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**Sim Bs daily decreases by 6 | **Sim Bs daily decreases by 6 | ||
**Sim Bs lifetime doesn't change | **Sim Bs lifetime doesn't change | ||
===Goose=== | |||
Availability: | |||
*Crush, daily above 75 and lifetime above 55 | |||
Can be done by playful sims autonomously. Acceptance is based on these rules. | |||
{|{{prettytable}} | |||
!Mood!!Daily!!Lifetime!!Outgoing | |||
|- | |||
|>0||>80||>65||N/A | |||
|- | |||
|>0||>90||<65||N/A | |||
|- | |||
|>0||81-90||<65||>6 | |||
|- | |||
|>20||81-90||<65||<6 | |||
|- | |||
|>0||76-80||N/A||>8 | |||
|} | |||
Outcomes are. | |||
*Accepted. | |||
**Love set | |||
**Sim As daily rises by 11 | |||
**Sim Bs daily rises by 10 | |||
**Both sims lifetime rise by 1 | |||
*Rejected | |||
**Sim As daily decreases by 9 | |||
**Sim As lifetime decreases by 2 | |||
**Sim Bs daily decreases by 11 | |||
**Sim Bs lifetime decreases by 3 | |||
===Hit On=== | |||
Availability | |||
*Daily between 45 and 80 and lifetime between 25 and 80 | |||
Mean sims may do this autonomously. Acceptance rules are | |||
{|{{prettytable}} | |||
!Mood!!Daily!!Lifetime!!Outgoing | |||
|- | |||
|>-10||>65||N/A||N/A | |||
|- | |||
|>-10||56-65||>30||N/A | |||
|- | |||
|>0||56-65||<30||>5 | |||
|- | |||
|>20||56-65||<30||<5 | |||
|- | |||
|>20||<55||N/A||>6 | |||
|} | |||
Outcomes. | |||
*Accepted | |||
**Sets love and/or crush relationship | |||
**Sim As daily rises by 8 | |||
**Sim Bs daily rises by 9 | |||
**Both sims lifetime rise by 1 | |||
*Rejected | |||
**Sim As daily decreases by 8 | |||
**Sim As lifetime decreases by 9 | |||
**Sim Bs daily decreases by 10 | |||
**Sim Bs lifetime decreases by 2 | |||
===Hold Hands=== | |||
Availability | |||
*Daily above 55 and lifetime above 30 | |||
Nice sims may do this autonomously. Acceptance rules are | |||
{|{{prettytable}} | |||
!Mood!!Daily!!Lifetime!!Nice | |||
|- | |||
|>-40||>65||>35||N/A | |||
|- | |||
|>10||>65||<35||>5 | |||
|- | |||
|>-40||<65||>50||N/A | |||
|} | |||
Outcomes | |||
*Accepted | |||
**Creates love and/or crush | |||
**Sim As daily rises by 9 | |||
**Sim Bs daily rises by 10 | |||
**Both sims lifetime rise by 1 | |||
*Rejected | |||
**Sim As daily decreases by 9 | |||
**Sim Bs daily decreases by 8 | |||
**Both sims lifetime decreases by 2 | |||
===Serenade=== | |||
Availability | |||
*Love and crush required, daily above 70 and lifetime above 60 | |||
Outgoing sims may do this autonomously. Acceptance rules are | |||
{|{{prettytable}} | |||
!Mood!!Lifetime!!Daily!!Nice | |||
|- | |||
|>0||>75||N/A||N/A | |||
|- | |||
|>0||<75||>80||N/A | |||
|- | |||
|>0||<75||71-80||>6 | |||
|- | |||
|<0||>85||N/A||N/A | |||
|- | |||
|<0||<85||>95||N/A | |||
|} | |||
Outcomes | |||
*Accepted | |||
**Sim As daily rises by 13 | |||
**Sim Bs daily rises by 15 | |||
**Both sims lifetime rise by 2 | |||
*Rejected | |||
**Sim As daily decreases by 12 | |||
**Sim Bs daily decreases by 10 | |||
**Both sims lifetime decrease by 3 | |||
===Suggestion=== | |||
Availability | |||
**Daily between 25 and 70 and lifetime between 15 and 70 | |||
Playful sims may do this autonomously. Acceptance rules are | |||
{|{{prettytable}} | |||
!Mood!!Daily!!Lifetime!!Playful!!Nice!!Outgoing | |||
|- | |||
|>-20||>35||>25||N/A||N/A||N/A | |||
|- | |||
|>0||>35||<25||>6||N/A||N/A | |||
|- | |||
|>0||>35||<25||<6||>6||N/A | |||
|- | |||
|>20||>35||<25||<6||<6||N/A | |||
|- | |||
|>0||26-35||N/A||N/A||N/A||>6 | |||
|} | |||
Outcomes | |||
*Accepted | |||
**Love and/or crush created | |||
**Sim As daily rises by 5 | |||
**Sim Bs daily rises by 6 | |||
**Both sims lifetime rise by 1 | |||
*Rejected | |||
**Sim As daily decreases by 5 | |||
**Sim Bs daily decreases by 7 | |||
**Both sims lifetime decrease by 1 | |||
===Sweet Talk=== | |||
Availability | |||
*Daily between 35 and 80 and lifetime between 20 and 80 | |||
Outgoing sims may do this autonomously | |||
{|{{prettytable}} | |||
!Mood!!Lifetime!!Daily!!Nice!!Outgoing | |||
|- | |||
|>-20||>25||>45||N/A||N/A | |||
|- | |||
|>-20||>25||36-45||>8||N/A | |||
|- | |||
|>-20||>25||36-45||<8||>8 | |||
|- | |||
|>-20||<25||>35||>8||N/A | |||
|- | |||
|>-20||<25||>35||<8||>8 | |||
|} | |||
Outcomes | |||
*Accepted | |||
**Creates love and/or crush | |||
**Sim As daily rises by 6 | |||
**Sim Bs daily rises by 8 | |||
**Both sims lifetime rises by 1 | |||
*Rejected | |||
**Sim As daily decreases by 7 | |||
**Sim Bs daily decreases by 8 | |||
**Both sims lifetime decrease by 1 |
Revision as of 05:30, 7 December 2007
The Sims 2 has several social interactions that can be classified as romantic. For clarity, a romantic interaction is an interaction that.
- Can create love or a crush.
- Can't be performed by family members.
- Can only performed between certain age groups. Teens can only do it with other teens and adults and elders can only perfrom them between themselves.
The following is a catalogue of all romantic interactions in The Sims 2. Sim A is the initiator and Sim B is the reciprient.
Appreciate Interactions
Backrub
Availabilty:
- Daily above 40 and lifetime above 15
To be accepted mood must be above 0 and one of these conditions must be met. Playful sims may do this autonomously.
- Either daily >45 or
- Lifetime >25
Outcomes:
- Accepted.
- Sim As daily rises by 4
- Sim As liftime rises by 2
- Sim Bs daily rises by 6
- Sim Bs lifetime rises by 3
- Rejected
- Sim As daily decreases by 7
- Sim As lifetime decreases by 2
- Sim Bs daily decreases by 10
- Sim Bs lifetime decreases by 3
Flirt Interactions
Caress
Availability:
- Daily above 65 and lifetime above 40.
Playful sims can do this autonomously. Acceptance is based on these rules. The values in the table are for Sim B.
Mood | Daily | Lifetime | Playful | Nice | Outgoing |
---|---|---|---|---|---|
>0 | >70 | >55 | N/A | N/A | N/A |
>20 | >70 | <55 | >7 | N/A | N/A |
>20 | >70 | <55 | <7 | >7 | N/A |
>20 | <70 | >35 | N/A | N/A | >7 |
Outcomes:
- Accepted
- Creates love and/or crush.
- Sim As daily rises by 10
- Sim As lifetime rises by 2
- Sim Bs daily rises by 11
- Sim Bs lifetime rises by 2
- Rejected
- Both sims daily decrease by 10
- Sim As lifetime decreases by 3
- Sim Bs lifetime decreases by 2
Charm
Availability:
- Daily between 15 and 70
- Lifetime between 5 and 70
Can be done by nice sims autonomously. Acceptance rules are as follows.
Mood | Daily | Lifetime | Nice | Outgoing |
---|---|---|---|---|
>-20 | >10 | >10 | >6 | N/A |
>-20 | >20 | >10 | <6 | N/A |
>-20 | >20 | <10 | N/A | >6 |
>-20 | >30 | <10 | N/A | <6 |
Outcomes are
- Accepted:
- Sets love and/or crush
- Sim As daily rises by 4
- Sim Bs daily rises by 5
- Both sims lifetime rise by 1
- Rejected
- Sim As daily decreases by 4
- Sim As lifetime decreases by 1
- Sim Bs daily decreases by 6
- Sim Bs lifetime doesn't change
Goose
Availability:
- Crush, daily above 75 and lifetime above 55
Can be done by playful sims autonomously. Acceptance is based on these rules.
Mood | Daily | Lifetime | Outgoing |
---|---|---|---|
>0 | >80 | >65 | N/A |
>0 | >90 | <65 | N/A |
>0 | 81-90 | <65 | >6 |
>20 | 81-90 | <65 | <6 |
>0 | 76-80 | N/A | >8 |
Outcomes are.
- Accepted.
- Love set
- Sim As daily rises by 11
- Sim Bs daily rises by 10
- Both sims lifetime rise by 1
- Rejected
- Sim As daily decreases by 9
- Sim As lifetime decreases by 2
- Sim Bs daily decreases by 11
- Sim Bs lifetime decreases by 3
Hit On
Availability
- Daily between 45 and 80 and lifetime between 25 and 80
Mean sims may do this autonomously. Acceptance rules are
Mood | Daily | Lifetime | Outgoing |
---|---|---|---|
>-10 | >65 | N/A | N/A |
>-10 | 56-65 | >30 | N/A |
>0 | 56-65 | <30 | >5 |
>20 | 56-65 | <30 | <5 |
>20 | <55 | N/A | >6 |
Outcomes.
- Accepted
- Sets love and/or crush relationship
- Sim As daily rises by 8
- Sim Bs daily rises by 9
- Both sims lifetime rise by 1
- Rejected
- Sim As daily decreases by 8
- Sim As lifetime decreases by 9
- Sim Bs daily decreases by 10
- Sim Bs lifetime decreases by 2
Hold Hands
Availability
- Daily above 55 and lifetime above 30
Nice sims may do this autonomously. Acceptance rules are
Mood | Daily | Lifetime | Nice |
---|---|---|---|
>-40 | >65 | >35 | N/A |
>10 | >65 | <35 | >5 |
>-40 | <65 | >50 | N/A |
Outcomes
- Accepted
- Creates love and/or crush
- Sim As daily rises by 9
- Sim Bs daily rises by 10
- Both sims lifetime rise by 1
- Rejected
- Sim As daily decreases by 9
- Sim Bs daily decreases by 8
- Both sims lifetime decreases by 2
Serenade
Availability
- Love and crush required, daily above 70 and lifetime above 60
Outgoing sims may do this autonomously. Acceptance rules are
Mood | Lifetime | Daily | Nice |
---|---|---|---|
>0 | >75 | N/A | N/A |
>0 | <75 | >80 | N/A |
>0 | <75 | 71-80 | >6 |
<0 | >85 | N/A | N/A |
<0 | <85 | >95 | N/A |
Outcomes
- Accepted
- Sim As daily rises by 13
- Sim Bs daily rises by 15
- Both sims lifetime rise by 2
- Rejected
- Sim As daily decreases by 12
- Sim Bs daily decreases by 10
- Both sims lifetime decrease by 3
Suggestion
Availability
- Daily between 25 and 70 and lifetime between 15 and 70
Playful sims may do this autonomously. Acceptance rules are
Mood | Daily | Lifetime | Playful | Nice | Outgoing |
---|---|---|---|---|---|
>-20 | >35 | >25 | N/A | N/A | N/A |
>0 | >35 | <25 | >6 | N/A | N/A |
>0 | >35 | <25 | <6 | >6 | N/A |
>20 | >35 | <25 | <6 | <6 | N/A |
>0 | 26-35 | N/A | N/A | N/A | >6 |
Outcomes
- Accepted
- Love and/or crush created
- Sim As daily rises by 5
- Sim Bs daily rises by 6
- Both sims lifetime rise by 1
- Rejected
- Sim As daily decreases by 5
- Sim Bs daily decreases by 7
- Both sims lifetime decrease by 1
Sweet Talk
Availability
- Daily between 35 and 80 and lifetime between 20 and 80
Outgoing sims may do this autonomously
Mood | Lifetime | Daily | Nice | Outgoing |
---|---|---|---|---|
>-20 | >25 | >45 | N/A | N/A |
>-20 | >25 | 36-45 | >8 | N/A |
>-20 | >25 | 36-45 | <8 | >8 |
>-20 | <25 | >35 | >8 | N/A |
>-20 | <25 | >35 | <8 | >8 |
Outcomes
- Accepted
- Creates love and/or crush
- Sim As daily rises by 6
- Sim Bs daily rises by 8
- Both sims lifetime rises by 1
- Rejected
- Sim As daily decreases by 7
- Sim Bs daily decreases by 8
- Both sims lifetime decrease by 1