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==Ask Interactions== | ==Ask Interactions== | ||
===About Interests=== | ===About Interests=== | ||
[[ | [[File:TS2N AskInterest.jpg|thumb|right|Ask About Interests Social]] | ||
Availablity | Availablity | ||
*Daily above -10 and lifetime above 0 | *Daily above -10 and lifetime above 0 | ||
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{{col|3|end}} | {{col|3|end}} | ||
===Do You Like What You See?=== | ===Do You Like What You See?=== | ||
[[ | [[File:TS2N AskLike.jpg|thumb|right|Sims display what they think of your sim]] | ||
This social reveals Sim Bs attraction for Sim A. For details on reaction see [[The Sims 2: Nightlife/Attraction and Chemistry|Attraction and Chemistry]] | This social reveals Sim Bs attraction for Sim A. For details on reaction see [[The Sims 2: Nightlife/Attraction and Chemistry|Attraction and Chemistry]] | ||
{{-}} | {{-}} | ||
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|>40||31-45||>25||<7||>6 | |>40||31-45||>25||<7||>6 | ||
|} | |} | ||
[[ | [[File:TS2N AskMoney.jpg|thumb|right|This sim has low income]] | ||
If accepted than the sim will respond. One simoleon symbol means low wealth, two simoleon symbols mean medium wealth and three simoleon symbols mean high wealth. | If accepted than the sim will respond. One simoleon symbol means low wealth, two simoleon symbols mean medium wealth and three simoleon symbols mean high wealth. | ||
{{-}} | {{-}} | ||
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|>-20||-5-5||>-2||>7||N/A | |>-20||-5-5||>-2||>7||N/A | ||
|} | |} | ||
[[ | [[File:TS2N AskSkills.JPG|thumb|right|No speech bubble, just some text in the upper right corner]] | ||
Outcomes | Outcomes | ||
*Accepted | *Accepted | ||
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|>-20||5-20||>0||>7||N/A | |>-20||5-20||>0||>7||N/A | ||
|} | |} | ||
[[ | [[File:TS2N AskFears.jpg|thumb|right|Sims can reveal their deepest fears...]] | ||
{{-}} | {{-}} | ||
[[ | [[File:TS2N AskWant.jpg|thumb|right|or their highest wants]] | ||
Outcomes | Outcomes | ||
{{col|2|begin}} | {{col|2|begin}} | ||
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|>-20||26-30||>12||>7 | |>-20||26-30||>12||>7 | ||
|} | |} | ||
[[ | [[File:TS2N AskTurnOn.jpg|thumb|right|Sims can have some weird turn ons]] | ||
{{-}} | {{-}} | ||
[[ | [[File:TS2N AskTurnOff.jpg|thumb|right|As well as some strange turn offs]] | ||
Outcomes | Outcomes | ||
{{col|2|begin}} | {{col|2|begin}} | ||
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|>-20||11-13||>0||>7||N/A | |>-20||11-13||>0||>7||N/A | ||
|} | |} | ||
[[ | [[File:TS2N AskJob.jpg|thumb|right|Some sims are unemployed]] | ||
{{-}} | {{-}} | ||
Outcomes | Outcomes | ||
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|>0||<-20||<6||>6 | |>0||<-20||<6||>6 | ||
|} | |} | ||
[[ | [[File:TS2N AskZodiac.jpg|thumb|right|Sims can have one of the twelve zodiac signs]] | ||
Outcomes | Outcomes | ||
{{col|2|begin}} | {{col|2|begin}} | ||
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It is always accepted. For more details see [[The Sims 2: Nightlife/New Relationship Types|New Relationship Types]]. Because romance is required to initiate rivalry, sims can only perform this interaction with sims that can be romantic between each other. | It is always accepted. For more details see [[The Sims 2: Nightlife/New Relationship Types|New Relationship Types]]. Because romance is required to initiate rivalry, sims can only perform this interaction with sims that can be romantic between each other. | ||
==Bite Neck== | ==Bite Neck== | ||
[[ | [[File:TS2_Bite_Neck.jpg|thumb|right|Turn other sims into vampires with this interaction]] | ||
Availability | Availability | ||
*Sim As is a vampire, daily above 40 and lifetime above 30. | *Sim As is a vampire, daily above 40 and lifetime above 30. | ||
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==Flirt Interactions== | ==Flirt Interactions== | ||
===Check Sim Out=== | ===Check Sim Out=== | ||
[[ | [[File:TS2N CheckSim.jpg|thumb|right|Sims can tell you what they think of other sims]] | ||
This acts like a romantic social but there is no relationship effect. All it does is tell you your sims attraction score for Sim B. For details see [[The Sims 2: Nightlife/Attraction and Chemistry|Attraction and Chemistry]] | This acts like a romantic social but there is no relationship effect. All it does is tell you your sims attraction score for Sim B. For details see [[The Sims 2: Nightlife/Attraction and Chemistry|Attraction and Chemistry]] | ||
{{-}} | {{-}} | ||
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|>-40||7-35||>5||>7||N/A | |>-40||7-35||>5||>7||N/A | ||
|} | |} | ||
[[ | [[File:TS2N KissHand.jpg|thumb|right|A new kiss subinteraction]] | ||
{{-}} | {{-}} | ||
Outcomes | Outcomes | ||
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==Irritate Interactions== | ==Irritate Interactions== | ||
===Bleh!!!=== | ===Bleh!!!=== | ||
[[ | [[File:TS2N Bleh.jpg|thumb|right|Vampires can freak normal sims out]] | ||
Availability | Availability | ||
*Sim A is a vampire. | *Sim A is a vampire. | ||
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{{-}} | {{-}} | ||
===Throw Drink=== | ===Throw Drink=== | ||
[[ | [[File:TS2N ThrowDrink.jpg|thumb|right|Sims can annoy other sims by throwing their drink at them]] | ||
Availability | Availability | ||
*Daily under 15 and lifetime under 10 | *Daily under 15 and lifetime under 10 | ||
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*Daily above 30 and lifetime above 15 | *Daily above 30 and lifetime above 15 | ||
Acceptance is based on these rules. | Acceptance is based on these rules. | ||
[[ | [[File:TS2N SlowDance.jpg|thumb|right|Slow dances are a new romantic social]] | ||
{|{{prettytable|float=left}} | {|{{prettytable|float=left}} | ||
!Mood!!Daily!!Lifetime!!Outgoing!!Nice | !Mood!!Daily!!Lifetime!!Outgoing!!Nice | ||
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*Sims are engaged in slow dance and lifetime above 20 | *Sims are engaged in slow dance and lifetime above 20 | ||
Acceptance is based on these rules. | Acceptance is based on these rules. | ||
[[ | [[File:TS2N SlowDance2.jpg|thumb|right|Put your head on my shoulders]] | ||
{|{{prettytable|float=left}} | {|{{prettytable|float=left}} | ||
!Mood!!Daily!!Lifetime!!Outgoing!!Nice | !Mood!!Daily!!Lifetime!!Outgoing!!Nice | ||
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*Sims are slow dancing, daily above 45 and lifetime above 35 | *Sims are slow dancing, daily above 45 and lifetime above 35 | ||
Acceptance is based on these rules. | Acceptance is based on these rules. | ||
[[ | [[File:TS2N SlowDance3.jpg|thumb|right|Go that one step further]] | ||
{|{{prettytable|float=left}} | {|{{prettytable|float=left}} | ||
!Mood!!Daily!!Lifetime!!Outgoing!!Playful | !Mood!!Daily!!Lifetime!!Outgoing!!Playful | ||
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*Sims are slow dancing, daily above 65, lifetime above 45 and crush established | *Sims are slow dancing, daily above 65, lifetime above 45 and crush established | ||
Acceptance is based on these conditions. | Acceptance is based on these conditions. | ||
[[ | [[File:TS2N SlowDance4.jpg|thumb|right|Now we're really getting romantic]] | ||
{|{{prettytable|float=left}} | {|{{prettytable|float=left}} | ||
!Mood!!Daily!!Lifetime!!Outgoing!!Playful | !Mood!!Daily!!Lifetime!!Outgoing!!Playful | ||
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==Talk Interactions== | ==Talk Interactions== | ||
===About Grilled Cheese=== | ===About Grilled Cheese=== | ||
[[ | [[File:TS2N TalkGrilledCheese.jpg|thumb|right|Some sims can be so obsessed with grilled cheese sandwhiches]] | ||
{{col|3|begin}} | {{col|3|begin}} | ||
Availability | Availability | ||
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*Sim A is furious at a third-party sim | *Sim A is furious at a third-party sim | ||
Acceptance is based on these conditions. | Acceptance is based on these conditions. | ||
[[ | [[File:TS2N BadMouth.jpg|thumb|right|Sims remember some events grudgingly]] | ||
{|{{prettytable|float=left}} | {|{{prettytable|float=left}} | ||
!Mood!!Daily!!Lifetime!!Nice | !Mood!!Daily!!Lifetime!!Nice | ||
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*Daily above 20 and lifetime above 10 | *Daily above 20 and lifetime above 10 | ||
In this interaction, it is Sim C(any third sim sitting down) that must accept. Acceptance is based on these rules. | In this interaction, it is Sim C(any third sim sitting down) that must accept. Acceptance is based on these rules. | ||
[[ | [[File:TS2N Toast.jpg|thumb|right|Toasting is a social that can fulfull wants]] | ||
{|{{prettytable|float=left}} | {|{{prettytable|float=left}} | ||
!Mood!!Daily (Sim A)!!Daily (Sim B)!!Nice | !Mood!!Daily (Sim A)!!Daily (Sim B)!!Nice | ||
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*Daily above 55 and lifetime above 30 | *Daily above 55 and lifetime above 30 | ||
Nice sims may do this autonomously. Acceptance is based on these rules | Nice sims may do this autonomously. Acceptance is based on these rules | ||
[[ | [[File:TS2N DiningFlirt.jpg|thumb|right|The night can get very romantic]] | ||
{|{{prettytable|float=left}} | {|{{prettytable|float=left}} | ||
!Mood!!Daily!!Lifetime!!Outgoing!!Nice | !Mood!!Daily!!Lifetime!!Outgoing!!Nice | ||
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*Food on the table, daily above 35 and lifetime above 25 | *Food on the table, daily above 35 and lifetime above 25 | ||
Acceptance is based on these rules. | Acceptance is based on these rules. | ||
[[ | [[File:TS2N FeedBite.jpg|thumb|right|A new food-based interaction in the game]] | ||
{|{{prettytable|float=left}} | {|{{prettytable|float=left}} | ||
!Mood!!Daily!!Lifetime!!Outgoing!!Nice | !Mood!!Daily!!Lifetime!!Outgoing!!Nice | ||
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Availability | Availability | ||
*Sims are using booth, daily above 60, lifetime above 45 and crush set. | *Sims are using booth, daily above 60, lifetime above 45 and crush set. | ||
[[ | [[File:TS2N HotSmooch.jpg|thumb|right|A form a kissing, unique to dining booths]] | ||
Acceptance is based on these conditions. | Acceptance is based on these conditions. | ||
{|{{prettytable|float=left}} | {|{{prettytable|float=left}} | ||
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*Daily above 25 and lifetime above 15 | *Daily above 25 and lifetime above 15 | ||
Accpetance is based on these rules. | Accpetance is based on these rules. | ||
[[ | [[File:TS2N DiningKiss.jpg|thumb|right|Sims can blow kisses to one-another]] | ||
{|{{prettytable|float=left}} | {|{{prettytable|float=left}} | ||
!Mood!!Daily!!Lifetime!!Outgoing!!Nice | !Mood!!Daily!!Lifetime!!Outgoing!!Nice | ||
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*Daily above 40 and lifetime above 25 | *Daily above 40 and lifetime above 25 | ||
Acceptance is based on these rules. | Acceptance is based on these rules. | ||
[[ | [[File:TS2N LoveTalk.jpg|thumb|right|Ignore the icon above the sims. It's the result of a previous interaction]] | ||
{|{{prettytable|float=left}} | {|{{prettytable|float=left}} | ||
!Mood!!Daily!!Lifetime!!Outgoing!!Playful | !Mood!!Daily!!Lifetime!!Outgoing!!Playful | ||
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{{col|2|end}} | {{col|2|end}} | ||
====Play...Steal a Bite==== | ====Play...Steal a Bite==== | ||
[[ | [[File:TS2N StealBite.jpg|thumb|right|Another food based social]] | ||
Availability | Availability | ||
*Food on the table | *Food on the table | ||
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**Sim Bs daily falls by 4 | **Sim Bs daily falls by 4 | ||
====Play...Throw Food==== | ====Play...Throw Food==== | ||
[[ | [[File:TS2N ThrowFood.jpg|thumb|right|Some sims get very playful on the dining table, even in public]] | ||
{{col|3|begin}} | {{col|3|begin}} | ||
Availability | Availability | ||
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Availability | Availability | ||
*Daily above 75 and lifetime above 70 | *Daily above 75 and lifetime above 70 | ||
[[ | [[File:TS2N DiningEngagement.jpg|thumb|right|Sims can now propose on the dining table]] | ||
This interaction functions exactly like ''Propose...Engagement''. The only difference is that this is done at a dining table. Acceptance is based on these rules. | This interaction functions exactly like ''Propose...Engagement''. The only difference is that this is done at a dining table. Acceptance is based on these rules. | ||
{|{{prettytable|float=left}} | {|{{prettytable|float=left}} | ||
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If you own [[The Sims 2: University]] then you will have access to a new interaction | If you own [[The Sims 2: University]] then you will have access to a new interaction | ||
====Buy Espresso For==== | ====Buy Espresso For==== | ||
[[ | [[File:TS2N BuyCoffee.jpg|thumb|right|It all starts with the question "Do You Want Coffee?"]] | ||
This interaction is available on the espresso bar itself. This will invite the sim you select for coffee. Acceptance is based on these rules. | This interaction is available on the espresso bar itself. This will invite the sim you select for coffee. Acceptance is based on these rules. | ||
{|{{prettytable|float=left}} | {|{{prettytable|float=left}} | ||
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{{col|3|end}} | {{col|3|end}} | ||
===Other=== | ===Other=== | ||
[[ | [[File:TS2N DanceSmustle.jpg|thumb|right|Sims can smustle with each other]] | ||
The following objects allow two sims to use at once. | The following objects allow two sims to use at once. | ||
*Stereos: Sim may now do the ''Dance Smustle'' interaction with other sims in the room. | *Stereos: Sim may now do the ''Dance Smustle'' interaction with other sims in the room. |
Revision as of 20:36, 28 September 2021
The Sims 2 Nightlife comes with several new socials to help with dates and outings and several new romantic interactions. This article reviews them all.
Interaction Availability
Except where noted the interactions can not be done by children or younger. Romantic interactions or interactions that require romance can only be done between two teens or between young adults, adults and elders. Generally if an interaction isn't listed as romantic, it can be done between teens and older. In the following directory, Sim A is the initiator and Sim B is the recipient.
Ask Interactions
About Interests
Availablity
- Daily above -10 and lifetime above 0
In this interaction, Sim B flashes the icon of his or her top three interests. If Sim B has the Grilled Cheese Aspiration, he or she will flash the grilled cheese icon.
Outcomes
- Both sims daily rise by 1
Do You Want a Ride Home?
Availability
- Sims on community lot during date.
This interaction ends a date before time runs out. This is only available during a date and on a community lot. It is always accepted
Do You Want to Go Back To My Place?
Availability
- On Dates and on community lots.
If accepted a taxi is summoned or the car is taken and the date continues at the sims house. Acceptance is based on the table below. The values given count for Sim B.
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-20 | >70 | >40 | N/A | N/A |
>40 | >70 | 36-40 | >7 | N/A |
>40 | >70 | 36-40 | N/A | >7 |
>-20 | 61-70 | >30 | >70 | N/A |
Outcomes
- Accepted
- Sim As daily rises by 14
- Sim As lifetime rises by 2
- Sim Bs daily rises by 10
- Sim Bs lifetime rises by 1
- Rejected
- Both sims daily fall by 10
- Sim As lifetime falls by 1
- Sim Bs lifetime falls by 2
Do You Like What You See?
This social reveals Sim Bs attraction for Sim A. For details on reaction see Attraction and Chemistry
How Much Money Do You Have?
Availability
- Daily above 25 and lifetime above 15
Acceptance is based upon these rules.
Mood | Daily | Lifetime | Nice | Outgoing |
---|---|---|---|---|
>-20 | >50 | <25 | <7 | N/A |
>-20 | 30 | 21-25 | >7 | N/A |
>-20 | >45 | >25 | N/A | N/A |
>40 | 31-45 | >25 | >7 | N/A |
>40 | 31-45 | >25 | <7 | >6 |
If accepted than the sim will respond. One simoleon symbol means low wealth, two simoleon symbols mean medium wealth and three simoleon symbols mean high wealth.
Outcomes
- Accepted
- Sim As daily rises by 13
- Sim Bs daily rises by 6
- Both sims lifetime rise by 1
- Rejected
- Sim As daily falls by 7
- Sim Bs daily falls by 10
- Both sims lifetime fall by 1
On Date
Availability
- Daily and Lifetime above 0
This interaction is romantic. Acceptance is based on these rules.
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-20 | >15 | >7 | N/A | N/A |
>40 | >15 | 1-6 | >7 | N/A |
>40 | >15 | 1-6 | <7 | >7 |
>-20 | 8-15 | >5 | >7 | N/A |
Outcomes
- Accepted
- Date begins.
- Sim As daily rises by 6
- Sim Bs daily rises by 4
- Rejected
- Both sims daily fall by 5
To Form/Join Casual Group
Availablity
- Daily and lifetime above 0
Acceptance is based on these rules.
- Daily >5 and Mood >10
- Daily <5 and Lifetime >0
Outcomes
- Accepted
- Outing begins.
- Sim As daily increases by 1
- Sim As lifetime increases by 1
- Sim Bs daily increases by 4
- Sim Bs lifetime increases by 2
- Rejected
- Sim As daily decreases by 10
- Sim As lifetime decreases by 1
- Sim Bs daily decreases by 7
- Sim Bs lifetime decreases by 2
What Are Your Skills?
Availability
- Daily above -20 and lifetime above -10
Acceptance is based on these rules.
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-20 | >5 | >0 | N/A | N/A |
>30 | >5 | -4-0 | >7 | N/A |
>30 | >5 | -4-0 | <7 | >7 |
>-20 | -5-5 | >-2 | >7 | N/A |
Outcomes
- Accepted
- Both sims daily increase by 1
- Rejected
- Both sims daily decrease by 1
If accepted than the sim will react will react in either one of these ways.
- 'I'm pretty good at...' Skill 1-3
- 'I'm very good at...' Skill 4-7
- 'I'm an expert at...' Skill 8-10
What Do You Fear/Want?
Availability
- Daily above 15 and lifetime above 5.
Actually two separate interactions, however they availability, acceptance mechanics and relationship points are the same. Acceptance is based on these conditions.
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-20 | >20 | >8 | N/A | N/A |
>20 | >20 | 1-8 | >7 | N/A |
>20 | >20 | 1-8 | <7 | >7 |
>-20 | 5-20 | >0 | >7 | N/A |
Outcomes
- Accepted
- Sim B flashes icon of want or fear
- Sim As daily rises by 9
- Sim Bs daily rises by 13
- Rejected
- Both sims daily fall by 4
What Turns You Off/On?
Availability
- Daily above 5 and lifetime above 0.
Actually two separate interactions, however they availability, acceptance mechanics and relationship points are the same.
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-20 | >30 | >20 | N/A | N/A |
>40 | >30 | 16-20 | >7 | N/A |
>40 | >30 | 16-20 | <7 | >7 |
>-20 | 26-30 | >12 | >7 |
Outcomes
- Accepted
- Turn On or Off icon displayed
- Both sims daily rise by 4
- Rejected
- Sim As daily falls by 2
- Sim Bs daily falls by 1
What's Your Job?
Availablity
- Daily is above 7 and lifetime above 0.
Acceptance is based on these rules.
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-20 | >13 | >5 | N/A | N/A |
>30 | >13 | -4-5 | >5 | N/A |
>30 | >13 | -4-5 | <5 | >5 |
>-20 | 11-13 | >0 | >7 | N/A |
Outcomes
- Accepted
- Job icon and title displayed
- Both sims daily rise by 5
- Rejected
- Both sims daily fall by 3
What's Your Sign?
Always available. Acceptance is based on these rules.
Mood | Daily | Outgoing | Nice |
---|---|---|---|
>-20 | >10 | >6 | N/A |
>-20 | >-20 | <6 | N/A |
>0 | <-20 | <6 | >6 |
Outcomes
- Acceped
- Zodiac Sign displayed
- Both sims daily rise by 1
- Rejected
- Both sims daily fall by 1
Buy Off
Availability
- Sim Bs is a romantic rival.
It is always accepted. For more details see New Relationship Types. Because romance is required to initiate rivalry, sims can only perform this interaction with sims that can be romantic between each other.
Bite Neck
Availability
- Sim As is a vampire, daily above 40 and lifetime above 30.
This interaction is autonomous and turns sims into vampires Acceptance is based on these rules
Daily | Logic |
---|---|
>95 | N/A |
81-95 | >9 |
61-80 | >6 |
41-60 | >3 |
If the sim has knowledge aspiration then this interaction will always be accepted.
Outcomes
- Accepted
- Sim B turns into vampire
- Sim As daily rises by 6
- Sim Bs daily rises by 13
- Both sims lifetime rise by 2
- Rejected
- Both sims daily fall by 4
- Both sims lifetime fall by 2
Flirt Interactions
Check Sim Out
This acts like a romantic social but there is no relationship effect. All it does is tell you your sims attraction score for Sim B. For details see Attraction and Chemistry
Kiss Interactions
Kiss Hand
Availability
- Daily above 30 and lifetime above 15
Playful sims are more likely to do this autonomously Acceptance is based on these rules.
Mood | Daily | Lifetime | Playful | Nice |
---|---|---|---|---|
>-40 | >35 | >20 | N/A | |
>25 | >35 | 4-20 | >7 | N/A |
>25 | >35 | 4-20 | <7 | >7 |
>-40 | 7-35 | >5 | >7 | N/A |
Outcomes
- Accepted
- Sets love and/or crush
- Both sims daily increase by 9
- Both sims lifetime increase by 1
- Rejected
- Both sims daily fall by 6
- Both sims lifetime fall by 1
Irritate Interactions
Bleh!!!
Availability
- Sim A is a vampire.
The outcome depends on whether Sim B is a vampire. If he or she isn't, they will react in the same way as seeing a ghost, if they are, they will Bleh back
Throw Drink
Availability
- Daily under 15 and lifetime under 10
This interaction only has one outcome.
Outcome
- Sim As daily falls by 7
- Sim As lifetime falls by 3.
- Sim Bs daily falls by 13
- Sim Bs lifetime falls by 4.
Slow Dance Interactions
This section covers both the slow dance interaction and each subinteraction. Slow Dance and its subinteractions are autonomous.
Slow Dance
Availability
- Daily above 30 and lifetime above 15
Acceptance is based on these rules.
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-60 | >35 | >20 | N/A | N/A |
>30 | >35 | 11-20 | >7 | N/A |
>30 | >35 | 11-20 | <7 | >7 |
>-60 | 26-35 | >20 | >7 | N/A |
If a number of subinteractions fail, the other sim may decide to end the dance. The way he or she does it depends on personality.
- Grouchy: Slap
- Nice: Cry
- Serious: Yell At
- Playful: Poke
Outcomes
- Accepted
- Both sims daily rise by 8
- Rejected
- Sim As daily falls by 4
- Sim Bs daily falls by 3
Dance Close
Available only during Slow Dance and if lifetime is above 20. Acceptance is based on these rules.
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-30 | >35 | >25 | N/A | N/A |
>40 | >35 | 11-25 | >7 | N/A |
>40 | >35 | 11-25 | <7 | >7 |
>-30 | 31-35 | >20 | >7 | N/A |
Outcomes
- Accepted
- Sets love and/or crush
- Both sms daily rise by 8
- Rejected
- Sim As daily falls by 4
- Sim Bs daily falls by 1
Head On Shoulder
Availability
- Sims are engaged in slow dance and lifetime above 20
Acceptance is based on these rules.
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-20 | >40 | >25 | N/A | N/A |
>30 | >40 | 16-25 | >7 | N/A |
>30 | >40 | 16-25 | <7 | >7 |
>-20 | 31-40 | >25 | >7 | N/A |
Outcomes
- Accepted
- Sets love and or crush
- Sim As daily rises by 5
- Sim Bs daily rises by 6
- Both sims lifetime rise by 1
- Rejected
- Sim As daily falls by 5
- Sim Bs daily falls by 7
- Both sims lifetime fall by 1
Lower Hands
Availability
- Sims are slow dancing, daily above 45 and lifetime above 35
Acceptance is based on these rules.
Mood | Daily | Lifetime | Outgoing | Playful |
---|---|---|---|---|
>-20 | >55 | >35 | N/A | N/A |
>40 | >55 | 21-35 | >8 | N/A |
>40 | >55 | 21-35 | <8 | >9 |
>-20 | 36-55 | >35 | >9 | N/A |
Outcomes
- Accepted
- Crush and/or love set
- Both sims daily rise by 10
- Both sims lifetime rise by 2
- Rejected
- Both sims daily fall by 8
- Sim As lifetime falls by 2
- Sim Bs lifetime falls by 3
Smooch
Availability
- Sims are slow dancing, daily above 65, lifetime above 45 and crush established
Acceptance is based on these conditions.
Mood | Daily | Lifetime | Outgoing | Playful |
---|---|---|---|---|
>-20 | >70 | >45 | N/A | N/A |
>30 | >70 | 25-45 | >8 | N/A |
>30 | >70 | 25-45 | <8 | N/A |
>-20 | 56-70 | >35 | >8 | N/A |
Outcomes
- Accepted
- Love set
- Sim As daily increases by 13
- Sim Bs daily increases by 11
- Both sims lifetime increase by 2
- Rejected
- Sim As daily falls by 11
- Sim As lifetime falls by 2
- Sim Bs daily falls by 12
- Sim Bs lifetime falls by 3
Talk Interactions
About Grilled Cheese
Availability
- Sim A has Grilled Cheese aspiration
Only accepted if:
- Sim B has Grilled Cheese aspiration or
- Sim Bs Nice rating >5
Outcomes
- Accepted
- Sim As daily rises by 5
- Sim As lifetime rises by 1
- Sim Bs daily rises by 4
- Sim Bs lifetime rises by 2
- Rejected
- Sim As daily falls by 10
- Sim As lifetime falls by 1
- Sim Bs daily falls by 7
- Sim Bs lifetime falls by 2
Bad Mouth
Availability
- Sim A is furious at a third-party sim
Acceptance is based on these conditions.
Mood | Daily | Lifetime | Nice |
---|---|---|---|
N/A | >15 | >10 | >7 |
>-10 | >15 | <10 | >7 |
Outcomes
- Accepted
- Sim B loses points with Sim C
- Both sims daily rise by 5
- Rejected
- Sim As daily falls by 3
- Sim Bs daily falls by 6
Object-based Interactions
The following interactions are socials that require two sims to be using to access these interactions.
Booths
Booth interactions are marked as normal sub-interactions. Most of the following interactions are also available on dining tables and barstools. If they aren't, a note will be made of it.
Cuddle
Availability
- Sims are using a dining booth, daily above 35 and lifetime above 25
It will be accepted if Sim Bs daily is above 45 or if the following conditions are met.
- Daily<45, Lifetime>35, Mood>50, Nice>7
Outcomes
- Accepted
- Crush and/or Love set
- Sim As daily rises by 6
- Sim Bs daily rises by 10
- Both sims lifetime rise by 2
- Rejected
- Both sims daily fall by 10
- Sim As lifetime falls by 3
- Sim Bs lifetime falls by 2
Entertain...Toast
Availability
- Daily above 20 and lifetime above 10
In this interaction, it is Sim C(any third sim sitting down) that must accept. Acceptance is based on these rules.
Mood | Daily (Sim A) | Daily (Sim B) | Nice |
---|---|---|---|
>0 | >20 | >20 | N/A |
<0 | >20 | >20 | >5 |
>20 | -9-20 | >20 | N/A |
<20 | -9-20 | >20 | >7 |
>60 | >40 | >30 | N/A |
<60 | >40 | >30 | >8 |
>60 | >40 | -10-30 | N/A |
<60 | >40 | -10-30 | >8 |
Outcomes
- Accepted
- Sim As daily rises by 6
- Sim Bs daily rises by 10
- Rejected
- No penalty
Flirt...Caress Hands
Availability
- Daily above 55 and lifetime above 30
Nice sims may do this autonomously. Acceptance is based on these rules
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-40 | >50 | >35 | N/A | N/A |
>30 | >50 | 6-35 | >7 | N/A |
>30 | >50 | 6-35 | <7 | >7 |
>-40 | 26-50 | >25 | >7 | N/A |
Outcomes
- Accepted
- Love and/or crush set
- Sim As daily rises by 9
- Sim Bs daily rises by 10
- Both sims lifetime rise by 1
- Rejected
- Sim As daily falls by 9
- Sim Bs daily falls by 8
- Both sims lifetime fall by 2
Flirt...Feed a Bite
Availability
- Food on the table, daily above 35 and lifetime above 25
Acceptance is based on these rules.
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-40 | >40 | >30 | N/A | N/A |
>20 | >40 | 6-30 | >7 | N/A |
>20 | >4- | 6-30 | <7 | >7 |
>-40 | 6-40 | >20 | >7 | N/A |
Outcomes
- Accepted
- Love and/or crush set
- Sim As daily rises by 10
- Sim Bs daily rises by 9
- Both sims lifetime rise by 1
- Rejected
- Sim As daily falls by 8
- Sim Bs daily falls by 6
- Both sims lifetime dcrease by 1
Hot Smooch
Availability
- Sims are using booth, daily above 60, lifetime above 45 and crush set.
Acceptance is based on these conditions.
Mood | Daily | Lifetime | Outgoing | Playful |
---|---|---|---|---|
>-20 | >70 | >45 | N/A | N/A |
>30 | >70 | 25-45 | >8 | N/A |
>30 | >70 | 25-45 | <8 | >9 |
>-20 | 56-70 | >35 | >8 | N/A |
Outcomes
- Accepted
- Love and/or crush set
- Sim As daily rises by 13
- Sim Bs daily rises by 11
- Both sims lifetime rise by 2
- Rejected
- Sim As daily falls by 11
- Sim As lifetime falls by 2
- Sim Bs daily falls by 12
- Sim Bs lifetime falls by 3
Irritate...Throw Drink
See above under Irritate interactions.
Kiss...Blow Kiss
Availability
- Daily above 25 and lifetime above 15
Accpetance is based on these rules.
Mood | Daily | Lifetime | Outgoing | Nice |
---|---|---|---|---|
>-40 | >30 | >20 | N/A | N/A |
>20 | >30 | 6-20 | >7 | N/A |
<20 | >30 | 6-20 | <7 | >7 |
>-40 | 6-30 | >20 | >7 | N/A |
Outcomes
- Accepted
- Both sims daily rise by 8
- Both sims lifetime rise by 1
- Rejected
- Both sims daily fall by 6
- Both sims lifetime fall by 1
Love Talk
Availability
- Daily above 40 and lifetime above 25
Acceptance is based on these rules.
Mood | Daily | Lifetime | Outgoing | Playful |
---|---|---|---|---|
>-30 | >50 | >35 | N/A | N/A |
>30 | >50 | 20-35 | >8 | N/A |
>30 | >50 | 20-35 | <8 | >9 |
>-30 | 36-50 | >25 | >8 | N/A |
Outcomes
- Accepted
- Sim As daily rises by 6
- Sim Bs daily rises by 8
- Both sims lifetime rise by 1
- Rejected
- Sim As daily falls by 7
- Sim Bs daily falls by 8
- Both sims lifetime fall by 1
Play...Steal a Bite
Availability
- Food on the table
Acceptance is based on these rules.
Mood | Daily | Nice |
---|---|---|
>-10 | >55 | N/A |
>-10 | 36-55 | >6 |
>-10 | 1-35 | >4 |
Outcomes
- Accepted
- Sim As daily increases by 5
- Sim Bs daily increases by 3
- Rejected
- Sim As daily falls by 3
- Sim Bs daily falls by 4
Play...Throw Food
Availability
- Food on the table
Acceptance is based on the same rules on Play...Steal a Bite. If the other sim is playful then he or she might throw food back.
Outcomes
- Accepted
- Both sims daily rise by 8
- Bith sims lifetime rise by 1
- Rejected
- Both sims daily fall by 6
- Both sims lifetime fall by 1
Propose...Surprise Engagement
Availability
- Daily above 75 and lifetime above 70
This interaction functions exactly like Propose...Engagement. The only difference is that this is done at a dining table. Acceptance is based on these rules.
Mood | Daily | Lifetime | Nice |
---|---|---|---|
>0 | >75 | >75 | N/A |
>0 | N/A | 71-75 | >9 |
>0 | <75 | >75 | >7 |
Outcomes
- Accepted
- Both sims become engaged
- Sim As daily rises by 6
- Sim Bs daily rises by 9
- Both sims lifetime rise by 3
- Rejected
- Sim As daily rises by 15
- Sim As lifetime rises by 5
- Sim Bs daily rises by 8
- Sim Bs lifetime rises by 4
Dining Chairs/Barstool
All subinteractions are marked by a chair-shaped icon. These socials are profiled above.
Espresso Bars
If you own The Sims 2: University then you will have access to a new interaction
Buy Espresso For
This interaction is available on the espresso bar itself. This will invite the sim you select for coffee. Acceptance is based on these rules.
Mood | Daily | Outgoing |
---|---|---|
>-35 | >-10 | >6 |
>-35 | >10 | <6 |
This interaction has no effect on relationship.
Vampire Coffin
Dare to Peek
Availability
- Coffin on the lot
Outgoing sims may do this autonomously. Acceptance is based on these rules.
Mood | Daily | Lifetime | Nice |
---|---|---|---|
>-20 | >30 | >20 | >7 |
>70 | >70 | 1-20 | >7 |
>-20 | >40 | >50 | <7 |
>70 | >70 | 20-50 | <7 |
Outcomes
- Accepted
- Sim B performs peek interaction on the coffin.
- If Sim B is creeped out, then Sim A gets fun.
- If Sim B is frightened, he or she may get bladder faliure and Sim A gets more fun
- If Sim B is scared to death then Sim A gets no fun
- Sim B performs peek interaction on the coffin.
- Sim As daily rises by 9
- Sim As lifetime rises by 1
- Sim Bs daily rises by 4.
- Rejected
- Sim As daily falls by 10
- Sim As lifetime falls by 3
- Sim Bs daily falls by 7
- Sim Bs lifetime falls by 2
Other
The following objects allow two sims to use at once.
- Stereos: Sim may now do the Dance Smustle interaction with other sims in the room.
- Karaoke Machine: Sims may sing duets with the machine.
- Dance Sphere: Sims can watch other sims use the dance sphere.
- Card Table: Up to four sims can play poker at once.
- Bowling Alley: Up to four sims can play a full game of bowling.
- Photo Booth: Two sims can take their photo together. They can also perform the WooHoo/Try for Baby interaction in the photo booth
- Cars:Cars contain many subinteractions. They include: Kiss, Make Out and WooHoo/Try for Baby. They have the same acceptance and relationship conditions as these interactions in The Sims 2.