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< The Sims 2: Nightlife
Revision as of 04:52, 14 October 2007 by Sims2Guy (talk | contribs) (Making page)
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The Sims 2: Nightlife comes with several activities. Profiled below are the dance sphere, the card table and the bowling alleys.

Exercise

ElectroDance Sphere by LimIntense Unlimited

  • Price: $3500
  • Initial Depreciation: $525
  • Daily Depreciation: $350
  • Depreciation Limit: $1400
  • Need Effects: Fun 10
  • Skills: Body
  • Community Sort: Miscellaneous

Interactions:

  • Spin: Chooses difficulty (Easy, Medium or High) and gets in the dance sphere. Body skill dictates the chance of getting ejected from the sphere. After using the sphere theres a chance the sim will vomit. This chance is increased if they were thrown out of the sphere.
  • Watch: Sims watch and may boo or cheer the dancing sphere. The reaction is also decided on whether they're spinning at a level appropiate for the sphere.

Recreation

"52 Pickup" Card Table

  • Price: $630
  • Initial Depreciation: $95
  • Daily Depreciation: $63
  • Depreciation Limit: $252
  • Need Effects: Fun 9
  • Rooms: Study, Living
  • Community Sort: Miscellaneous

Interactions:

  • Play: Sims play cards. Playing costs $100. If the sim is playing alone, they will be refunded after the game. If playing against a sim, they play a normal game of poker. After the game, the sim will collect whatever he or she won during the game. Playing is autonomous.
  • Watch: Sims watch and boo or cheer based on relationship.

"Pinmaster 3000" Bowling Alley by Hurling Fun Products, Inc

  • Price: $5500
  • Initial Depreciation: $825
  • Daily Depreciation: $550
  • Depreciation Limit: $2200
  • Need Effects: Fun 10
  • Skills: Body
  • Community Sort: Miscellaneous

Interactions:

  • Play: Starts a solo bowling game. Increases body skill. Up to four sims can play at a time. During a game, Sims bowl 10 times each during a game.