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==New Flooring Options==
==New Flooring Options==
Previously, floor tiles could only be placed on flat surfaces. They'd also flatten tiles if they could as well. However if a tile can't be flattened, you'll find that floors can now cover them as well.
Previously, floor tiles could only be placed on flat surfaces. They'd also flatten tiles if they could as well. However if a tile can't be flattened, you'll find that floors can now cover them as well. There are too many new floors and walls included in the game to list here. Most of these additions will come under each of the four new collections in the game:
*Cars
*Restaurants
*Nightclubs
*Bowling
==Driveways and Garages==
==Driveways and Garages==
[[Image:TS2N ConcreteDriveway.jpg|thumb|right|Your sims now have driveways]]
[[Image:TS2N BrickDriveway.jpg|thumb|left|The second option for your driveway]]
[[Image:TS2N Driveway Extension.jpg|thumb|right|Extender pieces can go as far as the lot will allow]]
If your sims wan't a car, they must first have a driveway. Driveways can only be placed in these conditions.
If your sims wan't a car, they must first have a driveway. Driveways can only be placed in these conditions.
*Seven tiles left of the house.
*Seven tiles left of the house.
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None of these tiles can have objects on them, however they may have floor tiles on them. You can also add an extender piece to create a larger driveway for the car.
None of these tiles can have objects on them, however they may have floor tiles on them. You can also add an extender piece to create a larger driveway for the car.


Driveways are treated like normal objects and have these value conditions.
{|{{prettytable}}
!Type!!Price!!Initial Depreciation!!Daily Depreciation!!Depreciation Limit
|-
|Brick||$200||$30||$20||$80
|-
|Concrete||$150||$23||$15||$60
|-
|Extension-Brick||$350||$53||$35||$140
|-
|Extension-Concrete||$300||$45||$30||$120
|}
[[Image:TS2N Garage.jpg|thumb|right|Garages are more customisable than driveways]]
Garages can also be built for your sims cars. To build a garage simply select a garage door and between the driveway and extension piece. This is the only place garage doors can go. To finish the garage add walls around the extender piece. To make sure your sims can reach the car, make sure there's enough space to add a door to the garage walls.
Garages can also be built for your sims cars. To build a garage simply select a garage door and between the driveway and extension piece. This is the only place garage doors can go. To finish the garage add walls around the extender piece. To make sure your sims can reach the car, make sure there's enough space to add a door to the garage walls.
 
Garage doors have these value conditions
*Price: $600
*Initial Depreciation: $90
*Daily Depreciation: $60
*Depreciation Limit: $240
[[Image:TS2N Carport.jpg|thumb|right|Finally, you can make your own carports]]
Another option for your cars is to build a carport. To do this, first construct a room where you wan't the driveway to be then add cover the top with floor tiles, the same way as making an upper storey. Make sure the floor tiles go one tile over the wall. Secondly, add four columns on the ground floor outside of the wall. Make sure they reach the floors. Thirdly, delete the walls and add the driveway, you now have your carport. For an example of a carport see the downtown residence 201 Custer Boulevard.
Another option for your cars is to build a carport. To do this, first construct a room where you wan't the driveway to be then add cover the top with floor tiles, the same way as making an upper storey. Make sure the floor tiles go one tile over the wall. Secondly, add four columns on the ground floor outside of the wall. Make sure they reach the floors. Thirdly, delete the walls and add the driveway, you now have your carport. For an example of a carport see the downtown residence 201 Custer Boulevard.
==Terrain Smoother==
{{-}}
The terrain smoother is found in the Terrain and Elevation panel in Build Mode. It smooths our rough terrain without flattening it. This allows for a more natural look if that's what you want.
==Terrain==
==Roof Pitch==
===Terrain Smoother===
A new cheat allows you to change the angles of roofs. To do this simply bring up the cheat menu and type in 'roofslopeangle' then type in a number between 15 and 75. This number corresponds to the angle of the roof. It affects all roofs on the lot.
[[Image:TS2N SmoothTerrain.jpg|thumb|right|This tool behaves just like the other terrain tools]]
==Diagonal Pools==
The terrain smoother is found in the Terrain and Elevation panel in Build Mode. It smooths out rough terrain without flattening it. This allows for a more natural look if that's what you want.
Diagonal pools can now be built in your sims homes. This self-explanatory tool also allows these new pools to overlap straight rectangular pools. Pools can also be built on single tiles as well. Note that pool objects can't be built on diagonals so your pools still require a rectangular section.
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==Columns==
==Gardening==
Objects may now be placed under connecting column arches.
===Creaky Branches Designer Tree===
[[Image:TS2N Tree.jpg|thumb|right|This tree certainly makes any house look creepy]]
*Price: $215
*Initial Depreciation: $32
*Daily Depreciation: $22
*Depreciation Limit: $86
{{-}}
==Roof Tools==
[[Image:TS2N RoofCheat.jpg|thumb|right|This cheat changes the pitch of any roof to your desire]]
A new cheat allows you to change the angles of roofs. To do this simply bring up the cheat menu and type in 'roofslopeangle' then type in a number between 15 and 75. This number corresponds to the angle of the roof. It affects all roofs on the lot. Several examples of this cheat occur throughout [[The Sims 2: Nightlife/Downtowns|Downtown]]
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==Miscellaneous==
===Connecting Columns===
Objects can be placed under the arch of a connection column, though they can't be placed on the bases tile itself.
====Hartford Connecting Arched Column====
[[Image:TS2N Column.jpg|thumb|right|Make as many arches as you like]]
*Price: $120
*Initial Depreciation: $18
*Daily Depreciation: $12
*Depreciation Limit: $48
{{-}}
===Pools===
[[Image:TS2N DPool.jpg|thumb|right|More customisation for your pool]]
Diagonal pools can now be built in your sims homes. This self-explanatory tool also allows these new pools to overlap straight rectangular pools. Pools can also be built on single tiles as well. Note that pool objects can't be built on diagonals so your pools still require a rectangular section. Like rectangular pools, one segment costs $75
{{-}}
===Fences===
There are four new fences in The Sims 2: Nightlife.
*Velvet Rope Fence- $20 per segment
*Wooden Fence- $30 per segment
*Chic Fence- $50 per segment
*Arboreal Wooden Fence- $30 per segment
<gallery>
Image:TS2N Fence1.jpg|Velvet Rope Fence
Image:TS2N Fence2.jpg|Wooden Fence
Image:TS2N Fence3.jpg|Chic Fence
Image:TS2N Fence4.jpg|Arboreal Wooden Fence
</gallery>
===Gates===
====The Sentry by WroughtCo====
[[Image:TS2N Gate.jpg|thumb|right|Another object for a haunted house]]
*Price: $190
*Initial Depreciation: $28
*Daily Depreciation: $19
*Depreciation Limit: $76

Revision as of 05:41, 16 February 2008

The Sims 2 Nightlife comes with new features that enable you to build more complex lots. This article reviews each of them as well as new build mode objects.

New Walling Options

1/2 Walls

Found in the walls category, 1/2 size walls allow you to divide up the space in a room without creating a new room. Most of these walls have uncovered wall coverings on them with just a decoration on the top. Others have upper halves made up of glass. They can also join at diagonal corners. Because they don't make new rooms, they don't also block light flow, nor can they support doors, arches or gates. Finally they can't support upper storey floors. These half walls are placed on the lot the same way as normal walls. As well, several of them are the same 1/2 wall with different options. The following list doesn't list each individual half-wall. It just lists the half wall type. Note that the options listed are the ones named in the game.

Perfectly Plank Half Wall

The first half wall type merely has a coloured trim on the top
  • Price: $35
  • Options: Blue, Green, Pink, Red, Stainless Steel, Pine.

Brass 'n' Glass Half Wall

Note that some lamps can be placed on top of these walls
  • Price: $55
  • Options: Sleek, Flourish, Harvest

Nocturnal Rumors Half Wall

This version has wooden splindles that reach to the top
  • Price: $80
  • Options: Gossip, Blush, Wink, Whisper

"The Wave" Half Wall

This version has a shaped glass completing its top
  • Price: $45
  • Options: (Unnamed in the game), Black, Red, White, Pine

Quaint Half-Wall

This is just like the first one except for the edge of this wall
  • Price: $35
  • Options: Brown, Cornflower, Green, Lightwood, Rose, White

New Doors and Windows

Doors

Gone Legit by The Family Furnishings

This door is a shortened version of a double door that was included with The Sims 2
  • Price: $95
  • Initial Deprecitaion: $15
  • Daily Depreciation: $10
  • Depreciation Limit: $40

OpenMe Door

Two of the doors placed on consecutive tiles
  • Price: $225
  • Initial Depreciation: $15
  • Daily Depreciation: $10
  • Depreciation Limit: $40

Easy Swing Door

You can find this door in several Downtown restaurants
  • Price: $250
  • Initial Depreciation: $15
  • Daily Depreciation: $10
  • Depreciation Limit: $40

Windows

OpenMe Window

A window that complements the OpenMe Door
  • Price: $100
  • Initial Depreciation: $13
  • Daily Depreciation: $9
  • Depreciation Limit: $36

OpenMe Window Wide

A wider version of the preceeding window
  • Price: $210
  • Initial Depreciation: $30
  • Daily Depreciation: $20
  • Depreciation Limit: $80

Arches

OpenMe Arch

Why not use an arch instead of a door
  • Price: $220
  • Initial Depreciation: $34
  • Daily Depreciation: $23
  • Depreciation Limit: $92

New Flooring Options

Previously, floor tiles could only be placed on flat surfaces. They'd also flatten tiles if they could as well. However if a tile can't be flattened, you'll find that floors can now cover them as well. There are too many new floors and walls included in the game to list here. Most of these additions will come under each of the four new collections in the game:

  • Cars
  • Restaurants
  • Nightclubs
  • Bowling

Driveways and Garages

Your sims now have driveways
The second option for your driveway
Extender pieces can go as far as the lot will allow

If your sims wan't a car, they must first have a driveway. Driveways can only be placed in these conditions.

  • Seven tiles left of the house.
  • Ten clear tiles deep in the house.
  • Five clear tiles wide of the house.

None of these tiles can have objects on them, however they may have floor tiles on them. You can also add an extender piece to create a larger driveway for the car.

Driveways are treated like normal objects and have these value conditions.

Type Price Initial Depreciation Daily Depreciation Depreciation Limit
Brick $200 $30 $20 $80
Concrete $150 $23 $15 $60
Extension-Brick $350 $53 $35 $140
Extension-Concrete $300 $45 $30 $120
Garages are more customisable than driveways

Garages can also be built for your sims cars. To build a garage simply select a garage door and between the driveway and extension piece. This is the only place garage doors can go. To finish the garage add walls around the extender piece. To make sure your sims can reach the car, make sure there's enough space to add a door to the garage walls. Garage doors have these value conditions

  • Price: $600
  • Initial Depreciation: $90
  • Daily Depreciation: $60
  • Depreciation Limit: $240
Finally, you can make your own carports

Another option for your cars is to build a carport. To do this, first construct a room where you wan't the driveway to be then add cover the top with floor tiles, the same way as making an upper storey. Make sure the floor tiles go one tile over the wall. Secondly, add four columns on the ground floor outside of the wall. Make sure they reach the floors. Thirdly, delete the walls and add the driveway, you now have your carport. For an example of a carport see the downtown residence 201 Custer Boulevard.

Terrain

Terrain Smoother

This tool behaves just like the other terrain tools

The terrain smoother is found in the Terrain and Elevation panel in Build Mode. It smooths out rough terrain without flattening it. This allows for a more natural look if that's what you want.

Gardening

Creaky Branches Designer Tree

This tree certainly makes any house look creepy
  • Price: $215
  • Initial Depreciation: $32
  • Daily Depreciation: $22
  • Depreciation Limit: $86

Roof Tools

This cheat changes the pitch of any roof to your desire

A new cheat allows you to change the angles of roofs. To do this simply bring up the cheat menu and type in 'roofslopeangle' then type in a number between 15 and 75. This number corresponds to the angle of the roof. It affects all roofs on the lot. Several examples of this cheat occur throughout Downtown

Miscellaneous

Connecting Columns

Objects can be placed under the arch of a connection column, though they can't be placed on the bases tile itself.

Hartford Connecting Arched Column

Make as many arches as you like
  • Price: $120
  • Initial Depreciation: $18
  • Daily Depreciation: $12
  • Depreciation Limit: $48

Pools

More customisation for your pool

Diagonal pools can now be built in your sims homes. This self-explanatory tool also allows these new pools to overlap straight rectangular pools. Pools can also be built on single tiles as well. Note that pool objects can't be built on diagonals so your pools still require a rectangular section. Like rectangular pools, one segment costs $75

Fences

There are four new fences in The Sims 2: Nightlife.

  • Velvet Rope Fence- $20 per segment
  • Wooden Fence- $30 per segment
  • Chic Fence- $50 per segment
  • Arboreal Wooden Fence- $30 per segment

Gates

The Sentry by WroughtCo

Another object for a haunted house
  • Price: $190
  • Initial Depreciation: $28
  • Daily Depreciation: $19
  • Depreciation Limit: $76