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*Appreciation: Value that an object may appreciate by. (Not available on all objects)
*Appreciation: Value that an object may appreciate by. (Not available on all objects)
*Need effects: Rating for how well this object satisfies needs.  
*Need effects: Rating for how well this object satisfies needs.  
*Need Max: A number from -100-100 showing how much of that need the object can satisfy. For example 0 means that the object can only make the need half-full and 50 means that the object can make the bar three-quaters full.
*Skills: Skills that this object can improve.
*Skills: Skills that this object can improve.
*Room: Rooms that this object is available in in the sort by room button.
*Room: Rooms that this object is available in in the sort by room button.
*Community Sort: Where to find this object in community lots.
*Community Sort: Where to find this object in community lots.
*Interactions: Interactions available on this object.
*Interactions: Interactions available on this object. Interactions introduced in The Sims 2 won't be shown.
==Comfort==
==Comfort==
===Jacuster's "Last Stand" Sectional Booth===
===Dining Chairs===
====Jacuster's "Last Stand" Sectional Booth====
*Price: $300
*Price: $300
*Initial Depriciation: $45
*Initial Depriciation: $45
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*Community Sort: Miscellaneous, Shopping, Food.
*Community Sort: Miscellaneous, Shopping, Food.
This is the only booth in The Sims 2: Nightlife and so counts as the booth for subinteractions reviewed in [[The Sims 2: Nightlife/New Socials|New Socials]]. These booths will join when placed on touching tiles. If three of these booths are placed at a 90-degree angle or 270-degree angle it will form an interior or exterior corner depending on how you arrange this object.
This is the only booth in The Sims 2: Nightlife and so counts as the booth for subinteractions reviewed in [[The Sims 2: Nightlife/New Socials|New Socials]]. These booths will join when placed on touching tiles. If three of these booths are placed at a 90-degree angle or 270-degree angle it will form an interior or exterior corner depending on how you arrange this object.
====Hipster Metal Chair by Big Daddy====
*Price: $350
*Initial Depreciation: $53
*Daily Depreciation: $35
*Depreciation Limit: $140
*Need Effects: Comfort 4, Environment 1
*Rooms: Dining, Kitchen
*Community Sort: Miscellaneous, Food
===="More Sleeka" Dining Chair by Simplonics====
*Price: $650
*Initial Depreciation: $39
*Daily Depreciation: $26
*Depreciation Limit: $104
*Need Effects: Comfort 6, Environment 1
*Rooms: Dining, Kitchen
*Community Sort: Miscellaneous, Food
===="Contorto" Dining Chair by Ernesto Doloroso====
*Price: $850
*Initial Depreciation: $128
*Daily Depreciation: $85
*Depreciation Limit: $340
*Need Effects: Comfort 7, Environment 2
*Rooms: Dining, Kitchen
*Community Sort: Miscellaneous, Food
===Sofas and Loveseats===
====Molded Sectional by WorldMold====
*Price: $150
*Initial Depreciation: $23
*Daily Depreciation: $15
*Depreciation Limit: $60
*Need Effects: Comfort 6, Energy 1
*Need Max: Energy 20
*Rooms: Living
*Community Sort: Miscellaneous, Shopping
These chairs connect and will make 90 and 270 degree turns. However, they can not act as booths.
===="Mr Section" by Comfortitude====
*Price: $255
*Initial Depreciation: $38
*Daily Depreciation: $26
*Depreciation Limit: $102
*Need Effects: Comfort 8, Energy 2
*Need Max: Energy 20
*Rooms: Living
*Community Sort: Miscellaneous, Shopping
These chairs also connect but don't make angles. They can't act as booths either.
===="Mr Section with Arms" by Comfortitude====
*Price: $260
*Initial Depreciation: $39
*Daily Depreciation: $26
*Depreciation Limit: $104
*Need Effects: Comfort 8, Energy 2
*Need Max: Energy 20
*Rooms: Living
*Community Sort: Miscelleaneous, Shopping
Connects with itself and the above object. If a side with arms is connected, the arms will be removed but only on the connecting side.

Revision as of 05:55, 7 October 2007

The Sims 2 Nightlife comes with a variety of new objects, those that can be bought from Buy Mode, those that come from Build Mode and special objects that act as date rewards. This article will profile them all.

Terminology

This section explains the terminology of this article.

  • Price: Amount of simoleons required to buy this object
  • Initial Depreciation: Value that this object decreases by on the first day after buying it.
  • Daily Depreciation: Value that this object depriciates by daily
  • Depreciation Limit: Minimum value for this object
  • Appreciation: Value that an object may appreciate by. (Not available on all objects)
  • Need effects: Rating for how well this object satisfies needs.
  • Need Max: A number from -100-100 showing how much of that need the object can satisfy. For example 0 means that the object can only make the need half-full and 50 means that the object can make the bar three-quaters full.
  • Skills: Skills that this object can improve.
  • Room: Rooms that this object is available in in the sort by room button.
  • Community Sort: Where to find this object in community lots.
  • Interactions: Interactions available on this object. Interactions introduced in The Sims 2 won't be shown.

Comfort

Dining Chairs

Jacuster's "Last Stand" Sectional Booth

  • Price: $300
  • Initial Depriciation: $45
  • Daily Depreciation: $30
  • Depreciation Limit: $120
  • Need Effects: Comfort 8, Energy 2.
  • Rooms: Dining
  • Community Sort: Miscellaneous, Shopping, Food.

This is the only booth in The Sims 2: Nightlife and so counts as the booth for subinteractions reviewed in New Socials. These booths will join when placed on touching tiles. If three of these booths are placed at a 90-degree angle or 270-degree angle it will form an interior or exterior corner depending on how you arrange this object.

Hipster Metal Chair by Big Daddy

  • Price: $350
  • Initial Depreciation: $53
  • Daily Depreciation: $35
  • Depreciation Limit: $140
  • Need Effects: Comfort 4, Environment 1
  • Rooms: Dining, Kitchen
  • Community Sort: Miscellaneous, Food

"More Sleeka" Dining Chair by Simplonics

  • Price: $650
  • Initial Depreciation: $39
  • Daily Depreciation: $26
  • Depreciation Limit: $104
  • Need Effects: Comfort 6, Environment 1
  • Rooms: Dining, Kitchen
  • Community Sort: Miscellaneous, Food

"Contorto" Dining Chair by Ernesto Doloroso

  • Price: $850
  • Initial Depreciation: $128
  • Daily Depreciation: $85
  • Depreciation Limit: $340
  • Need Effects: Comfort 7, Environment 2
  • Rooms: Dining, Kitchen
  • Community Sort: Miscellaneous, Food

Sofas and Loveseats

Molded Sectional by WorldMold

  • Price: $150
  • Initial Depreciation: $23
  • Daily Depreciation: $15
  • Depreciation Limit: $60
  • Need Effects: Comfort 6, Energy 1
  • Need Max: Energy 20
  • Rooms: Living
  • Community Sort: Miscellaneous, Shopping

These chairs connect and will make 90 and 270 degree turns. However, they can not act as booths.

"Mr Section" by Comfortitude

  • Price: $255
  • Initial Depreciation: $38
  • Daily Depreciation: $26
  • Depreciation Limit: $102
  • Need Effects: Comfort 8, Energy 2
  • Need Max: Energy 20
  • Rooms: Living
  • Community Sort: Miscellaneous, Shopping

These chairs also connect but don't make angles. They can't act as booths either.

"Mr Section with Arms" by Comfortitude

  • Price: $260
  • Initial Depreciation: $39
  • Daily Depreciation: $26
  • Depreciation Limit: $104
  • Need Effects: Comfort 8, Energy 2
  • Need Max: Energy 20
  • Rooms: Living
  • Community Sort: Miscelleaneous, Shopping

Connects with itself and the above object. If a side with arms is connected, the arms will be removed but only on the connecting side.