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Dozer #3 builds power station. | Dozer #3 builds power station. | ||
By the time you have built 3 rocket men (if | By the time you have built 3 rocket men (if your lucky) the attack begins in the form of an A10 strike and 3 attack helicopters. The A10 will take out your barracks (but you already have a spare.) | ||
As soon as the first fire from the A-10's starts to come in garrison your bunker. If you survive this initial attack, you should be able to hold out without further problem. | As soon as the first fire from the A-10's starts to come in garrison your bunker. If you survive this initial attack, you should be able to hold out without further problem. | ||
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After that, build an airfield and a Helix. Build veteran mini-gunners and put all eight into the Helix. | After that, build an airfield and a Helix. Build veteran mini-gunners and put all eight into the Helix. | ||
At this point | At this point your going to take some damage... rebuild the things that give you money, and capture the oil rigs. | ||
Your next aim is to build and fully man a 2nd Helix | Your next aim is to build and fully man a 2nd Helix | ||
At this point, your base is probably in some state of dis-repair, several of your dozers have been wiped out and your supply centre has been | At this point, your base is probably in some state of dis-repair, several of your dozers have been wiped out and your supply centre has been destoyed so many times that your starting to wonder if there is any point in replacing it. However, you have two Helixes full of mini gunners (most of whom are now lvl 3) and anything that enters your base is also destroyed. | ||
Unlock the infantry drop generals power, and use it straight away to drop a load of men next to the artillery platform to the north west of your base. | Unlock the infantry drop generals power, and use it straight away to drop a load of men next to the artillery platform to the north west of your base. | ||
Unlock the artillery strike generals power and use it on the fire-point guarding the | Unlock the artillery strike generals power and use it on the fire-point guarding the superweapon and then simply march your men up to the super weapon and take it out. Ignore the EMP turrets as you attack. | ||
Build a war factory, propaganda center and build a few inferno cannons. and use them to take out as many EMP turrets as you can. | Build a war factory, propaganda center and build a few inferno cannons. and use them to take out as many EMP turrets as you can. | ||
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If you now have 4 fully manned Helix's and a nice batch of men on the aforementioned island, then you should be shooting down the auroras before they even get to your base. | If you now have 4 fully manned Helix's and a nice batch of men on the aforementioned island, then you should be shooting down the auroras before they even get to your base. | ||
Make sure you have 2 propaganda centers (since one will be destroyed by a particle cannon) and spend all of your cash on hackers. and put them next to your rigs. With the funds, build your own nuclear weapons and retaliate with multiple | Make sure you have 2 propaganda centers (since one will be destroyed by a particle cannon) and spend all of your cash on hackers. and put them next to your rigs. With the funds, build your own nuclear weapons and retaliate with multiple superweapon attacks at once. Any forces that remain can be cleaned up without problem. | ||
{{Footer Nav|game=Command & Conquer: Generals - Zero Hour|prevpage=China Infantry General vs. China Tank General|nextpage=China Infantry General vs. China Nuke General}} | {{Footer Nav|game=Command & Conquer: Generals - Zero Hour|prevpage=China Infantry General vs. China Tank General|nextpage=China Infantry General vs. China Nuke General}} |