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Although this may seem like you are completely out in the open and have to maintain a huge defensive line, the reality is that the enemy really only focuses its ground effort at the center of your base. Get started right away with 2 metal extractors/2 solar panels and then build an aircraft plant. Your construction aircraft should start building 2 punishers (have your commander finish them) about 1/3 up the map and at the center; afterwards, have the aircraft secure all the metal deposits below this line. Build also a Vehicle plant so that you can get your C-Vehicle building pulverizers all over your base (Arm will at some point send a huge phoenix fleet to destroy your mines/power plants, scary?). Afterwards, have your vehicle plant be constantly pumping out slashers and use the 'move' command on the structure to make them rally in front of the punishers (to draw enemy fire and spot for them). At this time the enemy should already be sending a stream of units, but your defenses should be more than sufficient provided you have a steady flow of slashers. If your radar detects stationary red blips near your location, send a task force of slashers to destroy them (they are most likely undefended mines/construction workers) | Although this may seem like you are completely out in the open and have to maintain a huge defensive line, the reality is that the enemy really only focuses its ground effort at the center of your base. Get started right away with 2 metal extractors/2 solar panels and then build an aircraft plant. Your construction aircraft should start building 2 punishers (have your commander finish them) about 1/3 up the map and at the center; afterwards, have the aircraft secure all the metal deposits below this line. Build also a Vehicle plant so that you can get your C-Vehicle building pulverizers all over your base (Arm will at some point send a huge phoenix fleet to destroy your mines/power plants, scary?). Afterwards, have your vehicle plant be constantly pumping out slashers and use the 'move' command on the structure to make them rally in front of the punishers (to draw enemy fire and spot for them). At this time the enemy should already be sending a stream of units, but your defenses should be more than sufficient provided you have a steady flow of slashers. If your radar detects stationary red blips near your location, send a task force of slashers to destroy them (they are most likely undefended mines/construction workers) | ||
Your aircraft should be done building metal extractors so now is time for the fun part: build two advanced aircraft plants, one at each edge of the map, parallel to the line of punishers. The sooner you can do this the better (use the commander to speed up production if necessary). Once this is finished (and you have your advanced C-aircraft out), set the rally point for each plant to 'patrol' at the other edge of the map (right side for the left building, and vice versa), but slightly more forward, so that the airplanes will cross somewhere at the front of the punishers in 'X' formation. Not only will this help spot for the punishers and take care of stray units, it will essentially give you air superiority (Vamps are the best unit for taking out enemy aircraft). Your fighters are always in the air as soon as they are built, so 95% of the time they will take care of enemies they see themselves, thus giving you total defensive coverage. Of course, don't be stupid and put the rally point deep in the enemy base right away. Then, queue up a massive amount of vamps on both plants. Oh, and build a couple of pulverizers in front of the plants in case any aircraft/stray units decide to rain on your parade. | Your aircraft should be done building metal extractors so now is time for the fun part: build two advanced aircraft plants, one at each edge of the map, parallel to the line of punishers. The sooner you can do this the better (use the commander to speed up production if necessary). Once this is finished (and you have your advanced C-aircraft out), set the rally point for each plant to 'patrol' at the other edge of the map (right side for the left building, and vice versa), but slightly more forward, so that the airplanes will cross somewhere at the front of the punishers in 'X' formation. Not only will this help spot for the punishers and take care of stray units, it will essentially give you air superiority (Vamps are the best unit for taking out enemy aircraft).Your fighters are always in the air as soon as they are built, so 95% of the time they will take care of enemies they see themselves, thus giving you total defensive coverage. Of course, don't be stupid and put the rally point deep in the enemy base right away. Then, queue up a massive amount of vamps on both plants. Oh, and build a couple of pulverizers in front of the plants in case any aircraft/stray units decide to rain on your parade. | ||
I assume you are upgrading to Moho Mines and fusion plants in the meanwhile; you know the drill. Build the other advanced plants and kbot plants if you want (if only for the extra cannon fodder to accompany your slashers, and the construction units that grant slight metal/energy bonuses). You should get an intimidator cannon running at the moment (set to fire at will). As soon as your 'X' patrol of fighters is uncontested, feel free to inch up the rally points so that the vamps will occasionally run into the enemy. You want to maintain some tension so that your active stockpile of vamps are doing some work, but not too deep into enemy territory that they don't have a chance to survive and build up into a large airforce. | I assume you are upgrading to Moho Mines and fusion plants in the meanwhile; you know the drill. Build the other advanced plants and kbot plants if you want (if only for the extra cannon fodder to accompany your slashers, and the construction units that grant slight metal/energy bonuses). You should get an intimidator cannon running at the moment (set to fire at will). As soon as your 'X' patrol of fighters is uncontested, feel free to inch up the rally points so that the vamps will occasionally run into the enemy. You want to maintain some tension so that your active stockpile of vamps are doing some work, but not too deep into enemy territory that they don't have a chance to survive and build up into a large airforce. |