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Begin pumping out hackers after one Lotus. Use Lotus to scout east and pick up crates.  Have her capture derrick too and go north to get a few more crates. (It will be destroyed but the point is to get a heavy cash flow to get about 50-75 hackers)  Squeeze hackers above NW corner of Supply pile and along bottom edge of screen.  Be sure as each hacker gets to his station to get them collecting $$. Use up to three or four barracks and que one hacker in each barracks, then eventually two at a time and then three etc.  The point is to get these guys ramping up your funds while the timer is ticking down. Once you have money coming in fast enough that a barracks queue can be loaded up with hackers off your income that should tell you you have enough hackers.  
Begin pumping out hackers after one Lotus. Use Lotus to scout east and pick up crates.  Have her capture derrick too and go north to get a few more crates. (It will be destroyed but the point is to get a heavy cash flow to get about 50-75 hackers)  Squeeze hackers above NW corner of Supply pile and along bottom edge of screen.  Be sure as each hacker gets to his station to get them collecting $$. Use up to three or four barracks and que one hacker in each barracks, then eventually two at a time and then three etc.  The point is to get these guys ramping up your funds while the timer is ticking down. Once you have money coming in fast enough that a barracks queue can be loaded up with hackers off your income that should tell you you have enough hackers.  


Begin dumping all warfactory output on Ourpost vehicles and set rally point across the bridge. If attacks from north are too much, an airfield is an option to employ and have them take out any troublesome targets.  Keep a detector in your base and a gunner vehicle hand in case Colenel Burton pays a visit. Build a couple extra reactors and an internet center.  Research both upgrades.
Begin dumping all warfactory output on Ourpost vehicles and set rally point across the bridge. If attacks from north are too much, an airfield is an option to employ and have them take out any troublesome targets.  Keep a detector in your base and a gunner vehicle hand in case Colenel Burton pays a visit. Build a couple extra reactors and an internet center.  Reasearch both upgrades.


Move a big group of hackers (cloaked) to SE corner and get them collecting again.  Keep your NW group put.  The second bunker strike needs to be taken care of about now.  Rebuild any as needed with the general using her own special powers. Save game after that.
Move a big group of hackers (cloaked) to SE corner and get them collecting again.  Keep your NW group put.  The second bunker strike needs to be taken care of about now.  Rebuild any as needed with the general using her own special powers. Save game after that.


Build second base. start with taking out fortified bunkers with outpost trucks... expect losses so keep war factory queue full.  Use a shell strike to slow down her airfield if needed. Have abpout six dozers build second supply stash, war factory and reactors. Swarm your way towards second bridge. Use any room in your base to begin pumping out nuke silos. Get mines around them. (A good place is on the path just below where those pesky bunkers were)  
Build second base. start with taking out fortifed bunkers with outpost trucks... expect losses so keep war factory queue full.  Use a shell strike to slow down her airfield if needed. Have abpout six dozers build second supply stash, war factory and reactors. Swarm your way towards second bridge. Use any room in your base to begin pumping out nuke silos. Get mines around them. (A good place is on the path just below where those pesky bunkers were)  


Goal: get 7-8 nukes (or more!) Keep up the attack outposts out but is a couple troop crawlers.  (in groups of three or more they act like a speaker tower.  Don't put them on guard mode.  The tank hunters will fire on their own. Now is about the time to pull out last bunker strike.  Save game.  AND SAVE AGAIN once you have 8 nukes ready to launch.  
Goal: get 7-8 nukes (or more!) Keep up the attack outposts out but is a couple troop crawlers.  (in groups of three or more they act like a speaker tower.  Don't put them on guard mode.  The tank hunters will fire on their own. Now is about the time to pull out last bunker strike.  Save game.  AND SAVE AGAIN once you have 8 nukes ready to launch.  
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