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The Sims 2: Nightlife comes with several electronic objects. Each of these objects are profiled below.

TVs and Computers

SwingarmCo 27" Multivid V Television

  • Price: $750
  • Initial Depreciation: $113
  • Daily Depreciation: $75
  • Depreciation Limit: $300
  • Need Effects: Fun 7, Environment 3
  • Skills: Cooking, Mechnaical, Body
  • Rooms: Study, Living, Bedroom
  • Community Sort: Miscellaneous, Shopping.

This wall mounted TV contains the same features and interactions as other TVs.

Audio

Stereos have a new Dance Smustle interaction. The smustle is a group interaction that can be done with any other sim on the lot. Occasionally you may see other sims make mistakes while dancing.

Dancing Fiend Jukebox

  • Price: $1100
  • Initial Depreciation: $165
  • Daily Depreciation: $110
  • Depreciation Limit: $440
  • Need Effects: Fun 9, Environment 2
  • Need Max: Fun 55(Dance Solo), 65(Dance Together), 60(Listen to Music)
  • Skills: Body
  • Rooms: Study, Living
  • Community Sort: Miscellaneous, Shopping

Contains all the same features as other stereos including the Dance Smustle interaction.

VovoPhonicSim Karaoke Machine

  • Price: $1800
  • Initial Depreciation: $270
  • Daily Depreciation: $180
  • Depreciation Limit: $720
  • Need Effects: Fun 8, Environment 1
  • Skills: Creativity
  • Community Sort: Miscellaneous

Interactions:

  • Sing Solo: Sim picks a random song and begins to sing. Builds creativity. Children may perform this interaction. Song quality depends on creativity.
  • Sing Duet: Sim picks a sim on the lot to sing with. Quality of singing depends on creativity. Not available for children.
  • Watch: Other sims watch and may boo or cheer.
  • Dance: SIms dance to the music.

The GrooveLayer 9000 Professional DJ Booth by HotBeets

  • Price: $2750
  • Initial Depreciation: $413
  • Daily Depreciation: $275
  • Depreciation Limit: $110
  • Need Effects: Fun 10, Environment 3
  • Skills: Creativity
  • Community Sort: Miscellaneous.

Contains the same interactions as a stereo plus these interactions:

  • Work as the DJ: Takes over as DJ on community lot. Earns money.
  • Be the DJ: Available at home. Sim takes on the role as DJ.
  • Change Style: Alters the style of Music to Fast, Medium, Slow or House Mix. House Mix pulls MP3 files out of the computer.
  • Request: Ask for a certain style of music.