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The Commander is a very special unit in the game. He has strong armour and special features like the very powerful weapon called the "D-gun". He is cloakable and is able to capture enemy units. He can construct buildings the fastest of all and also houses almost all of the energy and metal resources of the player. Most importantly the game can be set to end if the Commander is killed.
The Commander is a very special unit in the game. He has strong armour and special features like the very powerful weapon called the "D-gun". He is cloakable and is able to capture enemy units. He can construct buildings the fastest of all and also houses almost all of the energy and metal resources of the player. Most importantly the game can be set to end if the Commander is killed.


Even if the game is not set to end if the Commander is killed, you must not lose him until post mid-game (unless the player can gain an extreme advantage somehow which is mentioned in later sections). Post mid-game the player has enough resource storage facilities and resources in general that losing the commander is not as important. Another "feature" of the Commander is the powerful explosion it makes when destroyed, this has to be carefully taken into account as it can be an advantage in some cases and a disadvantage in others (elaborated in later sections).
Even if the game is not set to end if the Commander is lost this is critical to be avoided at all costs until post mid-game (unless the player can gain an extreme advantage somehow which is mentioned in later sections). Post mid-game the player has enough resource storage facilities and resources in general that losing the commander is not as important, however another "feature" of the Commander is the powerful explosion it makes when destroyed, this has to be carefully taken into account as it can be an advantage in some cases and a disadvantage in others (elaborated in later sections).
   
   
The Commander should be heavily utilized during the game to construct buildings and aid in construction of buildings the Commander cannot initiate itself. The Commander should only engage in battles where it is certain it will not be destroyed; e.g. the Commander can help deal with an early rush attack but should not be a unit part of a large defence or attack force as it can easily be destroyed despite its heavy armour, this is especially true if the opposing player recognizes the commander is engaged in the battle and then targets all units to directly attack the Commander.
The Commander should be heavily utilized during the game to construct buildings and aid in construction of buildings the Commander cannot initiate itself. The Commander should only engage in battles where it is certain it will not be destroyed; e.g. the Commander can help deal with an early rush attack but should not be a unit part of a large defence or attack force as it can easily be destroyed despite its heavy armour, this is especially true if the opposing player recognizes the commander is engaged in the battle and then targets all units to directly attack the Commander.
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Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
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