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{{Header Nav|game=Command & Conquer: Generals - Zero Hour}}
This is one of the more challenging missions for the GLA generals.  Thankfully, the  Marauder tanks have a bit of a thick skin to help deal with the Tank General’s arsenal.
This is one of the more challenging missions for the GLA generals.  Thankfully, the  Marauder tanks have a bit of a thick skin to help deal with the Tank General’s arsenal.


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* Build a Barracks directly to the east of the Command Center and a Stinger Site just very slightly to the east of the Barracks.  This will be the eastern flank of your base.  You want your base to be reasonably compact so that it will be easier to defend.  Build your defenses to the north at a position where it can just barely defend the western portion of your base.  
* Build a Barracks directly to the east of the Command Center and a Stinger Site just very slightly to the east of the Barracks.  This will be the eastern flank of your base.  You want your base to be reasonably compact so that it will be easier to defend.  Build your defenses to the north at a position where it can just barely defend the western portion of your base.  
* Have very active management of your units.  Constantly send your units to be repaired.
* Have very active management of your units.  Constantly send your units to be repaired.
* Kwai won't actually begin building a Nuclear Missile until you finish building your own superweapon - use this to your advantage.
* Launch two of your Scud Storms simultaneously at the northern tip of the Nuclear Missile.  This will destroy both the nuke and the Propaganda Center.  The Nuclear Missile will then not be rebuilt.  
* If his Nuclear Missile is built, launch two of your Scud Storms simultaneously at the northern tip of it.  This will destroy both the nuke and the Propaganda Center.  The Nuclear Missile will then not be rebuilt.  
* Always have a few Rebels on standby in a safe location to capture sniped vehicles.  Once you have the Rebel Ambush command, you can create troops this way.
* Always have a few Rebels on standby in a safe location to capture sniped vehicles.  Once you have the Rebel Ambush command, you can create troops this way.
* It actually helps to build your defenses in an anternating way, Stinger Site - Toxin Network - Stinger Site - Toxin Network and so on. Then fill them up with 10 missile infantries. Since stinger sites isn't the best anti-tank weapon out there, this will really help to beat overwhelming amount of  tanks and Emperors, especially when two of them roll in at once, and Jarmen Kell can only snipe one at a time. Just pop out your missile infantries from your Toxin Networks wherever the need arises.
* A nominal defense of a Quad Cannon and three or four Marauders is needed for both the northern and eastern flanks – both backed up by a Stinger Site.  The more units, the better.  Place Jarmen Kell on the eastern flank, so keeping at least one Quad to the north is extremely important.  (See alternate defense below.)
* A nominal defense of a Quad Cannon and three or four Marauders is needed for both the northern and eastern flanks – both backed up by a Stinger Site.  The more units, the better.  Place Jarmen Kell on the eastern flank, so keeping at least one Quad to the north is extremely important.  (See alternate defense below.)
* It seems somewhat random from which direction the first Emperor will come.  Reload from your last save if you are not able to capture the first Emperor.  If there is an extremely intense assault from any one direction, don’t be shy to borrow units from another area of your base.  
* It seems somewhat random from which direction the first Emperor will come.  Reload from your last save if you are not able to capture the first Emperor.  If there is an extremely intense assault from any one direction, don’t be shy to borrow units from another area of your base.  
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The first Emperor may come from either direction, so be alert.  Snipe it with Jarmen Kell and capture it with a Rebel.  Place it at either your northern or eastern flank.  Upgrade it with Gattling Cannons only after you have started building your second Scud Storm.
The first Emperor may come from either direction, so be alert.  Snipe it with Jarmen Kell and capture it with a Rebel.  Place it at either your northern or eastern flank.  Upgrade it with Gattling Cannons only after you have started building your second Scud Storm.
   
   
As soon as you have the funds start building your first Scud Storm.  By now you should be Level 3, so select your Cash Bounty General’s Power to quickly build up funds for a second Scud Storm. (Note:  You may want to delay building your first Scud Storm until you have $10,000 to build two at once.  The tank general doesn't build his Nuke until after you build your first superweapon.)
As soon as you have the funds start building your first Scud Storm.  By now you should be Level 3, so select your Cash Bounty General’s Power to quickly build up funds for a second Scud Storm.


If you want, sell your Barracks for a nice secure position for your second Scud Storm, plus this will give you a few extra credits to start the building more quickly.  Don’t delay or you will be hit by the Nuclear Missile.
If you want, sell your Barracks for a nice secure position for your second Scud Storm, plus this will give you a few extra credits to start the building more quickly.  Don’t delay or you will be hit by the Nuclear Missile.
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Mission accomplished!
Mission accomplished!
==Alternative Strategy==
The Tank General is laughably easy to beat with the right strategy as he only attacks with small numbers of units and no artillery, while offering heaps of experience and cash bounty.
* Immediately build a supply stash and queue 3 workers
* Send the first 3 workers to each of the 3 supply piles near the base and build a supply stash at each
* Max out your workers at all the supply stashes: they'll empty out quick but in the meantime you have quadruple income and you can use the extra workers later
* Build an arms dealer, barracks and palace - with so much money coming in these can be placed extremely quickly
* Start spamming stinger sites along the perimeter of your base with the odd toxic network mixed in, ultimately you want a double layer of stingers but in the short term a single layer will do
* Once palace is complete build about 4 black markets and a scud storm, also upgrade anthrax beta in the palace
* Upgrade AP rockets in the black market, you'll have heaps of money so feel free to get other upgrades too
* Make Jarmen Kell, keep him in the tunnels and use him to snipe Overlords - the double layer of stingers will take out overloads just fine, but by stealing them you can use them in a sneak attack
* Take out the Nuclear Silo with a scud storm, and if needed anthrax bomb
You will now have a well-secured territory which the tank general is unable to penetrate as long as you replace the stingers which don't rebuild from holes. Take out his base in whatever way you please, I built 6 scud storms with the spoils of Cash Bounty but didn't even really need them because two sneak attacks of overlords, marauders and scorpions at his command center successfully destroyed the command center and all dozers, with two hero marauders surviving to hollow out his base from the inside. You can also wipe out his frontal defenses with a scud storm and just roll a large mob of tanks in and crush him with irony.
{{Footer Nav|game=Command & Conquer: Generals - Zero Hour}}
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