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| === San Fierro Fastlane === | | === San Fierro Fastlane === |
| * '''Vehicle:''' Alpha | | * '''Vehicle:''' Alpha |
| * '''Distance:''' 1.69 miles
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| * '''Opponents:''' Club, Jester, Elegy, Uranus
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| This course is the epitome of everything that is wrong with GTA San Andreas. The basic strategy is simple: Miss ''everything'', don't let your car come more than about fifteen degrees off its line, and never, ''ever'' let your car take to the air. The reasons for this are simple:
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| • The physics of the cars in the game change for vehicle-specific missions.
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| • If your car comes more than about fifteen degrees off its line, it is nearly impossible to recover, as it will usually find the road at about ninety degrees, sending you headline into a building, or else spin out a full 180°, at which point the race is finished because you're simply ''not'' going to catch up. Indeed, many races are essentially over in under ten seconds if you're not careful. The way around that danger is to let everyone else jump off the line before punching the accelerator. And why not? Even the Club has better horsepower and torque than your Alpha.
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| • Generally, and especially if you manage to move into the lead, any time your car catches air, another vehicle will blind-spawn in your landing zone. As nothing in vehicle-specific missions behaves the way it does at any other time in the game, you can expect your car to be knocked completely off its line.
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| The best strategy is to find a way to move into the lead, and then simply keep the car on the road. This is easier said than done, as an additional feature of this race is that ''everyone'' in San Fierro seems not so much willing to interfere in the race in general as to do everything they can to prevent '''you''' from winning. Pedestrians, civilian traffic, police cars, taxis ... ''everyone''. Once in a while, a random car will decide to change lanes into oncoming traffic just in order to get in your way.
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| As near as can be determined, the race needs to be finished in under 1:45 to win. And watch out for the last stretch. Either vehicles will blind-spawn around the curve (perfectly, exactly in your way), or else some random driver will suddenly go crazy and decide to get into your way.
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| San Fierro Fastlane is one of the most complete examples of the horrendous level design plaguing this massive, beautiful gaming arena. It's too much, apparently, to make the race as difficult as the designers think it needs to be, so—just like with having to shoot an Ingram or a dysfunctional AK when riding shotgun—they change the rules of their universe.
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| You'll never drive a Club that performs and handles as well as the ones you're racing against. Of course, just like putting offroad tires on a ZR-350, that's the whole point. Your best ally is luck; perhaps you won't make even the slightest mistake at the same time the system randomly causes every other driver to completely screw up.
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| === San Fierro Hills === | | === San Fierro Hills === |