8 as for the {{s|Feats|Critical Strike}} penalty).
Contrary to any description, improvements to Attack Modifier do '''not''' also aid in [[../Feats#Jedi Defense|Blaster Bolt Deflection]] (only [[../Combat#Attack|''base'' attack bonus]] affects the opposed roll).
Saves vs Force Powers actually affect Force power [[../Difficulty Classes/]] rather than saves: a bonus decreases enemy DCs, a penalty increases them.


===Determination (Shii-Cho)===
===Determination (Shii-Cho)===
[[File:KotORII Form Determination.png|left]]
The Determination Form, also known as Shii-Cho or Form I, is a defensive style that is ideal when heavily outnumbered. This Form has the following effects:
The Determination Form, also known as Shii-Cho or Form I, is a defensive style that is ideal when heavily outnumbered. This Form has the following effects:
{{-}}
* {{s|Combat|Attack}} Modifier: +1


* {{s|Combat|Defense}}: +3
*[[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Attack|Attack]] Modifier: +1
 
*[[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Defense|Defense]]: +3


* Defense vs Current Target: -3
*Defense vs Current Target: -3


(Note that Defense bonuses are cumulative, so this form provides a net +0 Defense against your current target, but +3 Defense against enemies that are not your target).
(Note that Defense bonuses are cumulative, so this form provides a net +0 Defense against your current target, but +3 Defense against enemies that are not your target).
This is granted to all level 11 {{s|Classes|Jedi}}.


===Contention (Makashi)===
===Contention (Makashi)===
[[File:KotORII Form Contention.png|left]]
The Contention Form, also known as Makashi or Form II, was specifically developed to combat other [[Star Wars Knights of the Old Republic II: The Sith Lords/Lightsabers|lightsaber]] users. This form has the following effects:
The Contention Form, also known as Makashi or Form II, was specifically developed to combat other [[../Lightsabers|lightsaber]] users. This form has the following effects:
*[[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Attack|Attack]] Modifier: +3 (only if target is wielding a lightsaber)
{{-}}
* {{s|Combat|Attack}} Modifier: +3 (only if target is wielding a lightsaber)


* {{s|Combat|Damage}}: +3
*[[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Damage|Damage]]: +3


* [[../Feats#Jedi Defense|Blaster Bolt Deflection]]: -5
*[[Star Wars Knights of the Old Republic II: The Sith Lords/Feats#Jedi Defense|Blaster Bolt Deflection]]: -5


* [[../Saves/]] vs [[../Force powers|Force Powers]]: +2
*[[Star Wars Knights of the Old Republic II: The Sith Lords/Saves|Saves]] vs [[Star Wars Knights of the Old Republic II: The Sith Lords/Force powers|Force Powers]]: +2
 
This is granted to a level 12 {{s|Classes|Jedi Guardian}}, a level 13 {{s|Classes|Jedi Consular}} and a level 14 {{s|Classes|Jedi Sentinel}}. Bonus damage is increased by a critical hit.
 
Saves vs Force Powers bonus actually decreases enemy Force power [[../Difficulty Classes/]] rather than increasing saves.


===Resilience (Soresu)===
===Resilience (Soresu)===
[[File:KotORII Form Resilience.png|left]]
The Resilience Form, also known as Soresu or Form III, is a defensive style developed by the Jedi specifically to counter blaster weapons. This form has the following effects:
The Resilience Form, also known as Soresu or Form III, is a defensive style developed by the Jedi specifically to counter blaster weapons. This form has the following effects:
{{-}}
* {{s|Combat|Defense}} vs Current Target: +2
* [[../Feats#Jedi Defense|Blaster Bolt Deflection]]: +4
* [[../Combat#Critical Threat|Weapon Threat]] Range: -1
This is granted to a level 12 {{s|Classes|Jedi Sentinel}}, a level 13 {{s|Classes|Jedi Guardian}} and a level 14 {{s|Classes|Jedi Consular}}.
Weapon Threat Range: -1 decreases critical threat chance by 5%, to a minimum of 5%, ''after'' any [[../Combat#Critical Threat|Keen]] or {{s|Feats|Critical Strike}} bonuses: without these bonuses, a {{s|Lightsabers|Double-Bladed Lightsaber}} is unaffected (still Critical Threat: 20-20,x2 or 5% chance) and the range for a Keen {{s|Lightsabers|Lightsaber}} with Master CS only decreases from 11-20 (50%) to 12-20 (45%).
===Aggression (Ataru)===
[[File:KotORII Form Aggression.png|left]]
The Aggression Form, also known as Ataru or Form IV, is best against a single opponent and is especially weak against blaster fire. This form has the following effects:
{{-}}
* {{s|Combat|Defense}}: -2


* Defense vs Current Target: +5
*[[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Defense|Defense]] vs Current Target: +2


* [[../Feats#Jedi Defense|Blaster Bolt Deflection]]: -4
*[[Star Wars Knights of the Old Republic II: The Sith Lords/Feats#Jedi Defense|Blaster Bolt Deflection]]: +4


* [[../Combat#Critical Threat|Weapon Threat]] Range: +1
*[[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Critical Threat|Weapon Threat Range]]: -1
 
(Note that Defense bonuses are cumulative, so this form provides a net +3 Defense against your current target, but -2 Defense against enemies that are not your target).
 
This is the first lightsaber form learned by a {{s|Classes|Jedi Guardian}}, {{s|Prestige classes|Jedi Weapon Master}} or {{s|Prestige classes|Sith Marauder}}, or the second learned by a {{s|Classes|Jedi Sentinel}}, {{s|Prestige classes|Jedi Watchman}} or {{s|Prestige classes|Sith Assassin}}.
 
Weapon Threat Range: +1 increases critical threat chance by 5%, ''after'' any [[../Combat#Critical Threat|Keen]] or {{s|Feats|Critical Strike}} bonuses: for example, the range for a Keen {{s|Lightsabers|Lightsaber}} with Master CS only increases from 11-20 (50%) to 10-20 (55%).
 
===Perseverance (Shien)===
[[File:KotORII Form Perseverance.png|left]]
The Perseverance Form, also called Shien or Form V, is an aggressive form that does not sacrifice protection from blaster fire. It is most effective when facing blaster-wielding opponents or when outnumbered and least effective against a single foe. Using this form has the following effects:
{{-}}
* {{s|Combat|Attack}} Modifier: +2
 
* {{s|Combat|Defense}} vs Current Target: -5
 
* [[../Feats#Jedi Defense|Blaster Bolt Deflection]]: +2
 
* [[../Combat#Critical Hit|Critical]] Multiplier: +1
 
<s>(Note that improvements to Attack Modifier also aid in Blaster Bolt Deflection, so this form has a net Blaster Bolt Deflection bonus of +4).</s>
 
This is the second lightsaber form learned by a {{s|Classes|Jedi Guardian}}, {{s|Prestige classes|Jedi Weapon Master}} or {{s|Prestige classes|Sith Marauder}}, or the first learned by a {{s|Classes|Jedi Sentinel}}, {{s|Prestige classes|Jedi Watchman}} or {{s|Prestige classes|Sith Assassin}}.
 
Critical Multiplier increases Critical Hit x2 to x3. It also adds to the Critical Multiplier of {{s|Feats|Power Attack}}, resulting in Critical Hit '''x4'''.
 
===Moderation (Niman)===
[[File:KotORII Form Moderation.png|left]]
The Moderation Form, also known as Niman or Form VI, is strong in all situations, but has no dramatic strengths. This form has the following effects:
{{-}}
* {{s|Combat|Attack}} Modifier: +1
 
* {{s|Combat|Defense}}: +1
 
* [[../Feats#Jedi Defense|Blaster Bolt Deflection]]: +1
 
* [[../Saves/]] vs [[../Force powers|Force Powers]]: +1
 
<s>(Note that improvements to Attack Modifier also aid in Blaster Bolt Deflection, so this form has a net Blaster Bolt Deflection bonus of +2).</s>
 
This is the final lightsaber form learned by a {{s|Classes|Jedi Sentinel}}, {{s|Prestige classes|Jedi Watchman}} or {{s|Prestige classes|Sith Assassin}}.
 
Saves vs Force Powers bonus actually decreases enemy Force power [[../Difficulty Classes/]] rather than increasing saves.
 
===Ferocity (Juyo)===
[[File:KotORII Form Ferocity.png|left]]
The ferocity Form, also known as Juyo or Form VII, is a very precarious fighting style that is best against single powerful opponents. This form has the following effects:
{{-}}
* {{s|Combat|Defense}}: -4
 
* Defense vs Current Target: +2
 
* [[../Saves/]] vs [[../Force powers|Force Powers]]: -4
 
* Attacks per round: +1
 
* [[../Combat#Critical hit|Critical Hit]] Attack Modifier: +4
 
(Note that Defense bonuses are cumulative, so this form provides a net -2 Defense against your current target).
 
(Note that the Critical Hit Attack Modifier increases the likelihood that a [[../Combat#Critical Threat|critical threat]] will result in extra damage). The only indication this has an effect in the [[../Gameplay#Combat|Threat Breakdown]] is if there's threat success with Attack < Defense (for example, threat success with Attack 40 vs Defense 44; without this Form, success would require at least Attack = Defense, or 44).
 
This is the final lightsaber form learned by a {{s|Classes|Jedi Guardian}}, {{s|Prestige classes|Jedi Weapon Master}} or {{s|Prestige classes|Sith Marauder}}.
 
Saves vs Force Powers penalty actually increases enemy Force power [[../Difficulty Classes/]] rather than decreasing saves.
 
Maximum '''6''' attacks per round are possible with this form (+1), {{s|Feats|Flurry}} (+1), Master [[../Force powers#Burst of Speed|Speed]] '''or''' {{s|Force powers|Fury}} (+2), and an off hand or double-bladed weapon (+1). Floating numbers on the screen may only display up to five at a time, but all six attacks (five main hand and one off hand) occur and are recorded in the Combat section of the {{s|Gameplay|Journal}} screen's Messages Log.


==Force forms==
==Force forms==
{{s|Forms|Force Channel}} is granted to a level 14 {{s|Classes|Jedi Guardian}}, a level 13 {{s|Classes|Jedi Sentinel}} and a level 12 {{s|Classes|Jedi Consular}}; the three remaining Force forms can only be learned by a main character {{s|Classes|Jedi Consular}}, {{s|Prestige classes|Jedi Master}} or {{s|Prestige classes|Sith Lord}}.
{| {{prettytable|text center=1}}
!colspan=2 rowspan=2| Force Form
!colspan=2|Force {{s|Force powers|Regeneration}}
!rowspan=2 width=12.5%| [[../Force powers|Force Power]] {{s|Combat|Damage}}
!colspan=2| [[../Saves/]] vs Force Powers
!rowspan=2 width=12.5%| Force Power {{s|Force powers|Cost}}
|-
!width=12.5%| No [[../Combat/]]
!width=12.5%| Combat
!width=12.5%| User
!width=12.5%| Enemy
|-
! [[File:KotORII Form Force Channel.png|16px]]
! {{s|Forms|Force Channel}}
| {{yes|+50%}} || {{yes|+500%}} || {{yes|+3}} || {{yes|+2}} || {{N/a|}} || {{N/a|}}
|-
! [[File:KotORII Form Force Affinity.png|16px]]
! {{s|Forms|Force Affinity}}
| {{N/a|}} || {{yes|+500%}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}}
|-
! [[File:KotORII Form Force Potency.png|16px]]
! {{s|Forms|Force Potency}}
| {{N/a|}} || {{N/a|}} || {{yes|+30%}} || {{N/a|}} || {{N/a|}} || {{no|+20%}}
|-
! [[File:KotORII Form Force Mastery.png|16px]]
! {{s|Forms|Force Mastery}}
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{no|-4}} || {{yes|-2}} || {{no|+20%}}
|}
Force regeneration sums with the {{s|Feats|Regenerate}} Force Points feat's percentage:
{| {{prettytable|text center=1}}
!rowspan=2 width=13%| Combat
!width=25%| Feat
!colspan=2| Force Form
!rowspan=2 width=13%| Combined
|-
! Regenerate Force Points
!width=24%| Force Channel
!width=25%| Force Affinity
|- class="table-yes"
! No
| +25% (* 1.25) || +50% (* 1.5) || {{N/a|+0%}} || +75% (* 1.75)
|- class="table-no"
! Yes
| +250% (* 3.5) ||colspan=2| +500% (* 6) || +750% (* 8.5)
|}
Damage is added before any saving throw, but not for (Advanced) {{s|Force powers|Throw Lightsaber}}. Force points regained by {{s|Force powers|Drain Force}} aren't increased, but {{s|Combat|Vitality}} points healed by {{s|Force powers|Drain Life}} and Death Field are, since this is equal to damage inflicted.
Saves vs Force Powers actually affect Force power [[../Difficulty Classes/]] rather than saves: a bonus decreases enemy DCs, a penalty increases them.
Cost is increased after [[../Alignment|alignment]] adjustment, and the effect is visible in the {{s|Gameplay|Powers}} section of the {{s|Gameplay|Abilities}} screen.


===Force Channel===
===Force Channel===
[[File:KotORII Form Force Channel.png|left]]
The Force Channel Form involves standard meditation techniques that all Jedi learn through their training. The effects of this Force Form are:
The Force Channel Form involves standard meditation techniques that all Jedi learn through their training. The effects of this Force Form are:
{{-}}
* [[../Force powers#Force points|FP]] {{s|Force powers|Regeneration}}: +50% (non-[[../Combat|combat]]), +500% (combat)
* [[../Force powers|Force Power]] {{s|Combat|Damage}}: +3


* [[../Saves/]] vs [[../Force powers|Force Powers]]: +2
*[[Star Wars Knights of the Old Republic II: The Sith Lords/Force powers#Force points|FP]] Regeneration: +50% (non-[[Star Wars Knights of the Old Republic II: The Sith Lords/Combat|combat]])


This is granted to a level 12 {{s|Classes|Jedi Consular}}, a level 13 {{s|Classes|Jedi Sentinel}} and a level 14 {{s|Classes|Jedi Guardian}}.
*[[Star Wars Knights of the Old Republic II: The Sith Lords/Force power|Force Power]] [[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Damage|Damage]]: +3
Force regeneration is actually increased both in '''and''' out of combat: although it's only increased by 50% out of combat versus 500% in combat, out of combat it's 10 times faster (reducing time to regenerate from 0 to maximum Force from 90 to 60 seconds, versus 900 to 150 seconds in combat). These percentages sum with the {{s|Feats|Regenerate}} Force Points feat's percentages (+25% out of combat and +250% in combat, or +75% and +750% in total respectively).


Damage is added before any saving throw, but not for (Advanced) {{s|Force powers|Throw Lightsaber}}. Force points regained by {{s|Force powers|Drain Force}} aren't increased, but {{s|Combat|Vitality}} points healed by {{s|Force powers|Drain Life}} and Death Field are, since this is equal to damage inflicted.
*[[Star Wars Knights of the Old Republic II: The Sith Lords/Saves|Saves]] vs [[Star Wars Knights of the Old Republic II: The Sith Lords/Force powers|Force Powers]]: +2
 
Saves vs Force Powers bonus actually decreases enemy Force power [[../Difficulty Classes/]] rather than increasing saves.


===Force Affinity===
===Force Affinity===
[[File:KotORII Form Force Affinity.png|left]]
The Force Affinity Form is an advanced meditation state that allows one to focus the power of the Force more rapidly. The effect of this Force Form is:
The Force Affinity Form is an advanced meditation state that allows one to focus the power of the Force more rapidly. The effect of this Force Form is:
{{-}}
* [[../Force powers#Force points|FP]]  [[../Force powers#Regeneration|regenerate]] during [[../Combat|combat]] (though at a somewhat reduced rate when compared to the non-combat regeneration rate).
If [[../Alignment/]] 50 or more, then this is the first Force form learned by a {{s|Classes|Jedi Consular}}, {{s|Prestige classes|Jedi Master}} or {{s|Prestige classes|Sith Lord}}, otherwise it's the second.
Force regeneration during combat is increased by 500%, reducing time to regenerate from 0 to maximum Force from 900 to 150 seconds. The percentage sums with the {{s|Feats|Regenerate}} Force Points feat's percentage (+250%, or +750% combined). Since this is the only bonus granted and {{s|Forms|Force Channel}} actually does the same ''and more'', Force Affinity should never be active.
===Force Potency===
[[File:KotORII Form Force Potency.png|left]]
The Force Potency Form is favored by Dark Jedi as it involves drawing more power from the Force. The effects of this Force Form are:
{{-}}
* [[../Force powers|Force Power]] {{s|Combat|Damage}}: +30%
* [[../Force powers#Force points|FP]] {{s|Force powers|Cost}}: +20%
If [[../Alignment/]] 50 or more, then this is the second Force form learned by a {{s|Classes|Jedi Consular}}, {{s|Prestige classes|Jedi Master}} or {{s|Prestige classes|Sith Lord}}, otherwise it's the first.
Damage is increased before any saving throw, but not for (Advanced) {{s|Force powers|Throw Lightsaber}}. Force points regained by {{s|Force powers|Drain Force}} aren't increased, but {{s|Combat|Vitality}} points healed by {{s|Force powers|Drain Life}} and Death Field are, since this is equal to damage inflicted.
Cost is increased after [[../Alignment|alignment]] adjustment, and the effect is visible in the {{s|Gameplay|Powers}} section of the {{s|Gameplay|Abilities}} screen.
===Force Mastery===
[[File:KotORII Form Force Mastery.png|left]]
The Force Mastery Form increases the potency of most [[../Force powers|Force Powers]], but drains the Jedi rapidly and leaves them vulnerable to counterattack by other Force users. The effects of this Force Form are:
{{-}}
* Force Power Duration: +50%
* Opponents' [[../Saves/]] vs Force Powers: -2
* Saves vs Force Powers: -4
* [[../Force powers#Force points|FP]] {{s|Force powers|Cost}}: +20%
This is the final Force form learned by a {{s|Classes|Jedi Consular}}, {{s|Prestige classes|Jedi Master}} or {{s|Prestige classes|Sith Lord}}. Duration of the following Force powers is '''not''' increased:
* {{s|Force powers|Wound}}, Choke and Kill (only increased for Choke attribute damage)
* [[../Force powers#Slow|Affliction and Plague]]
* {{s|Force powers|Force Push}}, Whirlwind and Wave
* (Improved or Master) {{s|Force powers|Fury}}
Saves vs Force Powers penalties actually increase Force power [[../Difficulty Classes/]] rather than decreasing saves.


Cost is increased after [[../Alignment|alignment]] adjustment, and the effect is visible in the {{s|Gameplay|Powers}} section of the {{s|Gameplay|Abilities}} screen.
*[[Star Wars Knights of the Old Republic II: The Sith Lords/Force powers#Force points|FP]] regenerate during [[Star Wars Knights of the Old Republic II: The Sith Lords/Combat|combat]] (though at a somewhat reduced rate when compared to the non-combat regeneration rate).


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