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Start moving your units east. There will be a ramp that takes you into the center platform, towards the Gate. You may encounter a few units along the way to the units defending the Gate itself, but you should be able to handle them by targeting with the Informer and attacking with the Diplomats, Reapers, and any long-range KBots you may have brought along. There will be two LLTs and a Defender south of the Gate. Everything else should be level 1 KBots and vehicles that won't do much damage to your artillery vehicles and Reapers. Just make sure not to damage the Gate, and bring up your Commander behind your main forces to capture the Gate when the defenses are cleared out.
Start moving your units east. There will be a ramp that takes you into the center platform, towards the Gate. You may encounter a few units along the way to the units defending the Gate itself, but you should be able to handle them by targeting with the Informer and attacking with the Diplomats, Reapers, and any long-range KBots you may have brought along. There will be two LLTs and a Defender south of the Gate. Everything else should be level 1 KBots and vehicles that won't do much damage to your artillery vehicles and Reapers. Just make sure not to damage the Gate, and bring up your Commander behind your main forces to capture the Gate when the defenses are cleared out.


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{{Footer Nav|game=Total Annihilation|prevpage=Ambush!|nextpage=Barathrum! (Core)}}

Revision as of 15:42, 14 November 2009

Mission Briefing

Intell-tap Arm has established itself at an intolerable level on our homeworld. There is a large infestation of them centered on Prime Block 520:522. This may be the location of the Gate by which they arrived on our world.

Destroy all Arm units. Capture the Arm Gate.

DO SO NOW

Details

Map for Core Campaign, mission 4: Enough is Enough

Starting units: Commander, 2 Raider tanks, 2 Pyro flamethrowers

In the southwest corner, where you'll start, build your resource collectors, KBot Lab, and Vehicle Plant. Place a Radar Tower near the center of the starting area. Begin building Storms, Thuds, and AKs as soon as the KBot Lab is ready, and a Construction Vehicle and Instigators as soon as the Vehicle Plant is ready.

A patrol of Rockos and Flash tanks will approach from the north, but as long as you don't engage them they'll continue off to the east. They'll return later, but you'll have a stronger force to deal with them at that point. A few Flash tanks may also come wandering into your base, but hopefully you'll have some units produced and waiting for them.

Build an Advanced Vehicle Plant as soon as your Construction Vehicle is ready. The Plant should build Diplomats (to target enemy turrets), an Informer (to detect enemy units), and several Reapers (to defend the whole group).

Start moving your units east. There will be a ramp that takes you into the center platform, towards the Gate. You may encounter a few units along the way to the units defending the Gate itself, but you should be able to handle them by targeting with the Informer and attacking with the Diplomats, Reapers, and any long-range KBots you may have brought along. There will be two LLTs and a Defender south of the Gate. Everything else should be level 1 KBots and vehicles that won't do much damage to your artillery vehicles and Reapers. Just make sure not to damage the Gate, and bring up your Commander behind your main forces to capture the Gate when the defenses are cleared out.