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m (Added Model parameter to {{KotOR/NPC}} where necessary, removed {{~}} and {{KotOR}}, other minor changes and corrections)
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If you try to speak to the Republic soldier again, he just directs you to Rolan Wann at the [[../Manaan#Republic Embassy|Republic Embassy]] again:  
If you try to speak to the Republic soldier again, he just directs you to Rolan Wann at the {{s|Manaan|Republic Embassy}} again:  


{| {{prettytable}}
{| {{prettytable}}
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====West Central====
====West Central====
Beyond the west door, the corridor continues. Once you've passed another Selkath, named [[../Manaan#Trouble With Gizka|Nubassa]] (who may help you with your [[../Ebon Hawk#Trouble With Gizka|trouble with gizka]]), you'll see a door in the north wall to [[../Manaan#Sith Hangar|Docking Bay 26-B]] and another in the south wall, beyond which is a corridor leading to the [[../West Central|West Central courtyard]], en route to the Republic Embassy. The corridor continues to the west, through another door to [[../Manaan#Private Hangar|Docking Bay 26-A]].
Beyond the west door, the corridor continues. Once you've passed another Selkath, named [[../Manaan#Trouble With Gizka|Nubassa]] (who may help you with your [[../Ebon Hawk#Trouble With Gizka|trouble with gizka]]), you'll see a door in the north wall to [[../Manaan#Sith Hangar|Docking Bay 26-B]] and another in the south wall, beyond which is a corridor leading to the [[../West Central/]] courtyard, en route to the Republic Embassy. The corridor continues to the west, through another door to [[../Manaan#Private Hangar|Docking Bay 26-A]].


===Private Hangar===
===Private Hangar===
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{{KotOR/Lock|Locked|Door|100 (80)}}
{{KotOR/Lock|Locked|Door|100 (80)}}


<center>'''[Private Sith docking bay. Security clearance required.]'''</center>
'''[Private Sith docking bay. Security clearance required.]'''


However, after speaking to Roland Wann from the [[../East Central#Republic Enclave|Republic Embassy]] in the East Central courtyard and agreeing to undertake a [[../East Central#Mission for the Republic|mission for the Republic]], you receive a key which opens this door.
However, after speaking to Roland Wann from the {{s|East Central|Republic Embassy}} in the East Central courtyard and agreeing to undertake a [[../East Central#Mission for the Republic|mission for the Republic]], you receive a key which opens this door.


{{KotOR/Screenshot|Private Hangar|The hangar, as seen from its southwest corner.}}
{{KotOR/Screenshot|Private Hangar|The hangar, as seen from its southwest corner.}}


The transport is to the left, in the northwest corner of the hangar. However, it's guarded by a trio of Sith elite troopers to the left, right and center, a Sith grenadier to the northeast, and a Dark Jedi apprentice closer to the door. The Sith are spread out and attack from range so while {{~|Grenades|grenades}} and area of effect {{~|Force powers}} aren't as effective as they normally are, it's a perfect opportunity for a [[../Classes#Jedi Guardian|Jedi Guardian]] to use [[../Feats#Force Jump|Force Jump]].
The transport is to the left, in the northwest corner of the hangar. However, it's guarded by a trio of Sith elite troopers to the left, right and center, a Sith grenadier to the northeast, and a Dark Jedi apprentice closer to the door. The Sith are spread out and attack from range so while [[../Grenades|grenades]] and area of effect [[../Force powers/]] aren't as effective as they normally are, it's a perfect opportunity for a {{s|Classes|Jedi Guardian}} to use {{s|Feats|Force Jump}}.


{{KotOR/NPC||
{{KotOR/NPC|no
|Name=Dark Jedi Apprentice
|Name=Dark Jedi Apprentice
|Model=
|Model=
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|Defense=14
|Defense=14
|Fortitude=5
|Fortitude=5
|Reflex=4
|Reflex=6
|Will=4
|Will=4


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}}
}}


{{KotOR/NPC||
{{KotOR/NPC|no
|Name=Sith Elite Trooper
|Name=Sith Elite Trooper
|Model=
|Model=
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}}
}}


{{KotOR/NPC|no|
{{KotOR/NPC|no
|Name=Sith Grenadier
|Name=Sith Grenadier
|Model=
|Model=
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}}
}}


The apprentice doesn't appear to use Force powers, so the priority target is the grenadier since he can throw up to three {{KotOR|Grenades|Thermal Detonator}}s.
The apprentice doesn't appear to use Force powers, so the priority target is the grenadier since he can throw up to three {{s|Grenades|Thermal Detonator}}s.


{| {{prettytable}}
{| {{prettytable}}
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Once you've left the hangar you won't be able to return, so choose your party wisely. The secondary entrance to the Sith base is mined, so one of your party needs [[../Skills#Awareness|Awareness]] rank 10 to detect this if you don't want to trigger anything; Deadly mines may be encountered elsewhere, requiring rank 20. There are also opportunities to [[../Skills#Computer Use|use computers]] and [[../Skills#Repair|repair]], which can assist with the inevitable combat.
Once you've left the hangar you won't be able to return, so choose your party wisely. The secondary entrance to the Sith base is mined, so one of your party needs {{s|Skills|Awareness}} rank 10 to detect this if you don't want to trigger anything; Deadly mines may be encountered elsewhere, requiring rank 20. There are also opportunities to [[../Skills#Computer Use|use computers]] and [[../Skills#Repair|repair]], which can assist with the inevitable combat.


==Merchant==
==Merchant==
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{{KotOR/Merchant|Merchant}}
{{KotOR/Merchant|Merchant}}
|align=left|{{KotOR|Medical items|Advanced Medpac}}
|align=left|{{s|Medical items|Advanced Medpac}}
|80
|80
|1
|1
|align=left|{{KotOR|Grenades|Ion Grenade}}
|align=left|{{s|Grenades|Ion Grenade}}
|130
|130
|5
|5
|-
|-
|align=left|{{KotOR|Medical items|Advanced Repair Kit}}
|align=left|{{s|Medical items|Advanced Repair Kit}}
|50
|50
|Infinite
|Infinite
|align=left|{{KotOR|Grenades|Concussion Grenade}}
|align=left|{{s|Grenades|Concussion Grenade}}
|80
|80
|5
|5
|-
|-
|align=left|{{KotOR|Medical items|Antidote Kit}}
|align=left|{{s|Medical items|Antidote Kit}}
|49
|49
|1
|1
|align=left|{{KotOR|Stimulants|Hyper-battle Stimulant}}
|align=left|{{s|Stimulants|Hyper-battle Stimulant}}
|200
|200
|5
|5
|-
|-
|align=left|{{KotOR|Medical items|Medpac}}
|align=left|{{s|Medical items|Medpac}}
|40
|40
|Infinite
|Infinite
|align=left|{{KotOR|Stimulants|Hyper-adrenal Alacrity}}
|align=left|{{s|Stimulants|Hyper-adrenal Alacrity}}
|100
|100
|5
|5
|-
|-
|align=left|{{KotOR|Medical items|Repair Kit}}
|align=left|{{s|Medical items|Repair Kit}}
|25
|25
|Infinite
|Infinite
|align=left|{{KotOR|Stimulants|Hyper-adrenal Stamina}}
|align=left|{{s|Stimulants|Hyper-adrenal Stamina}}
|100
|100
|5
|5
|-
|-
|align=left|{{KotOR|Utility items|Computer Spike}}
|align=left|{{s|Utility items|Computer Spike}}
|250
|250
|Infinite
|Infinite
|align=left|{{KotOR|Stimulants|Hyper-adrenal Strength}}
|align=left|{{s|Stimulants|Hyper-adrenal Strength}}
|100
|100
|5
|5
|-
|-
|align=left|{{KotOR|Utility items|Parts}}
|align=left|{{s|Utility items|Parts}}
|200
|200
|Infinite
|Infinite
|align=left|{{KotOR|Stimulants|Adrenal Alacrity}}
|align=left|{{s|Stimulants|Adrenal Alacrity}}
|50
|50
|Infinite
|Infinite
|-
|-
|align=left|{{KotOR|Grenades|Thermal Detonator}}
|align=left|{{s|Grenades|Thermal Detonator}}
|2000
|2000
|5
|5
|align=left|{{KotOR|Stimulants|Adrenal Stamina}}
|align=left|{{s|Stimulants|Adrenal Stamina}}
|50
|50
|Infinite
|Infinite
|-
|-
|align=left|{{KotOR|Grenades|Plasma Grenade}}
|align=left|{{s|Grenades|Plasma Grenade}}
|750
|750
|5
|5
|align=left|{{KotOR|Stimulants|Adrenal Strength}}
|align=left|{{s|Stimulants|Adrenal Strength}}
|50
|50
|Infinite
|Infinite
|-
|-
|align=left|{{KotOR|Grenades|CryoBan Grenade}}
|align=left|{{s|Grenades|CryoBan Grenade}}
|130
|130
|5
|5
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==Trouble With Gizka==
==Trouble With Gizka==
The Selkath Nubassa to the left of the exit south to the [[../Manaan#West Central|West Central courtyard]] seeks exotic species for a zoological compound:
The Selkath Nubassa to the left of the exit south to the {{s|Manaan|West Central}} courtyard seeks exotic species for a zoological compound:


{{KotOR/Hide}}
{{KotOR/Hide}}
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==Sith Hangar==
==Sith Hangar==
Going through the door to Docking Bay 26-B, in the north wall opposite the exit to the [[../Manaan#West Central|West Central courtyard]], allows you to exit (and later enter) the Ahto City security zone.
Going through the door to Docking Bay 26-B, in the north wall opposite the exit to the {{s|Manaan|West Central}} courtyard, allows you to exit (and later enter) the Ahto City security zone.


{| {{prettytable}}
{| {{prettytable}}
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|}
|}


{{KotOR/NPC|no|
{{KotOR/NPC|no
|Name=Ithorak
|Name=Ithorak
|Class=Scoundrel
|Class=Scoundrel
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|Vitality=174
|Vitality=174
|Defense=29
|Defense=29/30
|Fortitude=5
|Fortitude=5
|Reflex=11
|Reflex=11
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|}
|}


;This datapad has a single message on it<nowiki>:</nowiki>
'''This datapad has a single message on it:'''<br>
 
'''"Someone has discovered that you are more than you claim to be. Watch your back, because you know Vek is too incompetent to watch it for you."'''
;"Someone has discovered that you are more than you claim to be. Watch your back, because you know Vek is too incompetent to watch it for you."


Most experience is received by simply going in with Vek and the assault droid and killing them as well:
Most experience is received by simply going in with Vek and the assault droid and killing them as well:
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|}


{{KotOR/NPC|no|
{{KotOR/NPC|no
|Name=Vek
|Name=Vek
|Class=Soldier
|Class=Soldier
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}}
}}


{{KotOR/NPC|no|
{{KotOR/NPC|no
|Name=Assault Droid
|Name=Assault Droid
|Model=Assault Droid (Docking Bay)
|Class=Combat Droid
|Class=Combat Droid
|Level=12
|Level=12