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Almost all targeting scopes, and all power packs and firing chambers, can be created using a workbench with sufficient skill rank and components. | Almost all targeting scopes, and all power packs and firing chambers, can be created using a workbench with sufficient skill rank and components. | ||
{{-}} | {{-}} | ||
==Targeting== | ==Targeting== | ||
This scope can increase the effectiveness of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable. | |||
===Pinpoint Scope=== | ===Pinpoint Scope=== | ||
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| 3, Energy || Stun DC 18 25% for 2 Rounds | | 3, Energy || Stun DC 18 25% for 2 Rounds | ||
| 26 || 305 | | 26 || 305 | ||
|} | |} | ||
==Power packs== | ==Power packs== | ||
This cell increases the energy output of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable. | |||
===Ion Charger=== | ===Ion Charger=== | ||
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| 5, Energy || 2-20 | | 5, Energy || 2-20 | ||
| 30 || 435 | | 30 || 435 | ||
|} | |} | ||
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==Firing chambers== | ==Firing chambers== | ||
This item can broaden the beam of certain blaster types, increasing damage or possibly granting other effects. The modifications require a workbench and a weapon of high quality marked as upgradeable. | |||
===Broadening Chamber=== | ===Broadening Chamber=== | ||
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| +2 || 2-12 | | +2 || 2-12 | ||
| 28 || 375 | | 28 || 375 | ||
|} | |} | ||
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|- | |- | ||
! I | ! I | ||
| +1 | | | +1 || -1 || 1-4, Energy | ||
| 12 || 22 | | 12 || 22 | ||
|- | |- | ||
! II | ! II | ||
| +1 | | | +1 || -2 || 1-12, Energy | ||
| 22 || 192 | | 22 || 192 | ||
|- | |- | ||
! III | ! III | ||
| +1 | | | +1 || -1 || 2-16,+1, Energy | ||
| 32 || 525 | | 32 || 525 | ||
|} | |} | ||
Unlike the first two Marks, Mark III has an Enhancement Bonus rather than just an Attack Bonus, granting Attack Modifier: +1 ''and'' Damage Bonus: 1 of the same type as the weapon itself for 3-17 (2d8 +1) in total. | Unlike the first two Marks, Mark III has an Enhancement Bonus rather than just an Attack Bonus, granting Attack Modifier: +1 ''and'' Damage Bonus: 1 of the same type as the weapon itself for 3-17 (2d8 +1) in total. | ||
{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Upgrade items, armor|nextpage=Upgrade items, melee}} | {{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Upgrade items, armor|nextpage=Upgrade items, melee}} |