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{{Header Nav|game=Command & Conquer: Generals - Zero Hour}} | {{Header Nav|game=Command & Conquer: Generals - Zero Hour}} | ||
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The land assault starts slowly and will give you a chance to form rudimentary defensive positions by garrisoning the buildings centered between your base and the Laser General’s base. | The land assault starts slowly and will give you a chance to form rudimentary defensive positions by garrisoning the buildings centered between your base and the Laser General’s base. | ||
Talk here about how many blasts it will take to destroy Particle cannon | |||
Further into the game, it will be necessary to beef up your defenses a bit more with EMP Patriots to defend against persistent Comanche helicopter attacks. | Further into the game, it will be necessary to beef up your defenses a bit more with EMP Patriots to defend against persistent Comanche helicopter attacks. Colonel Burton will also be attacking your base, so Sentry Drones upgraded with machine guns will also come in handy. | ||
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* The Laser General will not attack you with jets, but will utilize numerous Comanches to attack your base. Have a minimum of three Patriots spread throughout the front of your stretched-out base to protect yourself from these aerial assaults. | * The Laser General will not attack you with jets, but will utilize numerous Comanches to attack your base. Have a minimum of three Patriots spread throughout the front of your stretched-out base to protect yourself from these aerial assaults. | ||
* It is not necessary to destroy the garrisoned civilian buildings, Laser Turrets, Fire Bases, and enemy units to win the mission. The quickest way to win the mission is building six or more Particle Cannons and destroying the base from space.}} | * It is not necessary to destroy the garrisoned civilian buildings, Laser Turrets, Fire Bases, and enemy units to win the mission. The quickest way to win the mission is building six or more Particle Cannons and destroying the base from space.}} | ||
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==Walkthrough== | |||
Build and upgrade a Reactor. Build a second dozer and construct a Barracks. Build a Supply Center and immediately build a second Chinook supply helicopter. | |||
Be sure that all buildings are placed far enough apart so that the Particle Cannons cannot destroy two buildings at once. | |||
The odds are enemy infantry may occupy one of the five civilian buildings right in front of your base before you can get to it. Go ahead and research Flash Bang technology at your Barracks. Create a Ranger and five Missile defenders. Have your Ranger clear any garrisoned structures with the Flash Bang and then put your five Missile Defenders in each of the five separate buildings. | The odds are enemy infantry may occupy one of the five civilian buildings right in front of your base before you can get to it. Go ahead and research Flash Bang technology at your Barracks. Create a Ranger and five Missile defenders. Have your Ranger clear any garrisoned structures with the Flash Bang and then put your five Missile Defenders in each of the five separate buildings. | ||
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Beef up your garrisoned buildings with two Missile Defenders each. Add more as opportunity arises. | Beef up your garrisoned buildings with two Missile Defenders each. Add more as opportunity arises. | ||
Build two Patriots to the northeast of your base, separated by a safe distance. You must keep these here to protect your base from Comanche attacks. They will be destroyed by PC blasts, but that’s okay. Just continue to rebuild them. | Build two Patriots to the northeast of your base, separated by a safe distance. You must keep these here to protect your base from Comanche attacks. They will be destroyed by PC blasts, but that’s okay. Just continue to rebuild them. | ||
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Mission accomplished! | Mission accomplished! | ||
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