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*Destruction of a Commander = defeat ''if'' the start-up option "Commander: Game ends" is selected. The default is "yes" and it's always set to "yes" in the pre-defined missions.<br />Whatever the setting of "Commander: Game ends", the destruction of a Commander causes a huge explosion that destroys everything within about half a screen-width of it - usually including the unit(s) that killed the Commander. Since you can't see a Commander's health bar, you can't tell when it's nearly dead and move most of your attackers out of harm's way. The most economical ways to kill Commanders are: | *Destruction of a Commander = defeat ''if'' the start-up option "Commander: Game ends" is selected. The default is "yes" and it's always set to "yes" in the pre-defined missions.<br />Whatever the setting of "Commander: Game ends", the destruction of a Commander causes a huge explosion that destroys everything within about half a screen-width of it - usually including the unit(s) that killed the Commander. Since you can't see a Commander's health bar, you can't tell when it's nearly dead and move most of your attackers out of harm's way. The most economical ways to kill Commanders are: | ||
**"Kidnap" it with an air transport then self-destruct the transport. This should never catch an alert player. "Fool me once, shame on you; fool me twice, shame on me." | **"Kidnap" it with an air transport then self-destruct the transport. This should never catch an alert player. "Fool me once, shame on you; fool me twice, shame on me." | ||
**Use a a very long range unit, e.g. ARM Merl / Core Diplomat rocket launcher or a LRPC (long-range plasma cannon, i.e. ARM Big Bertha / Core Intimidator) or ARM Shooter / Core Morty or a Nuclear Missile. But the fire of most of these takes a while to reach the target, so you'll be very lucky to hit the Commandeer; and you have to have another unit spot it in | **Use a a very long range unit, e.g. ARM Merl / Core Diplomat rocket launcher or a LRPC (long-range plasma cannon, i.e. ARM Big Bertha / Core Intimidator) or ARM Shooter / Core Morty or a Nuclear Missile. But the fire of most of these takes a while to reach the target, so you'll be very lucky to hit the Commandeer; and you have to have another unit spot it in thfirst place, so that the "assassin" can lock on to it. | ||
**A single ARM Brawler / Core Rapier gunship, provided there's no air defense around. This relies on the fact that the Commander's weapons track quite slowly, so ''usually'' it never gets a shot in. | **A single ARM Brawler / Core Rapier gunship, provided there's no air defense around. This relies on the fact that the Commander's weapons track quite slowly, so ''usually'' it never gets a shot in. | ||