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m (Corrected opening combat)
(Added Sith Armor dialog and Dia's Bounty details)
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{{floatingtoc}}
{{floatingtoc}}
[[File:KotOR Map South Apartments.png|center|frame|South Apartments map.]]


You exit your apartment to witness an altercation between two Duros and a Sith Soldier, flanked by two Battle Droids.
You exit your apartment to witness an altercation between two Duros and a Sith Soldier, flanked by two Battle Droids.
Line 20: Line 22:
|Icon=Dialog
|Icon=Dialog
|Name=Sith Soldier:
|Name=Sith Soldier:
|Dialog=That’s how we Sith deal with smart-mouth aliens! Now the rest of you get up against the wall before I lose my temper again!}}
|Dialog=That's how we Sith deal with smart-mouth aliens! Now the rest of you get up against the wall before I lose my temper again!}}


{{KotOR Dialog
{{KotOR Dialog
Line 250: Line 252:
}}
}}


Although based on his current equipment, Dexterity and feats he has already progressed towards using two [[Star Wars: Knights of the Old Republic/Blaster pistols|blaster pistols]], if you're a [[Star Wars: Knights of the Old Republic/Classes#Scoundrel|Scoundrel]] or otherwise have low Vitality, you may want to equip him with one or two [[Star Wars: Knights of the Old Republic/Melee weapons|melee weapons]] at least temporarily and have him lead, if only until you have another [[Star Wars: Knights of the Old Republic/Party|party member]] to take the front line.
Based on his current equipment, Dexterity and feats he has already progressed towards using two [[Star Wars: Knights of the Old Republic/Blaster pistols|blaster pistols]]. However, if you're a [[Star Wars: Knights of the Old Republic/Classes#Scoundrel|Scoundrel]] or otherwise have low Vitality, when confronted with multiple opponents equipping melee weapons you may want to equip him with one or two [[Star Wars: Knights of the Old Republic/Melee weapons|melee weapons]] at least temporarily and have him lead, if only until you have another [[Star Wars: Knights of the Old Republic/Party|party member]] to take the front line.


You and Carth can kill one Battle Droid each in a single round, particularly if you’re equipping the [[Star Wars: Knights of the Old Republic/Blaster pistols#Ion Blaster|Ion Blaster]] from the Sith Heavy Trooper remains from the [[Star Wars: Knights of the Old Republic/Starboard Section|Starboard Section]] of the ''Endar Spire'' and Carth uses [[Star Wars: Knights of the Old Republic/Feats#Power Blast|Power Blast]]. Then only the Sith Soldier remains:
You and Carth can kill one Battle Droid each in a single round, particularly if you're equipping the [[Star Wars: Knights of the Old Republic/Blaster pistols#Ion Blaster|Ion Blaster]] from the Sith Heavy Trooper remains from the [[Star Wars: Knights of the Old Republic/Starboard Section|Starboard Section]] of the ''Endar Spire'' and Carth uses [[Star Wars: Knights of the Old Republic/Feats#Power Blast|Power Blast]]. Then only the Sith Soldier remains:


{|width=100% class="table-no2" style="border-top:1px solid #ff9090; border-bottom:1px solid #ff9090; border-left:1px solid #ff9090; border-right:1px solid #ff9090"  
{|width=100% class="table-no2" style="border-top:1px solid #ff9090; border-bottom:1px solid #ff9090; border-left:1px solid #ff9090; border-right:1px solid #ff9090"  
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|}
|}


All three can be killed with a [[Star Wars: Knights of the Old Republic/Grenades#Frag Grenade|Frag Grenade]], although this will also damage the Duros. The two Battle Droids will be killed even with a successful Reflex save, while there’s 60% chance of killing the Sith Soldier (otherwise, he’ll be reduced from 15 to 5 Vitality).
All three can be killed with a [[Star Wars: Knights of the Old Republic/Grenades#Frag Grenade|Frag Grenade]], although this will also damage the Duros. The two Battle Droids will be killed even with a successful Reflex save, while there's 60% chance of killing the Sith Soldier (otherwise, he'll be reduced from 15 to 5 Vitality).
 
;Level 2
{{KotOR XP
|XP=*'''250''' Killed Sith Soldier
*'''75''' Killed Battle Droid
*'''75''' Killed Battle Droid}}


;Level 3
{{KotOR XP
{{KotOR XP
|XP=*'''200''' Killed Sith Soldier
|XP=*'''[[Star Wars: Knights of the Old Republic/Experience#Kills|Challenge Rating 3]]''' Killed Sith Soldier
*'''50''' Killed Battle Droid
*'''Challenge Rating 1''' Killed Battle Droid
*'''50''' Killed Battle Droid}}
*'''Challenge Rating 1''' Killed Battle Droid}}


If you wish to play without a party for increased challenge, this is your first opportunity to remove Carth.
If you wish to play without a party for increased challenge, this is your first opportunity to remove Carth.
Line 421: Line 416:
|Dialog=Forgive me, human. I only wanted to thank you, I meant no harm. I will leave you in peace.}}
|Dialog=Forgive me, human. I only wanted to thank you, I meant no harm. I will leave you in peace.}}


{|cellpadding=0 cellspacing=0 width=100%
|-valign=top
|width=33%|
{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Name=1.
|Name=1.
|Dialog=Won't someone come searching for this patrol?
|Dialog=Won't someone come searching for this patrol?}}
'''2.''' I'm just glad I could help.
|width=34%|
 
{{KotOR Dialog
'''3.''' Stay out of my way or I'll kill you, too!}}
|Icon=Dialog
|Name=2.
|Dialog=I'm just glad I could help.}}
|width=33%|
{{KotOR Dialog
|Icon=Dialog
|Name=3.
|Dialog=Stay out of my way or I'll kill you, too!}}
|}


{{KotOR Dialog
{{KotOR Dialog
Line 453: Line 459:
The apartment complex is a ring, with the doors to four apartments (excluding your [[Star Wars: Knights of the Old Republic/Taris#Hideout|hideout]]) and the elevator to [[Star Wars: Knights of the Old Republic/Upper City South|Upper City South]] in the outer wall. The latter is to the south, and the quickest way to reach it is to run anti-clockwise around the ring, hugging the inner wall to prevent a dialog with [[Star Wars: Knights of the Old Republic/South Apartments#Larrim|Larrim]] starting automatically as you pass him.
The apartment complex is a ring, with the doors to four apartments (excluding your [[Star Wars: Knights of the Old Republic/Taris#Hideout|hideout]]) and the elevator to [[Star Wars: Knights of the Old Republic/Upper City South|Upper City South]] in the outer wall. The latter is to the south, and the quickest way to reach it is to run anti-clockwise around the ring, hugging the inner wall to prevent a dialog with [[Star Wars: Knights of the Old Republic/South Apartments#Larrim|Larrim]] starting automatically as you pass him.


[[File:KotOR Map South Apartments.png|center|frame|South Apartments map.]]
However, it's normally advisable to explore each map more thoroughly rather than simply passing through as quickly as possible, to maximize your chances of gaining experience and [[Star Wars: Knights of the Old Republic/Items|items]].
 
However, it’s normally advisable to explore each map more thoroughly rather than simply passing through as quickly as possible, to maximise your chances of gaining experience and [[Star Wars: Knights of the Old Republic/Items|items]].


While there are numerous opportunities for dialog while traveling around the ring, most are brief:
While there are numerous opportunities for dialog while traveling around the ring, most are brief:
Line 472: Line 476:
|Icon=Dialog
|Icon=Dialog
|Name=Quarren:
|Name=Quarren:
|Dialog=On my home world I lived in a splendid castle. But here on this planet I’m forced to hide out in this… this slum!}}
|Dialog=On my home world I lived in a splendid castle. But here on this planet I'm forced to hide out in this… this slum!}}


{{KotOR Dialog
{{KotOR Dialog
Line 478: Line 482:
|Name=Twi'lek:
|Name=Twi'lek:
|Dialog=I know some Twi'leks who've been given special permission to live in the Upper City. They don't have to hide out in a dump like this.}}
|Dialog=I know some Twi'leks who've been given special permission to live in the Upper City. They don't have to hide out in a dump like this.}}
If you return while anyone is equipping [[Star Wars: Knights of the Old Republic/Body#Sith Armor|Sith Armor]]:
{{KotOR Dialog
|Icon=Dialog
|Name=Ithorian:
|Dialog=Please, don't take me in for questioning… I don't know anything! I swear!}}
{{KotOR Dialog
|Icon=Dialog
|Name=Quarren:
|Dialog=Greetings, officer. Rest assured, if I see anything of interest to the Sith I will be reporting it to the proper authorities.}}
{{KotOR Dialog
|Icon=Dialog
|Name=Twi'lek:
|Dialog=Oh… uh… hello, officer. Making another patrol, are you? Well,I won't get in your way.}}


However, there are a couple of dialogs which are more developed.
However, there are a couple of dialogs which are more developed.


==Larrim==
==Larrim==
You can see Larrim, a green-skinned male Twi'lek, to the south of your starting position, and you'll pass him as you travel counter-clockwise towards the elevator. Approaching him will automatically trigger a dialog:
You can see Larrim, a green Twi'lek male, to the south of your starting position, and you'll pass him as you travel counter-clockwise towards the elevator. Approaching him will automatically trigger a dialog.
 
If you return while anyone is equipping [[Star Wars: Knights of the Old Republic/Body#Sith Armor|Sith Armor]]:
 
{{KotOR Dialog
|Icon=Dialog
|Name=Larrim:
|Dialog=Good day, officer. Don't mind me, I'm just standing here minding my own business. I'm not looking for any trouble with the Sith.}}
 
That is the extent of your dialog. Otherwise:  


{{KotOR Dialog
{{KotOR Dialog
Line 492: Line 522:
|Icon=Dialog
|Icon=Dialog
|Name=2.
|Name=2.
|Dialog=I don’t care what your name is… and I’m not telling you mine!}}
|Dialog=I don't care what your name is… and I'm not telling you mine!}}
 
Carth will interject if he's present:


{{KotOR Dialog
{{KotOR Dialog
|Icon=Carth
|Icon=Carth
|Name=Carth:
|Name=Carth:
|Dialog=Look, I know we’re trying to keep a low profile but this kind of attitude will draw attention we don't need.}}
|Dialog=Look, I know we're trying to keep a low profile but this kind of attitude will draw attention we don't need.}}


{{KotOR Dialog
{{KotOR Dialog
Line 506: Line 534:
|Dialog=Hey, I wasn't trying to pry or anything. I know people here like their privacy. It's just that I might be able to help you out.}}
|Dialog=Hey, I wasn't trying to pry or anything. I know people here like their privacy. It's just that I might be able to help you out.}}


{|cellpadding=0 cellspacing=0 width=100%
|-valign=top
|width=50%|
{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Name=1.
|Name=1.
|Dialog=Pleased to meet you, Larrim. My name is [[Star Wars: Knights of the Old Republic/Character generation#Name|Name]].
|Dialog=Pleased to meet you, Larrim. My name is [[Star Wars: Knights of the Old Republic/Character generation#Name|Name]].}}
'''2.''' I don’t care what your name is… and I’m not telling you mine!}}
|width=50%|
{{KotOR Dialog
|Icon=Dialog
|Name=2.
|Dialog=I don't care what your name is… and I'm not telling you mine!}}
|}


{{KotOR Dialog
{{KotOR Dialog
Line 524: Line 560:
|Dialog=[[Star Wars: Knights of the Old Republic/Arms#Shields|What's so great about these energy shields?]]}}
|Dialog=[[Star Wars: Knights of the Old Republic/Arms#Shields|What's so great about these energy shields?]]}}


{|cellpadding=0 cellspacing=0 width=100%
|-valign=top
|width=50%|
{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Name=2.
|Name=2.
|Dialog=I know all about energy shields.
|Dialog=I know all about energy shields.}}
'''1.2.''' I've heard enough about these shields.}}
|width=50%|
{{KotOR Dialog
|Icon=Dialog
|Name=2.
|Dialog=I've heard enough about these shields.}}
|}


{{KotOR Dialog
{{KotOR Dialog
Line 564: Line 608:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Name=2.1.
|Name=1.
|Dialog=Aren’t you worried about getting caught?}}
|Dialog=Aren't you worried about getting caught?}}


{{KotOR Dialog
{{KotOR Dialog
Line 585: Line 629:
|Icon=Dialog
|Icon=Dialog
|Name=4.
|Name=4.
|Dialog=Let me see what you've got for sale.}}
|Dialog=[[Star Wars: Knights of the Old Republic/South Apartments#Inventory|Let me see what you've got for sale.]]}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=5.
|Dialog=I'll be going now.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=Larrim:
|Dialog=See you around. Come on back if you need any equipment. I've got some merchandise you might be interested in.}}
 
If you speak to him again:


{{KotOR Dialog
|Icon=Dialog
|Name=Larrim:
|Dialog=Back again? So, what can I do for you? You want to see what I have in stock?}}
Unless otherwise stated, you can now repeat or explore responses missed when you first spoke to him.
===Inventory===
{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
Line 751: Line 815:
Larrim's items cost 10% extra to buy, so do '''not''' buy anything unless you can't get it anywhere else.
Larrim's items cost 10% extra to buy, so do '''not''' buy anything unless you can't get it anywhere else.


{{KotOR Dialog
==Janitor==
|Icon=Dialog
You can see the janitor, an elderly human male, to the east of your starting position, and you'll pass him as you travel clockwise around the apartment complex ring. If you return while anyone is equipping [[Star Wars: Knights of the Old Republic/Body#Sith Armor|Sith Armor]]:
|Name=5.
|Dialog=I'll be going now.}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Name=Larrim:
|Name=Janitor:
|Dialog=See you around. Come on back if you need any equipment. I've got some merchandise you might be interested in.}}
|Dialog=D…don't hurt me… I'm just the janitor here. I don't know nothing that would be useful to you Sith!}}


If you speak to him again:
Otherwise:
 
{{KotOR Dialog
|Icon=Dialog
|Name=Larrim:
|Dialog=Back again? So, what can I do for you? You want to see what I have in stock?}}
 
Unless otherwise stated, you can now repeat or explore responses missed when you first spoke to him.
 
==Janitor==
You can see the janitor, an elderly human male, to the east of your starting position, and you'll pass him as you travel clockwise around the apartment complex ring. Speak to him:


{{KotOR Dialog
{{KotOR Dialog
Line 781: Line 833:
|Icon=Dialog
|Icon=Dialog
|Name=3.
|Name=3.
|Dialog=I’ll walk wherever I want!}}
|Dialog=I'll walk wherever I want!}}


{{KotOR Dialog
{{KotOR Dialog
Line 790: Line 842:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Name=3.2.
|Name=2.
|Dialog=Yeah, that's pretty much it.}}
|Dialog=Yeah, that's pretty much it.}}


Line 797: Line 849:
|Name=Janitor:
|Name=Janitor:
|Dialog=Hmph! You'll change your tune the first time your plumbing breaks down and raw sewage floods your apartment. Then you'll be beggin' for Kadir to come help you out!}}
|Dialog=Hmph! You'll change your tune the first time your plumbing breaks down and raw sewage floods your apartment. Then you'll be beggin' for Kadir to come help you out!}}
Carth will interject if he's present:


{{KotOR Dialog
{{KotOR Dialog
|Icon=Carth
|Icon=Carth
|Name=Carth:
|Name=Carth:
|Dialog=There’s no need to antagonize the man. Besides... do you want to live in filth? I sure don't.}}
|Dialog=There's no need to antagonize the man. Besides... do you want to live in filth? I sure don't.}}


{{KotOR Dialog
{{KotOR Dialog
Line 812: Line 862:
Otherwise, the dialog continues:
Otherwise, the dialog continues:


{|cellpadding=0 cellspacing=0 width=100%
|-valign=top
|width=50%|
{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Name=3.1.
|Name=1.
|Dialog=Sorry, I didn’t mean any disrespect.
|Dialog=Sorry, I didn't mean any disrespect.}}
'''2.''' Sorry, I didn't know.}}
|width=50%|
{{KotOR Dialog
|Icon=Dialog
|Name=2.
|Dialog=Sorry, I didn't know.}}
|}


{{KotOR Dialog
{{KotOR Dialog
Line 823: Line 881:
|Dialog=Well, alright then. No hard feelings.}}
|Dialog=Well, alright then. No hard feelings.}}


{|cellpadding=0 cellspacing=0 width=100%
|-valign=top
|width=50%|
{{KotOR Dialog
|Icon=Dialog
|Name=1.
|Dialog=Who are you?}}
|width=50%|
{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Name=2.
|Name=2.
|Dialog=Sorry, I didn't know.
|Dialog=Sorry, I didn't know.}}
'''1.''' Who are you?}}
|}


{{KotOR Dialog
{{KotOR Dialog
Line 856: Line 922:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Name=1.1.
|Name=1.
|Dialog=Where is the cantina?}}
|Dialog=Where is the cantina?}}


Line 909: Line 975:
|Icon=Dialog
|Icon=Dialog
|Name=Janitor:
|Name=Janitor:
|Dialog=I'm Kadir. I'm the janitor here! Geez, I know you're a new tenant and all but I didn't think you’d forget me already! I have feelings, you know!}}
|Dialog=I'm Kadir. I'm the janitor here! Geez, I know you're a new tenant and all but I didn't think you'd forget me already! I have feelings, you know!}}


The following responses will allow you to repeat or explore responses missed when you first spoke to him:
The following responses will allow you to repeat or explore responses missed when you first spoke to him:


{|cellpadding=0 cellspacing=0 width=100%
|-valign=top
|width=50%|
{{KotOR Dialog
|Icon=Dialog
|Name=1.
|Dialog=Sorry, Kadir. I'm not good with faces.}}
|width=50%|
{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Name=1.1.
|Name=2.
|Dialog=Sorry, Kadir. I'm not good with faces.
|Dialog=I want to ask you some questions.}}
'''2.''' I want to ask you some questions.}}
|}


These responses will obviously antagonize him if you avoided doing it the first time:
These responses will obviously antagonize him if you avoided doing it the first time:
Line 923: Line 997:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Name=1.3.
|Name=3.
|Dialog=I've got more important things to worry about than remembering some janitor!}}
|Dialog=I've got more important things to worry about than remembering some janitor!}}


Line 941: Line 1,015:
|Icon=Dialog
|Icon=Dialog
|Name=1.
|Name=1.
|Dialog=I’m sorry I was rude to you earlier.}}
|Dialog=I'm sorry I was rude to you earlier.}}


Alternatively, you can antagonize him ''again'':
Alternatively, you can antagonize him ''again'':
Line 959: Line 1,033:
|Name=Ithorian:
|Name=Ithorian:
|Dialog=Please, don't hurt me. I have nothing of value in here. Look for yourself and see!}}
|Dialog=Please, don't hurt me. I have nothing of value in here. Look for yourself and see!}}
If you return while anyone is equipping [[Star Wars: Knights of the Old Republic/Body#Sith Armor|Sith Armor]]:
{{KotOR Dialog
|Icon=Dialog
|Name=Ithorian:
|Dialog=Please, don't take me in for questioning… I don't know anything! I swear!}}


The southwest apartment contains a Twi'lek and a bag:
The southwest apartment contains a Twi'lek and a bag:
Line 966: Line 1,047:
|Name=Twi'lek:
|Name=Twi'lek:
|Dialog=Don't hurt me! Just... just take what you want. I won't try to stop you.}}
|Dialog=Don't hurt me! Just... just take what you want. I won't try to stop you.}}
If you return while anyone is equipping Sith Armor:
{{KotOR Dialog
|Icon=Dialog
|Name=Twi'lek:
|Dialog=Oh… uh… hello, officer. Making another patrol, are you? Well,I won't get in your way.}}


The contents of all containers are random, although they were generated with the map. Surprisingly robbery doesn't result in any shift in [[Star Wars: Knights of the Old Republic/Alignment|alignment]], although you may want to forbear if you're role-playing a light side character. However, the west apartment should be opened for your first opportunity to move closer to the light side or dark side of the Force...
The contents of all containers are random, although they were generated with the map. Surprisingly robbery doesn't result in any shift in [[Star Wars: Knights of the Old Republic/Alignment|alignment]], although you may want to forbear if you're role-playing a light side character. However, the west apartment should be opened for your first opportunity to move closer to the light side or dark side of the Force...


==Dia's apartment==
==Dia's apartment==
If you use [[Star Wars: Knights of the Old Republic/Skills#Security|Security]] to open the door to the west apartment, you can enter it and look around first, finding a bag with random contents. Otherwise, a dialog with its occupant begins automatically:
If you use [[Star Wars: Knights of the Old Republic/Skills#Security|Security]] to open the door to the west apartment, you can enter it and look around first, finding a bag with random contents. Otherwise, a dialog with its occupant begins automatically. If you return while anyone is equipping [[Star Wars: Knights of the Old Republic/Body#Sith Armor|Sith Armor]]:
 
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=Another Sith patrol? I'm telling you, you're wasting your time here. Go ahead and search my apartment again, if you want. You'll find the same thing as last time… nothing.}}
 
Otherwise:


{{KotOR Dialog
{{KotOR Dialog
Line 976: Line 1,071:
|Name=Dia:
|Name=Dia:
|Dialog=Who are you? What are you doing in here? You can't just come barging into someone's home!}}
|Dialog=Who are you? What are you doing in here? You can't just come barging into someone's home!}}
If you haven't spoken to Zax in the [[Star Wars: Knights of the Old Republic/Javyar's Cantina#Bounty office|bounty office]] about [[Star Wars: Knights of the Old Republic/Bounties#Dia's Bounty|Dia's Bounty]]:


{{KotOR Dialog
{{KotOR Dialog
Line 997: Line 1,094:
|Icon=Dialog
|Icon=Dialog
|Name=Dia:
|Name=Dia:
|Dialog=That's no excuse. You can't just go around barging into people’s apartments because you're curious! But at least you're more polite than that pig, Holdan.}}
|Dialog=That's no excuse. You can't just go around barging into people's apartments because you're curious! But at least you're more polite than that pig, Holdan.}}


{{KotOR Dialog
{{KotOR Dialog
Line 1,036: Line 1,133:
|Dialog=What do you mean?}}
|Dialog=What do you mean?}}


===Dia's Bounty===
{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
Line 1,042: Line 1,138:
|Dialog=I… I don't want to talk about it. I'm in enough trouble already. Besides, I don't know if I can trust you.}}
|Dialog=I… I don't want to talk about it. I'm in enough trouble already. Besides, I don't know if I can trust you.}}


===Dia's Bounty===
{{KotOR Dialog
{{KotOR Dialog
|Icon=Persuade
|Icon=Persuade
|Name=1.
|Name=1.
|Dialog=<nowiki>[</nowiki>[[Star Wars: Knights of the Old Republic/Skills#Persuade|Persuade]]<nowiki>]</nowiki> You can trust me. Maybe I can help.}}
|Dialog=[[Star Wars: Knights of the Old Republic/Skills#Persuade|[Persuade<nowiki>]</nowiki>]] You can trust me. Maybe I can help.}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Name=Dia:
|Name=Dia:
|Dialog=[Failure] No, I don't think so. I can't afford to trust anybody right now. Please, just leave me alone.}}
|Dialog=[Success] Well, I suppose you seem like an alright sort. When I cut Holdan it made him back off, but it also embarrassed him in front of his friends.}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Name=Dia:
|Name=Dia:
|Dialog=[Success] Well, I suppose you seem like an alright sort. When I cut Holdan it made him back off, but it also embarrassed him in front of his friends.}}
|Dialog=[Failure] No, I don't think so. I can't afford to trust anybody right now. Please, just leave me alone.}}
 
If you fail to persuade her you can try again, or threaten her to move closer to the dark side of the Force:


{| cellpadding=5 cellspacing=0 class=table-no style="border-top:1px solid black; border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black" width=100%
{| cellpadding=5 cellspacing=0 class=table-no style="border-top:1px solid black; border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black" width=100%
|-valign=top
|-valign=top
|width=32 rowspan=2 bgcolor=black|[[File:KotOR Icon Dark.png|32px]]
|width=32 rowspan=2 bgcolor=black|[[File:KotOR Icon Dark.png|32px]]
|'''2.''' Tell me what’s going on or I'll end all your problems… permanently!
|'''2.''' Tell me what's going on or I'll end all your problems… permanently!
|-
|-
|'''Dark Side Points Gained: -2'''
|'''Dark Side Points Gained: -2'''
Line 1,094: Line 1,193:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Name=1.1.
|Name=1.
|Dialog=Maybe I could speak to Holdan for you.}}
|Dialog=Maybe I could speak to Holdan for you.}}


Line 1,112: Line 1,211:
|Dialog=Goodbye, and good luck. I hope you can talk some sense into Holdan.}}
|Dialog=Goodbye, and good luck. I hope you can talk some sense into Holdan.}}


When you speak to her again:
You'll find [[Star Wars: Knights of the Old Republic/Javyar's Cantina#Holdan|Holdan]] in the music room to the north in Javyar's cantina. If you return after speaking to him about her:


{{KotOR Dialog
{{KotOR Dialog
Line 1,122: Line 1,221:
|Icon=Dialog
|Icon=Dialog
|Name=1.
|Name=1.
|Dialog=No, not yet.}}
|Dialog=I spoke to Holdan, Dia. He'll remove the bounty on your head if you pay him off.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=I have nothing… I barely make enough credits to get by. I can't afford to pay that pig off!}}


{{KotOR Dialog
{{KotOR Dialog
Line 1,128: Line 1,232:
|Name=Dia:
|Name=Dia:
|Dialog=I guess I have no choice but to stay here and hope Holdan cools down. With that bounty on my head it's too dangerous to go outside.}}
|Dialog=I guess I have no choice but to stay here and hope Holdan cools down. With that bounty on my head it's too dangerous to go outside.}}
If you've already paid him or [[Star Wars: Knights of the Old Republic/Skills#Persuade|persuaded]] him to remove the bounty:
{{KotOR Dialog
|Icon=Dialog
|Name=1.
|Dialog=I spoke with Holdan. I convinced him to remove the bounty on your head.}}
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=He… he called the bounty off? That's wonderful! I only wish I had something to give you as a reward. Wait a minute… I know! I don't have many credits, but there is something I can give you. It's a family heirloom. It's not much, but it's something.}}
{{KotOR Dialog
|Icon=Dialog
|Name=3.
|Dialog=I save your life and all I get is some family trinket?}}
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=If I had more I'd gladly give it to you, but this is all I've got. I'm sorry.}}
{{KotOR Dialog
|Icon=Dialog
|Name=2.
|Dialog=Thank you, Dia. This reward will be fine.}}
{{KotOR Item
|Container=Dia
|Item=*[[Star Wars: Knights of the Old Republic/Utility items#Energy Projector|Energy Projector]]}}
{| cellpadding=5 cellspacing=0 style="border-top:1px solid black; background:#aebffc; border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black" width=100%
|-valign=top
|width=32 rowspan=2 bgcolor=black|[[File:KotOR Icon Light.png|32px]]
|'''1.''' Keep your reward, Dia. Helping you was thanks enough.
|-
|'''Light Side Points Gained: +4'''
|}
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=I can never truly repay you for helping me, but you'll always have my thanks for what you did.}}
{{KotOR Journal
|Quest=Dia's Bounty
|Update=Not surprisingly, Dia was very excited to discover that the bounty on her head has been lifted. Thanks to you, she no longer has to fear retribution from Holdan for merely defending herself.}}
{{KotOR XP
|XP=*'''125''' Told Dia the bounty has been removed}}


====Dark side====
====Dark side====
Line 1,135: Line 1,290:
|Dialog=I think I'll just collect that bounty on your head!}}
|Dialog=I think I'll just collect that bounty on your head!}}


Speaking to her again after learning of the bounty but without having offered to help also allows you to reach this point:
Alternatively, speaking to her again after learning of the bounty but without having offered to speak to Holdan:


{{KotOR Dialog
{{KotOR Dialog
Line 1,141: Line 1,296:
|Name=Dia:
|Name=Dia:
|Dialog=You again? Why do you keep bothering me?}}
|Dialog=You again? Why do you keep bothering me?}}
Speaking to her after learning of the bounty from her or from Zax:


{{KotOR Dialog
{{KotOR Dialog
Line 1,171: Line 1,328:
|Name=2.
|Name=2.
|Dialog=I don't care about justice. I just want the credits!}}
|Dialog=I don't care about justice. I just want the credits!}}
Carth interjects if he's present:


{{KotOR Dialog
{{KotOR Dialog
Line 1,341: Line 1,496:
|}
|}


Dia leads with a melee Attack before drawing her Vibroblade. If you’re playing without a [[Star Wars: Knights of the Old Republic/Party|party]], you can lead her out of her apartment to the left and she can become engaged with the surviving Duros, who can kill her single-handedly (you still receive XP for this, but it isn't recorded in [[Star Wars: Knights of the Old Republic/Getting Started#Feedback|Feedback]]).
Dia leads with a melee Attack before drawing her Vibroblade. If you're playing without a [[Star Wars: Knights of the Old Republic/Party|party]], you can lead her out of her apartment to the left and she can become engaged with the surviving Duros, who can kill her single-handedly (you still receive XP for this, but it isn't recorded in [[Star Wars: Knights of the Old Republic/Getting Started#Feedback|Feedback]]).
 
{{KotOR Journal
|Quest=Dia's Bounty
|Update=Dia is dead. Now all you have to do is go back to Zax to collect the bounty.}}


;Level 3
{{KotOR XP
{{KotOR XP
|XP=*'''50''' Killed Dia}}
|XP=*'''[[Star Wars: Knights of the Old Republic/Experience#Kills|Challenge Rating 1]]''' Killed Dia}}


{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Taris|nextpage=Upper City South}}
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Taris|nextpage=Upper City South}}

Revision as of 00:29, 25 November 2013

South Apartments map.

You exit your apartment to witness an altercation between two Duros and a Sith Soldier, flanked by two Battle Droids.

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Without warning, the Sith Soldier guns him down with his Blaster Rifle.

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The Sith Soldier and the Battle Droid to your left turn their backs on you to engage the surviving Duros, while the Battle Droid to your right engages you:

Name Battle Droid
Alignment 50 (Neutral)
Class Combat Droid
Level 1
Skills
Awareness 1
Repair -2
Attributes
Strength 12 +1
Dexterity 8 -1
Constitution 8 -1
Intelligence 6 -2
Wisdom 8 -1
Charisma 6 -2
Attributes
Vitality 5
Force 0
Defense 14
Fortitude 1
Reflex -1
Will -1
Ranged Main Off hand
Attack 0 -
Energy 1-6 -
Threat 20-20,x2 -
Melee
Attack - -
Damage - -
Threat - -
Items Feats Force powers

Blaster Pistol

Weapon Proficiency: Blaster Pistol Combat Logic Upgrade

None

When paused during combat, you have your first opportunity to select Carth:

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Based on his current equipment, Dexterity and feats he has already progressed towards using two blaster pistols. However, if you're a Scoundrel or otherwise have low Vitality, when confronted with multiple opponents equipping melee weapons you may want to equip him with one or two melee weapons at least temporarily and have him lead, if only until you have another party member to take the front line.

You and Carth can kill one Battle Droid each in a single round, particularly if you're equipping the Ion Blaster from the Sith Heavy Trooper remains from the Starboard Section of the Endar Spire and Carth uses Power Blast. Then only the Sith Soldier remains:

Name Sith Soldier
Alignment 50 (Neutral)
Class Soldier
Level 3
Skills
Awareness 3
Treat Injury 0
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attributes
Vitality 15
Force 0
Defense 19
Fortitude 3
Reflex 2
Will 1
Ranged Main Off hand
Attack 4 -
Energy 1-8 -
Threat 19-20,x2 -
Melee
Attack - -
Damage - -
Threat - -
Items Feats Force powers

Battle Armor Blaster Rifle

Armor Proficiency: Heavy Weapon Proficiency: Blaster Rifle

None

All three can be killed with a Frag Grenade, although this will also damage the Duros. The two Battle Droids will be killed even with a successful Reflex save, while there's 60% chance of killing the Sith Soldier (otherwise, he'll be reduced from 15 to 5 Vitality).

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If you wish to play without a party for increased challenge, this is your first opportunity to remove Carth.

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If you speak to him again:

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The Sith Soldier dropped a backpack:

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The apartment complex is a ring, with the doors to four apartments (excluding your hideout) and the elevator to Upper City South in the outer wall. The latter is to the south, and the quickest way to reach it is to run anti-clockwise around the ring, hugging the inner wall to prevent a dialog with Larrim starting automatically as you pass him.

However, it's normally advisable to explore each map more thoroughly rather than simply passing through as quickly as possible, to maximize your chances of gaining experience and items.

While there are numerous opportunities for dialog while traveling around the ring, most are brief:

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If you return while anyone is equipping Sith Armor:

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However, there are a couple of dialogs which are more developed.

Larrim

You can see Larrim, a green Twi'lek male, to the south of your starting position, and you'll pass him as you travel counter-clockwise towards the elevator. Approaching him will automatically trigger a dialog.

If you return while anyone is equipping Sith Armor:

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That is the extent of your dialog. Otherwise:

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Larrim only talks about energy shields the first time you speak to him.

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The following response is only available the first time you speak to him:

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If you speak to him again:

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Unless otherwise stated, you can now repeat or explore responses missed when you first spoke to him.

Inventory

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Name Larrim
Map South Apartments
Buy 110%
Sell 40%
Buy Item Cost Amount
Medpac 44 Infinite
Computer Spike 275 2
Parts 220 2
Military Suit 165 1
Heavy Combat Suit 110 1
Combat Suit 55 Infinite
Light Battle Armor 275 1
Vibroblade 88 1
Stun Baton 33 Infinite
Long Sword 5 Infinite
Quarterstaff 2 Infinite
Vibrosword 132 1
Short Sword 1 Infinite
Ion Blaster 220 1
Sonic Pistol 220 1
Buy Item Cost Amount
Blaster Pistol 110 Infinite
Light Repeating Blaster 550 1
Poison Grenade 143 1
Sonic Grenade 143 1
Concussion Grenade 88 2
Frag Grenade 88 Infinite
Energy Shield 154 1
Sound Dampening Stealth Unit 220 1
Stealth Field Generator 110 Infinite
Battle Stimulant 110 1
Minor Flash Mine 110 1
Minor Frag Mine 110 1
Minor Gas Mine 110 1
Minor Plasma Mine 110 1

Larrim's items cost 10% extra to buy, so do not buy anything unless you can't get it anywhere else.

Janitor

You can see the janitor, an elderly human male, to the east of your starting position, and you'll pass him as you travel clockwise around the apartment complex ring. If you return while anyone is equipping Sith Armor:

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Otherwise:

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Otherwise, the dialog continues:

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If you weren't unrepentantly disrespectful, and you speak to him again:

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The following responses will allow you to repeat or explore responses missed when you first spoke to him:

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These responses will obviously antagonize him if you avoided doing it the first time:

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If you did antagonize him the first time, an apology will allow you to ask your questions:

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Alternatively, you can antagonize him again:

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Apartments

There are four other apartments accessed via low security doors in the outer wall of the apartment complex ring. They only have DC 12, so any character who spent any points in Security (including Carth) can unlock them. Alternatively they can be bashed open, although they resist the first 5 points of damage and have 20 Vitality.

The northeast apartment is unoccupied, but contains a footlocker; the southeast apartment contains an Ithorian and a bag:

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If you return while anyone is equipping Sith Armor:

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The southwest apartment contains a Twi'lek and a bag:

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If you return while anyone is equipping Sith Armor:

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The contents of all containers are random, although they were generated with the map. Surprisingly robbery doesn't result in any shift in alignment, although you may want to forbear if you're role-playing a light side character. However, the west apartment should be opened for your first opportunity to move closer to the light side or dark side of the Force...

Dia's apartment

If you use Security to open the door to the west apartment, you can enter it and look around first, finding a bag with random contents. Otherwise, a dialog with its occupant begins automatically. If you return while anyone is equipping Sith Armor:

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Otherwise:

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If you haven't spoken to Zax in the bounty office about Dia's Bounty:

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This ends the dialog. Otherwise:

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Throughout this dialog, this response will end it, while the following returns to other responses in the same loop, allowing you to try to persuade her until you succeed.

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Dia's Bounty

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If you fail to persuade her you can try again, or threaten her to move closer to the dark side of the Force:

2. Tell me what's going on or I'll end all your problems… permanently!
Dark Side Points Gained: -2

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Once you end this dialog:

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Light side

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You'll find Holdan in the music room to the north in Javyar's cantina. If you return after speaking to him about her:

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If you've already paid him or persuaded him to remove the bounty:

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1. Keep your reward, Dia. Helping you was thanks enough.
Light Side Points Gained: +4

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Dark side

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Alternatively, speaking to her again after learning of the bounty but without having offered to speak to Holdan:

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Speaking to her after learning of the bounty from her or from Zax:

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This gives you two last chances to avoid bloodshed:

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Otherwise:

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Dia: Then you're going to learn the same lesson I taught Holdan: I'm not as helpless as I look!
Dark Side Points Gained: -2
Name Dia
Alignment 50 (Neutral)
Class Soldier
Level 3
Skills
Awareness 2
Treat Injury 2
Attributes
Strength 13 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attributes
Vitality 28
Force 0
Defense 11
Fortitude 3
Reflex 2
Will 3
Ranged Main Off hand
Attack - -
Damage - -
Threat - -
Melee
Attack 4 -
Physical 2-11 -
Threat 19-20,x2 -
Items Feats Force powers

Clothing + Vibroblade

Weapon Proficiency: Melee weapons

None

Dia leads with a melee Attack before drawing her Vibroblade. If you're playing without a party, you can lead her out of her apartment to the left and she can become engaged with the surviving Duros, who can kill her single-handedly (you still receive XP for this, but it isn't recorded in Feedback).

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