From StrategyWiki, the video game walkthrough and strategy guide wiki
< Command & Conquer: Generals - Zero Hour
Revision as of 08:42, 9 February 2009 by Zaiqukaj (talk | contribs) (spelling + footer)
Jump to navigation Jump to search

General Fai's specialty is infantry, which gives him a significant advantage in the early stage of a game. His strength lies in the ability to overrun the enemy with hordes after hordes of men. However, the lack of main-battle tanks can be the downfall of General Fai.

Army Modifications

  • All infantry start as Veterans.
  • Battlemaster Tank is unavailable.
  • Overlord Tank is unavailable.
  • Gattlin tank is unavailable.
  • Horde Bonus is increased.
  • Nationalism upgrade is available at start.
  • The Gattlin Cannon and Propaganda Tower upgrade is unavailable to the Helix helicopter, instead, it gains the capacity of eight personnel. The Bunker upgrade is still available, though.

Army Units

  • Mini-Gunner - Replaces the Red Guard, the Mini-Gunner wields a gattlin gun, and can be proven deadly to both infantry and aircraft.
  • Assault Troop Transport - This expensive vehicle comes with 10 Mini-Gunners, who can fire from within and quickly pin down all infantry and structures. It also heals infantry within range.
  • Attack Outpost - The improved Listening Outpost, which is fortified with 4 Tank Hunters and can hold up to 8 units. It also carries a Speaker Tower which benefits from the Subliminal Messaging Upgrade and heals units within a small radius
  • Super Hacker - In addition to improved Hacking and Disabling speed, the Superhacker can also disable enemy vehicles like Black Lotus, which can compensate the lack of Tanks in General Fai's army.
  • Super Lotus - A better trained master hacker, who hacks faster from a greater distance.

Army Structure

  • Fortified Bunker - This Bunker is more resilient than its predecessor. It has room for a total of ten infantrymen and is automatically mined when built.

Army Upgrade

  • Patriotism - Available at the Propaganda Center, increase the effect of Horde Bonus even more.

General Abilities

1 Star General Ability

  • Mini-Gunner Training - All Mini-Gunners are trained as Elite units. This replaces the Red Guard Training Power.

3 Star General Ability

  • Para Drop - Similar to the USA General Ability, this General Power Para Drops Mini-Gunners at anywhere on the battlefield and is divided to 3 levels.