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{{Header Nav|game=The Sims 2: Nightlife}} | {{Header Nav|game=The Sims 2: Nightlife}} | ||
The Sims 2 Nightlife comes with several new socials to help with dates and outings and several new romantic interactions. This article reviews them all. | The Sims 2 Nightlife comes with several new socials to help with dates and outings and several new romantic interactions. This article reviews them all. | ||
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==Ask Interactions== | ==Ask Interactions== | ||
===About Interests=== | ===About Interests=== | ||
[[ | [[File:TS2N AskInterest.jpg|thumb|right|Ask About Interests Social]] | ||
Availablity | Availablity | ||
*Daily above -10 and lifetime above 0 | *Daily above -10 and lifetime above 0 | ||
Line 46: | Line 47: | ||
{{col|3|end}} | {{col|3|end}} | ||
===Do You Like What You See?=== | ===Do You Like What You See?=== | ||
[[ | [[File:TS2N AskLike.jpg|thumb|right|Sims display what they think of your sim]] | ||
This social reveals Sim Bs attraction for Sim A. For details on reaction see [[The Sims 2: Nightlife/Attraction and Chemistry|Attraction and Chemistry]] | This social reveals Sim Bs attraction for Sim A. For details on reaction see [[The Sims 2: Nightlife/Attraction and Chemistry|Attraction and Chemistry]] | ||
{{-}} | {{-}} | ||
Line 66: | Line 67: | ||
|>40||31-45||>25||<7||>6 | |>40||31-45||>25||<7||>6 | ||
|} | |} | ||
[[ | [[File:TS2N AskMoney.jpg|thumb|right|This sim has low income]] | ||
If accepted than the sim will respond. One simoleon symbol means low wealth, two simoleon symbols mean medium wealth and three simoleon symbols mean high wealth. | If accepted than the sim will respond. One simoleon symbol means low wealth, two simoleon symbols mean medium wealth and three simoleon symbols mean high wealth. | ||
{{-}} | {{-}} | ||
Line 142: | Line 143: | ||
|>-20||-5-5||>-2||>7||N/A | |>-20||-5-5||>-2||>7||N/A | ||
|} | |} | ||
[[ | [[File:TS2N AskSkills.jpg|thumb|right|No speech bubble, just some text in the upper right corner]] | ||
Outcomes | Outcomes | ||
*Accepted | *Accepted | ||
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|>-20||5-20||>0||>7||N/A | |>-20||5-20||>0||>7||N/A | ||
|} | |} | ||
[[ | [[File:TS2N AskFears.jpg|thumb|right|Sims can reveal their deepest fears...]] | ||
{{-}} | {{-}} | ||
[[ | [[File:TS2N AskWant.jpg|thumb|right|or their highest wants]] | ||
Outcomes | Outcomes | ||
{{col|2|begin}} | {{col|2|begin}} | ||
Line 198: | Line 199: | ||
|>-20||26-30||>12||>7 | |>-20||26-30||>12||>7 | ||
|} | |} | ||
[[ | [[File:TS2N AskTurnOn.jpg|thumb|right|Sims can have some weird turn ons]] | ||
{{-}} | {{-}} | ||
[[ | [[File:TS2N AskTurnOff.jpg|thumb|right|As well as some strange turn offs]] | ||
Outcomes | Outcomes | ||
{{col|2|begin}} | {{col|2|begin}} | ||
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|>-20||11-13||>0||>7||N/A | |>-20||11-13||>0||>7||N/A | ||
|} | |} | ||
[[ | [[File:TS2N AskJob.jpg|thumb|right|Some sims are unemployed]] | ||
{{-}} | {{-}} | ||
Outcomes | Outcomes | ||
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|>0||<-20||<6||>6 | |>0||<-20||<6||>6 | ||
|} | |} | ||
[[ | [[File:TS2N AskZodiac.jpg|thumb|right|Sims can have one of the twelve zodiac signs]] | ||
Outcomes | Outcomes | ||
{{col|2|begin}} | {{col|2|begin}} | ||
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It is always accepted. For more details see [[The Sims 2: Nightlife/New Relationship Types|New Relationship Types]]. Because romance is required to initiate rivalry, sims can only perform this interaction with sims that can be romantic between each other. | It is always accepted. For more details see [[The Sims 2: Nightlife/New Relationship Types|New Relationship Types]]. Because romance is required to initiate rivalry, sims can only perform this interaction with sims that can be romantic between each other. | ||
==Bite Neck== | ==Bite Neck== | ||
[[ | [[File:TS2 Bite Neck.jpg|thumb|right|Turn other sims into vampires with this interaction]] | ||
Availability | Availability | ||
*Sim As is a vampire, daily above 40 and lifetime above 30. | *Sim As is a vampire, daily above 40 and lifetime above 30. | ||
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==Flirt Interactions== | ==Flirt Interactions== | ||
===Check Sim Out=== | ===Check Sim Out=== | ||
[[ | [[File:TS2N CheckSim.jpg|thumb|right|Sims can tell you what they think of other sims]] | ||
This acts like a romantic social but there is no relationship effect. All it does is tell you your sims attraction score for Sim B. For details see [[The Sims 2: Nightlife/Attraction and Chemistry|Attraction and Chemistry]] | This acts like a romantic social but there is no relationship effect. All it does is tell you your sims attraction score for Sim B. For details see [[The Sims 2: Nightlife/Attraction and Chemistry|Attraction and Chemistry]] | ||
{{-}} | {{-}} | ||
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|>-40||7-35||>5||>7||N/A | |>-40||7-35||>5||>7||N/A | ||
|} | |} | ||
[[ | [[File:TS2N KissHand.jpg|thumb|right|A new kiss subinteraction]] | ||
{{-}} | {{-}} | ||
Outcomes | Outcomes | ||
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==Irritate Interactions== | ==Irritate Interactions== | ||
===Bleh!!!=== | ===Bleh!!!=== | ||
[[ | [[File:TS2N Bleh.jpg|thumb|right|Vampires can freak normal sims out]] | ||
Availability | Availability | ||
*Sim A is a vampire. | *Sim A is a vampire. | ||
The outcome depends on whether Sim B is a vampire. If he or she isn't, they will react in the same way as seeing a ghost, if they are, they will ''Bleh'' back | The outcome depends on whether Sim B is a vampire. If he or she isn't, they will react in the same way as seeing a ghost, if they are, they will ''Bleh'' back | ||
{{-}} | |||
===Throw Drink=== | ===Throw Drink=== | ||
[[ | [[File:TS2N ThrowDrink.jpg|thumb|right|Sims can annoy other sims by throwing their drink at them]] | ||
Availability | Availability | ||
*Daily under 15 and lifetime under 10 | *Daily under 15 and lifetime under 10 | ||
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This section covers both the slow dance interaction and each subinteraction. Slow Dance and its subinteractions are autonomous. | This section covers both the slow dance interaction and each subinteraction. Slow Dance and its subinteractions are autonomous. | ||
===Slow Dance=== | ===Slow Dance=== | ||
Availability | |||
{|{{prettytable}} | *Daily above 30 and lifetime above 15 | ||
Acceptance is based on these rules. | |||
[[File:TS2N SlowDance.jpg|thumb|right|Slow dances are a new romantic social]] | |||
{|{{prettytable|float=left}} | |||
!Mood!!Daily!!Lifetime!!Outgoing!!Nice | !Mood!!Daily!!Lifetime!!Outgoing!!Nice | ||
|- | |- | ||
Line 365: | Line 370: | ||
*Serious: Yell At | *Serious: Yell At | ||
*Playful: Poke | *Playful: Poke | ||
{{-}} | |||
{{col|2|begin}} | |||
Outcomes | |||
*Accepted | |||
**Both sims daily rise by 8 | |||
{{col|2}} | |||
*Rejected | |||
**Sim As daily falls by 4 | |||
**Sim Bs daily falls by 3 | |||
{{col|2|end}} | |||
===Dance Close=== | ===Dance Close=== | ||
Available only during Slow Dance and if lifetime is above 20. Acceptance is based on these rules. | Available only during Slow Dance and if lifetime is above 20. Acceptance is based on these rules. | ||
{|{{prettytable}} | {|{{prettytable|float=left}} | ||
!Mood!!Daily!!Lifetime!!Outgoing!!Nice | !Mood!!Daily!!Lifetime!!Outgoing!!Nice | ||
|- | |- | ||
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|>-30||31-35||>20||>7||N/A | |>-30||31-35||>20||>7||N/A | ||
|} | |} | ||
Outcomes | |||
*Accepted | |||
**Sets love and/or crush | |||
**Both sms daily rise by 8 | |||
*Rejected | |||
**Sim As daily falls by 4 | |||
**Sim Bs daily falls by 1 | |||
{{-}} | |||
===Head On Shoulder=== | ===Head On Shoulder=== | ||
Availability | |||
{|{{prettytable}} | *Sims are engaged in slow dance and lifetime above 20 | ||
Acceptance is based on these rules. | |||
[[File:TS2N SlowDance2.jpg|thumb|right|Put your head on my shoulders]] | |||
{|{{prettytable|float=left}} | |||
!Mood!!Daily!!Lifetime!!Outgoing!!Nice | !Mood!!Daily!!Lifetime!!Outgoing!!Nice | ||
|- | |- | ||
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|>-20||31-40||>25||>7||N/A | |>-20||31-40||>25||>7||N/A | ||
|} | |} | ||
Outcomes | |||
*Accepted | |||
**Sets love and or crush | |||
**Sim As daily rises by 5 | |||
**Sim Bs daily rises by 6 | |||
**Both sims lifetime rise by 1 | |||
*Rejected | |||
**Sim As daily falls by 5 | |||
**Sim Bs daily falls by 7 | |||
**Both sims lifetime fall by 1 | |||
{{-}} | |||
===Lower Hands=== | ===Lower Hands=== | ||
Availability | |||
{|{{prettytable}} | *Sims are slow dancing, daily above 45 and lifetime above 35 | ||
Acceptance is based on these rules. | |||
[[File:TS2N SlowDance3.jpg|thumb|right|Go that one step further]] | |||
{|{{prettytable|float=left}} | |||
!Mood!!Daily!!Lifetime!!Outgoing!!Playful | !Mood!!Daily!!Lifetime!!Outgoing!!Playful | ||
|- | |- | ||
Line 407: | Line 444: | ||
|>-20||36-55||>35||>9||N/A | |>-20||36-55||>35||>9||N/A | ||
|} | |} | ||
Outcomes | |||
*Accepted | |||
**Crush and/or love set | |||
**Both sims daily rise by 10 | |||
**Both sims lifetime rise by 2 | |||
*Rejected | |||
**Both sims daily fall by 8 | |||
**Sim As lifetime falls by 2 | |||
**Sim Bs lifetime falls by 3 | |||
{{-}} | |||
===Smooch=== | ===Smooch=== | ||
Availability | |||
{|{{prettytable}} | *Sims are slow dancing, daily above 65, lifetime above 45 and crush established | ||
Acceptance is based on these conditions. | |||
[[File:TS2N SlowDance4.jpg|thumb|right|Now we're really getting romantic]] | |||
{|{{prettytable|float=left}} | |||
!Mood!!Daily!!Lifetime!!Outgoing!!Playful | !Mood!!Daily!!Lifetime!!Outgoing!!Playful | ||
|- | |- | ||
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|>-20||56-70||>35||>8||N/A | |>-20||56-70||>35||>8||N/A | ||
|} | |} | ||
Outcomes | |||
*Accepted | |||
**Love set | |||
**Sim As daily increases by 13 | |||
**Sim Bs daily increases by 11 | |||
**Both sims lifetime increase by 2 | |||
*Rejected | |||
**Sim As daily falls by 11 | |||
**Sim As lifetime falls by 2 | |||
**Sim Bs daily falls by 12 | |||
**Sim Bs lifetime falls by 3 | |||
{{-}} | |||
==Talk Interactions== | ==Talk Interactions== | ||
===About Grilled Cheese=== | ===About Grilled Cheese=== | ||
[[File:TS2N TalkGrilledCheese.jpg|thumb|right|Some sims can be so obsessed with grilled cheese sandwhiches]] | |||
{{col|3|begin}} | |||
Availability | |||
*Sim A has [[The Sims 2: Nightlife/Aspirations#Grilled Cheese Aspiration|Grilled Cheese]] aspiration | |||
Only accepted if: | |||
*Sim B has Grilled Cheese aspiration or | *Sim B has Grilled Cheese aspiration or | ||
*Sim Bs Nice rating >5 | *Sim Bs Nice rating >5 | ||
{{col|3}} | |||
Outcomes | |||
*Accepted | |||
**Sim As daily rises by 5 | |||
**Sim As lifetime rises by 1 | |||
**Sim Bs daily rises by 4 | |||
**Sim Bs lifetime rises by 2 | |||
{{col|3}} | |||
*Rejected | |||
**Sim As daily falls by 10 | |||
**Sim As lifetime falls by 1 | |||
**Sim Bs daily falls by 7 | |||
**Sim Bs lifetime falls by 2 | |||
{{col|3|end}} | |||
===Bad Mouth=== | ===Bad Mouth=== | ||
Availability | |||
{|{{prettytable}} | *Sim A is furious at a third-party sim | ||
Acceptance is based on these conditions. | |||
[[File:TS2N BadMouth.jpg|thumb|right|Sims remember some events grudgingly]] | |||
{|{{prettytable|float=left}} | |||
!Mood!!Daily!!Lifetime!!Nice | !Mood!!Daily!!Lifetime!!Nice | ||
|- | |- | ||
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|>-10||>15||<10||>7 | |>-10||>15||<10||>7 | ||
|} | |} | ||
Outcomes | |||
*Accepted | |||
**Sim B loses points with Sim C | |||
**Both sims daily rise by 5 | |||
*Rejected | |||
**Sim As daily falls by 3 | |||
**Sim Bs daily falls by 6 | |||
==Object-based Interactions== | ==Object-based Interactions== | ||
The following interactions are socials that require two sims to be using to access these interactions. | The following interactions are socials that require two sims to be using to access these interactions. | ||
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Booth interactions are marked as normal sub-interactions. Most of the following interactions are also available on dining tables and barstools. If they aren't, a note will be made of it. | Booth interactions are marked as normal sub-interactions. Most of the following interactions are also available on dining tables and barstools. If they aren't, a note will be made of it. | ||
====Cuddle==== | ====Cuddle==== | ||
Availability | |||
*Sims are using a dining booth, daily above 35 and lifetime above 25 | |||
It will be accepted if Sim Bs daily is above 45 or if the following conditions are met. | |||
*Daily<45, Lifetime>35, Mood>50, Nice>7 | *Daily<45, Lifetime>35, Mood>50, Nice>7 | ||
{{col|2|begin}} | |||
Outcomes | |||
*Accepted | |||
**Crush and/or Love set | |||
**Sim As daily rises by 6 | |||
**Sim Bs daily rises by 10 | |||
**Both sims lifetime rise by 2 | |||
{{col|2}} | |||
*Rejected | |||
**Both sims daily fall by 10 | |||
**Sim As lifetime falls by 3 | |||
**Sim Bs lifetime falls by 2 | |||
{{col|2|end}} | |||
====Entertain...Toast==== | ====Entertain...Toast==== | ||
In this interaction, it is Sim C(any third sim sitting down) that must accept | Availability | ||
{|{{prettytable}} | *Daily above 20 and lifetime above 10 | ||
In this interaction, it is Sim C(any third sim sitting down) that must accept. Acceptance is based on these rules. | |||
[[File:TS2N Toast.jpg|thumb|right|Toasting is a social that can fulfull wants]] | |||
{|{{prettytable|float=left}} | |||
!Mood!!Daily (Sim A)!!Daily (Sim B)!!Nice | !Mood!!Daily (Sim A)!!Daily (Sim B)!!Nice | ||
|- | |- | ||
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|<60||>40||-10-30||>8 | |<60||>40||-10-30||>8 | ||
|} | |} | ||
Outcomes | |||
*Accepted | |||
**Sim As daily rises by 6 | |||
**Sim Bs daily rises by 10 | |||
*Rejected | |||
**No penalty | |||
{{-}} | |||
====Flirt...Caress Hands==== | ====Flirt...Caress Hands==== | ||
Availability | |||
Acceptance is based on these rules | *Daily above 55 and lifetime above 30 | ||
{|{{prettytable}} | Nice sims may do this autonomously. Acceptance is based on these rules | ||
[[File:TS2N DiningFlirt.jpg|thumb|right|The night can get very romantic]] | |||
{|{{prettytable|float=left}} | |||
!Mood!!Daily!!Lifetime!!Outgoing!!Nice | !Mood!!Daily!!Lifetime!!Outgoing!!Nice | ||
|- | |- | ||
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|>-40||26-50||>25||>7||N/A | |>-40||26-50||>25||>7||N/A | ||
|} | |} | ||
{{-}} | |||
{{col|2|begin}} | |||
Outcomes | |||
*Accepted | |||
**Love and/or crush set | |||
**Sim As daily rises by 9 | |||
**Sim Bs daily rises by 10 | |||
**Both sims lifetime rise by 1 | |||
{{col|2}} | |||
*Rejected | |||
**Sim As daily falls by 9 | |||
**Sim Bs daily falls by 8 | |||
**Both sims lifetime fall by 2 | |||
{{col|2|end}} | |||
====Flirt...Feed a Bite==== | ====Flirt...Feed a Bite==== | ||
Availability | |||
{|{{prettytable}} | *Food on the table, daily above 35 and lifetime above 25 | ||
Acceptance is based on these rules. | |||
[[File:TS2N FeedBite.jpg|thumb|right|A new food-based interaction in the game]] | |||
{|{{prettytable|float=left}} | |||
!Mood!!Daily!!Lifetime!!Outgoing!!Nice | !Mood!!Daily!!Lifetime!!Outgoing!!Nice | ||
|- | |- | ||
Line 497: | Line 623: | ||
|>-40||6-40||>20||>7||N/A | |>-40||6-40||>20||>7||N/A | ||
|} | |} | ||
{{-}} | |||
{{col|2|begin}} | |||
Outcomes | |||
*Accepted | |||
**Love and/or crush set | |||
**Sim As daily rises by 10 | |||
**Sim Bs daily rises by 9 | |||
**Both sims lifetime rise by 1 | |||
{{col|2}} | |||
*Rejected | |||
**Sim As daily falls by 8 | |||
**Sim Bs daily falls by 6 | |||
**Both sims lifetime dcrease by 1 | |||
{{col|2|end}} | |||
====Hot Smooch==== | ====Hot Smooch==== | ||
Availability | |||
*Sims are using booth, daily above 60, lifetime above 45 and crush set. | |||
[[File:TS2N HotSmooch.jpg|thumb|right|A form a kissing, unique to dining booths]] | |||
Acceptance is based on these conditions. | Acceptance is based on these conditions. | ||
{|{{prettytable}} | {|{{prettytable|float=left}} | ||
!Mood!!Daily!!Lifetime!!Outgoing!!Playful | !Mood!!Daily!!Lifetime!!Outgoing!!Playful | ||
|- | |- | ||
Line 512: | Line 653: | ||
|>-20||56-70||>35||>8||N/A | |>-20||56-70||>35||>8||N/A | ||
|} | |} | ||
{{-}} | |||
{{col|2|begin}} | |||
Outcomes | |||
*Accepted | |||
**Love and/or crush set | |||
**Sim As daily rises by 13 | |||
**Sim Bs daily rises by 11 | |||
**Both sims lifetime rise by 2 | |||
{{col|2}} | |||
*Rejected | |||
**Sim As daily falls by 11 | |||
**Sim As lifetime falls by 2 | |||
**Sim Bs daily falls by 12 | |||
**Sim Bs lifetime falls by 3 | |||
{{col|2|end}} | |||
====Irritate...Throw Drink==== | ====Irritate...Throw Drink==== | ||
See above under Irritate interactions. | See above under Irritate interactions. | ||
====Kiss...Blow Kiss==== | ====Kiss...Blow Kiss==== | ||
Availability | |||
{|{{prettytable}} | *Daily above 25 and lifetime above 15 | ||
Accpetance is based on these rules. | |||
[[File:TS2N DiningKiss.jpg|thumb|right|Sims can blow kisses to one-another]] | |||
{|{{prettytable|float=left}} | |||
!Mood!!Daily!!Lifetime!!Outgoing!!Nice | !Mood!!Daily!!Lifetime!!Outgoing!!Nice | ||
|- | |- | ||
Line 528: | Line 686: | ||
|>-40||6-30||>20||>7||N/A | |>-40||6-30||>20||>7||N/A | ||
|} | |} | ||
{{-}} | |||
{{col|2|begin}} | |||
Outcomes | |||
*Accepted | |||
**Both sims daily rise by 8 | |||
**Both sims lifetime rise by 1 | |||
{{col|2}} | |||
*Rejected | |||
**Both sims daily fall by 6 | |||
**Both sims lifetime fall by 1 | |||
{{col|2|end}} | |||
====Love Talk==== | ====Love Talk==== | ||
Availability | |||
{|{{prettytable}} | *Daily above 40 and lifetime above 25 | ||
Acceptance is based on these rules. | |||
[[File:TS2N LoveTalk.jpg|thumb|right|Ignore the icon above the sims. It's the result of a previous interaction]] | |||
{|{{prettytable|float=left}} | |||
!Mood!!Daily!!Lifetime!!Outgoing!!Playful | !Mood!!Daily!!Lifetime!!Outgoing!!Playful | ||
|- | |- | ||
Line 542: | Line 713: | ||
|>-30||36-50||>25||>8||N/A | |>-30||36-50||>25||>8||N/A | ||
|} | |} | ||
{{-}} | |||
{{col|2|begin}} | |||
Outcomes | |||
*Accepted | |||
**Sim As daily rises by 6 | |||
**Sim Bs daily rises by 8 | |||
**Both sims lifetime rise by 1 | |||
{{col|2}} | |||
*Rejected | |||
**Sim As daily falls by 7 | |||
**Sim Bs daily falls by 8 | |||
**Both sims lifetime fall by 1 | |||
{{col|2|end}} | |||
====Play...Steal a Bite==== | ====Play...Steal a Bite==== | ||
[[File:TS2N StealBite.jpg|thumb|right|Another food based social]] | |||
{|{{prettytable}} | Availability | ||
*Food on the table | |||
Acceptance is based on these rules. | |||
{|{{prettytable|float=left}} | |||
!Mood!!Daily!!Nice | !Mood!!Daily!!Nice | ||
|- | |- | ||
Line 554: | Line 740: | ||
|>-10||1-35||>4 | |>-10||1-35||>4 | ||
|} | |} | ||
Outcomes | |||
*Accepted | |||
**Sim As daily increases by 5 | |||
**Sim Bs daily increases by 3 | |||
*Rejected | |||
**Sim As daily falls by 3 | |||
**Sim Bs daily falls by 4 | |||
====Play...Throw Food==== | ====Play...Throw Food==== | ||
[[File:TS2N ThrowFood.jpg|thumb|right|Some sims get very playful on the dining table, even in public]] | |||
{{col|3|begin}} | |||
Availability | |||
*Food on the table | |||
Acceptance is based on the same rules on ''Play...Steal a Bite''. If the other sim is playful then he or she might throw food back. | |||
{{col|3}} | |||
Outcomes | |||
*Accepted | |||
**Both sims daily rise by 8 | |||
**Bith sims lifetime rise by 1 | |||
{{col|3}} | |||
*Rejected | |||
**Both sims daily fall by 6 | |||
**Both sims lifetime fall by 1 | |||
{{col|3|end}} | |||
====Propose...Surprise Engagement==== | ====Propose...Surprise Engagement==== | ||
Availability | |||
{|{{prettytable}} | *Daily above 75 and lifetime above 70 | ||
[[File:TS2N DiningEngagement.jpg|thumb|right|Sims can now propose on the dining table]] | |||
This interaction functions exactly like ''Propose...Engagement''. The only difference is that this is done at a dining table. Acceptance is based on these rules. | |||
{|{{prettytable|float=left}} | |||
!Mood!!Daily!!Lifetime!!Nice | !Mood!!Daily!!Lifetime!!Nice | ||
|- | |- | ||
Line 568: | Line 777: | ||
|>0||<75||>75||>7 | |>0||<75||>75||>7 | ||
|} | |} | ||
{{-}} | |||
{{col|2|begin}} | |||
Outcomes | |||
* | *Accepted | ||
* | **Both sims become engaged | ||
**Sim As daily rises by 6 | |||
**Sim Bs daily rises by 9 | |||
**Both sims lifetime rise by 3 | |||
{{col|2}} | |||
*Rejected | |||
**Sim As daily rises by 15 | |||
**Sim As lifetime rises by 5 | |||
**Sim Bs daily rises by 8 | |||
**Sim Bs lifetime rises by 4 | |||
{{col|2|end}} | |||
===Dining Chairs/Barstool=== | ===Dining Chairs/Barstool=== | ||
All subinteractions are marked by a chair-shaped icon. These socials are profiled above. | All subinteractions are marked by a chair-shaped icon. These socials are profiled above. | ||
===Espresso Bars=== | ===Espresso Bars=== | ||
If you own The Sims 2: University then you will have access to a new interaction | If you own [[The Sims 2: University]] then you will have access to a new interaction | ||
====Buy Espresso For==== | ====Buy Espresso For==== | ||
[[File:TS2N BuyCoffee.jpg|thumb|right|It all starts with the question "Do You Want Coffee?"]] | |||
This interaction is available on the espresso bar itself. This will invite the sim you select for coffee. Acceptance is based on these rules. | This interaction is available on the espresso bar itself. This will invite the sim you select for coffee. Acceptance is based on these rules. | ||
{|{{prettytable}} | {|{{prettytable|float=left}} | ||
!Mood!!Daily!!Outgoing | !Mood!!Daily!!Outgoing | ||
|- | |- | ||
Line 590: | Line 807: | ||
|} | |} | ||
This interaction has no effect on relationship. | This interaction has no effect on relationship. | ||
{{-}} | |||
===Vampire Coffin=== | ===Vampire Coffin=== | ||
====Dare to Peek==== | ====Dare to Peek==== | ||
Availability | |||
{|{{prettytable}} | *Coffin on the lot | ||
Outgoing sims may do this autonomously. Acceptance is based on these rules. | |||
{|{{prettytable|float=left}} | |||
!Mood!!Daily!!Lifetime!!Nice | !Mood!!Daily!!Lifetime!!Nice | ||
|- | |- | ||
Line 604: | Line 824: | ||
|>70||>70||20-50||<7 | |>70||>70||20-50||<7 | ||
|} | |} | ||
If | {{-}} | ||
{{col|3|begin}} | |||
Outcomes | |||
*Accepted | |||
**Sim B performs peek interaction on the coffin. | |||
***If Sim B is creeped out, then Sim A gets fun. | |||
***If Sim B is frightened, he or she may get bladder faliure and Sim A gets more fun | |||
***If Sim B is scared to death then Sim A gets no fun | |||
{{col|3}} | |||
**Sim As daily rises by 9 | |||
**Sim As lifetime rises by 1 | |||
**Sim Bs daily rises by 4. | |||
{{col|3}} | |||
*Rejected | |||
**Sim As daily falls by 10 | |||
**Sim As lifetime falls by 3 | |||
**Sim Bs daily falls by 7 | |||
**Sim Bs lifetime falls by 2 | |||
{{col|3|end}} | |||
===Other=== | ===Other=== | ||
[[File:TS2N DanceSmustle.jpg|thumb|right|Sims can smustle with each other]] | |||
The following objects allow two sims to use at once. | The following objects allow two sims to use at once. | ||
*Stereos: Sim may now do the ''Dance Smustle'' interaction with other sims in the room. | *Stereos: Sim may now do the ''Dance Smustle'' interaction with other sims in the room. | ||
Line 613: | Line 852: | ||
*Bowling Alley: Up to four sims can play a full game of bowling. | *Bowling Alley: Up to four sims can play a full game of bowling. | ||
*Photo Booth: Two sims can take their photo together. They can also perform the WooHoo/Try for Baby interaction in the photo booth | *Photo Booth: Two sims can take their photo together. They can also perform the WooHoo/Try for Baby interaction in the photo booth | ||
*Cars:Cars contain many subinteractions. They include: Kiss, Make Out and WooHoo/Try for Baby. They have the same acceptance and relationship conditions as these interactions in The Sims 2. | |||
{{Footer Nav|game=The Sims 2: Nightlife|prevpage=New Relationship Types|nextpage=New Build Mode Features}} |
Latest revision as of 18:32, 21 October 2023
The Sims 2 Nightlife comes with several new socials to help with dates and outings and several new romantic interactions. This article reviews them all.
Interaction Availability[edit]
Except where noted the interactions can not be done by children or younger. Romantic interactions or interactions that require romance can only be done between two teens or between young adults, adults and elders. Generally if an interaction isn't listed as romantic, it can be done between teens and older. In the following directory, Sim A is the initiator and Sim B is the recipient.
Ask Interactions[edit]
About Interests[edit]
Availablity
- Daily above -10 and lifetime above 0
In this interaction, Sim B flashes the icon of his or her top three interests. If Sim B has the Grilled Cheese Aspiration, he or she will flash the grilled cheese icon.
Outcomes
- Both sims daily rise by 1
Do You Want a Ride Home?[edit]
Availability
- Sims on community lot during date.
This interaction ends a date before time runs out. This is only available during a date and on a community lot. It is always accepted
Do You Want to Go Back To My Place?[edit]
Availability
- On Dates and on community lots.
If accepted a taxi is summoned or the car is taken and the date continues at the sims house. Acceptance is based on the table below. The values given count for Sim B.
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-20 | >70 | >40 | N/A | N/A |
>40 | >70 | 36-40 | >7 | N/A |
>40 | >70 | 36-40 | N/A | >7 |
>-20 | 61-70 | >30 | >70 | N/A |
Outcomes
- Accepted
- Sim As daily rises by 14
- Sim As lifetime rises by 2
- Sim Bs daily rises by 10
- Sim Bs lifetime rises by 1
- Rejected
- Both sims daily fall by 10
- Sim As lifetime falls by 1
- Sim Bs lifetime falls by 2
Do You Like What You See?[edit]
This social reveals Sim Bs attraction for Sim A. For details on reaction see Attraction and Chemistry
How Much Money Do You Have?[edit]
Availability
- Daily above 25 and lifetime above 15
Acceptance is based upon these rules.
Mood | Daily | Lifetime | Nice | Outgoing |
---|---|---|---|---|
>-20 | >50 | <25 | <7 | N/A |
>-20 | 30 | 21-25 | >7 | N/A |
>-20 | >45 | >25 | N/A | N/A |
>40 | 31-45 | >25 | >7 | N/A |
>40 | 31-45 | >25 | <7 | >6 |
If accepted than the sim will respond. One simoleon symbol means low wealth, two simoleon symbols mean medium wealth and three simoleon symbols mean high wealth.
Outcomes
- Accepted
- Sim As daily rises by 13
- Sim Bs daily rises by 6
- Both sims lifetime rise by 1
- Rejected
- Sim As daily falls by 7
- Sim Bs daily falls by 10
- Both sims lifetime fall by 1
On Date[edit]
Availability
- Daily and Lifetime above 0
This interaction is romantic. Acceptance is based on these rules.
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-20 | >15 | >7 | N/A | N/A |
>40 | >15 | 1-6 | >7 | N/A |
>40 | >15 | 1-6 | <7 | >7 |
>-20 | 8-15 | >5 | >7 | N/A |
Outcomes
- Accepted
- Date begins.
- Sim As daily rises by 6
- Sim Bs daily rises by 4
- Rejected
- Both sims daily fall by 5
To Form/Join Casual Group[edit]
Availablity
- Daily and lifetime above 0
Acceptance is based on these rules.
- Daily >5 and Mood >10
- Daily <5 and Lifetime >0
Outcomes
- Accepted
- Outing begins.
- Sim As daily increases by 1
- Sim As lifetime increases by 1
- Sim Bs daily increases by 4
- Sim Bs lifetime increases by 2
- Rejected
- Sim As daily decreases by 10
- Sim As lifetime decreases by 1
- Sim Bs daily decreases by 7
- Sim Bs lifetime decreases by 2
What Are Your Skills?[edit]
Availability
- Daily above -20 and lifetime above -10
Acceptance is based on these rules.
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-20 | >5 | >0 | N/A | N/A |
>30 | >5 | -4-0 | >7 | N/A |
>30 | >5 | -4-0 | <7 | >7 |
>-20 | -5-5 | >-2 | >7 | N/A |
Outcomes
- Accepted
- Both sims daily increase by 1
- Rejected
- Both sims daily decrease by 1
If accepted than the sim will react will react in either one of these ways.
- 'I'm pretty good at...' Skill 1-3
- 'I'm very good at...' Skill 4-7
- 'I'm an expert at...' Skill 8-10
What Do You Fear/Want?[edit]
Availability
- Daily above 15 and lifetime above 5.
Actually two separate interactions, however they availability, acceptance mechanics and relationship points are the same. Acceptance is based on these conditions.
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-20 | >20 | >8 | N/A | N/A |
>20 | >20 | 1-8 | >7 | N/A |
>20 | >20 | 1-8 | <7 | >7 |
>-20 | 5-20 | >0 | >7 | N/A |
Outcomes
- Accepted
- Sim B flashes icon of want or fear
- Sim As daily rises by 9
- Sim Bs daily rises by 13
- Rejected
- Both sims daily fall by 4
What Turns You Off/On?[edit]
Availability
- Daily above 5 and lifetime above 0.
Actually two separate interactions, however they availability, acceptance mechanics and relationship points are the same.
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-20 | >30 | >20 | N/A | N/A |
>40 | >30 | 16-20 | >7 | N/A |
>40 | >30 | 16-20 | <7 | >7 |
>-20 | 26-30 | >12 | >7 |
Outcomes
- Accepted
- Turn On or Off icon displayed
- Both sims daily rise by 4
- Rejected
- Sim As daily falls by 2
- Sim Bs daily falls by 1
What's Your Job?[edit]
Availablity
- Daily is above 7 and lifetime above 0.
Acceptance is based on these rules.
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-20 | >13 | >5 | N/A | N/A |
>30 | >13 | -4-5 | >5 | N/A |
>30 | >13 | -4-5 | <5 | >5 |
>-20 | 11-13 | >0 | >7 | N/A |
Outcomes
- Accepted
- Job icon and title displayed
- Both sims daily rise by 5
- Rejected
- Both sims daily fall by 3
What's Your Sign?[edit]
Always available. Acceptance is based on these rules.
Mood | Daily | Outgoing | Nice |
---|---|---|---|
>-20 | >10 | >6 | N/A |
>-20 | >-20 | <6 | N/A |
>0 | <-20 | <6 | >6 |
Outcomes
- Acceped
- Zodiac Sign displayed
- Both sims daily rise by 1
- Rejected
- Both sims daily fall by 1
Buy Off[edit]
Availability
- Sim Bs is a romantic rival.
It is always accepted. For more details see New Relationship Types. Because romance is required to initiate rivalry, sims can only perform this interaction with sims that can be romantic between each other.
Bite Neck[edit]
Availability
- Sim As is a vampire, daily above 40 and lifetime above 30.
This interaction is autonomous and turns sims into vampires Acceptance is based on these rules
Daily | Logic |
---|---|
>95 | N/A |
81-95 | >9 |
61-80 | >6 |
41-60 | >3 |
If the sim has knowledge aspiration then this interaction will always be accepted.
Outcomes
- Accepted
- Sim B turns into vampire
- Sim As daily rises by 6
- Sim Bs daily rises by 13
- Both sims lifetime rise by 2
- Rejected
- Both sims daily fall by 4
- Both sims lifetime fall by 2
Flirt Interactions[edit]
Check Sim Out[edit]
This acts like a romantic social but there is no relationship effect. All it does is tell you your sims attraction score for Sim B. For details see Attraction and Chemistry
Kiss Interactions[edit]
Kiss Hand[edit]
Availability
- Daily above 30 and lifetime above 15
Playful sims are more likely to do this autonomously Acceptance is based on these rules.
Mood | Daily | Lifetime | Playful | Nice |
---|---|---|---|---|
>-40 | >35 | >20 | N/A | |
>25 | >35 | 4-20 | >7 | N/A |
>25 | >35 | 4-20 | <7 | >7 |
>-40 | 7-35 | >5 | >7 | N/A |
Outcomes
- Accepted
- Sets love and/or crush
- Both sims daily increase by 9
- Both sims lifetime increase by 1
- Rejected
- Both sims daily fall by 6
- Both sims lifetime fall by 1
Irritate Interactions[edit]
Bleh!!![edit]
Availability
- Sim A is a vampire.
The outcome depends on whether Sim B is a vampire. If he or she isn't, they will react in the same way as seeing a ghost, if they are, they will Bleh back
Throw Drink[edit]
Availability
- Daily under 15 and lifetime under 10
This interaction only has one outcome.
Outcome
- Sim As daily falls by 7
- Sim As lifetime falls by 3.
- Sim Bs daily falls by 13
- Sim Bs lifetime falls by 4.
Slow Dance Interactions[edit]
This section covers both the slow dance interaction and each subinteraction. Slow Dance and its subinteractions are autonomous.
Slow Dance[edit]
Availability
- Daily above 30 and lifetime above 15
Acceptance is based on these rules.
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-60 | >35 | >20 | N/A | N/A |
>30 | >35 | 11-20 | >7 | N/A |
>30 | >35 | 11-20 | <7 | >7 |
>-60 | 26-35 | >20 | >7 | N/A |
If a number of subinteractions fail, the other sim may decide to end the dance. The way he or she does it depends on personality.
- Grouchy: Slap
- Nice: Cry
- Serious: Yell At
- Playful: Poke
Outcomes
- Accepted
- Both sims daily rise by 8
- Rejected
- Sim As daily falls by 4
- Sim Bs daily falls by 3
Dance Close[edit]
Available only during Slow Dance and if lifetime is above 20. Acceptance is based on these rules.
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-30 | >35 | >25 | N/A | N/A |
>40 | >35 | 11-25 | >7 | N/A |
>40 | >35 | 11-25 | <7 | >7 |
>-30 | 31-35 | >20 | >7 | N/A |
Outcomes
- Accepted
- Sets love and/or crush
- Both sms daily rise by 8
- Rejected
- Sim As daily falls by 4
- Sim Bs daily falls by 1
Head On Shoulder[edit]
Availability
- Sims are engaged in slow dance and lifetime above 20
Acceptance is based on these rules.
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-20 | >40 | >25 | N/A | N/A |
>30 | >40 | 16-25 | >7 | N/A |
>30 | >40 | 16-25 | <7 | >7 |
>-20 | 31-40 | >25 | >7 | N/A |
Outcomes
- Accepted
- Sets love and or crush
- Sim As daily rises by 5
- Sim Bs daily rises by 6
- Both sims lifetime rise by 1
- Rejected
- Sim As daily falls by 5
- Sim Bs daily falls by 7
- Both sims lifetime fall by 1
Lower Hands[edit]
Availability
- Sims are slow dancing, daily above 45 and lifetime above 35
Acceptance is based on these rules.
Mood | Daily | Lifetime | Outgoing | Playful |
---|---|---|---|---|
>-20 | >55 | >35 | N/A | N/A |
>40 | >55 | 21-35 | >8 | N/A |
>40 | >55 | 21-35 | <8 | >9 |
>-20 | 36-55 | >35 | >9 | N/A |
Outcomes
- Accepted
- Crush and/or love set
- Both sims daily rise by 10
- Both sims lifetime rise by 2
- Rejected
- Both sims daily fall by 8
- Sim As lifetime falls by 2
- Sim Bs lifetime falls by 3
Smooch[edit]
Availability
- Sims are slow dancing, daily above 65, lifetime above 45 and crush established
Acceptance is based on these conditions.
Mood | Daily | Lifetime | Outgoing | Playful |
---|---|---|---|---|
>-20 | >70 | >45 | N/A | N/A |
>30 | >70 | 25-45 | >8 | N/A |
>30 | >70 | 25-45 | <8 | N/A |
>-20 | 56-70 | >35 | >8 | N/A |
Outcomes
- Accepted
- Love set
- Sim As daily increases by 13
- Sim Bs daily increases by 11
- Both sims lifetime increase by 2
- Rejected
- Sim As daily falls by 11
- Sim As lifetime falls by 2
- Sim Bs daily falls by 12
- Sim Bs lifetime falls by 3
Talk Interactions[edit]
About Grilled Cheese[edit]
Availability
- Sim A has Grilled Cheese aspiration
Only accepted if:
- Sim B has Grilled Cheese aspiration or
- Sim Bs Nice rating >5
Outcomes
- Accepted
- Sim As daily rises by 5
- Sim As lifetime rises by 1
- Sim Bs daily rises by 4
- Sim Bs lifetime rises by 2
- Rejected
- Sim As daily falls by 10
- Sim As lifetime falls by 1
- Sim Bs daily falls by 7
- Sim Bs lifetime falls by 2
Bad Mouth[edit]
Availability
- Sim A is furious at a third-party sim
Acceptance is based on these conditions.
Mood | Daily | Lifetime | Nice |
---|---|---|---|
N/A | >15 | >10 | >7 |
>-10 | >15 | <10 | >7 |
Outcomes
- Accepted
- Sim B loses points with Sim C
- Both sims daily rise by 5
- Rejected
- Sim As daily falls by 3
- Sim Bs daily falls by 6
Object-based Interactions[edit]
The following interactions are socials that require two sims to be using to access these interactions.
Booths[edit]
Booth interactions are marked as normal sub-interactions. Most of the following interactions are also available on dining tables and barstools. If they aren't, a note will be made of it.
Cuddle[edit]
Availability
- Sims are using a dining booth, daily above 35 and lifetime above 25
It will be accepted if Sim Bs daily is above 45 or if the following conditions are met.
- Daily<45, Lifetime>35, Mood>50, Nice>7
Outcomes
- Accepted
- Crush and/or Love set
- Sim As daily rises by 6
- Sim Bs daily rises by 10
- Both sims lifetime rise by 2
- Rejected
- Both sims daily fall by 10
- Sim As lifetime falls by 3
- Sim Bs lifetime falls by 2
Entertain...Toast[edit]
Availability
- Daily above 20 and lifetime above 10
In this interaction, it is Sim C(any third sim sitting down) that must accept. Acceptance is based on these rules.
Mood | Daily (Sim A) | Daily (Sim B) | Nice |
---|---|---|---|
>0 | >20 | >20 | N/A |
<0 | >20 | >20 | >5 |
>20 | -9-20 | >20 | N/A |
<20 | -9-20 | >20 | >7 |
>60 | >40 | >30 | N/A |
<60 | >40 | >30 | >8 |
>60 | >40 | -10-30 | N/A |
<60 | >40 | -10-30 | >8 |
Outcomes
- Accepted
- Sim As daily rises by 6
- Sim Bs daily rises by 10
- Rejected
- No penalty
Flirt...Caress Hands[edit]
Availability
- Daily above 55 and lifetime above 30
Nice sims may do this autonomously. Acceptance is based on these rules
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-40 | >50 | >35 | N/A | N/A |
>30 | >50 | 6-35 | >7 | N/A |
>30 | >50 | 6-35 | <7 | >7 |
>-40 | 26-50 | >25 | >7 | N/A |
Outcomes
- Accepted
- Love and/or crush set
- Sim As daily rises by 9
- Sim Bs daily rises by 10
- Both sims lifetime rise by 1
- Rejected
- Sim As daily falls by 9
- Sim Bs daily falls by 8
- Both sims lifetime fall by 2
Flirt...Feed a Bite[edit]
Availability
- Food on the table, daily above 35 and lifetime above 25
Acceptance is based on these rules.
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-40 | >40 | >30 | N/A | N/A |
>20 | >40 | 6-30 | >7 | N/A |
>20 | >4- | 6-30 | <7 | >7 |
>-40 | 6-40 | >20 | >7 | N/A |
Outcomes
- Accepted
- Love and/or crush set
- Sim As daily rises by 10
- Sim Bs daily rises by 9
- Both sims lifetime rise by 1
- Rejected
- Sim As daily falls by 8
- Sim Bs daily falls by 6
- Both sims lifetime dcrease by 1
Hot Smooch[edit]
Availability
- Sims are using booth, daily above 60, lifetime above 45 and crush set.
Acceptance is based on these conditions.
Mood | Daily | Lifetime | Outgoing | Playful |
---|---|---|---|---|
>-20 | >70 | >45 | N/A | N/A |
>30 | >70 | 25-45 | >8 | N/A |
>30 | >70 | 25-45 | <8 | >9 |
>-20 | 56-70 | >35 | >8 | N/A |
Outcomes
- Accepted
- Love and/or crush set
- Sim As daily rises by 13
- Sim Bs daily rises by 11
- Both sims lifetime rise by 2
- Rejected
- Sim As daily falls by 11
- Sim As lifetime falls by 2
- Sim Bs daily falls by 12
- Sim Bs lifetime falls by 3
Irritate...Throw Drink[edit]
See above under Irritate interactions.
Kiss...Blow Kiss[edit]
Availability
- Daily above 25 and lifetime above 15
Accpetance is based on these rules.
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-40 | >30 | >20 | N/A | N/A |
>20 | >30 | 6-20 | >7 | N/A |
<20 | >30 | 6-20 | <7 | >7 |
>-40 | 6-30 | >20 | >7 | N/A |
Outcomes
- Accepted
- Both sims daily rise by 8
- Both sims lifetime rise by 1
- Rejected
- Both sims daily fall by 6
- Both sims lifetime fall by 1
Love Talk[edit]
Availability
- Daily above 40 and lifetime above 25
Acceptance is based on these rules.
Mood | Daily | Lifetime | Outgoing | Playful |
---|---|---|---|---|
>-30 | >50 | >35 | N/A | N/A |
>30 | >50 | 20-35 | >8 | N/A |
>30 | >50 | 20-35 | <8 | >9 |
>-30 | 36-50 | >25 | >8 | N/A |
Outcomes
- Accepted
- Sim As daily rises by 6
- Sim Bs daily rises by 8
- Both sims lifetime rise by 1
- Rejected
- Sim As daily falls by 7
- Sim Bs daily falls by 8
- Both sims lifetime fall by 1
Play...Steal a Bite[edit]
Availability
- Food on the table
Acceptance is based on these rules.
Mood | Daily | Nice |
---|---|---|
>-10 | >55 | N/A |
>-10 | 36-55 | >6 |
>-10 | 1-35 | >4 |
Outcomes
- Accepted
- Sim As daily increases by 5
- Sim Bs daily increases by 3
- Rejected
- Sim As daily falls by 3
- Sim Bs daily falls by 4
Play...Throw Food[edit]
Availability
- Food on the table
Acceptance is based on the same rules on Play...Steal a Bite. If the other sim is playful then he or she might throw food back.
Outcomes
- Accepted
- Both sims daily rise by 8
- Bith sims lifetime rise by 1
- Rejected
- Both sims daily fall by 6
- Both sims lifetime fall by 1
Propose...Surprise Engagement[edit]
Availability
- Daily above 75 and lifetime above 70
This interaction functions exactly like Propose...Engagement. The only difference is that this is done at a dining table. Acceptance is based on these rules.
Mood | Daily | Lifetime | Nice |
---|---|---|---|
>0 | >75 | >75 | N/A |
>0 | N/A | 71-75 | >9 |
>0 | <75 | >75 | >7 |
Outcomes
- Accepted
- Both sims become engaged
- Sim As daily rises by 6
- Sim Bs daily rises by 9
- Both sims lifetime rise by 3
- Rejected
- Sim As daily rises by 15
- Sim As lifetime rises by 5
- Sim Bs daily rises by 8
- Sim Bs lifetime rises by 4
Dining Chairs/Barstool[edit]
All subinteractions are marked by a chair-shaped icon. These socials are profiled above.
Espresso Bars[edit]
If you own The Sims 2: University then you will have access to a new interaction
Buy Espresso For[edit]
This interaction is available on the espresso bar itself. This will invite the sim you select for coffee. Acceptance is based on these rules.
Mood | Daily | Outgoing |
---|---|---|
>-35 | >-10 | >6 |
>-35 | >10 | <6 |
This interaction has no effect on relationship.
Vampire Coffin[edit]
Dare to Peek[edit]
Availability
- Coffin on the lot
Outgoing sims may do this autonomously. Acceptance is based on these rules.
Mood | Daily | Lifetime | Nice |
---|---|---|---|
>-20 | >30 | >20 | >7 |
>70 | >70 | 1-20 | >7 |
>-20 | >40 | >50 | <7 |
>70 | >70 | 20-50 | <7 |
Outcomes
- Accepted
- Sim B performs peek interaction on the coffin.
- If Sim B is creeped out, then Sim A gets fun.
- If Sim B is frightened, he or she may get bladder faliure and Sim A gets more fun
- If Sim B is scared to death then Sim A gets no fun
- Sim B performs peek interaction on the coffin.
- Sim As daily rises by 9
- Sim As lifetime rises by 1
- Sim Bs daily rises by 4.
- Rejected
- Sim As daily falls by 10
- Sim As lifetime falls by 3
- Sim Bs daily falls by 7
- Sim Bs lifetime falls by 2
Other[edit]
The following objects allow two sims to use at once.
- Stereos: Sim may now do the Dance Smustle interaction with other sims in the room.
- Karaoke Machine: Sims may sing duets with the machine.
- Dance Sphere: Sims can watch other sims use the dance sphere.
- Card Table: Up to four sims can play poker at once.
- Bowling Alley: Up to four sims can play a full game of bowling.
- Photo Booth: Two sims can take their photo together. They can also perform the WooHoo/Try for Baby interaction in the photo booth
- Cars:Cars contain many subinteractions. They include: Kiss, Make Out and WooHoo/Try for Baby. They have the same acceptance and relationship conditions as these interactions in The Sims 2.