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{{Header Nav|game=Total Annihilation}} | {{Header Nav|game=Total Annihilation|num=3}} | ||
{{Game | {{Game | ||
| | |title=Total Annihilation | ||
|image=Total Annihilation boxart.jpg | |image=Total Annihilation boxart.jpg | ||
|developer=[[Cavedog Entertainment]] | |developer=[[Cavedog Entertainment]] | ||
|publisher | |publisher={{co|GT Interactive}} | ||
|genre=[[RTS]] | |genre=[[RTS]] | ||
|systems=[[Windows]], [[Mac OS]] | |||
|released={{us|1997|September 25}} | |||
|players=1-12 | |players=1-12 | ||
| | |ratings={{ESRB|T}} | ||
|expansion=[[Total Annihilation: | |expansion=[[Total Annihilation: The Core Contingency]]<br />[[Total Annihilation: Battle Tactics]] | ||
|followed by=[[Total Annihilation: Kingdoms]] | |followed by=[[Total Annihilation: Kingdoms]] | ||
|series=Total Annihilation | |series=Total Annihilation | ||
|pcgamingwiki=Total Annihilation | |pcgamingwiki=Total Annihilation | ||
}} | }} | ||
'''Total Annihilation''' is a futuristic real time strategy game made by [[Cavedog Entertainment]] in [[1997]]. Most people consider [[Supreme Commander]] to be this game's spiritual descendant, as both are made by game designer Chris Taylor. ''Total Annihilation'' is widely regarded as one of the best RTS games, and some writers complain that no-one has produced a significant advance in many areas it pioneered. | '''Total Annihilation''' is a futuristic real time strategy game made by [[Cavedog Entertainment]] in [[1997]]. Most people consider [[Supreme Commander]] to be this game's spiritual descendant, as both are made by game designer Chris Taylor. ''Total Annihilation'' is widely regarded as one of the best RTS games, and some writers complain that no-one has produced a significant advance in many areas it pioneered. | ||
Cavedog produced one "sequel", ''[[Total Annihilation: Kingdoms]]'', which had the same design philosophy but a medieval fantasy-based theme. | Cavedog produced one "sequel", ''[[Total Annihilation: Kingdoms]]'', which had the same design philosophy but a medieval fantasy-based theme. Reviewers rated ''Total Annihilation: Kingdoms'' somewhere between a partial success and an interesting failure. | ||
Cavedog developed two expansions: [[Total Annihilation: The Core Contingency]] and [[Total Annihilation: Battle Tactics]]. The first was well-received as it expanded both the storyline and the game as a whole through a large number of new maps, missions, and units. The second received mixed reviews for its different focus and seemingly smaller addition to the original game. The poor reviews were further supported by the departure of the game's lead designer (Chris Taylor) before the release of [[Total Annihilation: Battle Tactics|Battle Tactics]], and the short time between the release of the two expansions. | Cavedog developed two expansions: [[Total Annihilation: The Core Contingency]] and [[Total Annihilation: Battle Tactics]]. The first was well-received as it expanded both the storyline and the game as a whole through a large number of new maps, missions, and units. The second received mixed reviews for its different focus and seemingly smaller addition to the original game. The poor reviews were further supported by the departure of the game's lead designer (Chris Taylor) before the release of [[Total Annihilation: Battle Tactics|Battle Tactics]], and the short time between the release of the two expansions. | ||
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==Gameplay== | ==Gameplay== | ||
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''Total Annihilation'' has unit AI that was considerably better than in almost all games of its time, and still looks good today. Units have "rules of engagement" that define whether they should go looking for combat or simply defend themselves, and if a group of units has more firepower then is needed to destroy the target specified, they will choose secondary targets for the excess firepower. | ''Total Annihilation'' has unit AI that was considerably better than in almost all games of its time, and still looks good today. Units have "rules of engagement" that define whether they should go looking for combat or simply defend themselves, and if a group of units has more firepower then is needed to destroy the target specified, they will choose secondary targets for the excess firepower. | ||
==Story== | |||
The storyline and its accompanying opponent AI is a relatively weak one - two factions, the '''Core''' and the '''Arm''', have conflicting views about the same subject - "patterning", which is transferring consciousness from flesh to machines. The Core made "patterning" mandatory for all its citizens - some eventually resisted and formed the Arm. At the start of the storyline, "both sides [are] now crippled beyond repair. The remnants of their armies continue to battle on ravaged planets; their hatred fueled by over four thousand years of total war. This is a fight to the death - for each side, the only acceptable outcome is the complete elimination of the other." | |||
{{ToC}} | {{ToC}} | ||
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[[Category:Cavedog Entertainment]] | [[Category:Cavedog Entertainment]] | ||
[[Category:RTS]] | [[Category:RTS]] | ||
[[Category:Windows]] | |||
[[Category:Mac OS]] | |||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] |