- Area Enemies
- Assassin Bee -
- Chocobo -
- Daeva -
- Haunt -
- Ironside -
- League Mage -
- League Raider -
- League Warrior -
- Pairika -
- Queen Coeurl -
- Watcher-A - Should be taken out first with physical attacks only.
- Watcher-R - Should be taken out first with physical attacks only.
- Watcher-S - Should be taken out first with physical attacks only.
- Yevon's Finest -
- Yevon Striker -
Kilika Port Merchant Chapter 3 | |
---|---|
Item | Cost |
Potion | 50 |
Hi-Potion | 500 |
Phoenix Down | 100 |
Antidote | 50 |
Eye Drops | 50 |
Echo Screen | 50 |
Soft | 50 |
Holy Water | 300 |
Twist Headband | 3000 |
White Cape | 3000 |
Silver Glasses | 3000 |
Star Pendant | 4000 |
Beaded Brooch | 10000 |
Glass Buckle | 10000 |
After arriving via the airship navigation panel, jump on to the two boats near the Save Sphere. Each has a chest. Open these for Ether and Mana Tablet x2. Jump back on the dock and up to the bridge that connects the two sides. Near the middle of the bridge you can find a Antidote x3. Keep going across the bridge to the end. Along the way there is a chest with Eye Drops x3 and at the end a chest with Phoenix Down x2. Now that you are on the east side dock, find the woman you collected monkeys for. If you found all 13 Squatter Monkeys during Chapter 1, she will reward you with the Chaos Maelstrom Garment Grid. Continue on to the next section of Kilika Port.
At the next section, head up the staircase directly in front to the next level and around the curve in the path to the right to find a chest with Light Curtain x2. Cross the small bridge to the second dock. Walk all the way to the right onto the docked boat and speak with the man recording the progress of the Youth League base. Agree to take a look, then collect the nearby chest for a Lunar Curtain x2. Turn around and walk north down this dock to find a chest near a small set of steps with Holy Water x3, head up the steps for a Star Curtain. Return back to the west dock and enter Dona's house.
Speak with Dona to recruit her help. The path to Kilika Woods has been blocked and both parties want through. Before leaving the house, go up to the second level and collect the chest with 2000 Gil. Exit the house and walk to the north to start this task. Dona will speak with one of the guards to distract them while Yuna attempts to slip through. Try to get through without getting spotted. If you are spotted, you loose your chance at a Bushido Lore. Attempt the practice round to get the hang of the task. When you are attempting the real thing, watch the guards. When a Youth League member is let through the gate, quickly switch views to Dona to determine if he is distracted. If he is facing away from Dona, wait until the next person is let through to try. If he is looking at her, hit to have Yuna run through. If you do this correctly, there will be a chest waiting on the other side of the gate with a Bushido Lore. Continue on to the woods.
As you try to find a path through the woods, you will discover that the Youth League has every single way blocked. Try each path and then return to the Save Sphere and to the west. The girls will remember Dona telling them about a secret path through the trees and will leap onto a high up branch. Follow Rikku and Paine through the trees to the temple.
Kilika Temple[edit]
Kilika Island Temple Merchant | |
---|---|
Item | Cost |
Potion | 50 |
Hi-Potion | 500 |
Phoenix Down | 100 |
Antidote | 50 |
Eye Drops | 50 |
Echo Screen | 50 |
Soft | 50 |
Holy Water | 300 |
At the temple entrance, stock up on items and save if needed. Enter the temple and up the steps to the Cloister of Trials area. Barthello is being attacked by a Daeva and needs your help. Walk up to engage the monster. After taking it out, speak with Barthello to learn that the fiends are connect to the blue flamed scattered throughout the temple. To extinguish the flames and get the fiends under control, you must walk up to each flame and fight a set of Daevas. After defeating each set, the flames behind them subside and the corridor opens up for you to move on to the next flame. Once you make it to the last chamber, check around the ground. Just below and to the right of a set of steps you can pick up an orange orb that turns out to be the Samurai Dressphere. After all Daeveas have been dispatched and all the blue flames subsided, head to the Chamber of the Fayth. Time for a boss battle with Ifrit.
Ifrit | |
---|---|
HP: 8820 | MP: 9999 |
EXP: 1800 | AP: 15 |
Gil Dropped: 1300 | Pilfer Gil: 1800 |
Steal: Normal - Fiery Gleam; Rare - Fiery Gleam | |
Drop: Normal - Angel Earrings; Rare - Angel Earrings |
Ifrit is fire based. He will absorb any attacks or spells with the element of fire. His strength however, exposes his weakness. Ice based attacks and spells such as Blizzard do more damage to the beast. Exploit this vulnerability to take him down easier. He is also susceptible to Slow.