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==Alternative Strategy==
The Tank General is laughably easy to beat with the right strategy as he only attacks with small numbers of units and no artillery, while offering heaps of experience and cash bounty.
* Immediately build a supply stash and queue 3 workers
* Send the first 3 workers to each of the 3 supply piles near the base and build a supply stash at each
* Max out your workers at all the supply stashes: they'll empty out quick but in the meantime you have quadruple income and you can use the extra workers later
* Build an arms dealer, barracks and palace - with so much money coming in these can be placed extremely quickly
* Start spamming stinger sites along the perimeter of your base with the odd toxic network mixed in, ultimately you want a double layer of stingers but in the short term a single layer will do
* Once palace is complete build about 4 black markets and a scud storm, also upgrade anthrax beta in the palace
* Upgrade AP rockets in the black market, you'll have heaps of money so feel free to get other upgrades too
* Make Jarmen Kell, keep him in the tunnels and use him to snipe Overlords - the double layer of stingers will take out overloads just fine, but by stealing them you can use them in a sneak attack
* Take out the Nuclear Silo with a scud storm, and if needed anthrax bomb
You will now have a well-secured territory which the tank general is unable to penetrate as long as you replace the stingers which don't rebuild from holes. Take out his base in whatever way you please, I built 6 scud storms with the spoils of Cash Bounty but didn't even really need them because two sneak attacks of overlords, marauders and scorpions at his command center successfully destroyed the command center and all dozers, with two hero marauders surviving to hollow out his base from the inside. You can also wipe out his frontal defenses with a scud storm and just roll a large mob of tanks in and crush him with irony.


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