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* Like many stealth action games, there is a noise bar, showing how much disturbance has been caused. Stealthy actions will keep the bar low, while running around will fill it up. Stopping all movement for a short while will cause the bar to decrease.
* Like many stealth action games, there is a noise bar, showing how much disturbance has been caused. Stealthy actions will keep the bar low, while running around will fill it up. Stopping all movement for a short while will cause the bar to decrease.
** Once it is sufficiently high enough (about half full) the owner (or owners) will wake up and come out to find out what's causing all the racket.
** Once it is sufficiently high enough (about half full) the owner (or owners) will wake up and come out to find out what's causing all the racket.
** Sometimes the house is empty (of occupants), but the noise bar is still there; it is up to the player to discover this.
** Sometimes the house is empty (of occupants), but the noise bar is still there; it is up to the player to discover this themselves.
** On some occasions, an occupant will be up and about or sitting in the living room, in which case they spot CJ the moment he enters.
** On some occasions, an occupant will be up and about or sitting in the living room, in which case they spot CJ the moment he enters.
** Regardless of how the owner saw CJ, the owners will react in a variety of ways after spotting him: cower in fear, attack, scream for help (from the police) or phone the police. If they phone the police, the player then has ten seconds to leave the house before the owners call the cops. Being in the house when the countdown ends will result in a three-star wanted level.
** Regardless of how the owner saw them, after being spotted the owners will react in a variety of ways: cower in fear, attack, scream for help (from the police) or phone the police. If they phone the police the player then has ten seconds to leave the house before the owners call the cops. Being in the house when the countdown ends will result in a three-star wanted level.
*** However, it is possible to leave and go straight back in to set the bar and countdown back to zero.
*** However it is possible to leave and go straight back in to set the bar and countdown back to zero.
*** It is also possible to kill the owners (with a silenced weapon if possible) while they are still sleeping undisturbed in their beds, or when they first spot CJ (but ideally before the cop-counter reaches its peak). Either way, killing the owners removes the noise bar, allowing CJ to make as much noise as he wishes.
*** It is also possible to kill the owners (with a silenced weapon if possible) while they are still sleeping undisturbed in their beds, or when they first spot CJ (but ideally before the cop-counter reaches its peak). Either way, killing the owners removes the noise bar, allowing CJ to make as much noise as he wishes.


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