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=== Strategy ===
=== Strategy ===
Essentially each turf war is an individual minigame which uses a portion of the terrain of San Andreas as a puzzle. To 'solve' a given turf war you need to find a good defensive position in the particular territory. If you just rush in and start shooting guys willynilly you won't last long.
Essentially each turf war is an individual minigame which uses a portion of the terrain of San Andreas as a puzzle. To 'solve' a given turf war you need to find a good defensive position in the particular territory. If you just rush in and start shooting guys willynilly you won't last long.


The first thing to consider is that (thankfully) the opposing gang member AI is pretty simple. They tend to follow the path of least resistance to CJ's location.
The first thing to consider is that (thankfully) the opposing gang member AI is pretty simple. They tend to follow the path of least resistance to CJ's location.


The other fact is, in a nutshell, 'AIs can't jump.' CJ is the only being in the San Andreas universe who can climb, swim, or step over low obstacles! Exploit this fact to the max.  Note: there are some characters in the game with an AI that allows them to follow CJ more accurately, but these characters never appear as enemies during turf wars.
The other fact is, in a nutshell, 'AIs can't jump.' CJ is the only being in the San Andreas universe who can climb, swim, or step over low obstacles! Exploit this fact to the max.


If you find an enclosed area, get behind it.  If you are on the same elevation, the AI *will* use pincer movements and try to come at you from opposite sides, so avoid wide open areas at all costs.  If there is some higher ground, get on top of it. If there is a building you can get on the roof of, even better! The gang members will flock to the other side of the wall, or below you if you are on top of a building. They can't shoot you. You can see them milling around on the radar and hear them complaining about running into each other (they seem to be a bit adverse to touching each other!). Now you can take them out with grenades if you are behind a wall, or if you are on a roof, by sniping. In some cases if you get on top of a bridge or a bridge-like object (like the eastern wharf on the beach) the gang members won't follow you either.
If you find an enclosed area, get behind it.  If you are on the same elevation, the AI *will* use pincer movements and try to come at you from opposite sides, so avoid wide open areas at all costs.  If there is some higher ground, get on top of it. If there is a building you can get on the roof of, even better! The gang members will flock to the other side of the wall, or below you if you are on top of a building. They can't shoot you. You can see them milling around on the radar and hear them complaining about running into each other (they seem to be a bit adverse to touching each other!). Now you can take them out with grenades if you are behind a wall, or if you are on a roof, by sniping. In some cases if you get on top of a bridge or a bridge-like object (like the eastern wharf on the beach) the gang members won't follow you either.
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If you are wasted or busted before getting to the disputed territory, the territory remains yours.  This is a useful trick if you've dated Katie or Barbara which will allow to get wasted or busted (respectively) without losing money or weapons.  So it's like a do-over, and isn't too hard to trigger if you've attracted some police attention.
If you are wasted or busted before getting to the disputed territory, the territory remains yours.  This is a useful trick if you've dated Katie or Barbara which will allow to get wasted or busted (respectively) without losing money or weapons.  So it's like a do-over, and isn't too hard to trigger if you've attracted some police attention.


If an enemy gang attacks and CJ does nothing, the territory is not completely conquered; instead it is simply a "no-man's land" that neither GSF nor the attacking gang owns. Sometimes both of GSF and the attacking gang will own it in a mixed way. In a mixed situation, gaining back the full turf is going to be hard. It would be better to load the game again if that happens.
If an enemy gang attacks and CJ does nothing, the territory is not completely conquered; instead it is simply a "no-man's land" that neither GSF nor the attacking gang owns.


But, as always, attacking three gang members in this limbo territory will start a turf war. This turf war will still have three stages and be the same as any other.
But, as always, attacking three gang members in this limbo territory will start a turf war. This turf war will still have three stages and be the same as any other.
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Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
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