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Structures of the two factions, Arm and Core, in Total Annihilation.
Structures of the two factions, Arm and Core, in Total Annihilation.


Arm
==Arm==
===Tier 1===
====Solar Collector====
Type: Resource Generator
Built By: Commander, Tier 1 Construction Kbot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft, and Construction
Seaplane.
Comments: Basic energy collector. Gives 20 Solar per tick.
====Wind Generator===
Type: Resource Generator
Built By: Commander, Tier 1 Construction Kbot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft, and Construction
Seaplane.
Comments: Another basic energy collector. Best used on windy planets. The amount of energy produced depends on wind speed which varies from planet to planet and from time to time. Wind seems to have no affect on ballistic weapons.
====Tidal Generator====
Type: Resource Generator
Built By: Commander, Construction Ship, Construction Hovercraft, and Construction Seaplane.
Comments: Yet another basic energy generator, which varies in output with the tides. Often overlooked.
====Geothermal PowerPlant====
Type: Resource Generator
Built By: Tier 1 Construction Kbot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft, and Construction Seaplane.
Comments: This power plant can only be placed on top of venting cracks in the ground. They take time to build, but when compleated, they will produce 250 energy per tick, which is a great bonus.


Core
==Core==

Revision as of 13:00, 15 February 2006

Template:TotalAnnihilationTOC

Structures of the two factions, Arm and Core, in Total Annihilation.

Arm

Tier 1

Solar Collector

Type: Resource Generator Built By: Commander, Tier 1 Construction Kbot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft, and Construction Seaplane. Comments: Basic energy collector. Gives 20 Solar per tick.

=Wind Generator

Type: Resource Generator Built By: Commander, Tier 1 Construction Kbot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft, and Construction Seaplane. Comments: Another basic energy collector. Best used on windy planets. The amount of energy produced depends on wind speed which varies from planet to planet and from time to time. Wind seems to have no affect on ballistic weapons.

Tidal Generator

Type: Resource Generator Built By: Commander, Construction Ship, Construction Hovercraft, and Construction Seaplane. Comments: Yet another basic energy generator, which varies in output with the tides. Often overlooked.

Geothermal PowerPlant

Type: Resource Generator Built By: Tier 1 Construction Kbot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft, and Construction Seaplane. Comments: This power plant can only be placed on top of venting cracks in the ground. They take time to build, but when compleated, they will produce 250 energy per tick, which is a great bonus.

Core