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| {{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}} | | {{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}} |
| {{floatingtoc}}
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| There are 11 forms: 7 lightsaber forms and 4 Force forms. All {{s|Classes|Jedi}} classes are granted the following four forms, although at varying levels:
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| {| {{prettytable|text center=1|notwide=1}} | | __ToC__ |
| ! Level | | |
| !width=33%| {{s|Classes|Jedi Guardian}} | | All [[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Jedi|Jedi classes]] are granted the following four forms, although at varying levels: |
| !width=33%| {{s|Classes|Jedi Sentinel}} | | |
| !width=33%| {{s|Classes|Jedi Consular}} | | {| {{prettytable|text center=1}} |
| | !width=10%|Level |
| | !width=30%|[[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Jedi Guardian|Jedi Guardian]] |
| | !width=30%|[[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Jedi Sentinel|Jedi Sentinel]] |
| | !width=30%|[[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Jedi Consular|Jedi Consular]] |
| |- | | |- |
| ! 11 | | ! 11 |
| | {{s|Forms|Determination (Shii-Cho)}} | | | [[Star Wars Knights of the Old Republic II: The Sith Lords/Forms#Determination (Shii-Cho)|Determination (Shii-Cho)]] |
| | Determination (Shii-Cho) | | |Determination (Shii-Cho) |
| | Determination (Shii-Cho) | | |Determination (Shii-Cho) |
| |- | | |- |
| ! 12 | | ! 12 |
| | {{s|Forms|Contention (Makashi)}} | | |[[Star Wars Knights of the Old Republic II: The Sith Lords/Forms#Contention (Makashi)| Contention (Makashi)]] |
| | Resilience (Soresu) | | | Resilience (Soresu) |
| | Force Channel | | |Force Channel |
| |- | | |- |
| ! 13 | | ! 13 |
| | {{s|Forms|Resilience (Soresu)}} | | | [[Star Wars Knights of the Old Republic II: The Sith Lords/Forms#Resilience (Soresu)|Resilience (Soresu)]] |
| | Force Channel | | | Force Channel |
| | Contention (Makashi) | | |Contention (Makashi) |
| |- | | |- |
| ! 14 | | ! 14 |
| | {{s|Forms|Force Channel}} | | |[[Star Wars Knights of the Old Republic II: The Sith Lords/Forms#Force Channel|Force Channel]] |
| | Contention (Makashi) | | | Contention (Makashi) |
| | Resilience (Soresu) | | |Resilience (Soresu) |
| |}
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| Your main character then learns three of the remaining forms from the [[../Lost Jedi/]] encountered, for a total of seven forms. The three remaining Force forms can only be learned by a Jedi Consular, {{s|Prestige classes|Jedi Master}} and {{s|Prestige classes|Sith Lord}}:
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| {| {{prettytable|text center=1}}
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| !width=25%| [[../Alignment/]]
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| !width=25%| First
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| !width=25%| Second
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| !width=25%| Final
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| |-
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| ! 0-49
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| | {{s|Forms|Force Potency}}
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| | {{s|Forms|Force Affinity}}
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| | {{s|Forms|Force Mastery}}
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| |-
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| ! 50-100
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| | Force Affinity
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| | Force Potency
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| | Force Mastery
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| |}
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| The remaining lightsaber forms can only be learned by the other Jedi and [[../Prestige classes/]]:
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| {| {{prettytable|text center=1}}
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| !width=10%| Jedi
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| !width=15%| {{s|Prestige classes|Jedi}} Prestige
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| !width=15%| {{s|Prestige classes|Sith}} Prestige
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| !width=20%| First
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| !width=20%| Second
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| !width=20%| Final
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| |-
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| ! Guardian
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| ! [[../Prestige classes#Jedi Weapon Master|Weapon Master]]
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| ! [[../Prestige classes#Sith Marauder|Marauder]]
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| | {{s|Forms|Aggression (Ataru)}}
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| | {{s|Forms|Perseverance (Shien)}}
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| | {{s|Forms|Ferocity (Juyo)}}
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| |-
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| ! Sentinel
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| ! [[../Prestige classes#Jedi Watchman|Watchman]]
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| ! [[../Prestige classes#Sith Assassin|Assassin]]
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| | Perseverance (Shien)
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| | Aggression (Ataru)
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| | {{s|Forms|Moderation (Niman)}}
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| |} | | |} |
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| If a Force or lightsaber form is learned as a Jedi before selecting a Prestige class, then only the first and final forms can normally be learned by that Prestige class. For example, if a dark Jedi Consular has already learned Force Potency, then on becoming a Sith Marauder only Aggression (Ataru) and Ferocity (Juyo) lightaber forms can be learned, while on becoming a Sith Assassin only Perseverance (Shien) and Moderation (Niman) lightsaber forms can be learned.
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| However, if the first form learned by the selected Prestige class has already been learned as a Jedi, then the second form is learned instead. For example, if a Jedi Sentinel has already learned Perseverance (Shien) lightsaber form, then on becoming a Jedi Watchman or Sith Assassin, Aggression (Ataru) lightsaber form is learned instead.
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| If ''two'' Force or lightsaber forms are learned as a Jedi before selecting a Prestige class, then only the final form can be learned by that Prestige class. For example, if a light Jedi Consular has already learned Force Affinity and Potency, then on becoming a Jedi Weapon Master only Ferocity (Juyo) lightsaber form can be learned, while on becoming a Jedi Watchman only Moderation (Niman) lightsaber form can be learned.
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| The more detailed descriptions on this page of a character's forms can also be found in the {{s|Gameplay|Powers}} section of the {{s|Gameplay|Abilities}} screen.
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| ==Lightsaber forms== | | ==Lightsaber forms== |
| Bonuses and penalties only apply if a [[../Lightsabers|lightsaber]] is wielded in the main hand: however, they still apply to the off hand attack even if a [[../Melee weapons|melee weapon]] is wielded in that off hand.
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| {| {{prettytable|text center=1}}
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| !colspan=2| Lightsaber Form
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| !width=10%| {{s|Combat|Attack}} Modifier
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| !width=10%| {{s|Combat|Defense}}
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| !width=10%| [[../Combat#Defense|vs Current Target]]
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| !width=20%| {{s|Combat|Damage}}
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| !width=10%| [[File:KotORII Feat Jedi Defense.png|Blaster Bolt Deflection|link=Star Wars Knights of the Old Republic II: The Sith Lords/Feats#Jedi Defense]]
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| !width=10%| [[../Saves/]] vs [[../Force powers|FPs]]
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| |-
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| ! [[File:KotORII Form Determination.png|16px]]
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| ! {{s|Forms|Determination (Shii-Cho)}}
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| | {{yes|+1}}
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| | {{yes|+3}}
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| | {{no|-3}}
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| | {{N/a|}}
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| | {{N/a|}}
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| | {{N/a|}}
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| |-
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| ! [[File:KotORII Form Contention.png|16px]]
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| ! {{s|Forms|Contention (Makashi)}}
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| | {{yes|+3 [[File:KotORII Item Lightsaber, Red.png|16px|(only if target is wielding a lightsaber)]]}}
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| | {{N/a|}}
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| | {{N/a|}}
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| | {{yes|Damage: +3}}
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| | {{no|-5}}
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| | {{yes|+2}}
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| |-
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| ! [[File:KotORII Form Resilience.png|16px]]
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| ! {{s|Forms|Resilience (Soresu)}}
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| | {{N/a|}}
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| | {{N/a|}}
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| | {{yes|+2}}
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| | {{no|{{s|Combat|Critical Threat}} Range: -1}}
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| | {{yes|+4}}
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| | {{N/a|}}
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| |-
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| ! [[File:KotORII Form Aggression.png|16px]]
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| ! {{s|Forms|Aggression (Ataru)}}
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| | {{N/a|}}
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| | {{no|-2}}
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| | {{yes|+5}}
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| | {{yes|Critical Threat Range: +1}}
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| | {{no|-4}}
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| | {{N/a|}}
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| |-
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| ! [[File:KotORII Form Perseverance.png|16px]]
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| ! {{s|Forms|Perseverance (Shien)}}
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| | {{yes|+2}}
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| | {{N/a|}}
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| | {{no|-5}}
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| | {{yes|[[../Combat#Critical Hit|Critical]] Multiplier: +1}}
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| | {{yes|+2}}
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| | {{N/a|}}
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| |-
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| ! [[File:KotORII Form Moderation.png|16px]]
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| ! {{s|Forms|Moderation (Niman)}}
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| | {{yes|+1}}
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| | {{yes|+1}}
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| | {{N/a|}}
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| | {{N/a|}}
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| | {{yes|+1}}
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| | {{yes|+1}}
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| |-
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| ! [[File:KotORII Form Ferocity.png|16px]]
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| ! {{s|Forms|Ferocity (Juyo)}}
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| | {{yes|[[File:KotORII Feat Critical Strike.png|16px|Critical Hit]] +4}}
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| | {{no|-4}}
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| | {{yes|+2}}
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| | {{yes|Attacks per round: +1}}
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| | {{N/a|}}
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| | {{no|-4}}
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| |}
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| The Attack Breakdown in the Combat section of the {{s|Gameplay|Journal}}'s Messages Log displays Attack Modifier accumulating with each attack in a [[../Combat|combat]] round:
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| {| {{prettytable|text center=1}}
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| !width=25%| Attack in round
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| !width=15%| 1
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| !width=15%| 2
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| !width=15%| 3
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| !width=15%| 4
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| !width=15%| 5
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| |-
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| !Attack Modifier
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| | * 1 || * 2 || * 3 || * 4 || * 5
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| |}
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| However, according to the total it's correctly added just once to each attack.
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| Defense and Defense vs Current Target bonuses and penalties are cumulative:
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| {| {{prettytable|text center=1}}
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| !width=25%| Lightsaber Form
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| !width=25%| Determination (Shii-Cho)
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| !width=25%| Aggression (Ataru)
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| !width=25%| Ferocity (Juyo)
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| |-
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| ! Defense vs Current Target
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| | 0 (+3 - 3)
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| | {{yes|+3 (-2 + 5)}}
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| | {{no|-2 (-4 + 2)}}
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| |}
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| Both are classified as [[../Combat#Feats and effects|feats and effects]], which are normally restricted to a maximum defense bonus of +10. However, form bonuses and penalties take effect ''after'' this restriction is imposed: for example, this means feats and effects '''13''' is possible using Determination (Shii-Cho) vs untargeted opponents, or Aggression (Ataru) vs current target... but it also means feats and effects > 10 cannot reduce the penalty vs current target of Perseverance (Shien) since [[../Force powers#Force Aura|Force Armor]] (+6), [[../Force powers#Burst of Speed|Knight or Master Speed]] (+4) and {{s|Robes|Jedi Master Robe}} (+3) are restricted to 10 beforehand (min(6 + 4 + 3, 10) - 5 = 5, '''not''' min(6 + 4 + 3 - 5, 10) = 8 as for the {{s|Feats|Critical Strike}} penalty).
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| Contrary to any description, improvements to Attack Modifier do '''not''' also aid in [[../Feats#Jedi Defense|Blaster Bolt Deflection]] (only [[../Combat#Attack|''base'' attack bonus]] affects the opposed roll).
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| Saves vs Force Powers actually affect Force power [[../Difficulty Classes/]] rather than saves: a bonus decreases enemy DCs, a penalty increases them.
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| ===Determination (Shii-Cho)=== | | ===Determination (Shii-Cho)=== |
| [[File:KotORII Form Determination.png|left]]
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| The Determination Form, also known as Shii-Cho or Form I, is a defensive style that is ideal when heavily outnumbered. This Form has the following effects: | | The Determination Form, also known as Shii-Cho or Form I, is a defensive style that is ideal when heavily outnumbered. This Form has the following effects: |
| {{-}}
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| * {{s|Combat|Attack}} Modifier: +1
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| * {{s|Combat|Defense}}: +3 | | *[[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Attack|Attack]] Modifier: +1 |
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| | *[[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Defense|Defense]]: +3 |
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| * Defense vs Current Target: -3 | | *Defense vs Current Target: -3 |
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| (Note that Defense bonuses are cumulative, so this form provides a net +0 Defense against your current target, but +3 Defense against enemies that are not your target). | | (Note that Defense bonuses are cumulative, so this form provides a net +0 Defense against your current target, but +3 Defense against enemies that are not your target). |
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| This is granted to all level 11 {{s|Classes|Jedi}}.
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| ===Contention (Makashi)=== | | ===Contention (Makashi)=== |
| [[File:KotORII Form Contention.png|left]]
| | The Contention Form, also known as Makashi or Form II, was specifically developed to combat other [[Star Wars Knights of the Old Republic II: The Sith Lords/Lightsabers|lightsaber]] users. This form has the following effects: |
| The Contention Form, also known as Makashi or Form II, was specifically developed to combat other [[../Lightsabers|lightsaber]] users. This form has the following effects: | | *[[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Attack|Attack]] Modifier: +3 (only if target is wielding a lightsaber) |
| {{-}}
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| * {{s|Combat|Attack}} Modifier: +3 (only if target is wielding a lightsaber) | |
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| * {{s|Combat|Damage}}: +3 | | *[[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Damage|Damage]]: +3 |
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| * [[../Feats#Jedi Defense|Blaster Bolt Deflection]]: -5 | | *[[Star Wars Knights of the Old Republic II: The Sith Lords/Feats#Jedi Defense|Blaster Bolt Deflection]]: -5 |
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| * [[../Saves/]] vs [[../Force powers|Force Powers]]: +2 | | *[[Star Wars Knights of the Old Republic II: The Sith Lords/Saves|Saves]] vs [[Star Wars Knights of the Old Republic II: The Sith Lords/Force powers|Force Powers]]: +2 |
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| This is granted to a level 12 {{s|Classes|Jedi Guardian}}, a level 13 {{s|Classes|Jedi Consular}} and a level 14 {{s|Classes|Jedi Sentinel}}. Bonus damage is increased by a critical hit.
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| Saves vs Force Powers bonus actually decreases enemy Force power [[../Difficulty Classes/]] rather than increasing saves.
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| ===Resilience (Soresu)=== | | ===Resilience (Soresu)=== |
| [[File:KotORII Form Resilience.png|left]]
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| The Resilience Form, also known as Soresu or Form III, is a defensive style developed by the Jedi specifically to counter blaster weapons. This form has the following effects: | | The Resilience Form, also known as Soresu or Form III, is a defensive style developed by the Jedi specifically to counter blaster weapons. This form has the following effects: |
| {{-}}
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| * {{s|Combat|Defense}} vs Current Target: +2
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| * [[../Feats#Jedi Defense|Blaster Bolt Deflection]]: +4
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| * [[../Combat#Critical Threat|Weapon Threat]] Range: -1
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| This is granted to a level 12 {{s|Classes|Jedi Sentinel}}, a level 13 {{s|Classes|Jedi Guardian}} and a level 14 {{s|Classes|Jedi Consular}}.
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| Weapon Threat Range: -1 decreases critical threat chance by 5%, to a minimum of 5%, ''after'' any [[../Combat#Critical Threat|Keen]] or {{s|Feats|Critical Strike}} bonuses: without these bonuses, a {{s|Lightsabers|Double-Bladed Lightsaber}} is unaffected (still Critical Threat: 20-20,x2 or 5% chance) and the range for a Keen {{s|Lightsabers|Lightsaber}} with Master CS only decreases from 11-20 (50%) to 12-20 (45%).
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| ===Aggression (Ataru)===
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| [[File:KotORII Form Aggression.png|left]]
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| The Aggression Form, also known as Ataru or Form IV, is best against a single opponent and is especially weak against blaster fire. This form has the following effects:
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| {{-}}
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| * {{s|Combat|Defense}}: -2
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| * Defense vs Current Target: +5 | | *[[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Defense|Defense]] vs Current Target: +2 |
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| * [[../Feats#Jedi Defense|Blaster Bolt Deflection]]: -4 | | *[[Star Wars Knights of the Old Republic II: The Sith Lords/Feats#Jedi Defense|Blaster Bolt Deflection]]: +4 |
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| * [[../Combat#Critical Threat|Weapon Threat]] Range: +1 | | *[[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Critical Threat|Weapon Threat Range]]: -1 |
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| (Note that Defense bonuses are cumulative, so this form provides a net +3 Defense against your current target, but -2 Defense against enemies that are not your target).
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| This is the first lightsaber form learned by a {{s|Classes|Jedi Guardian}}, {{s|Prestige classes|Jedi Weapon Master}} or {{s|Prestige classes|Sith Marauder}}, or the second learned by a {{s|Classes|Jedi Sentinel}}, {{s|Prestige classes|Jedi Watchman}} or {{s|Prestige classes|Sith Assassin}}.
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| Weapon Threat Range: +1 increases critical threat chance by 5%, ''after'' any [[../Combat#Critical Threat|Keen]] or {{s|Feats|Critical Strike}} bonuses: for example, the range for a Keen {{s|Lightsabers|Lightsaber}} with Master CS only increases from 11-20 (50%) to 10-20 (55%).
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| ===Perseverance (Shien)===
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| [[File:KotORII Form Perseverance.png|left]]
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| The Perseverance Form, also called Shien or Form V, is an aggressive form that does not sacrifice protection from blaster fire. It is most effective when facing blaster-wielding opponents or when outnumbered and least effective against a single foe. Using this form has the following effects:
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| {{-}}
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| * {{s|Combat|Attack}} Modifier: +2
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| * {{s|Combat|Defense}} vs Current Target: -5
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| * [[../Feats#Jedi Defense|Blaster Bolt Deflection]]: +2
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| * [[../Combat#Critical Hit|Critical]] Multiplier: +1
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| <s>(Note that improvements to Attack Modifier also aid in Blaster Bolt Deflection, so this form has a net Blaster Bolt Deflection bonus of +4).</s>
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| This is the second lightsaber form learned by a {{s|Classes|Jedi Guardian}}, {{s|Prestige classes|Jedi Weapon Master}} or {{s|Prestige classes|Sith Marauder}}, or the first learned by a {{s|Classes|Jedi Sentinel}}, {{s|Prestige classes|Jedi Watchman}} or {{s|Prestige classes|Sith Assassin}}.
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| Critical Multiplier increases Critical Hit x2 to x3. It also adds to the Critical Multiplier of {{s|Feats|Power Attack}}, resulting in Critical Hit '''x4'''.
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| ===Moderation (Niman)===
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| [[File:KotORII Form Moderation.png|left]]
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| The Moderation Form, also known as Niman or Form VI, is strong in all situations, but has no dramatic strengths. This form has the following effects: | |
| {{-}}
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| * {{s|Combat|Attack}} Modifier: +1
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| * {{s|Combat|Defense}}: +1
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| * [[../Feats#Jedi Defense|Blaster Bolt Deflection]]: +1
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| * [[../Saves/]] vs [[../Force powers|Force Powers]]: +1
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| <s>(Note that improvements to Attack Modifier also aid in Blaster Bolt Deflection, so this form has a net Blaster Bolt Deflection bonus of +2).</s>
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| This is the final lightsaber form learned by a {{s|Classes|Jedi Sentinel}}, {{s|Prestige classes|Jedi Watchman}} or {{s|Prestige classes|Sith Assassin}}.
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| Saves vs Force Powers bonus actually decreases enemy Force power [[../Difficulty Classes/]] rather than increasing saves.
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| ===Ferocity (Juyo)===
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| [[File:KotORII Form Ferocity.png|left]]
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| The ferocity Form, also known as Juyo or Form VII, is a very precarious fighting style that is best against single powerful opponents. This form has the following effects:
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| {{-}}
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| * {{s|Combat|Defense}}: -4
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| * Defense vs Current Target: +2
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| * [[../Saves/]] vs [[../Force powers|Force Powers]]: -4
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| * Attacks per round: +1
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| * [[../Combat#Critical hit|Critical Hit]] Attack Modifier: +4
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| (Note that Defense bonuses are cumulative, so this form provides a net -2 Defense against your current target).
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| (Note that the Critical Hit Attack Modifier increases the likelihood that a [[../Combat#Critical Threat|critical threat]] will result in extra damage). The only indication this has an effect in the [[../Gameplay#Combat|Threat Breakdown]] is if there's threat success with Attack < Defense (for example, threat success with Attack 40 vs Defense 44; without this Form, success would require at least Attack = Defense, or 44).
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| This is the final lightsaber form learned by a {{s|Classes|Jedi Guardian}}, {{s|Prestige classes|Jedi Weapon Master}} or {{s|Prestige classes|Sith Marauder}}.
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| Saves vs Force Powers penalty actually increases enemy Force power [[../Difficulty Classes/]] rather than decreasing saves.
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| Maximum '''6''' attacks per round are possible with this form (+1), {{s|Feats|Flurry}} (+1), Master [[../Force powers#Burst of Speed|Speed]] '''or''' {{s|Force powers|Fury}} (+2), and an off hand or double-bladed weapon (+1). Floating numbers on the screen may only display up to five at a time, but all six attacks (five main hand and one off hand) occur and are recorded in the Combat section of the {{s|Gameplay|Journal}} screen's Messages Log.
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| ==Force forms== | | ==Force forms== |
| {{s|Forms|Force Channel}} is granted to a level 14 {{s|Classes|Jedi Guardian}}, a level 13 {{s|Classes|Jedi Sentinel}} and a level 12 {{s|Classes|Jedi Consular}}; the three remaining Force forms can only be learned by a main character {{s|Classes|Jedi Consular}}, {{s|Prestige classes|Jedi Master}} or {{s|Prestige classes|Sith Lord}}.
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| {| {{prettytable|text center=1}}
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| !colspan=2 rowspan=2| Force Form
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| !colspan=2|Force {{s|Force powers|Regeneration}}
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| !rowspan=2 width=12.5%| [[../Force powers|Force Power]] {{s|Combat|Damage}}
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| !colspan=2| [[../Saves/]] vs Force Powers
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| !rowspan=2 width=12.5%| Force Power {{s|Force powers|Cost}}
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| |-
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| !width=12.5%| No [[../Combat/]]
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| !width=12.5%| Combat
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| !width=12.5%| User
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| !width=12.5%| Enemy
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| |-
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| ! [[File:KotORII Form Force Channel.png|16px]]
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| ! {{s|Forms|Force Channel}}
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| | {{yes|+50%}} || {{yes|+500%}} || {{yes|+3}} || {{yes|+2}} || {{N/a|}} || {{N/a|}}
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| |-
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| ! [[File:KotORII Form Force Affinity.png|16px]]
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| ! {{s|Forms|Force Affinity}}
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| | {{N/a|}} || {{yes|+500%}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}}
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| |-
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| ! [[File:KotORII Form Force Potency.png|16px]]
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| ! {{s|Forms|Force Potency}}
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| | {{N/a|}} || {{N/a|}} || {{yes|+30%}} || {{N/a|}} || {{N/a|}} || {{no|+20%}}
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| |-
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| ! [[File:KotORII Form Force Mastery.png|16px]]
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| ! {{s|Forms|Force Mastery}}
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| | {{N/a|}} || {{N/a|}} || {{N/a|}} || {{no|-4}} || {{yes|-2}} || {{no|+20%}}
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| |}
| |
|
| |
| Force regeneration sums with the {{s|Feats|Regenerate}} Force Points feat's percentage:
| |
|
| |
| {| {{prettytable|text center=1}}
| |
| !rowspan=2 width=13%| Combat
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| !width=25%| Feat
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| !colspan=2| Force Form
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| !rowspan=2 width=13%| Combined
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| |-
| |
| ! Regenerate Force Points
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| !width=24%| Force Channel
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| !width=25%| Force Affinity
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| |- class="table-yes"
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| ! No
| |
| | +25% (* 1.25) || +50% (* 1.5) || {{N/a|+0%}} || +75% (* 1.75)
| |
| |- class="table-no"
| |
| ! Yes
| |
| | +250% (* 3.5) ||colspan=2| +500% (* 6) || +750% (* 8.5)
| |
| |}
| |
|
| |
| Damage is added before any saving throw, but not for (Advanced) {{s|Force powers|Throw Lightsaber}}. Force points regained by {{s|Force powers|Drain Force}} aren't increased, but {{s|Combat|Vitality}} points healed by {{s|Force powers|Drain Life}} and Death Field are, since this is equal to damage inflicted.
| |
|
| |
| Saves vs Force Powers actually affect Force power [[../Difficulty Classes/]] rather than saves: a bonus decreases enemy DCs, a penalty increases them.
| |
|
| |
| Cost is increased after [[../Alignment|alignment]] adjustment, and the effect is visible in the {{s|Gameplay|Powers}} section of the {{s|Gameplay|Abilities}} screen.
| |
|
| |
|
| ===Force Channel=== | | ===Force Channel=== |
| [[File:KotORII Form Force Channel.png|left]]
| |
| The Force Channel Form involves standard meditation techniques that all Jedi learn through their training. The effects of this Force Form are: | | The Force Channel Form involves standard meditation techniques that all Jedi learn through their training. The effects of this Force Form are: |
| {{-}}
| |
| * [[../Force powers#Force points|FP]] {{s|Force powers|Regeneration}}: +50% (non-[[../Combat|combat]]), +500% (combat)
| |
|
| |
| * [[../Force powers|Force Power]] {{s|Combat|Damage}}: +3
| |
|
| |
|
| * [[../Saves/]] vs [[../Force powers|Force Powers]]: +2 | | *[[Star Wars Knights of the Old Republic II: The Sith Lords/Force powers#Force points|FP]] Regeneration: +50% (non-[[Star Wars Knights of the Old Republic II: The Sith Lords/Combat|combat]]) |
|
| |
|
| This is granted to a level 12 {{s|Classes|Jedi Consular}}, a level 13 {{s|Classes|Jedi Sentinel}} and a level 14 {{s|Classes|Jedi Guardian}}.
| | *[[Star Wars Knights of the Old Republic II: The Sith Lords/Force power|Force Power]] [[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Damage|Damage]]: +3 |
|
| |
| Force regeneration is actually increased both in '''and''' out of combat: although it's only increased by 50% out of combat versus 500% in combat, out of combat it's 10 times faster (reducing time to regenerate from 0 to maximum Force from 90 to 60 seconds, versus 900 to 150 seconds in combat). These percentages sum with the {{s|Feats|Regenerate}} Force Points feat's percentages (+25% out of combat and +250% in combat, or +75% and +750% in total respectively).
| |
|
| |
|
| Damage is added before any saving throw, but not for (Advanced) {{s|Force powers|Throw Lightsaber}}. Force points regained by {{s|Force powers|Drain Force}} aren't increased, but {{s|Combat|Vitality}} points healed by {{s|Force powers|Drain Life}} and Death Field are, since this is equal to damage inflicted.
| | *[[Star Wars Knights of the Old Republic II: The Sith Lords/Saves|Saves]] vs [[Star Wars Knights of the Old Republic II: The Sith Lords/Force powers|Force Powers]]: +2 |
| | |
| Saves vs Force Powers bonus actually decreases enemy Force power [[../Difficulty Classes/]] rather than increasing saves.
| |
|
| |
|
| ===Force Affinity=== | | ===Force Affinity=== |
| [[File:KotORII Form Force Affinity.png|left]]
| |
| The Force Affinity Form is an advanced meditation state that allows one to focus the power of the Force more rapidly. The effect of this Force Form is: | | The Force Affinity Form is an advanced meditation state that allows one to focus the power of the Force more rapidly. The effect of this Force Form is: |
| {{-}}
| |
| * [[../Force powers#Force points|FP]] [[../Force powers#Regeneration|regenerate]] during [[../Combat|combat]] (though at a somewhat reduced rate when compared to the non-combat regeneration rate).
| |
|
| |
| If [[../Alignment/]] 50 or more, then this is the first Force form learned by a {{s|Classes|Jedi Consular}}, {{s|Prestige classes|Jedi Master}} or {{s|Prestige classes|Sith Lord}}, otherwise it's the second.
| |
|
| |
| Force regeneration during combat is increased by 500%, reducing time to regenerate from 0 to maximum Force from 900 to 150 seconds. The percentage sums with the {{s|Feats|Regenerate}} Force Points feat's percentage (+250%, or +750% combined). Since this is the only bonus granted and {{s|Forms|Force Channel}} actually does the same ''and more'', Force Affinity should never be active.
| |
|
| |
| ===Force Potency===
| |
| [[File:KotORII Form Force Potency.png|left]]
| |
| The Force Potency Form is favored by Dark Jedi as it involves drawing more power from the Force. The effects of this Force Form are:
| |
| {{-}}
| |
| * [[../Force powers|Force Power]] {{s|Combat|Damage}}: +30%
| |
|
| |
| * [[../Force powers#Force points|FP]] {{s|Force powers|Cost}}: +20%
| |
|
| |
| If [[../Alignment/]] 50 or more, then this is the second Force form learned by a {{s|Classes|Jedi Consular}}, {{s|Prestige classes|Jedi Master}} or {{s|Prestige classes|Sith Lord}}, otherwise it's the first.
| |
|
| |
| Damage is increased before any saving throw, but not for (Advanced) {{s|Force powers|Throw Lightsaber}}. Force points regained by {{s|Force powers|Drain Force}} aren't increased, but {{s|Combat|Vitality}} points healed by {{s|Force powers|Drain Life}} and Death Field are, since this is equal to damage inflicted.
| |
|
| |
| Cost is increased after [[../Alignment|alignment]] adjustment, and the effect is visible in the {{s|Gameplay|Powers}} section of the {{s|Gameplay|Abilities}} screen.
| |
|
| |
| ===Force Mastery===
| |
| [[File:KotORII Form Force Mastery.png|left]]
| |
| The Force Mastery Form increases the potency of most [[../Force powers|Force Powers]], but drains the Jedi rapidly and leaves them vulnerable to counterattack by other Force users. The effects of this Force Form are:
| |
| {{-}}
| |
| * Force Power Duration: +50%
| |
|
| |
| * Opponents' [[../Saves/]] vs Force Powers: -2
| |
|
| |
| * Saves vs Force Powers: -4
| |
|
| |
| * [[../Force powers#Force points|FP]] {{s|Force powers|Cost}}: +20%
| |
|
| |
| This is the final Force form learned by a {{s|Classes|Jedi Consular}}, {{s|Prestige classes|Jedi Master}} or {{s|Prestige classes|Sith Lord}}. Duration of the following Force powers is '''not''' increased:
| |
|
| |
| * {{s|Force powers|Wound}}, Choke and Kill (only increased for Choke attribute damage)
| |
|
| |
| * [[../Force powers#Slow|Affliction and Plague]]
| |
|
| |
| * {{s|Force powers|Force Push}}, Whirlwind and Wave
| |
|
| |
| * (Improved or Master) {{s|Force powers|Fury}}
| |
|
| |
| Saves vs Force Powers penalties actually increase Force power [[../Difficulty Classes/]] rather than decreasing saves.
| |
|
| |
|
| Cost is increased after [[../Alignment|alignment]] adjustment, and the effect is visible in the {{s|Gameplay|Powers}} section of the {{s|Gameplay|Abilities}} screen.
| | *[[Star Wars Knights of the Old Republic II: The Sith Lords/Force powers#Force points|FP]] regenerate during [[Star Wars Knights of the Old Republic II: The Sith Lords/Combat|combat]] (though at a somewhat reduced rate when compared to the non-combat regeneration rate). |
|
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| {{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Influence|nextpage=Prestige classes}} | | {{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Influence|nextpage=Prestige classes}} |