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**Sim Bs daily decreases by 6
**Sim Bs daily decreases by 6
**Sim Bs lifetime doesn't change
**Sim Bs lifetime doesn't change
===Goose===
Availability:
*Crush, daily above 75 and lifetime above 55
Can be done by playful sims autonomously. Acceptance is based on these rules.
{|{{prettytable}}
!Mood!!Daily!!Lifetime!!Outgoing
|-
|>0||>80||>65||N/A
|-
|>0||>90||<65||N/A
|-
|>0||81-90||<65||>6
|-
|>20||81-90||<65||<6
|-
|>0||76-80||N/A||>8
|}
Outcomes are.
*Accepted.
**Love set
**Sim As daily rises by 11
**Sim Bs daily rises by 10
**Both sims lifetime rise by 1
*Rejected
**Sim As daily decreases by 9
**Sim As lifetime decreases by 2
**Sim Bs daily decreases by 11
**Sim Bs lifetime decreases by 3
===Hit On===
Availability
*Daily between 45 and 80 and lifetime between 25 and 80
Mean sims may do this autonomously. Acceptance rules are
{|{{prettytable}}
!Mood!!Daily!!Lifetime!!Outgoing
|-
|>-10||>65||N/A||N/A
|-
|>-10||56-65||>30||N/A
|-
|>0||56-65||<30||>5
|-
|>20||56-65||<30||<5
|-
|>20||<55||N/A||>6
|} 
Outcomes.
*Accepted
**Sets love and/or crush relationship
**Sim As daily rises by 8
**Sim Bs daily rises by 9
**Both sims lifetime rise by 1
*Rejected
**Sim As daily decreases by 8
**Sim As lifetime decreases by 9
**Sim Bs daily decreases by 10
**Sim Bs lifetime decreases by 2
===Hold Hands===
Availability
*Daily above 55 and lifetime above 30
Nice sims may do this autonomously. Acceptance rules are
{|{{prettytable}}
!Mood!!Daily!!Lifetime!!Nice
|-
|>-40||>65||>35||N/A
|-
|>10||>65||<35||>5
|-
|>-40||<65||>50||N/A
|}
Outcomes
*Accepted
**Creates love and/or crush
**Sim As daily rises by 9
**Sim Bs daily rises by 10
**Both sims lifetime rise by 1
*Rejected
**Sim As daily decreases by 9
**Sim Bs daily decreases by 8
**Both sims lifetime decreases by 2
===Serenade===
Availability
*Love and crush required, daily above 70 and lifetime above 60
Outgoing sims may do this autonomously. Acceptance rules are
{|{{prettytable}}
!Mood!!Lifetime!!Daily!!Nice
|-
|>0||>75||N/A||N/A
|-
|>0||<75||>80||N/A
|-
|>0||<75||71-80||>6
|-
|<0||>85||N/A||N/A
|-
|<0||<85||>95||N/A
|}
Outcomes
*Accepted
**Sim As daily rises by 13
**Sim Bs daily rises by 15
**Both sims lifetime rise by 2
*Rejected
**Sim As daily decreases by 12
**Sim Bs daily decreases by 10
**Both sims lifetime decrease by 3
===Suggestion===
Availability
**Daily between 25 and 70 and lifetime between 15 and 70
Playful sims may do this autonomously. Acceptance rules are
{|{{prettytable}}
!Mood!!Daily!!Lifetime!!Playful!!Nice!!Outgoing
|-
|>-20||>35||>25||N/A||N/A||N/A
|-
|>0||>35||<25||>6||N/A||N/A
|-
|>0||>35||<25||<6||>6||N/A
|-
|>20||>35||<25||<6||<6||N/A
|-
|>0||26-35||N/A||N/A||N/A||>6
|}
Outcomes
*Accepted
**Love and/or crush created
**Sim As daily rises by 5
**Sim Bs daily rises by 6
**Both sims lifetime rise by 1
*Rejected
**Sim As daily decreases by 5
**Sim Bs daily decreases by 7
**Both sims lifetime decrease by 1
===Sweet Talk===
Availability
*Daily between 35 and 80 and lifetime between 20 and 80
Outgoing sims may do this autonomously
{|{{prettytable}}
!Mood!!Lifetime!!Daily!!Nice!!Outgoing
|-
|>-20||>25||>45||N/A||N/A
|-
|>-20||>25||36-45||>8||N/A
|-
|>-20||>25||36-45||<8||>8
|-
|>-20||<25||>35||>8||N/A
|-
|>-20||<25||>35||<8||>8
|}
Outcomes
*Accepted
**Creates love and/or crush
**Sim As daily rises by 6
**Sim Bs daily rises by 8
**Both sims lifetime rises by 1
*Rejected
**Sim As daily decreases by 7
**Sim Bs daily decreases by 8
**Both sims lifetime decrease by 1

Revision as of 05:30, 7 December 2007

The Sims 2 has several social interactions that can be classified as romantic. For clarity, a romantic interaction is an interaction that.

  1. Can create love or a crush.
  2. Can't be performed by family members.
  3. Can only performed between certain age groups. Teens can only do it with other teens and adults and elders can only perfrom them between themselves.

The following is a catalogue of all romantic interactions in The Sims 2. Sim A is the initiator and Sim B is the reciprient.

Appreciate Interactions

Backrub

Availabilty:

  • Daily above 40 and lifetime above 15

To be accepted mood must be above 0 and one of these conditions must be met. Playful sims may do this autonomously.

  • Either daily >45 or
  • Lifetime >25

Outcomes:

  • Accepted.
    • Sim As daily rises by 4
    • Sim As liftime rises by 2
    • Sim Bs daily rises by 6
    • Sim Bs lifetime rises by 3
  • Rejected
    • Sim As daily decreases by 7
    • Sim As lifetime decreases by 2
    • Sim Bs daily decreases by 10
    • Sim Bs lifetime decreases by 3

Flirt Interactions

Caress

Availability:

  • Daily above 65 and lifetime above 40.

Playful sims can do this autonomously. Acceptance is based on these rules. The values in the table are for Sim B.

Mood Daily Lifetime Playful Nice Outgoing
>0 >70 >55 N/A N/A N/A
>20 >70 <55 >7 N/A N/A
>20 >70 <55 <7 >7 N/A
>20 <70 >35 N/A N/A >7

Outcomes:

  • Accepted
    • Creates love and/or crush.
    • Sim As daily rises by 10
    • Sim As lifetime rises by 2
    • Sim Bs daily rises by 11
    • Sim Bs lifetime rises by 2
  • Rejected
    • Both sims daily decrease by 10
    • Sim As lifetime decreases by 3
    • Sim Bs lifetime decreases by 2

Charm

Availability:

  • Daily between 15 and 70
  • Lifetime between 5 and 70

Can be done by nice sims autonomously. Acceptance rules are as follows.

Mood Daily Lifetime Nice Outgoing
>-20 >10 >10 >6 N/A
>-20 >20 >10 <6 N/A
>-20 >20 <10 N/A >6
>-20 >30 <10 N/A <6

Outcomes are

  • Accepted:
    • Sets love and/or crush
    • Sim As daily rises by 4
    • Sim Bs daily rises by 5
    • Both sims lifetime rise by 1
  • Rejected
    • Sim As daily decreases by 4
    • Sim As lifetime decreases by 1
    • Sim Bs daily decreases by 6
    • Sim Bs lifetime doesn't change

Goose

Availability:

  • Crush, daily above 75 and lifetime above 55

Can be done by playful sims autonomously. Acceptance is based on these rules.

Mood Daily Lifetime Outgoing
>0 >80 >65 N/A
>0 >90 <65 N/A
>0 81-90 <65 >6
>20 81-90 <65 <6
>0 76-80 N/A >8

Outcomes are.

  • Accepted.
    • Love set
    • Sim As daily rises by 11
    • Sim Bs daily rises by 10
    • Both sims lifetime rise by 1
  • Rejected
    • Sim As daily decreases by 9
    • Sim As lifetime decreases by 2
    • Sim Bs daily decreases by 11
    • Sim Bs lifetime decreases by 3

Hit On

Availability

  • Daily between 45 and 80 and lifetime between 25 and 80

Mean sims may do this autonomously. Acceptance rules are

Mood Daily Lifetime Outgoing
>-10 >65 N/A N/A
>-10 56-65 >30 N/A
>0 56-65 <30 >5
>20 56-65 <30 <5
>20 <55 N/A >6

Outcomes.

  • Accepted
    • Sets love and/or crush relationship
    • Sim As daily rises by 8
    • Sim Bs daily rises by 9
    • Both sims lifetime rise by 1
  • Rejected
    • Sim As daily decreases by 8
    • Sim As lifetime decreases by 9
    • Sim Bs daily decreases by 10
    • Sim Bs lifetime decreases by 2

Hold Hands

Availability

  • Daily above 55 and lifetime above 30

Nice sims may do this autonomously. Acceptance rules are

Mood Daily Lifetime Nice
>-40 >65 >35 N/A
>10 >65 <35 >5
>-40 <65 >50 N/A

Outcomes

  • Accepted
    • Creates love and/or crush
    • Sim As daily rises by 9
    • Sim Bs daily rises by 10
    • Both sims lifetime rise by 1
  • Rejected
    • Sim As daily decreases by 9
    • Sim Bs daily decreases by 8
    • Both sims lifetime decreases by 2

Serenade

Availability

  • Love and crush required, daily above 70 and lifetime above 60

Outgoing sims may do this autonomously. Acceptance rules are

Mood Lifetime Daily Nice
>0 >75 N/A N/A
>0 <75 >80 N/A
>0 <75 71-80 >6
<0 >85 N/A N/A
<0 <85 >95 N/A

Outcomes

  • Accepted
    • Sim As daily rises by 13
    • Sim Bs daily rises by 15
    • Both sims lifetime rise by 2
  • Rejected
    • Sim As daily decreases by 12
    • Sim Bs daily decreases by 10
    • Both sims lifetime decrease by 3

Suggestion

Availability

    • Daily between 25 and 70 and lifetime between 15 and 70

Playful sims may do this autonomously. Acceptance rules are

Mood Daily Lifetime Playful Nice Outgoing
>-20 >35 >25 N/A N/A N/A
>0 >35 <25 >6 N/A N/A
>0 >35 <25 <6 >6 N/A
>20 >35 <25 <6 <6 N/A
>0 26-35 N/A N/A N/A >6

Outcomes

  • Accepted
    • Love and/or crush created
    • Sim As daily rises by 5
    • Sim Bs daily rises by 6
    • Both sims lifetime rise by 1
  • Rejected
    • Sim As daily decreases by 5
    • Sim Bs daily decreases by 7
    • Both sims lifetime decrease by 1

Sweet Talk

Availability

  • Daily between 35 and 80 and lifetime between 20 and 80

Outgoing sims may do this autonomously

Mood Lifetime Daily Nice Outgoing
>-20 >25 >45 N/A N/A
>-20 >25 36-45 >8 N/A
>-20 >25 36-45 <8 >8
>-20 <25 >35 >8 N/A
>-20 <25 >35 <8 >8

Outcomes

  • Accepted
    • Creates love and/or crush
    • Sim As daily rises by 6
    • Sim Bs daily rises by 8
    • Both sims lifetime rises by 1
  • Rejected
    • Sim As daily decreases by 7
    • Sim Bs daily decreases by 8
    • Both sims lifetime decrease by 1