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{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{floatingtoc}}
{{floatingtoc}}
{{s|Feats|Weapon Proficiency}}: Heavy Weapons is required to use heavy weapons. All [[../Classes|classes]] except {{s|Classes|Expert Droid}}s can select this feat, but it's only granted upon [[../Character generation|character generation]] to {{s|Classes|Soldier}}s like {{s|Party|Canderous}} (who [[../Feats#Weapon Specialization|specializes]] in them), although it can also be granted to any organic character using the level 3 {{s|Implants|Advanced Combat Implant}} available from [[../Yavin Station/]].


Heavy weapons require the [[Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency|Weapon Proficiency: Heavy Weapons]] feat.
Heavy weapons are all energy weapons (the more advanced can have [[../Combat#Damage|damage]] bonuses of other types) that have Range: 28m and {{s|Combat|Critical Threat}}: 20-20,x2 (5% chance).
{{-}}
==Repeating blasters==
Repeating blasters all have at least {{s|Combat|Damage}}: Energy 1-8.


Heavy weapons all have Range: 28m and Critical Threat: 20-20,x2 (5% chance).
===Light Repeating Blaster===
{{KotOR/Description|Light Repeating Blaster|
* {{s|Combat|Damage}}: Energy, 1-8 (1d8)
* Range: 28m
* {{s|Combat|Critical Threat}}: 20-20,x2
| This weapon allows the user to fire more quickly than usual, increasing his chances of survival without drastically changing the amount of equipment he would normally carry.}}


===[[File:KotOR Item Baragwin Assault Gun.png|48px]] Baragwin Assault Gun (Yavin 4 expansion only)===
{{KotOR/Source}}
*Damage: Energy, 3-20
| Taris
| South Apartments
| {{s|South Apartments|Larrim}}
| 550
| 1
|-
| Dantooine
| Courtyard
| {{s|Courtyard|Adum Larp}}
| 500
| 1
|-
| Kashyyyk
| Upper Shadowlands
| [[../Upper Shadowlands#Czerka Hunting Ground|Metal Box]]
| {{N/a|500}}
| 1
|-
| Manaan
| East Central
| {{s|East Central|Tyvark's Shop}}
| 500
| 1
|-
| Leviathan
| Command Deck
| [[../Command Deck#Armory|Gun Locker]]
| {{N/a|500}}
| 1
|-
| Star Forge System
| Temple Main Floor
| [[../Temple Main Floor#Armory|Large Locker]]
| {{N/a|500}}
| 2
|}


Special:
===Medium Repeating Blaster===
Upgradeable, Ranged
{{KotOR/Description|Medium Repeating Blaster|
* {{s|Combat|Damage}}: Energy, 2-9 (1d8,+1)
* Range: 28m
* {{s|Combat|Critical Threat}}: 20-20,x2
* {{s|Combat|Attack}} Modifier: +1
| Weapons such as this are not usually available for public purchase. They are best utilized during quick troop deployment and other situations where rapid suppressing fire is required.}}


This light repeating blaster is an excellent example of the Baragwin aptitude for weaponry. By taking and modifying an existing repeating blaster design, the Baragwin have managed to greatly increase the damage output and added additional functionality with a variety of upgrade options.
{{KotOR/Source}}
 
| Korriban
{| {{prettytable|text center=1}}
| Dreshdae
!width=25%|Scope
| {{s|Dreshdae|B'ree}}
!width=25%|Improved Energy Cell
| 800
!width=25%|Beam Splitter
| 2
!width=25%|Hair Trigger
|-
|-
|Attack Modifier: +3
| Star Forge System
|Damage Bonus: +1-6 Sonic
| Rakatan Settlement
|Attack Modifier: +1<br>Damage Bonus: +1-6 Sonic
| [[../Rakatan Settlement#Arena of the One|Wicker Bin]]
|Attack Modifier: +1<br>Damage Bonus: +1-6 Sonic
| {{N/a|800}}
| 1
|}
|}


===[[File:KotOR Item Baragwin Heavy Repeating Blaster.png|48px]] Baragwin Heavy Repeating Blaster===
===Blaster Cannon===
*Damage: Energy, 3-22
{{KotOR/Description|Blaster Cannon|
* {{s|Combat|Damage}}: Energy, 3-10 (1d8,+2)
* Range: 28m
* {{s|Combat|Critical Threat}}: 20-20,x2
* {{s|Combat|Attack}} Modifier: +2
| The blaster cannon is a favorite among captains wealthy enough to hire experienced, dangerous crews and who might need a way to take them out quick if things go bad.}}


Special:
{{KotOR/Source}}
Upgradeable, Ranged
| Kashyyyk
| Czerka Landing Port
| {{s|Czerka Landing Port|Janos' Office}}
| 600
| 2
|}


A heavier version of the Baragwin Assault Gun, this weapon features similar improvements over its more common version. The incredible amounts of energy contained in the beam can be upgraded even further to produce a blast capable of setting even durasteel on fire for brief periods.
===Baragwin Assault Gun===
{{KotOR/Description|Baragwin Assault Gun|
* {{s|Combat|Damage}}: Energy, 3-20 (1d8+2d6)
* Range: 28m
* {{s|Combat|Critical Threat}}: 20-20,x2
|Upgradeable=Ranged
|Special=
* Damage: Energy, 3-20 (1d8+2d6)
* Damage Bonus: +3-18 Sonic (3d6) {{KotOR/Upgrade|Improved Energy Cell}} {{KotOR/Upgrade|Beam Splitter}} {{KotOR/Upgrade|Hair Trigger}}
* Range: 28m
* Critical Threat: 20-20,x2
* {{s|Combat|Attack}} Modifier: +5 {{KotOR/Upgrade|Scope}} (+3) {{KotOR/Upgrade|Beam Splitter}} {{KotOR/Upgrade|Hair Trigger}}
| This light repeating blaster is an excellent example of the Baragwin aptitude for weaponry. By taking and modifying an existing repeating blaster design, the Baragwin have managed to greatly increase the damage output and added additional functionality with a variety of upgrade options.}}


{| {{prettytable|text center=1}}
{{KotOR/Source}}
!width=25%|Scope
|rowspan=2| Yavin
!width=25%|Improved Energy Cell
|rowspan=2| Yavin Station
!width=25%|Beam Splitter
| Suvam Tam ({{s|Yavin Station|Third Star Map}})
!width=25%|Hair Trigger
| 15000
| 1
|-
|-
|Attack Modifier: +1<br>Damage Bonus: +1-6 Fire
| Suvam Tam ({{s|Yavin Station|Fifth Star Map}})
|Damage Bonus: +1-6 Fire
| 15000
|Attack Modifier: +1<br>Damage Bonus: +1-6 Fire
| 1
|Attack Modifier: +1<br>Damage Bonus: +1-6 Fire
|}
|}


===[[File:KotOR Item Blaster Cannon.png|48px]] Blaster Cannon===
==Heavy repeating blasters==
*Damage: Energy, 3-10
Heavy repeating blasters all have at least {{s|Combat|Damage}}: Energy 1-10 .
*Attack Modifier: +2


The blaster cannon is a favorite among captains wealthy enough to hire experienced, dangerous crews and who might need a way to take them out quick if things go bad.
===Heavy Repeating Blaster===
{{KotOR/Description|Heavy Repeating Blaster|
* {{s|Combat|Damage}}: Energy, 1-10 (1d10)
* Range: 28m
* {{s|Combat|Critical Threat}}: 20-20,x2
* {{s|Combat|Attack}} Modifier: +1
| This weapon again increases the firepower available to the foot soldier or mercenary, but it is not for the lightly armored who wish to be quick on their feet.}}


===[[File:KotOR Item Heavy Repeating Blaster.png|48px]] Heavy Repeating Blaster===
{{KotOR/Source}}
*Damage: Energy, 1-10
|rowspan=2| Korriban
*Attack Modifier: +1
| Dreshdae
| {{s|Dreshdae|B'ree}}
| 1500
| 2
|-
| Sith Academy
| [[../Sith Academy#Doubting Sith|Footlocker]]
| {{N/a|1500}}
| 1
|}


This weapon again increases the firepower available to the foot soldier or mercenary, but it is not for the lightly armored who wish to be quick on their feet.
===Mandalorian Heavy Repeater===
{{KotOR/Description|Mandalorian Heavy Repeater|
* {{s|Combat|Damage}}: Energy, 1-10 (1d10)
* Damage Bonus: +1-4 Ion
* Range: 28m
* {{s|Combat|Critical Threat}}: 20-20,x2
* {{s|Combat|Attack}} Modifier: +1
| With this weapon, the Mandalorians again demonstrate a complete lack of subtlety. The only thing better than a big blaster, apparently, is one that shoots faster.}}


===[[File:KotOR Item Light Repeating Blaster.png|48px]] Light Repeating Blaster===
{{KotOR/Source}}
*Damage: Energy, 1-8
| Tatooine
| Docking Bay
| {{s|Docking Bay (Tatooine)|Mic'Tunan'Jus Orgu}}
| 2500
| 1
|-
| Star Forge System
| Rakatan Settlement
| [[../Rakatan Settlement#Arena of the One|Wicker Bin]]
| {{N/a|2500}}
| 1
|}


This weapon allows the user to fire more quickly than usual, increasing his chances of survival without drastically changing the amount of equipment he would normally carry.
===Ordo's Repeating Blaster===
{{KotOR/Description|Ordo's Repeating Blaster|
* {{s|Combat|Damage}}: Energy, 2-11 (1d10,+1)
* Range: 28m
* {{s|Combat|Critical Threat}}: 20-20,x2
|Upgradeable=Ranged
|Special=
* Damage: Energy, 5-14 (1d10,+4) {{KotOR/Upgrade|Improved Energy Cell}} {{KotOR/Upgrade|Beam Splitter}} {{KotOR/Upgrade|Hair Trigger}}
* Range: 28m
* Critical Threat: 20-20,x2
* {{s|Combat|Attack}} Modifier: +1 {{KotOR/Upgrade|Scope}}
| This prototype heavy repeater was developed during the latter part of the Mandalorian War and never saw general production.}}


===[[File:KotOR Item Mandalorian Heavy Repeater.png|48px]] Mandalorian Heavy Repeater===
{{KotOR/Source}}
 
| Taris
*Damage: Energy, 1-10
| Davik's Estate
*Damage Bonus: +1-4 Ion
| [[../Sith Base (Taris)#Sith Governor|Canderous]]
*Attack Modifier: +1
| {{N/a|800}}
 
| 1
With this weapon, the Mandalorians again demonstrate a complete lack of subtlety. The only thing better than a big blaster, apparently, is one that shoots faster.
|}
 
===[[File:KotOR Item Medium Repeating Blaster.png|48px]] Medium Repeating Blaster===
*Damage: Energy, 2-9
*Attack Modifier: +1
 
Weapons such as this are not usually available for public purchase. They are best utilized during quick troop deployment and other situations where rapid suppressing fire is required.


===[[File:KotOR Item Ordo's Repeating Blaster.png|48px]] Ordo's Repeating Blaster===
===Baragwin Heavy Repeating Blaster===
*Damage: Energy, 2-11
{{KotOR/Description|Baragwin Heavy Repeating Blaster|
* {{s|Combat|Damage}}: Energy, 3-22 (1d10 + 2d6)
* Range: 28m
* {{s|Combat|Critical Threat}}: 20-20,x2
|Upgradeable=Ranged
|Special=
* Damage: Energy, 3-22 (1d10 + 2d6)
* Damage Bonus: +4-24 Fire (4d6) {{KotOR/Upgrade|Scope}} {{KotOR/Upgrade|Improved Energy Cell}} {{KotOR/Upgrade|Beam Splitter}} {{KotOR/Upgrade|Hair Trigger}}
* Range: 28m
* Critical Threat: 20-20,x2
* {{s|Combat|Attack}} Modifier: +3 {{KotOR/Upgrade|Scope}} {{KotOR/Upgrade|Beam Splitter}} {{KotOR/Upgrade|Hair Trigger}}
| A heavier version of the Baragwin Assault Gun, this weapon features similar improvements over its more common version. The incredible amounts of energy contained in the beam can be upgraded even further to produce a blast capable of setting even durasteel on fire for brief periods.}}


Special:
{{KotOR/Source}}
Upgradeable, Ranged
| Yavin
 
| Yavin Station
This prototype heavy repeater was developed during the latter part of the Mandalorian War and never saw general production.
| Suvam Tam ({{s|Yavin Station|Fifth Star Map}})
 
| 19000
{| {{prettytable|text center=1}}
| 1
!width=25%|Scope
!width=25%|Improved Energy Cell
!width=25%|Beam Splitter
!width=25%|Hair Trigger
|-
|Attack Modifier: +1
|Damage: Energy, 1
|Damage: Energy, 1
|Damage: Energy, 1
|}
|}


{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Blaster rifles|nextpage=Melee weapons}}
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Blaster rifles|nextpage=Melee weapons}}

Latest revision as of 18:17, 10 January 2024

Weapon Proficiency: Heavy Weapons is required to use heavy weapons. All classes except Expert Droids can select this feat, but it's only granted upon character generation to Soldiers like Canderous (who specializes in them), although it can also be granted to any organic character using the level 3 Advanced Combat Implant available from Yavin Station.

Heavy weapons are all energy weapons (the more advanced can have damage bonuses of other types) that have Range: 28m and Critical Threat: 20-20,x2 (5% chance).

Repeating blasters[edit]

Repeating blasters all have at least Damage: Energy 1-8.

Light Repeating Blaster[edit]

This weapon allows the user to fire more quickly than usual, increasing his chances of survival without drastically changing the amount of equipment he would normally carry.
World Area Source Cost Amount
Taris South Apartments Larrim 550 1
Dantooine Courtyard Adum Larp 500 1
Kashyyyk Upper Shadowlands Metal Box 500 1
Manaan East Central Tyvark's Shop 500 1
Leviathan Command Deck Gun Locker 500 1
Star Forge System Temple Main Floor Large Locker 500 2

Medium Repeating Blaster[edit]

Weapons such as this are not usually available for public purchase. They are best utilized during quick troop deployment and other situations where rapid suppressing fire is required.
World Area Source Cost Amount
Korriban Dreshdae B'ree 800 2
Star Forge System Rakatan Settlement Wicker Bin 800 1

Blaster Cannon[edit]

The blaster cannon is a favorite among captains wealthy enough to hire experienced, dangerous crews and who might need a way to take them out quick if things go bad.
World Area Source Cost Amount
Kashyyyk Czerka Landing Port Janos' Office 600 2

Baragwin Assault Gun[edit]

Special: Upgradeable, Ranged
  • Damage: Energy, 3-20 (1d8+2d6)
  • Damage Bonus: +3-18 Sonic (3d6) Improved Energy Cell Beam Splitter Hair Trigger
  • Range: 28m
  • Critical Threat: 20-20,x2
  • Attack Modifier: +5 Scope (+3) Beam Splitter Hair Trigger
This light repeating blaster is an excellent example of the Baragwin aptitude for weaponry. By taking and modifying an existing repeating blaster design, the Baragwin have managed to greatly increase the damage output and added additional functionality with a variety of upgrade options.
World Area Source Cost Amount
Yavin Yavin Station Suvam Tam (Third Star Map) 15000 1
Suvam Tam (Fifth Star Map) 15000 1

Heavy repeating blasters[edit]

Heavy repeating blasters all have at least Damage: Energy 1-10 .

Heavy Repeating Blaster[edit]

This weapon again increases the firepower available to the foot soldier or mercenary, but it is not for the lightly armored who wish to be quick on their feet.
World Area Source Cost Amount
Korriban Dreshdae B'ree 1500 2
Sith Academy Footlocker 1500 1

Mandalorian Heavy Repeater[edit]

With this weapon, the Mandalorians again demonstrate a complete lack of subtlety. The only thing better than a big blaster, apparently, is one that shoots faster.
World Area Source Cost Amount
Tatooine Docking Bay Mic'Tunan'Jus Orgu 2500 1
Star Forge System Rakatan Settlement Wicker Bin 2500 1

Ordo's Repeating Blaster[edit]

Special: Upgradeable, Ranged
  • Damage: Energy, 5-14 (1d10,+4) Improved Energy Cell Beam Splitter Hair Trigger
  • Range: 28m
  • Critical Threat: 20-20,x2
  • Attack Modifier: +1 Scope
This prototype heavy repeater was developed during the latter part of the Mandalorian War and never saw general production.
World Area Source Cost Amount
Taris Davik's Estate Canderous 800 1

Baragwin Heavy Repeating Blaster[edit]

Special: Upgradeable, Ranged
  • Damage: Energy, 3-22 (1d10 + 2d6)
  • Damage Bonus: +4-24 Fire (4d6) Scope Improved Energy Cell Beam Splitter Hair Trigger
  • Range: 28m
  • Critical Threat: 20-20,x2
  • Attack Modifier: +3 Scope Beam Splitter Hair Trigger
A heavier version of the Baragwin Assault Gun, this weapon features similar improvements over its more common version. The incredible amounts of energy contained in the beam can be upgraded even further to produce a blast capable of setting even durasteel on fire for brief periods.
World Area Source Cost Amount
Yavin Yavin Station Suvam Tam (Fifth Star Map) 19000 1