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{{Header Nav|game=Command & Conquer: Generals - Zero Hour}}
{{Header Nav|game=Command & Conquer: Generals - Zero Hour}}
 
Zero Hour – Stealth General vs. General Leang


This mission is extremely difficult.  Of the myriad of strategies that can be attempted, only a small number will lead to success.
This mission is extremely difficult.  Of the myriad of strategies that can be attempted, only a small number will lead to success.
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Good luck!
Good luck!


==Key strategies==
Key Strategies:
 
* The Sneak Attack tunnel will be triggered by the completion of the Palace.  Before the Palace is finished building, have two captured Battlemaster tanks, three Quad Cannons, two Tunnel Networks and their accompanying RPG Troopers in the area to destroy the incoming units.
* The Sneak Attack tunnel will be triggered by the completion of the Palace.  Before the Palace is finished building, have two captured Battlemaster tanks, three Quad Cannons, two Tunnel Networks and their accompanying RPG Troopers in the area to destroy the incoming units.
* Don’t capture the oil derrick right away.  It will be destroyed.  In fact, no matter when you capture it, it probably will be destroyed eventually and you must count on the Level 3 Cash Bounty to keep your funds flowing in.
* Don’t capture the oil derrick right away.  It will be destroyed.  In fact, no matter when you capture it, it probably will be destroyed eventually and you must count on the Level 3 Cash Bounty to keep your funds flowing in.
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* Your Overlords can climb the hill to the north to destroy the Particle Cannon, although resistance will be fierce.  Destroy the Scud Storm when your Scud Storms recharge.  You can survive the nuclear blast, then continue to destroy the rest of General Leang’s base.
* Your Overlords can climb the hill to the north to destroy the Particle Cannon, although resistance will be fierce.  Destroy the Scud Storm when your Scud Storms recharge.  You can survive the nuclear blast, then continue to destroy the rest of General Leang’s base.
* Build a complete wall of Stinger Sites along the northern ridge to fight off the air assault.  Go ahead and built spare Stinger Sites in other available spaces within your base.  You will have plenty of credits to do this and this will help control a truly distracting part of the mission.
* Build a complete wall of Stinger Sites along the northern ridge to fight off the air assault.  Go ahead and built spare Stinger Sites in other available spaces within your base.  You will have plenty of credits to do this and this will help control a truly distracting part of the mission.
* Jarmen Kell can snipe enemy vehicles on the bridge to the east of your starting base to block further attacks by vehicles over that bridge, though enemy Tank Hunters and heroes (Black Lotus, etc...) sometimes still wriggle through. Overlords can occasionally drive over the empty vehicles (fortunately those don't get destroyed in the process) unless you clog the bridge with empty Overlords.


==Walkthrough==
 
Walkthrough:
 
Following these initial directions closely will help you survive the Sneak Attack that will be coming three to five minutes into the mission.  Completion of the Palace will definitely trigger this attack.
Following these initial directions closely will help you survive the Sneak Attack that will be coming three to five minutes into the mission.  Completion of the Palace will definitely trigger this attack.


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Mission accomplished!
Mission accomplished!


==Alternate strategy==
Use your first few builders to build a tunnel network on the bridge entrance to the east, a barracks nearby the bridge, a Supply Stash, and a then a string of rocket nests along the north side of your base, as close to the cliff as you can get. Then put a few detonator barrels in the free space below the rocket nests. The tunnel network will take care of the first infantry attack, then train and use two hijackers to take care of the two tanks that come next. Build a war factory, and then build your primary eastern defense - a Palace fortified with rocket guys. Camo the Palace and put a worker behind it. This defense will last the entire game. You should have room for three Black Markets and four scud storms. Use your general powers to upgrade some sneak attacks and then all three money upgrades. Use Jarmen Kell to take out the guards at the first bunker and then sneak attack to destroy it. Use Jarmen Kell then to one by one snipe the tanks at the second bunker, and use a sneak attack to capture the tanks and destroy the bunker when the second timer is running low. Don't worry about killing the guys jumping out of the hole - just get the bunker and forget about the tanks.
Now the different/key part: use your Jarmen Kell to snipe vehicles coming across the bridge while they are still on the bridge. This will completely clog the bridge, and within a few minutes, nothing will be able to get by, and the land attack is finished.
Use the breathing room to stock the rest of your base with rocket nests with workers nearby to heal them. Camo everything except your command center. By this time your scud storms should be built. You don't need to even worry about the third reset bunker, destroy the scud storm and nuke first with two scuds each. Take the particle cannon - it will target your command center and won't kill it.
Once you've destroyed the enemy scud and nuke, work on the command centers. Each time, fire one scud, then wait for the toxin to kill a few dozers that come to fix it, then fire the second one.  You'll need a few radar trucks to track the remaining dozers, and scud storm them as well. You might have to take another particle cannon or two - but it won't do any damage. Lastly, hit the airfields, then the particle cannon, then the war factories and barracks. You never need to attack.
==Alternate Strategy 2==
Stealth General is one of the few generals blessed with an easy route to defeating the Boss. You can defeat her on hard without even needing the 3rd superweapon reset - because by that time she will be dead!
* Make your supply stash, barracks and arms dealer - build a tunnel next to the bridge.
* Train two hijackers and put them on guard on the bridge to steal the two paladin tanks.
* Make a palace as close to the bridge as possible, upgrade it with camo netting and it should handle defenses forever as it basically wont get targeted, but will destroy all units trying to get past.
* While building the palace, prepare for the sneak attack (it will occur once the palace completes). Build a couple of stingers to absorb the damage and try to hijack some of the vehicles - especially the Paladin and Overlord - but it's okay if the sneak attack goes badly as long as you can clean it up with your two paladins.
* Send Jarmen Kell across the bridge to gather the money crates, then send him to the first weapons bunker, snipe the guards and capture it with Rebel Ambush for the first super weapon reset
* Back home build a couple of Scud Storm, after that make some black markets then mass produce quads and buggies
* Jarmen Kell should proceed to the next bunker and over time snipe ALL the overlords and any patrolling units that would look good wearing your colors
* Once all the overlords are sniped, use a rebel ambush to occupy them all and defeat the tunnel network defense force. You should end up with 4-5 Overlords. They will be able to hold this position and become elite/heroes. Capture the bunker when the timer is about 1 minute to get your second reset.
* Use your sneak attack to get a tunnel at the bunker site (you could also try walking a worker up I guess but she frigging hates you building stuff near her base so a sneak attack tunnel is more reliable), unload lots of quads to help wipe out the air force and make sure your new tunnel stays alive, also capture the artillery platforms
* Use your two Scud Storms to destroy both air fields: emphasize wiping out as many patriots as possible
* Load all your overlords into the tunnel, add as many quads as you can too
* Once the toxin disperses sneak attack into the newly cleared airfield space and unload all the overlords and quads. Then bring in some workers and build arms dealers in the space - both to mass produce more quads and buggies and to make it clear her airforce privileges have been permanently revoked.
* Sweep up north and destroy the particle cannon and across the top wiping out the command centers and scud storm. Your scud storms will recharge: you can use them to destroy the nuclear silo, or to wipe out patriots
* 4 Elite Emperors can pretty much destroy the entire base on their own - with the support of Jarmen Kell, quads and buggies it should be a cakewalk.


{{Footer Nav|game=Command & Conquer: Generals - Zero Hour|prevpage=GLA Stealth General vs. China Nuke General|nextpage=USA Superweapon General vs. China Tank General}}
{{Footer Nav|game=Command & Conquer: Generals - Zero Hour|prevpage=|nextpage=}}
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