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Out of the frying pan and into the fire. Prepare for one rough battle. This map has you starting on the southwest island and the Superweapon General heavily fortified on the northeast island. The island you are on extends all the way to the east via two narrow straights. There is another larger land mass in the northwest corner of the map with a supply pile that is initially used by the superweapon general. Near the center of the map is another mid-size island with an oil derrick. the rest of the map is a virtual archipelago, with tiny islands serving as a small base for a EMP Patriot site or a Laser Avenger hideout. You have a difficult fight ahead of you... | Out of the frying pan and into the fire. Prepare for one rough battle. This map has you starting on the southwest island and the Superweapon General heavily fortified on the northeast island. The island you are on extends all the way to the east via two narrow straights. There is another larger land mass in the northwest corner of the map with a supply pile that is initially used by the superweapon general. Near the center of the map is another mid-size island with an oil derrick. the rest of the map is a virtual archipelago, with tiny islands serving as a small base for a EMP Patriot site or a Laser Avenger hideout. You have a difficult fight ahead of you... | ||
'''Beware:''' If you are like me the first thing you normally build is a barracks, a Red Guard unit and then the capture building ability. Normally, you send your Red Guard units to the building you want to capture while waiting for the research to finish. Doing that on this level will end your game really quick. If you start moving your infantry to the Oil Derricks on the west edge of the island you will attract the attention of 3 Commanche Helicopters that will come back and destroy your base before you can even | '''Beware:''' If you are like me the first thing you normally build is a barracks, a Red Guard unit and then the capture building ability. Normally, you send your Red Guard units to the building you want to capture while waiting for the research to finish. Doing that on this level will end your game really quick. If you start moving your infantry to the Oil Derricks on the west edge of the island you will attract the attention of 3 Commanche Helicopters that will come back and destroy your base before you can even defend against them. Try it, you will see what I mean. Instead, on this level, Research the upgrade before you build a Red Guard unit. Then move the units to the Oil Derricks. By researching first you delay long enough for the Commanches that were there to leave. | ||
Space everything far apart on this level and do not leave your dozer next to a building after completing it. At the start of the game build 2 nuclear reactors. The first one you build will most likely be the target of the enemy's A-10 strike. Everything you build will be constantly destroyed. The superweapon general initially has just one particle cannon. A second particle cannon appears at the same time the first one strikes, and a third particle cannon appears when the other two make their first strike in unison. While 3 particle canons can wreck a lot of havoc if aimed to take out the proper targets, the superweapon general seemed fixated on my barracks and one nuclear reactor that I build to the south of my command center. I kept rebuilding both those buildings in the same spot and she kept destroying them; ironically I liked this and continued it, because it is a lot cheaper to rebuild a barracks and a nuclear reactor than what it costs to rebuild either your War Factory or the Propaganda Center. | Space everything far apart on this level and do not leave your dozer next to a building after completing it. At the start of the game build 2 nuclear reactors. The first one you build will most likely be the target of the enemy's A-10 strike. Everything you build will be constantly destroyed. The superweapon general initially has just one particle cannon. A second particle cannon appears at the same time the first one strikes, and a third particle cannon appears when the other two make their first strike in unison. While 3 particle canons can wreck a lot of havoc if aimed to take out the proper targets, the superweapon general seemed fixated on my barracks and one nuclear reactor that I build to the south of my command center. I kept rebuilding both those buildings in the same spot and she kept destroying them; ironically I liked this and continued it, because it is a lot cheaper to rebuild a barracks and a nuclear reactor than what it costs to rebuild either your War Factory or the Propaganda Center. | ||
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*A-10 Strike (General's Power): Once again there is no defense against this, but this will be used against your internet center more than anything else; so keep rebuilding the Internet center and do not put hackers inside. | *A-10 Strike (General's Power): Once again there is no defense against this, but this will be used against your internet center more than anything else; so keep rebuilding the Internet center and do not put hackers inside. | ||
*Alpha Aurora Attacks: For some reason I had a few attacks against me initially then they stopped for a long time until later in the level. (A guess is that they only come out and attack when you have buildings and or units north and east of Command Center.) Usually they would attack a single Emperor Tank destroying it, but I had tanks to either side, far enough away to not be hurt by the explosion, but close enough to destroy at least one aurora after its attack. I might not be able to save my tank, but at least I can take some of them with me. | *Alpha Aurora Attacks: For some reason I had a few attacks against me initially then they stopped for a long time until later in the level. (A guess is that they only come out and attack when you have buildings and or units north and east of Command Center.) Usually they would attack a single Emperor Tank destroying it, but I had tanks to either side, far enough away to not be hurt by the explosion, but close enough to destroy at least one aurora after its attack. I might not be able to save my tank, but at least I can take some of them with me. | ||
*Combat Drop Attack: So sneaky you would be surprised that an AI is doing it (Its probably specifically coded into the level) A Supply Chopper comes in and drops off a few infantry, rocket infantry, and a recon drone (with a machine gun.) The first time or two that this happens the target is the two Oil Derricks on the west of your island. The chopper lands on the northwest edge of your island drops of troops and leaves. The troops took out one of my derricks before I noticed. The other derrick was lost by the time I reacted and finished them off. After the initial attack, the enemy will use it again from the southwest corner. No, that is not a typo, in a move that can be considered cheating, the attack comes offscreen from the southwest; the troops land on the western edge and attack anything nearby. No matter where it comes from, a single upgraded Emperor Tank is usually sufficient to defend against this attack. | *Combat Drop Attack: So sneaky you would be surprised that an AI is doing it (Its probably specifically coded into the the level) A Supply Chopper comes in and drops off a few infantry, rocket infantry, and a recon drone (with a machine gun.) The first time or two that this happens the target is the two Oil Derricks on the west of your island. The chopper lands on the northwest edge of your island drops of troops and leaves. The troops took out one of my derricks before I noticed. The other derrick was lost by the time I reacted and finished them off. After the initial attack, the enemy will use it again from the southwest corner. No, that is not a typo, in a move that can be considered cheating, the attack comes offscreen from the southwest; the troops land on the western edge and attack anything nearby. No matter where it comes from, a single upgraded Emperor Tank is usually sufficient to defend against this attack. | ||
'''Pressing the attack:''' | '''Pressing the attack:''' | ||
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You may complain that you are a tank general and want to attack with tanks. Go ahead, but the mission will last a lot longer and be a lot more drawn out. Until your Emperor Tanks can fly, you will need to transport them one at a time in a Helix. While they are in a Helix your tanks can not attack and they are very vulnerable. '''There is a lot of anti-air on this level and a single EMP hit can take out a Mig or a Helix.''' You can easily lose 3 or more Migs trying to destroy a single EMP Patriot site. For the cost of 3 migs, you can build a Nuke Silo. A nuke does not require that you clear out all the anti-air between your base and the target; a tank assault does. Are you sure you still want to use tanks instead of Nukes? | You may complain that you are a tank general and want to attack with tanks. Go ahead, but the mission will last a lot longer and be a lot more drawn out. Until your Emperor Tanks can fly, you will need to transport them one at a time in a Helix. While they are in a Helix your tanks can not attack and they are very vulnerable. '''There is a lot of anti-air on this level and a single EMP hit can take out a Mig or a Helix.''' You can easily lose 3 or more Migs trying to destroy a single EMP Patriot site. For the cost of 3 migs, you can build a Nuke Silo. A nuke does not require that you clear out all the anti-air between your base and the target; a tank assault does. Are you sure you still want to use tanks instead of Nukes? | ||
{{Footer Nav|game=Command & Conquer: Generals - Zero Hour|prevpage=China Tank General vs. China Nuke General|nextpage=China Tank General vs. GLA Stealth General}} | {{Footer Nav|game=Command & Conquer: Generals - Zero Hour|prevpage=China Tank General vs. China Nuke General|nextpage=China Tank General vs. GLA Stealth General}} |