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The Sims 2: Nightlife comes with several activities. Profiled below are the dance sphere, the card table and the bowling alleys.
Exercise
ElectroDance Sphere by LimIntense Unlimited
- Price: $3500
- Initial Depreciation: $525
- Daily Depreciation: $350
- Depreciation Limit: $1400
- Need Effects: Fun 10
- Skills: Body
- Community Sort: Miscellaneous
Interactions:
- Spin: Chooses difficulty (Easy, Medium or High) and gets in the dance sphere. Body skill dictates the chance of getting ejected from the sphere. After using the sphere theres a chance the sim will vomit. This chance is increased if they were thrown out of the sphere.
- Watch: Sims watch and may boo or cheer the dancing sphere. The reaction is also decided on whether they're spinning at a level appropiate for the sphere.
Recreation
"52 Pickup" Card Table
- Price: $630
- Initial Depreciation: $95
- Daily Depreciation: $63
- Depreciation Limit: $252
- Need Effects: Fun 9
- Rooms: Study, Living
- Community Sort: Miscellaneous
Interactions:
- Play: Sims play cards. Playing costs $100. If the sim is playing alone, they will be refunded after the game. If playing against a sim, they play a normal game of poker. After the game, the sim will collect whatever he or she won during the game. Playing is autonomous.
- Watch: Sims watch and boo or cheer based on relationship.
"Pinmaster 3000" Bowling Alley by Hurling Fun Products, Inc
- Price: $5500
- Initial Depreciation: $825
- Daily Depreciation: $550
- Depreciation Limit: $2200
- Need Effects: Fun 10
- Skills: Body
- Community Sort: Miscellaneous
Interactions:
- Play: Starts a solo bowling game. Increases body skill. Up to four sims can play at a time. During a game, Sims bowl 10 times each during a game.