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{{Header Nav|game=Command & Conquer: Generals}} | {{Header Nav|game=Command & Conquer: Generals}} | ||
The three unique factions encourage a variety of playing styles. Each faction requires distinct strategies, tactics and techniques in order to exploit their strengths while avoiding having their weaknesses exploited by the enemy. The player who likes to hog resources and pump-out units in large number will feel right at home as | The three unique factions encourage a variety of playing styles. Each faction requires distinct strategies, tactics and techniques in order to exploit their strengths while avoiding having their weaknesses exploited by the enemy. The player who likes to hog resources and pump-out units in large number will feel right at home as Chinese's General. The USA General has the coolest toys to play with. A clever and devious GLA General will be rewarded for thinking outside the box. | ||
Chinese embraces nuclear power to provide electricity as well as devastating weapons. The Nuke Cannon is the ultimate siege weapon and Chinese's superweapon is the Nuclear Missile. Once the Nuclear Missile structure is built, depleted uranium shells and nuclear power are available for tanks as upgrades. | |||
GLA relies on mobility, surprise and unconventional means to overwhelm the enemy. | GLA relies on mobility, surprise and unconventional means to overwhelm the enemy. GLA use toxin weapons, suicide and stealth. The Scud Launcher is the ultimate siege weapon and GLA's superweapon is the Scud Storm. | ||
USA emphasizes air power, high-tech systems and stealth, allowing fewer units to do more. The Particle Beam is the game's only precision superweapon that can safely be used on the battlefield in close proximity to friendly units. High quality is expensive, both in terms of price and power requirements. | USA emphasizes air power, high-tech systems and stealth, allowing fewer units to do more. The Particle Beam is the game's only precision superweapon that can safely be used on the battlefield in close proximity to friendly units. High quality is expensive, both in terms of price and power requirements. | ||
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The three factions also have commonalities. Each has access to a special hero/heroine unit and a "superweapon". All factions can produce a basic infantry unit, a rocket soldier and a basic tank. All rocket soldiers are effective against mechanized units, aircraft and structures, but are relatively ineffective against troops. The 'Building Capture' upgrade is available to all factions' infantry. | The three factions also have commonalities. Each has access to a special hero/heroine unit and a "superweapon". All factions can produce a basic infantry unit, a rocket soldier and a basic tank. All rocket soldiers are effective against mechanized units, aircraft and structures, but are relatively ineffective against troops. The 'Building Capture' upgrade is available to all factions' infantry. | ||
== | ==Chinese Strategy== | ||
{{sidebar | {{sidebar | ||
|title="''Quantity has a quality all its own.''" | |title="''Quantity has a quality all its own.''" | ||
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;Command | ;Command | ||
Chinese's Command Center does not come equipped with radar, requiring a structure upgrade to provide a radar's essential situational awareness. A small but effective force can protect the base early on, while waiting for the advancements and resources required to build the "bad boys". | |||
The Nuclear Reactor is required before most structures can be built, but a Barracks can be built immediately. Red Guard and Tank Hunters inside Bunkers provide an early defense. | The Nuclear Reactor is required before most structures can be built, but a Barracks can be built immediately. Red Guard and Tank Hunters inside Bunkers provide an early defense. Chinese's unique Speaker Tower is essential to an effective base defense. It requires a War Factory and then a Propaganda Center as prerequisites; by then, an additional Nuclear Reactor will be needed as well. Gatling Cannons provide the essential base defense; however, the equally effective Gatling Tank is mobile and won't go offline if power is lost. | ||
;Conquer | ;Conquer | ||
"Strength in numbers" is literally true with | "Strength in numbers" is literally true with Chinese's 'Horde Bonus' which rewards groups of five or more troops or Battlemaster Tanks with an increased rate of fire. Chinese can dominate the early game with readily-available and relatively cheap Red Guard, Tank Hunter and Battlemaster units created in number. The Propaganda Center's 'Nationalism' upgrade increases the Horde Bonus. | ||
Frying your enemy in napalm is low-tech, but quite effective. | Frying your enemy in napalm is low-tech, but quite effective. Chinese's Flame Tank, Inferno Cannon and MiG are capable of creating a BBQ out of your foe's units. In numbers, MiGs and Infernos can generate a 'firestorm', a devastating blaze that persists for a short time. The Flame Tank can eject a continuous 'arc of fire', for effective short-range area denial. The War Factory's 'Black Napalm' upgrade increases the firepower of all flame units. | ||
The Overlord is the "biggest and badest" tank in the game. It is also the most versatile. Your enemy's worst nightmare is a handful of Overlord Tanks marching toward their base. Versatility lies in the ability to upgrade to one of three variants. Adding Propaganda speakers allows the Overlord to repair or heal nearby friendly units. The Bunker upgrade allows up to 5 troops to fire from within and safely transport vulnerable units. A Gatling Overlord is equally effective against troops and vehicles, and can detect Demolition Traps and simultaneously attack two targets. Although they do not benefit from the Horde Bonus, they work well in combination. An effective assault force should include at least one of each Overlord variant. | The Overlord Tank is the "biggest and badest" tank in the game. It is also the most versatile. Your enemy's worst nightmare is a handful of Overlord Tanks marching toward their base. Versatility lies in the ability to upgrade to one of three variants. Adding Propaganda speakers allows the Overlord to repair or heal nearby friendly units. The Bunker upgrade allows up to 5 troops to fire from within and safely transport vulnerable units. A Gatling Overlord is equally effective against troops and vehicles, and can detect Demolition Traps and simultaneously attack two targets. Although they do not benefit from the Horde Bonus, they work well in combination. An effective assault force should include at least one of each Overlord variant. | ||
==GLA Strategy== | ==GLA Strategy== |