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< The Sims 2: FreeTime
Revision as of 04:50, 1 June 2008 by Sims2Guy (talk | contribs) (Ballet barre object)
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This page is a work in progress. It has sections which are incomplete or currently under construction. If you have knowledge of this game or subject, you can either help by editing it to add to or improve the page, or discussing it on the talk page.

There are several hobby objects in The Sims 2: FreeTime and it seems right that most can be found in the hobbies category.

Creativity

The BOB 3942 by SoundEscapes

  • Price: $1,500
  • Initial Depreciation: $225
  • Daily Depreciation: $150
  • Depreciation Limit: $600
  • Need Effects: Fun 10, Environment 1
  • Skills: Creativity, Mechanical
  • Hobbies: Music & Dance, Tinkering
  • Community Sort: Miscellaneous

The synthesiser is a unique instrument that lets you create your own music rather than listen to prerecored tunes. There are several interactions for this object.

  • Practice: Always available. Builds creativity and Music & Dance. Quality of music is dependent on creativity.
  • Compose: Unlocked at creativity 4. This is the interaction to create custom music. There are several elements to composing a tune and some can confuse you. The sub-interactions are.
    • Audition: Choose from melody, bass or rthym and select one of their five tracks. You can also remove a track from your composition.
    • Change Style: Changes the style of the music when you audition. The choices depend on creativity and they are Electronica (always available), New Age (Creativity 6), Pop (Creativity 8), Sci-Fi (Creativity 9) and Classical (Creativity 10).
    • Save. Saves your custom track. Must be named first. Custom tracks are actually saved on the sim and not on the object itself.
  • Perform. Perform a custom compostition or a random track. Sims can only perform tunes that they have created. While performing, other sims may do these interactions.
    • Watch: Sim cheers or boos based on skill, relationship and personality. Available while practising as well.
    • Dance: Choose a dance and boogie just like any stereo. Functions as normal dancing.
  • Tinker: Tinker with the synthesiser. Carries chance of electrocution.
  • Repair: If synthesiser breaks down, this interaction repairs it. Carries chance of electrocution for low mechanical sims.

Simavarious VII Concert Violin

  • Price: $2,200
  • Initial Depreciation: $330
  • Daily Depreciation: $220
  • Depreciation Limit: $880
  • Need Effects: Fun 10, Environment 2
  • Skill: Creativity
  • Hobby: Music & Dance
  • Rooms: Study, Living
  • Community Sort: Miscellaneous

The violin functions almost the same as any musical instrument. It has these interactions.

  • Play: Sim plays violin. Skill at playing depends on creativity. Note that there is no practice interaction and unlike the piano and other instruments. It doesn't let you select the genre with which to play. If Music & Dance level 10 is achieved, several things will happen. First, your sim will dress into their formalwear before playing. Second your sim will also hear the noise of an audience as they play.
  • Play for Tips: Just like Play except your sim gets out a tip jar. Functions the same as other instruments. As your sim plays, other sims will tip him or her based on creativity skill. Obviously, if no-one is on the lot, your sim will not be tipped. When sim stops playing, they check the tip jar and react to how much they've earnt.
  • Watch: Sim watches other sim play and reacts based on the skill of the violinist.

Knowledge

Bookworm's Delight

  • Price: $800
  • Initial Depreciation: $120
  • Daily Depreciation: $80
  • Depreciation Limit: $320
  • Need Effects: Fun 1
  • Need Max: Fun 75
  • Skills: Cooking, Mechanical, Cleaning,
  • Hobbies: Cuisine, Film & Literature, Nature, Tinkering
  • Rooms: Study, Living, Bedroom
  • Community Sort: Miscellaneous

Bookshelves have been completely revamped for The Sims 2: FreeTime. Therefore, all interactions are listed here.

  • Read Book. Builds Film & Literature. Previously, this was a generic interaction. Now you can choose the type of book to read. Choose from Childrens, Cooking, Drama, Mystery, Romance or Sci-Fi. For sims that reach level 10 in Film & Literature, another bonus is available. When reading, you will here sounds related to the novel. e.g. If your sim reads a sci-fi novel then you'll hear UFO sounds.
  • Write in Diary. Acts as normal. However, this interaction now builds Film & Literature enthusiasm.
  • Study. You can now choose to study parenting as a skill. When studying, a bar appears over your sim as with other skills. When, this bar is filled up, your sim gains the new Check on Baby interaction. When checking on a baby, you sim will flash a thought bubble of the babies lowest need. This allows for better parenting. In addition, learning the parenting skill gives sims a memory. Finally, the three other skills all build a specific hobby.
    • Cooking: Cuisine
    • Mechanical: Tinkering
    • Cleaning: Nature
  • Read Custom Book. If your sim has written a novel on the computer, then they can read it like any other novel. Note that, only one sim can read a specific novel at a time. If your sim takes it off the bookshelf, then no other sim can read it. The book must be placed back into a bookshelf for another sim to read it.
  • Discuss Novel. The benefit for gaining level 3 in Film & Literature. Only one sim needs this benefit to initiate this interaction. When performing interaction, sim approaches selected sim and they discuss the chosen book or novel. After that, other sims can join the discussion. This interaction is similar to the hang out interaction. All sims that participate gain Film & Literature enthusiasm.

Exercise

All exercise objects (including workout benches, the treadmill and the dance sphere) improve Fitness enthusiasm with the exception of the ballet barre.

Basic Barre by Deuxjoint Ltd.

  • Price: $500
  • Initial Depreciation: $75
  • Daily Depreciation: $50
  • Depreciation Limit: $200
  • Need Effects: Fun 1
  • Skill: Body
  • Hobby: Music & Dance
  • Rooms: Living Room
  • Community Sort: Miscellaneous

This bar initially contains a one interaction.

  • Warm Up: Sim gets into athletic outfit and does simple excercises on the barre. Benefits include Body skill, Music & Dance enthusiasm, fun and hidden dancing skill. Warming up decreases hygiene and energy.

The following interaction must be unlocked.

  • Ballet Exercises: Unlock conditions are high dancing skill and the ballet barre career reward. This interaction lets sims dance gracefully on the barre and show off their skill. For sims that reach level 10 in Music & Dance, there's another benefit. Your sim will be so much in the zone that they (and you) will hear ballet music and an audience cheering.

Miscellaneous

The Formidable Formicarium

To avoid this, don't shake the ant farm
  • Price: $185
  • Initial Depreciation: $27
  • Daily Depreciation: $18
  • Depreciation Limit: $74
  • Need Effects: Environment 2
  • Hobby: Science
  • Rooms: Study, Living
  • Community Sort: Miscellaneous

Once placed, the ant farm gets to work. Every three hours, tunnels will show to reflect the work being performed by the ants inside. After six hours, the ant farm is complete. To reset the ant farm use the Shake interaction on the ant farm.

Interactions:

  • Observe Ants: Child or older can observe the ants for fun and science enthusiasm.
  • Shake: Sim shakes ant farm, reseting the interior to its original state. As well, there's a chance the ants will fall on your sim, causing the same effects as poison ivy i.e. drops is fun and comfort and stopping every-so-often to scratch.

One Man's Junk Car from Mechanically Minded

For tinkering sims, this could be the biggest project ever to undertake
  • Price: $800
  • Initial Depreciation: $120
  • Daily Depreciation: $80
  • Depreciation Limit: $320
  • Need Effects: Comfort 6, Energy 2, Fun 5
  • Skill: Mechanical
  • Hobby: Tinkering
  • Rooms: Outside

The restorable car must go through several stages before it can be used. There are two sections that must be worked on before you can paint the car; the engine and the body. When working on the engine, watch out for explosions as they cause the sim to stop working. When working on the body, you don't have to watch out for explosions but take care as this project really drains their needs. Once both parts are finished, choose a colour to paint the car. After that, it becomes a fully functional car that acts like the cars from The Sims 2: Nightlife.

Interactions

  • Work on...:Choose between the body and the engine. The engine has three stages of completion but little explosions can knock your sim out of working on the car. If this happens, reperorm the interaction. The body has four stages of completion but your sim will work non-stop if their needs stay high enough.
  • Rev Engine: Sim gets in the car and tests the engine out. The effects correspond to the three stages of completion. Smoke means the engine is still in its first stage and no smoke indicates the second stage. The third stage is indicated by the completion of the engine.
  • Paint...:Select a colour to complete the car. If you don't like the colour you can actually re-decorate the car anytime you wish. After the car is painted, it spawns all the interactions as the cars introduced in The Sims 2: Nightlife. You can also sell the car, if you own Open for Business, on a business lot.