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{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}} | {{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}} | ||
{{floatingtoc}} | {{floatingtoc}} | ||
All edges, energy cells and grips can be created using a {{s|Upgrade items|Workbench}} with sufficient skill rank and components. | |||
==Edges== | ==Edges== | ||
===Devaronian Edge=== | ===Devaronian Edge=== | ||
{| {{prettytable | {| {{prettytable|text center=1}} | ||
!rowspan=2 width=10%|Edge | |||
!rowspan=2 width=30%|{{s|Combat|Damage}} Bonus | |||
!rowspan=2 width=30%|[[../Combat#Critical hit|Massive Criticals]] | |||
!colspan=2|Create Item | |||
!rowspan=2 width=10%| Edge | |||
!rowspan=2 width=30%| {{s|Combat|Damage}} Bonus | |||
!rowspan=2 width=30%| | |||
!colspan=2| Create Item | |||
|- | |- | ||
!width=15%| {{s|Skills|Stealth}} | !width=15%|{{s|Skills|Stealth}} | ||
!width=15%| Cost | !width=15%|Cost | ||
|- | |- | ||
! Mild | ! Mild | ||
Line 40: | Line 32: | ||
|} | |} | ||
Devaronian Blood-poison is a gemstone that can release poison into a victim's bloodstream. Application of Devaronian particles on a blade's edge can cause great pain to the weapon's victim. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable. | |||
===Ionite Edge=== | ===Ionite Edge=== | ||
{| {{prettytable | {| {{prettytable|text center=1}} | ||
| | !rowspan=2 width=10%|Edge | ||
!rowspan=2 width=30%|{{s|Combat|Damage}} Bonus | |||
!rowspan=2 width=30%|Damage Bonus vs. {{s|Classes|Droid}} | |||
!colspan=2|Create Item | |||
!rowspan=2 width=10%| Edge | |||
!rowspan=2 width=30%| {{s|Combat|Damage}} Bonus | |||
!rowspan=2 width=30%| Damage Bonus vs. {{s|Classes|Droid}} | |||
!colspan=2| Create Item | |||
|- | |- | ||
!width=15%| {{s|Skills|Security}} | !width=15%|{{s|Skills|Security}} | ||
!width=15%| Cost | !width=15%|Cost | ||
|- | |- | ||
!Basic | !Basic | ||
Line 79: | Line 57: | ||
|} | |} | ||
Ionite alloy produces the inverse charge of its surroundings, creating a disrupting effect to electronic systems. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable. | |||
===Quadranium Edge=== | ===Quadranium Edge=== | ||
{| {{prettytable | {| {{prettytable|text center=1}} | ||
| | !rowspan=2 width=10%|Edge | ||
!rowspan=2|{{s|Combat|Damage}} Bonus | |||
!colspan=2|Create Item | |||
!rowspan=2 width=10%| Edge | |||
!rowspan=2| {{s|Combat|Damage}} Bonus | |||
!colspan=2| Create Item | |||
|- | |- | ||
!width=15%| {{s|Skills|Security}} | !width=15%|{{s|Skills|Security}} | ||
!width=15%| Cost | !width=15%|Cost | ||
|- | |- | ||
! Quadranium | ! Quadranium | ||
Line 103: | Line 72: | ||
| 30 || 411 | | 30 || 411 | ||
|} | |} | ||
Quadranium is an amazingly strong material that is sometimes used for fuel storage containers. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable. | |||
===Mullinine Edge=== | ===Mullinine Edge=== | ||
{| {{prettytable | {| {{prettytable|text center=1}} | ||
| | !rowspan=2 width=10%|Edge | ||
!rowspan=2 width=30%|{{s|Combat|Damage}} Bonus | |||
!rowspan=2 width=30%|{{s|Combat|Critical Threat}} | |||
!colspan=2|Create Item | |||
!rowspan=2 width=10%| Edge | |||
!rowspan=2 width=30%| {{s|Combat|Damage}} Bonus | |||
!rowspan=2 width=30%| {{s|Combat|Critical Threat}} | |||
!colspan=2| Create Item | |||
|- | |- | ||
!width=15%| {{s|Skills|Repair}} | !width=15%|{{s|Skills|Repair}} | ||
!width=15%| Cost | !width=15%|Cost | ||
|- | |- | ||
! Basic | ! Basic | ||
Line 131: | Line 98: | ||
| 24 || 257 | | 24 || 257 | ||
|} | |} | ||
Mullinine is an ideal building material for melee weapons as it holds an edge very well. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable. | |||
===Ostrine Edge=== | ===Ostrine Edge=== | ||
{| {{prettytable | {| {{prettytable|text center=1}} | ||
| | !rowspan=2 width=10%|Edge | ||
!rowspan=2 width=20%|{{s|Combat|Damage Resistance}} | |||
!rowspan=2 width=20%|{{s|Combat|Damage}} Bonus | |||
!rowspan=2 width=20%|{{s|Combat|Critical Threat}} | |||
!rowspan=2 width=10%| Edge | !colspan=2|Create Item | ||
!rowspan=2 width=20%| {{s|Combat|Damage Resistance}} | |||
!rowspan=2 width=20%| {{s|Combat|Damage}} Bonus | |||
!rowspan=2 width=20%| {{s|Combat|Critical Threat}} | |||
!colspan=2| Create Item | |||
|- | |- | ||
!width=15%| {{s|Skills|Repair}} | !width=15%|{{s|Skills|Repair}} | ||
!width=15%| Cost | !width=15%|Cost | ||
|- | |- | ||
!Ostrine | !Ostrine | ||
Line 151: | Line 116: | ||
| 32 || 425 | | 32 || 425 | ||
|} | |} | ||
Ostrine is a rare mineral that exists on the planet Hargeeva. Ostrine is excellent at absorbing heat and, when refined and applied to a blade, can inflict cold damage. | |||
===Neutronium Edge=== | ===Neutronium Edge=== | ||
{| {{prettytable | {| {{prettytable|text center=1}} | ||
!rowspan=2 width=10%|Edge | |||
| | !rowspan=2 width=30%|{{s|Combat|Damage}} Bonus | ||
!rowspan=2 width=30%|[[../Combat#Critical hit|Massive Criticals]] | |||
!colspan=2|Create Item | |||
!rowspan=2 width=10%| Edge | |||
!rowspan=2 width=30%| {{s|Combat|Damage}} Bonus | |||
!rowspan=2 width=30%| | |||
!colspan=2| Create Item | |||
|- | |- | ||
!width=15%| {{s|Skills|Repair}} | !width=15%|{{s|Skills|Repair}} | ||
!width=15%| Cost | !width=15%|Cost | ||
|- | |- | ||
! Basic | ! Basic | ||
Line 178: | Line 141: | ||
| 26 || 300 | | 26 || 300 | ||
|} | |} | ||
Neutronium is a highly durable and resilient material used in the creation of durasteel. It can be used to increase the damage inflicted by a blade. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable. | |||
==Energy cells== | ==Energy cells== | ||
===Ion Cell=== | ===Ion Cell=== | ||
{| {{prettytable| | {| {{prettytable|text center=1}} | ||
!rowspan= | !rowspan=2 width=10%|Ion | ||
!rowspan=2 width=20%| {{s|Combat|Damage}} Bonus | !rowspan=2 width=20%|{{s|Combat|Damage}} Bonus | ||
!rowspan=2 width=20%| Damage Bonus vs. {{s|Classes|Droid}} | !rowspan=2 width=20%|Damage Bonus vs. {{s|Classes|Droid}} | ||
!rowspan=2 width=20%| | !rowspan=2 width=20%|[[../Combat#Critical hit|Massive Criticals]] | ||
!colspan=2| Create Item | !colspan=2|Create Item | ||
|- | |- | ||
!width=15%| {{s|Skills|Security}} | !width=15%|{{s|Skills|Security}} | ||
!width=15%| Cost | !width=15%|Cost | ||
|- | |- | ||
! Cell | |||
| {{N/a|}} || 1-3, Ion || 1 | | {{N/a|}} || 1-3, Ion || 1 | ||
| 4 || 2 | | 4 || 2 | ||
Line 211: | Line 174: | ||
| 28 || 360 | | 28 || 360 | ||
|} | |} | ||
Ion cells discharge ions along the length of the blade. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools. | |||
===Vibration Cell=== | ===Vibration Cell=== | ||
{| {{prettytable}} | {| {{prettytable|text center=1}} | ||
| {{ | !rowspan=2 width=10%|Vibration | ||
!rowspan=2 width=30%|{{s|Combat|Attack}} Modifier | |||
!rowspan=2 width=30%|{{s|Combat|Damage}} Bonus | |||
!colspan=2|Create Item | |||
|- | |- | ||
!width=15%|{{s|Skills|Computer Use}} | |||
!width=15%|Cost | |||
!width=15%| {{s|Skills|Computer Use}} | |||
!width=15%| Cost | |||
|- | |- | ||
! Cell | |||
| {{N/a|}} || 1, Slashing | | {{N/a|}} || 1, Slashing | ||
| 6 || 2 | | 6 || 2 | ||
|- | |- | ||
! Mark II | ! Mark II | ||
| -2 || 1-10, Slashing | |||
| 14 || 32 | | 14 || 32 | ||
|- | |- | ||
! Mark III | ! Mark III | ||
| -2 || 2-12, Slashing | |||
| 22 || 195 | | 22 || 195 | ||
|- | |- | ||
! Mark IV | ! Mark IV | ||
| -1 || 2-16, Slashing | |||
| 30 || 420 | | 30 || 420 | ||
|} | |} | ||
Feats Required: {{s|Feats|Weapon Focus}} – Melee Weapons | |||
Vibration energy cells increase the amount of damage a weapon can inflict, but make them much harder to wield. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools. | |||
===Enhanced Energy Cell=== | ===Enhanced Energy Cell=== | ||
{| {{prettytable|text center=1}} | |||
!rowspan=2 width=10%|Enhanced Energy | |||
!rowspan=2|{{s|Combat|Damage}} Bonus | |||
!colspan=2|Create Item | |||
{| {{prettytable| | |||
!rowspan= | |||
!rowspan=2| {{s|Combat|Damage}} Bonus | |||
!colspan=2| Create Item | |||
|- | |- | ||
!width=15%| {{s|Skills|Computer Use}} | !width=15%|{{s|Skills|Computer Use}} | ||
!width=15%| Cost | !width=15%|Cost | ||
|- | |- | ||
! Cell | |||
| 1, Energy | | 1, Energy | ||
| 8 || 4 | | 8 || 4 | ||
Line 280: | Line 233: | ||
| 32 || 487 | | 32 || 487 | ||
|} | |} | ||
Enhanced energy cells can stabilize the blade, increasing damage. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools. | |||
===Sonic Discharge Cell=== | ===Sonic Discharge Cell=== | ||
{| {{prettytable | {| {{prettytable|text center=1}} | ||
!rowspan=2 width=10%|Sonic Discharge | |||
!rowspan=2 width=20%|{{s|Combat|Attack}} Modifier | |||
!rowspan=2 width=20%|{{s|Combat|Damage}} Bonus | |||
!rowspan=2 width=20%|[[../Combat#Critical hit|Massive Criticals]] | |||
!rowspan= | !colspan=2|Create Item | ||
!rowspan=2 width=20%| {{s|Combat|Attack}} Modifier | |||
!rowspan=2 width=20%| {{s|Combat|Damage}} Bonus | |||
!rowspan=2 width=20%| | |||
!colspan=2| Create Item | |||
|- | |- | ||
!width=15%| {{s|Skills|Stealth}} | !width=15%|{{s|Skills|Stealth}} | ||
!width=15%| Cost | !width=15%|Cost | ||
|- | |- | ||
! Cell | |||
| -1 || 2, Sonic || 1-8 | |||
| 10 || 12 | | 10 || 12 | ||
|- | |- | ||
! Mark II | ! Mark II | ||
| -1 || 4, Sonic || 2-12 | |||
| 18 || 80 | | 18 || 80 | ||
|- | |- | ||
! Mark III | ! Mark III | ||
| -1 || 1-10, Sonic || 2-16 | |||
| 26 || 302 | | 26 || 302 | ||
|} | |} | ||
Sonic discharge energy cells release sound waves upon impact. Though the sonic discharge makes the weapon unwieldy, few types of armor protect against this type of attack. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools. | |||
==Grips== | ==Grips== | ||
===Agrinium Grip=== | ===Agrinium Grip=== | ||
{| {{prettytable | {| {{prettytable|text center=1}} | ||
| | !rowspan=2 width=10%|Grip | ||
!rowspan=2|{{s|Combat|Damage}} Bonus | |||
!colspan=2|Create Item | |||
!rowspan=2 width=10%| Grip | |||
!rowspan=2| {{s|Combat|Damage}} Bonus | |||
!colspan=2| Create Item | |||
|- | |- | ||
!width=15%| {{s|Skills|Repair}} | !width=15%|{{s|Skills|Repair}} | ||
!width=15%| Cost | !width=15%|Cost | ||
|- | |- | ||
! Agrinium | ! Agrinium | ||
Line 335: | Line 285: | ||
| 24 || 252 | | 24 || 252 | ||
|} | |} | ||
This grip, made from the lighter mineral agrinium, balances a weapon towards the point, resulting in heftier swings. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable. | |||
===Contoured Grip=== | ===Contoured Grip=== | ||
{| {{prettytable | {| {{prettytable|text center=1}} | ||
| | !rowspan=2 width=10%|Grip | ||
!rowspan=2 width=30%|{{s|Combat|Attack}} Modifier | |||
!rowspan=2 width=30%|{{s|Combat|Damage}} Penalty | |||
!colspan=2|Create Item | |||
!rowspan=2 width=10%| Grip | |||
!rowspan=2 width=30%| {{s|Combat|Attack}} Modifier | |||
!rowspan=2 width=30%| {{s|Combat|Damage}} Penalty | |||
!colspan=2| Create Item | |||
|- | |- | ||
!width=15%| {{s|Skills|Repair}} | !width=15%|{{s|Skills|Repair}} | ||
!width=15%| Cost | !width=15%|Cost | ||
|- | |- | ||
! Contoured | ! Contoured | ||
| +1 | | | +1 || -1 | ||
| 6 || 3 | | 6 || 3 | ||
|- | |- | ||
! Advanced | ! Advanced | ||
| +2 | | | +2 || -1 | ||
| 16 || 50 | | 16 || 50 | ||
|- | |- | ||
! Superior | ! Superior | ||
| +3 | | | +3 || -1 | ||
| 26 || 330 | | 26 || 330 | ||
|} | |} | ||
This shorter grip allows maximum accuracy, but the reduced leverage limits the weapon's power. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable. | |||
===Zabrak Grip=== | ===Zabrak Grip=== | ||
{| {{prettytable | {| {{prettytable|text center=1}} | ||
!rowspan=2 width=10%|Grip | |||
!rowspan=2 width=20%|{{s|Combat|Attack}} Modifier | |||
!rowspan=2 width=20%|{{s|Combat|Defense}} Bonus | |||
!rowspan=2 width=20%|{{s|Combat|Damage}} Bonus | |||
!rowspan=2 width=10%| Grip | !colspan=2|Create Item | ||
!rowspan=2 width=20%| {{s|Combat|Attack}} Modifier | |||
!rowspan=2 width=20%| | |||
!rowspan=2 width=20%| {{s|Combat|Damage}} Bonus | |||
!colspan=2| Create Item | |||
|- | |- | ||
!width=15%| {{s|Skills|Repair}} | !width=15%|{{s|Skills|Repair}} | ||
!width=15%| Cost | !width=15%|Cost | ||
|- | |- | ||
! Zabrak | ! Zabrak | ||
| +1 | | | +1 || -1 || 1, Slashing | ||
| 8 || 5 | | 8 || 5 | ||
|- | |- | ||
! Advanced | ! Advanced | ||
| +3 | | | +3 || -2 || 2, Slashing | ||
| 18 || 81 | | 18 || 81 | ||
|- | |- | ||
! Superior | ! Superior | ||
| +3 | | | +3 || -1 || 1-8, Slashing | ||
| 28 || 375 | | 28 || 375 | ||
|} | |} | ||
This specialized grip has a reduced crossguard, increasing both accuracy and damage, but making it less useful for parrying. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable. | |||
===Basket Hilt=== | ===Basket Hilt=== | ||
{| {{prettytable | {| {{prettytable|text center=1}} | ||
!rowspan=2 width=10%|Hilt | |||
!rowspan=2 width=30%|{{s|Combat|Attack}} Modifier | |||
!rowspan=2 width=30%|{{s|Combat|Defense}} Bonus | |||
!colspan=2|Create Item | |||
!rowspan=2 width=10%| Hilt | |||
!rowspan=2 width=30%| {{s|Combat|Attack}} Modifier | |||
!rowspan=2 width=30%| | |||
!colspan=2| Create Item | |||
|- | |- | ||
!width=15%| {{s|Skills|Repair}} | !width=15%|{{s|Skills|Repair}} | ||
!width=15%| Cost | !width=15%|Cost | ||
|- | |- | ||
! Basket | ! Basket | ||
| -1 || 1 | |||
| 10 || 14 | | 10 || 14 | ||
|- | |- | ||
! Advanced | ! Advanced | ||
| -1 || 2 | |||
| 20 || 135 | | 20 || 135 | ||
|- | |- | ||
Line 417: | Line 361: | ||
| 30 || 440 | | 30 || 440 | ||
|} | |} | ||
The basket hilt makes a weapon ideal for parrying, but slightly less wieldy. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable. | |||
===Nagai Grip=== | ===Nagai Grip=== | ||
{| {{prettytable | {| {{prettytable|text center=1}} | ||
!rowspan=2 width=10%|Grip | |||
| | !rowspan=2 width=30%|{{s|Combat|Attack}} Modifier | ||
!rowspan=2 width=30%|{{s|Combat|Defense}} Bonus | |||
!colspan=2|Create Item | |||
!rowspan=2 width=10%| Grip | |||
!rowspan=2 width=30%| {{s|Combat|Attack}} Modifier | |||
!rowspan=2 width=30%| | |||
!colspan=2| Create Item | |||
|- | |- | ||
!width=15%| {{s|Skills|Stealth}} | !width=15%|{{s|Skills|Stealth}} | ||
!width=15%| Cost | !width=15%|Cost | ||
|- | |- | ||
! Nagai | ! Nagai | ||
Line 436: | Line 378: | ||
| 12 || 20 | | 12 || 20 | ||
|- | |- | ||
! Advanced | !Advanced | ||
| +1 || 1 | | +1 || 1 | ||
| 22 || 196 | | 22 || 196 | ||
Line 445: | Line 387: | ||
|} | |} | ||
{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Upgrade | The Nagai designed this grip to improve a weapon's performance without any side-effects. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable. | ||
{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Upgrade item, ranged|nextpage=Upgrade item, lightsaber}} |