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{{Header Nav|game=Command & Conquer: Generals - Zero Hour}}
{{Header Nav|game=Command & Conquer: Generals - Zero Hour}}


General Tsing Shi Tao works best when using his arsenal of nuclear tactics. He shows what a general with sheer power can do to armies in a war zone.  
General Tsing Shi Tao or General Tao, is best when using his arsenal of nuclear tactics. General tao shows what a general with sheer power can do to armies in a war zone. General Tao is considered the most balanced general in the game, since his army receives only slight disadvantage and has weapons ready for defense and offense of all kinds.
 
Tao is considered the most balanced general in the game, since his army is only slightly disadvantaged and he retains full access to the Chinese arsenal.


==Army Modifications==
==Army Modifications==
*Overlords and Battlemasters start with Uranium Shells and Nuclear Tank upgrades. Both irradiate their shells' impact point.
*Tanks start with Uranium Shells and Nuclear Tank upgrades.
*Nuke Cannon does not require a Promotion Point to unlock
*More power is generated from power plants.
*Red Guard/Tank Hunter costs more ($300->$350)
*Nuke Cannon is available at the start of a game.
*Black Lotus costs more ($1500->$1600)
*Red Guard cost increased.
*Tank Hunter cost increased.
*Black Lotus cost increased.
*Listening Outpost cost increased.
*Listening Outpost cost increased.
*Helix costs more  ($1500->$1750)
*Helix gains the Nuke Bomb upgrade, which replaces the Napalm Bomb upgrade of a regular Helix.
**Helix' Napalm Bomb upgrades are replaced with Nuke Bombs, which no longer start firestorms and instead deal heavy direct damage, leaving radioactive fallout in its wake.
*Nuclear Missile Silo cost reduced.
*Nuclear Missile costs less ($5000->$4500)
*Aircraft cost more to build
*MiG costs more ($1200->$1400)
*Emergency Repair level 1 available as a 1 Star Generals Ability
**MiG missiles are more damaging and leave behind radioactive fallout, but can no longer start firestorms.
*Tanks are faster.
*Emergency Repair level 1 available at 1 star.


==Army Upgrades==
==Army Upgrades==
* '''Isotope Stability''' - Available at the Propaganda Center, Overlords and Battlemasters no longer explode violently when destroyed.
* '''Isotope Stability''' - Available at the Propaganda Center, delivering cleaner fuel to Overlord and Battlemaster tanks, reducing the damage done by their explosion to friendly units when destroyed.


* '''Tactical Nuke MiG''' - Available at the Nuclear Missile, significantly increases MiG missile damage.
* '''MiG Tactical Nuke''' - Purchasable at the Nuclear Silo, increases the firepower of MiG Fighters by placing tactic nuclear missiles under their wings.


==Army Structure==
==Army Structure==
* '''Advanced Nuclear Reactor''' - Costs more ($1000->$1200), generates significantly more power (10->18).
* '''Advanced Nuclear Power Plant''' - A better power source, which generates 18 units of power. It can be Overloaded to output even more energy.


==General Ability==
==General Ability==
* * '''Nuke Bomber''' - Replaces the Carpet Bombing Ability as a 3 Star General Ability. The Nuke Bomber works identically to the Carpet Bomber, but drops tactical nuclear charges that irradiate their impact point and deal heavy damage.
* * '''Nuke Bomber''' - Replaces the Carpet Bombing Ability as a 3 Star General Ability. The Nuke Bomber carpetbombs targeted area with small nuclear charges, which deals tremendous amount of damage and leaves behind radiations.


==Build Orders==
==Build Orders==
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Offense:
Offense:
Tao's Overlords and Battlemasters are top tier tanks, as they come with their respective Nuclear upgrades without having to construct the Nuclear Missile. They can move quickly to hunt down enemy ground units and deal heavy damage, while their radioactive shells significantly improve their matchups against infantry. Once Isotope Stability has been purchased, their only weakness is aircraft.
The nuke gen's battlemaster's & overlords are top tier tanks. They can move very fast, and they cause radiation damage to infantry. Once you've researched Isotope stability, their only weakness is aircraft. They can usually chase down scuds and tomahawks before they do too much damage.


Defense:  
Defense:  
Gatling Cannons & Bunkers could be useful for early-game defense, but the opportunity cost is far larger compared to his Battlemasters and Overlords.
You can build Gatling cannons & bunkers if you want, but why waste your money on them when the nuke tanks are also an option. The opportunity cost of building GCs and Bunkers w/ infantry is much too high to justify them.
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