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* Build 2 or 3 Palaces for use as bunkers. They have far better armor than Stinger Sites. You can also flank them with Tunnel Networks for anti-infantry power, and then fill the Palace with RPG Troopers from the tunnels. | * Build 2 or 3 Palaces for use as bunkers. They have far better armor than Stinger Sites. You can also flank them with Tunnel Networks for anti-infantry power, and then fill the Palace with RPG Troopers from the tunnels. | ||
* Do not center the Guard mode for your units too far in front of the Stinger Sites or they will be picked off before the Stinger Sites kick in to help. Have the unit’s Guard mode set directly on the Stinger or even slightly behind it. | * Do not center the Guard mode for your units too far in front of the Stinger Sites or they will be picked off before the Stinger Sites kick in to help. Have the unit’s Guard mode set directly on the Stinger or even slightly behind it. | ||
* You can survive the first Nuclear Missile in case your Scuds are not ready in time. Simply pull your troops outside of the base once the nuke launches. Most or all of your structures will rebuild automatically. | * You can survive the first Nuclear Missile in case your Scuds are not ready in time. Simply pull your troops outside of the base once the nuke launches. Most or all of your structures will rebuild automatically. | ||
* The enemy Migs will try to target workers or other vulnerable builders. | * The enemy Migs will try to target workers or other vulnerable builders. |