Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 64: Line 64:
|}
|}
==Cactuar Hollow==
==Cactuar Hollow==
When you have found the first nine Gatekeepers, return to Bikanel Island and again travel to Cactuar Nation. Speak to Marnela. Frailea, the last Gatekeeper, will appear near the top. She runs into a cave. Follow her until you are thrown into a battle. It's a pretty simple battle with random monsters found in the area. Once you defeat the fiends and end the battle, the cactuar will revive one of the monsters in a now larger form. You will have to fight it again. All battles from here on out will be with over-sized versions of the fiends you have encountered before. They have higher HP and Defense, but give better rewards.
When you have found the first nine Gatekeepers, return to Bikanel Island and again travel to Cactuar Nation. Speak to Marlena. Frailea, the last Gatekeeper, will appear near the top. She runs into a cave. Follow her until you are thrown into a battle. It's a pretty simple battle with random monsters found in the area. Once you defeat the fiends and end the battle, the cactuar will revive one of the monsters in a now larger form. You will have to fight it again. All battles from here on out will be with over-sized versions of the fiends you have encountered before. They have higher HP and Defense, but give better rewards.


Continue through the cavern to the north east. Near a set of waterfalls, jump across the platforms for a chest containing an '''Ether'''. Jump back and head down the eastern path. The chamber will begin to fill with sand. You have 60 seconds to reach the concrete path before Yuna is buried alive. There are quite a few items and accessories along the way, but it can be a waste of time to try to get all of them if you just want to get to the end and continue the mission. But it's up to you. Anyway, along this first section of the path, there are four chests. They are as follows from beginning to end: '''Faerie Earrings''', '''Mega Phoenix''', '''Hi-Potion''', and a '''Megalixir'''. After the path narrows and opens up again there are five chests on top of platforms. Again in order they contain: '''Twist Headband''', '''Ether''', '''Mute Shock''', '''Beaded Brooch''', and '''Phoenix Down'''.  When you reach the concrete path, continue to the east to the end of the cavern until you reach the Frailea sitting alone on a ledge. Approach her to begin the mini-game with her. After the mini-game is completed, all the rogue cactuars ambush each other, uniting to form a Jumbo Cactuar in an attempt to stop you from taking Frailea.
Continue through the cavern to the north east. Near a set of waterfalls, jump across the platforms for a chest containing an '''Ether'''. Jump back and head down the eastern path. The chamber will begin to fill with sand. You have 60 seconds to reach the concrete path before Yuna is buried alive. There are quite a few items and accessories along the way, but it can be a waste of time to try to get all of them if you just want to get to the end and continue the mission. But it's up to you. Anyway, along this first section of the path, there are four chests. They are as follows from beginning to end: '''Faerie Earrings''', '''Mega Phoenix''', '''Hi-Potion''', and a '''Megalixir'''. After the path narrows and opens up again there are five chests on top of platforms. Again in order they contain: '''Twist Headband''', '''Ether''', '''Mute Shock''', '''Beaded Brooch''', and '''Phoenix Down'''.  When you reach the concrete path, continue to the east to the end of the cavern until you reach the Frailea sitting alone on a ledge. Approach her to begin the mini-game with her. After the mini-game is completed, all the rogue cactuars ambush each other, uniting to form a Jumbo Cactuar in an attempt to stop you from taking Frailea.
Line 103: Line 103:
|}
|}


A non-oversouled Jumbo Cactuar is pretty easy to defeat. He will mainly only cast Hastega on his group and then do nothing. His two sidekicks are a little tougher. They will deal exactly 1000 HP in damage with their ''1000 Needles'' attack and they take some serious accuracy to hit. Use special attacks such as a Dark Knight's ''Darkness'' or a Black Mage's magic (only in the original PS2 version) if their evasion becomes too much. If you have the unfortunate luck of encountering Jumbo Cactuar oversouled (usually if you have killed 10+ cactuars before reaching the end of the cavern), this battle will be another matter. Instead of sitting idle in the sidelines, Jumbo Cactuar will actually perform ga-level spells and ''Flare'' against the Gullwings, and his magic gets more powerful as his HP depletes. Either way, have a White Mage prepared.
A non-oversouled Jumbo Cactuar is pretty easy to defeat. He will mainly only cast Hastaga on his group. His two sidekicks are a little tougher. They will deal exactly 1000 HP in damage with their ''1000 Needles'' attack and they take some serious accuracy to hit. Use special attacks such as a Dark Knight's ''Darkness'' or a Black Mage's magic if their evasion becomes too much. If you have the unfortunate luck of encountering Jumbo Cactuar oversouled (usually if you have killed 10+ cactuars before reaching the end of the cavern), this battle will be another matter. Instead of sitting idle in the sidelines, Jumbo Cacutar will perform ga-level spells and ''Flare'' against the Gullwings. Either way, have a White Mage prepared.


==Ancient Power==
==Ancient Power==
Once the threat to the Cactuar Nation has been thwarted, a new threat, Angry Mainyu, is about to attack the Al Bhed camp. Speak with Nhadala and then you are given the option to return to the Airship to prepare for battle properly. It is suggested that you do return to the airship because Angra Mainyu is one of the tougher bosses of this chapter and will take some leveling and strategy to defeat. If you are below level 70, take the chance to visit other areas to increase your strength because any attempt to travel back to Bikanel after this point automatically throws you into battle against this massive beast.
Once the threat to the Cactuar Nation has been thwarted, a new threat, Angry Mainyu, is about to attack the Al Bhed camp. Speak with Nhadala and then you are given the option to return to the Airship to prepare for battle properly. It is suggested that you do return to the airship because Angra Mainyu is one of the tougher fiends of this chapter and will take some leveling and strategy to defeat. If you are below level 70, take the chance to visit other areas to increase your strength because any attempt to travel back to Bikanel after this point automatically throws you into battle against this massive beast.
{| {{prettytable}} style="width:50%"
{| {{prettytable}} style="width:50%"
|-
|-
Line 158: Line 158:
| colspan="2"|Drop: Normal - None; Rare - None
| colspan="2"|Drop: Normal - None; Rare - None
|}
|}
Equip your characters with accessories that enable automatic Protect and/or Reflect or at least the ability to cast either spell. A Garment Grid that allows White Mage abilities will be extremely useful as well. Have one character dressed as a Alchemist with tons of Potions and Hi-Potions at her disposal to mix for Mega-Potions or as a White Mage. Equip this character with Grid or accessory that allows Auto-Haste or at least the ability to cast Haste. Have the other two dressed as strong attackers, preferably Dark Knight or powerful S-sized creatures like a Tonberry and Dark Elemental (only in the HD Remaster).
Equip your characters with accessories that enable automatic Protect and/or Reflect or at least the ability to cast either spell. A Garment Grid that allows White Mage abilities will be extremely useful as well. Have one character dressed as a Alchemist with tons of Potions and Hi-Potions at her disposal to mix for Mega-Potions or as a White Mage. Equip this character with Grid or accessory that allows Auto-Haste or at least the ability to cast Haste. Have the other two dressed as strong attackers, preferably Dark Knight.  


Start the battle by casting Protect and Reflect on your party. Then use the two Dark Knights to perform ''Darkness''. Focus on taking out Tawrich and Zarich first. You will want both of them dead so that Angra Mainyu cannot cast her deadly '''Perdition's Flame''' attack. (This attack will damage all your characters for up to 4000 HP, with each of the 10 hits doing damage equal to 18.75% of max HP). Keeping Tawrich and Zarich KO'd will also cause Angra to waste her turns trying to bring them back to life, allowing you to focus on keeping your party healthy and sneak in more attacks without getting hit. While Zarich is alive, he will use attacks that drain your party's MP, so save it for casting Protect and Reflect. These are important to reduce the damage done from attacks and reflect back Flare spells that can cause 9999 HP damage.
Start the battle by casting Protect and Reflect on your party. Then use the two Dark Knights to perform ''Darkness''. Focus on taking out Tawrich and Zarich first. You will want both dead so that Angra Mainyu cannot cast '''Perdition's Flame'''. (This attack will damage all your characters for up to 4000 HP). Keeping Tawrich and Zarich KO'd will also cause the main body to waste turns trying to bring them back to life, allowing you to focus on keeping your party healthy and sneak in more attacks without getting hit. While Zarich is alive, he will use attacks that drain your parties MP, so save it for casting Protect and Reflect. These are important to reduce the damage done from attacks and reflect back Flare spells that can cause 9999 HP damage.


This battle can be lengthy so be prepared to sit for a while. Use the above tactics and Angra Mainyu will go down eventually. When she does, ''Episode Complete!'' will be awarded for Bikanel Island.
This battle can be lengthy so be prepared to sit for a while. Use the above tactics and Angra Mainyu will go down eventually. When he does, ''Episode Complete!'' will be awarded for Bikanel Island.


{{Footer Nav|game=Final Fantasy X-2|prevpage=Chapter 5/Macalania Woods|nextpage=Chapter 5/Bevelle}}
{{Footer Nav|game=Final Fantasy X-2|prevpage=Chapter 5/Macalania Woods|nextpage=Chapter 5/Bevelle}}
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: