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(Repairable Car)
(Modular Synthesiser object)
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{{Header Nav|game=The Sims 2: FreeTime}}
{{Header Nav|game=The Sims 2: FreeTime}}
There are several hobby objects in The Sims 2: FreeTime and it seems right that most can be found in the hobbies category.
There are several hobby objects in The Sims 2: FreeTime and it seems right that most can be found in the hobbies category.
==Creativity==
===The BOB 3942 by SoundEscapes===
*Price: $1,500
*Initial Depreciation: $225
*Daily Depreciation: $150
*Depreciation Limit: $600
*Need Effects: Fun 10, Environment 1
*Skills: Creativity, Mechanical
*Hobbies: Music & Dance, Tinkering
*Community Sort: Miscellaneous
The synthesiser is a unique instrument that lets you create your own music rather than listen to prerecored tunes. There are several interactions for this object.
*Practice: Always available. Builds creativity and Music & Dance. Quality of music is dependent on creativity.
*Compose: Unlocked at creativity 4. This is the interaction to create custom music. There are several elements to composing a tune and some can confuse you. The sub-interactions are.
**Audition: Choose from melody, bass or rthym and select one of their five tracks. You can also remove a track from your composition.
**Change Style: Changes the style of the music when you audition. The choices depend on creativity and they are Electronica (always available), New Age (Creativity 6), Pop (Creativity 8), Sci-Fi (Creativity 9) and Classical (Creativity 10).
**Save. Saves your custom track. Must be named first. Custom tracks are actually saved on the sim and not on the object itself.
*Perform. Perform a custom compostition or a random track. Sims can only perform tunes that they have created. While performing, other sims may do these interactions.
**Watch: Sim cheers or boos based on skill, relationship and personality. Available while practising as well.
**Dance: Choose a dance and boogie just like any stereo. Functions as normal dancing.
*Tinker: Tinker with the synthesiser. Carries chance of electrocution.
*Repair: If synthesiser breaks down, this interaction repairs it. Carries chance of electrocution for low mechanical sims.
==Miscellaneous==
==Miscellaneous==
===The Formidable Formicarium===
===The Formidable Formicarium===

Revision as of 01:08, 24 May 2008

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This page is a work in progress. It has sections which are incomplete or currently under construction. If you have knowledge of this game or subject, you can either help by editing it to add to or improve the page, or discussing it on the talk page.

There are several hobby objects in The Sims 2: FreeTime and it seems right that most can be found in the hobbies category.

Creativity

The BOB 3942 by SoundEscapes

  • Price: $1,500
  • Initial Depreciation: $225
  • Daily Depreciation: $150
  • Depreciation Limit: $600
  • Need Effects: Fun 10, Environment 1
  • Skills: Creativity, Mechanical
  • Hobbies: Music & Dance, Tinkering
  • Community Sort: Miscellaneous

The synthesiser is a unique instrument that lets you create your own music rather than listen to prerecored tunes. There are several interactions for this object.

  • Practice: Always available. Builds creativity and Music & Dance. Quality of music is dependent on creativity.
  • Compose: Unlocked at creativity 4. This is the interaction to create custom music. There are several elements to composing a tune and some can confuse you. The sub-interactions are.
    • Audition: Choose from melody, bass or rthym and select one of their five tracks. You can also remove a track from your composition.
    • Change Style: Changes the style of the music when you audition. The choices depend on creativity and they are Electronica (always available), New Age (Creativity 6), Pop (Creativity 8), Sci-Fi (Creativity 9) and Classical (Creativity 10).
    • Save. Saves your custom track. Must be named first. Custom tracks are actually saved on the sim and not on the object itself.
  • Perform. Perform a custom compostition or a random track. Sims can only perform tunes that they have created. While performing, other sims may do these interactions.
    • Watch: Sim cheers or boos based on skill, relationship and personality. Available while practising as well.
    • Dance: Choose a dance and boogie just like any stereo. Functions as normal dancing.
  • Tinker: Tinker with the synthesiser. Carries chance of electrocution.
  • Repair: If synthesiser breaks down, this interaction repairs it. Carries chance of electrocution for low mechanical sims.

Miscellaneous

The Formidable Formicarium

  • Price: $185
  • Initial Depreciation: $27
  • Daily Depreciation: $18
  • Depreciation Limit: $74
  • Need Effects: Environment 2
  • Hobby: Science
  • Rooms: Study, Living
  • Community Sort: Miscellaneous

Once placed, the ant farm gets to work. Every three hours, tunnels will show to reflect the work being performed by the ants inside. After six hours, the ant farm is complete. To reset the ant farm use the Shake interaction on the ant farm.

To avoid this, don't shake the ant farm

Interactions:

  • Observe Ants: Child or older can observe the ants for fun and science enthusiasm.
  • Shake: Sim shakes ant farm, reseting the interior to its original state. As well, there's a chance the ants will fall on your sim, causing the same effects as poison ivy i.e. drops is fun and comfort and stopping every-so-often to scratch.

One Man's Junk Car from Mechanically Minded

For tinkering sims, this could be the biggest project ever to undertake
  • Price: $800
  • Initial Depreciation: $120
  • Daily Depreciation: $80
  • Depreciation Limit: $320
  • Need Effects: Comfort 6, Energy 2, Fun 5
  • Skill: Mechanical
  • Hobby: Tinkering
  • Rooms: Outside

The restorable car must go through several stages before it can be used. There are two sections that must be worked on before you can paint the car; the engine and the body. When working on the engine, watch out for explosions as they cause the sim to stop working. When working on the body, you don't have to watch out for explosions but take care as this project really drains their needs. Once both parts are finished, choose a colour to paint the car. After that, it becomes a fully functional car that acts like the cars from The Sims 2: Nightlife.

Interactions

  • Work on...:Choose between the body and the engine. The engine has three stages of completion but little explosions can knock your sim out of working on the car. If this happens, reperorm the interaction. The body has four stages of completion but your sim will work non-stop if their needs stay high enough.
  • Rev Engine: Sim gets in the car and tests the engine out. The effects correspond to the three stages of completion. Smoke means the engine is still in its first stage and no smoke indicates the second stage. The third stage is indicated by the completion of the engine.
  • Paint...:Select a colour to complete the car. If you don't like the colour you can actually re-decorate the car anytime you wish. After the car is painted, it spawns all the interactions as the cars introduced in The Sims 2: Nightlife. You can also sell the car, if you own Open for Business, on a business lot.