From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
No edit summary
Line 3: Line 3:
Structures of the two factions, Arm and Core, in Total Annihilation.
Structures of the two factions, Arm and Core, in Total Annihilation.


==Arm==
==Structures common to both sides==
===Tier 1===
===Tier 1===
====Solar Collector====
====Solar Collector====
Line 63: Line 63:
Comments: This power plant can only be placed on top of venting cracks in the ground. They take time to build, but when completed, they will produce 250 energy per tick, which is a great bonus.
Comments: This power plant can only be placed on top of venting cracks in the ground. They take time to build, but when completed, they will produce 250 energy per tick, which is a great bonus.


==Core==
==Structures unique to Arm==
 
==Structures unique to Core==

Revision as of 13:20, 16 February 2006

Template:TotalAnnihilationTOC

Structures of the two factions, Arm and Core, in Total Annihilation.

Structures common to both sides

Tier 1

Solar Collector

Type: Resource Generator

Built By: Commander, Tier 1 Construction Kbot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft, and Construction Seaplane.

Comments: Basic energy collector. Gives 20 Solar per tick.

Wind Generator

Type: Resource Generator

Built By: Commander, Tier 1 Construction Kbot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft, and Construction Seaplane.

Comments: Another basic energy collector. Best used on windy planets. The amount of energy produced depends on wind speed which varies from planet to planet and from time to time. Wind seems to have no affect on ballistic weapons.

Tidal Generator

Type: Resource Generator

Built By: Commander, Construction Ship, Construction Hovercraft, and Construction Seaplane.

Comments: Yet another basic energy generator, which varies in output with the tides. Often overlooked.

Energy Storage

Type: Resource Storage

Built By: Commander, Tier 1 Construction Kbot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft, and Construction Seaplane

Comments: Stores 3000 units of energy. Sometimes used to even out the ups-and-downs in Wind Generator power, or to ensure power is available for heavy artillery.

Metal Storage

Type: Resource Storage

Built By: Commander, Tier 1 Construction Kbot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft, and Construction Seaplane

Comments: Sometimes useful, if one reclaims a large amount of wrecks in battle. Otherwise it is rarely needed.

Metal Maker

Type: Resource Generator

Built By: Commander, Tier 1 Construction Kbot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft, and Construction Seaplane

Comments: Very useful, as it allows for the conversion of the more plentiful resource, energy, to be converted into something more coveted: metal. Converts 60 units of energy into one unit of metal.

Floating Metal maker

Type: Resource Generator

Built By: Commander, Construction Ship, Construction Hovercraft, Construction Seaplane

Comments: More expensive than a land Metal Maker, and it floats. Otherwise, it's just the same.

Underwater Energy Storage

Underwater Metal Storage

Underwater Metal Extractor

Tier 2

Geothermal PowerPlant

Type: Resource Generator

Built By: Tier 1 Construction Kbot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft, and Construction Seaplane.

Comments: This power plant can only be placed on top of venting cracks in the ground. They take time to build, but when completed, they will produce 250 energy per tick, which is a great bonus.

Structures unique to Arm

Structures unique to Core