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{{Header Nav|game=Star Wars: Knights of the Old Republic}} | {{Header Nav|game=Star Wars: Knights of the Old Republic}} | ||
{{floatingtoc}} | {{floatingtoc|left}} | ||
{| {{prettytable|notwide | An implant can only be equipped by an organic character who has selected or been granted the required {{s|Feats|Implant}} feat: | ||
! Implant | |||
{| {{prettytable|notwide=1|text center=1}} | |||
!width=| Implant | |||
!width=| Level 1 | |||
!width=| Level 2 | |||
!width=| Level 3 | |||
|- | |||
! Level | ! Level | ||
| {{N/a|}} || 4 || 8 | |||
| {{N/a|}} | |||
| | |||
|- | |- | ||
! | ! Granted | ||
|colspan=3| {{s|Classes|Scout}} | |||
| | |||
|} | |} | ||
{{s|Implants|Summary}} at end of page. | |||
{{-}} | |||
==Level 1== | ==Level 1== | ||
Three implants only require | Three implants only require {{s|Feats|Implant}} Level 1. | ||
===Cardio Package=== | ===Cardio Package=== | ||
Line 177: | Line 102: | ||
==Level 2== | ==Level 2== | ||
Two implants only require | Two implants only require {{s|Feats|Implant}} Level 2. | ||
===Retinal Combat Implant=== | ===Retinal Combat Implant=== | ||
Line 259: | Line 184: | ||
==Level 3== | ==Level 3== | ||
Twelve implants require | Twelve implants require {{s|Feats|Implant}} Level 3. | ||
===Bavakar Cardio Package=== | ===Bavakar Cardio Package=== | ||
Line 408: | Line 333: | ||
{{KotOR/Source}} | {{KotOR/Source}} | ||
|rowspan=3| Yavin | |||
|rowspan=3| Yavin Station | |rowspan=3| Yavin Station | ||
| Suvam Tan ({{s|Yavin Station|First Star Map}}) | |||
| 3500 | | 3500 | ||
| 1 | | 1 | ||
|- | |- | ||
| {{s|Yavin Station|Third Star Map}} | | Suvam Tan ({{s|Yavin Station|Third Star Map}}) | ||
| 3500 | | 3500 | ||
| 1 | | 1 | ||
|- | |- | ||
| {{s|Yavin Station|Fifth Star Map}} | | Suvam Tan ({{s|Yavin Station|Fifth Star Map}}) | ||
| 3500 | | 3500 | ||
| 1 | | 1 | ||
Line 431: | Line 356: | ||
{{KotOR/Source}} | {{KotOR/Source}} | ||
|rowspan=3| Yavin | |||
|rowspan=3| Yavin Station | |rowspan=3| Yavin Station | ||
| Suvam Tam ({{s|Yavin Station|First Star Map}}) | |||
| 3000 | | 3000 | ||
| 1 | | 1 | ||
|- | |- | ||
| {{s|Yavin Station|Third Star Map}} | | Suvam Tam ({{s|Yavin Station|Third Star Map}}) | ||
| 3000 | | 3000 | ||
| 1 | | 1 | ||
|- | |- | ||
| {{s|Yavin Station|Fifth Star Map}} | | Suvam Tam ({{s|Yavin Station|Fifth Star Map}}) | ||
| 3000 | | 3000 | ||
| 1 | | 1 | ||
Line 456: | Line 381: | ||
{{KotOR/Source}} | {{KotOR/Source}} | ||
|rowspan=2| Yavin | |||
|rowspan=2| Yavin Station | |rowspan=2| Yavin Station | ||
| Suvam Tan ({{s|Yavin Station|Third Star Map}}) | |||
| 7000 | | 7000 | ||
| 1 | | 1 | ||
|- | |- | ||
| {{s|Yavin Station|Fifth Star Map}} | | Suvam Tan ({{s|Yavin Station|Fifth Star Map}}) | ||
| 7000 | | 7000 | ||
| 1 | | 1 | ||
Line 475: | Line 400: | ||
{{KotOR/Source}} | {{KotOR/Source}} | ||
| Yavin | |||
| Yavin Station | | Yavin Station | ||
| Suvam Tan | | Suvam Tan ({{s|Yavin Station|Fifth Star Map}}) | ||
| 22000 | | 22000 | ||
| 1 | | 1 | ||
|} | |||
==Summary== | |||
{| {{prettytable|notwide=1|sortable=1|text center=1}} | |||
! Implant | |||
! Level | |||
! [[../Attributes/]] | |||
! Other bonus(es) | |||
|- | |||
! {{s|Implants|Cardio Package}} | |||
! 1 | |||
| {{s|Attributes|Constitution}}: +1 | |||
| {{N/a|}} | |||
|- | |||
! {{s|Implants|Response Package}} | |||
! 1 | |||
| {{s|Attributes|Dexterity}}: +1 | |||
| {{N/a|}} | |||
|- | |||
! {{s|Implants|Memory Package}} {{KotOR/Points|Dark}} | |||
! 1 | |||
| {{s|Attributes|Intelligence}}: +1 | |||
| {{N/a|}} | |||
|- | |||
! {{s|Implants|Retinal Combat Implant}} | |||
! 2 | |||
| {{N/a|}} | |||
| {{KotOR/Immunity|Critical Hits|T}} [[../Skills/]]: [[File:KotOR Icon Awareness.png|16px|Awareness]] +1 | |||
|- | |||
! {{s|Implants|Nerve Enhancement Package}} | |||
! 2 | |||
| {{N/a|}} | |||
| {{KotOR/Immunity|Mind-Affecting|T}} | |||
|- | |||
! {{s|Implants|Bavakar Cardio Package}} | |||
! 3 | |||
| Constitution: +2 | |||
| {{N/a|}} | |||
|- | |||
! {{s|Implants|Beemon Package}} | |||
! 3 | |||
| Constitution: +3 | |||
| {{N/a|}} | |||
|- | |||
! {{s|Implants|Cardio Power System}} | |||
! 3 | |||
| Constitution: +4 | |||
| {{N/a|}} | |||
|- | |||
! {{s|Implants|Bio-Antidote Package}} | |||
! 3 | |||
| {{N/a|}} | |||
| {{KotOR/Immunity|Poison|T}} | |||
|- | |||
! {{s|Implants|Cyber Reaction System}} | |||
! 3 | |||
| Dexterity: +3 | |||
| {{N/a|}} | |||
|- | |||
! {{s|Implants|Gordulan Reaction System}} | |||
! 3 | |||
| Dexterity: +4 | |||
| {{N/a|}} | |||
|- | |||
! {{s|Implants|Navardan Regenerator}} | |||
! 3 | |||
| {{N/a|}} | |||
| {{KotOR/Regeneration|2|T}} | |||
|- | |||
! {{s|Implants|Sith Regenerator}} | |||
! 3 | |||
| {{N/a|}} | |||
| {{KotOR/Regeneration|2|T}} | |||
|- | |||
! {{s|Implants|Advanced Sensory Implant}} {{KotOR/World|Yavin Station}} | |||
! 3 | |||
| Dexterity: +2 | |||
| Skills: [[File:KotOR Icon Awareness.png|16px|Awareness]] +10 | |||
|- | |||
! {{s|Implants|Advanced Bio-Stabilizer Implant}} {{KotOR/World|Yavin Station}} | |||
! 3 | |||
| {{N/a|}} | |||
| {{KotOR/Immunity|Mind-Affecting|T}} {{KotOR/Immunity|Poison|T}} | |||
|- | |||
! {{s|Implants|Advanced Combat Implant}} {{KotOR/World|Yavin Station}} | |||
! 3 | |||
| {{N/a|}} | |||
| {{KotOR/Weapon|Specialization|Blaster Pistol|T}} {{KotOR/Weapon|Specialization|Blaster Rifle|T}} {{KotOR/Weapon|Specialization|Heavy Weapons|T}} {{KotOR/Weapon|Specialization|Melee Weapons|T}} | |||
|- | |||
! {{s|Implants|Advanced Alacrity Implant}} {{KotOR/World|Yavin Station}} | |||
! 3 | |||
| Dexterity: +5 | |||
| {{N/a|}} | |||
|} | |} | ||
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Ebon Hawk gunner station|nextpage=Head}} | {{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Ebon Hawk gunner station|nextpage=Head}} |
Revision as of 18:51, 31 July 2019
An implant can only be equipped by an organic character who has selected or been granted the required Implant feat:
Implant | Level 1 | Level 2 | Level 3 |
---|---|---|---|
Level | 4 | 8 | |
Granted | Scout |
Summary at end of page.
Level 1
Three implants only require Implant Level 1.
Cardio Package
- Feats Required: Implant Level 1
- Constitution: +1
This implant micromanages the cardiovascular system, effectively increasing the user's constitution faster and further than hard work and exercise might.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Endar Spire | Command Module | Footlocker (Scout) | 1000 | 1 |
Dantooine | Matale Grounds | Dead Settler | 1000 | 1 |
Korriban | Tomb of Naga Sadow | Skeletal Human Remains | 1000 | 1 |
Response Package
This implant boosts the regular energy impulses of the nervous system, sharpening the performance of dexterous action. Inactive users may suffer the odd lingering twitch.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | Black Vulkar Base (Garage) | Kandon Ark | 1000 | 1 |
Dantooine | Crystal Cave | Mandalorian | 1000 | 1 |
Sandral Estate | Footlocker | 1000 | 1 | |
Tatooine | Dune Sea | Corpse | 1000 | 1 |
Korriban | Shyrack Caves | Corpse | 1000 | 1 |
Memory Package
- Feats Required: Implant Level 1
- Intelligence: +1
This implant stimulates the brain, effectively increasing the user's capacity for intelligent thought, all at a price cheaper than a trip to the libraries of Coruscant.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | Hidden Bek Base | Gadon Thek | 1000 | 1 |
Level 2
Two implants only require Implant Level 2.
Retinal Combat Implant
- Feats Required: Implant Level 2
- Immunity: Critical Hits
- Skills: Awareness +1
This ocular implant greatly increases visual acuity, allowing the user to better track enemy movement in combat. General awareness will improve as well.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | Undercity | Igear's Bazaar | 562 | 1 |
Dantooine | Jedi Enclave | Crattis Yurkal | 750 | 1 |
Tatooine | Docking Bay | Mic'Tunan'Jus Orgu | 750 | 1 |
Manaan | Sith Base | Dark Jedi Master | 750 | 1 |
Korriban | Tomb of Ajunta Pall | Corpse | 750 | 1 |
Leviathan | Prison Block | Medical Supplies | 750 | 1 |
Nerve Enhancement Package
- Feats Required: Implant Level 2
- Immunity: Mind-Affecting
This implant regulates the nervous system, preventing loss of consciousness due to sudden impact or sensory overload.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | Upper City South | Clinic | 500 | 1 |
Tatooine | Docking Bay | Mic'Tunan'Jus Orgu | 500 | 1 |
Manaan | Sith Base | Sith Security Officer | 500 | 1 |
Leviathan | Prison Block | Medical Supplies | 500 | 1 |
Level 3
Twelve implants require Implant Level 3.
Bavakar Cardio Package
- Feats Required: Implant Level 3
- Constitution: +2
This implant stimulates cardiovascular performance well beyond the user's norm. The Bavakar Medical Research Labs are at the forefront of developmental cybernetics.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Manaan | Sith Base | Shasa | 2000 | 1 |
Beemon Package
- Feats Required: Implant Level 3
- Constitution: +3
Beemon's top of the line package usurps the body's natural reactions to stress and damage, allowing the user to withstand greater amounts of punishment and exertion than normally possible.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Manaan | East Central | Tyvark's Shop | 7500 | 1 |
Cardio Power System
- Feats Required: Implant Level 3
- Constitution: +4
This implant increases the cardio-vascular recovery rate and pain tolerance of the wearer, giving them almost supernatural stamina.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Manaan | East Central | Roland Wynn | 10000 | 1 |
Korriban | Dreshdae | Mika Dorin | 15000 | 1 |
Bio-Antidote Package
This implant maintains an ever-circulating stream of antitoxins in the user, increasing relevant antidotes for specific poisons introduced. Side effects include dry mouth.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | Upper City South | Clinic | 500 | 1 |
Manaan | Sith Base | Footlocker | 500 | 1 |
Leviathan | Command Deck | Medical Supplies | 500 | 1 |
Cyber Reaction System
This system supplants the user's normal nervous system, enhancing it artificially. It allows the impulses to travel faster and farther along the system, improving reaction time, while also improving fine motor control, increasing accuracy.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Kashyyyk | Czerka Landing Port | Eli Gand/Matton Dasol | 7500 | 1 |
Gordulan Reaction System
This implant hyper-stimulates the nervous system of the wearer, significantly improving both reaction time and hand-eye coordination.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Korriban | Dreshdae | Mika Dorin | 15000 | 1 |
- Feats Required: Implant Level 3
- Regeneration: 2
This implant gives incredible healing powers, allowing wounds and injuries to heal in mere seconds instead of days or weeks.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Korriban | Dreshdae | Mika Dorin | 12750 | 1 |
Sith Regenerator
- Feats Required: Implant Level 3
- Regeneration: 2
Extensively used by Sith intelligence operatives, this implant stimulates cell replication in the user's body, allowing wounds to be healed quickly and easily. It is most frequently used on operatives operating behind enemy lines for extended periods, where medical treatment is not normally available.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Korriban | Dreshdae | Czerka Store | 8500 | 1 |
Advanced Sensory Implant
By assisting the areas of the user's brain dedicated to sensory-interpretation, this implant greatly heightens the user's awareness of their surroundings, as well as spatial perception and analysis.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Yavin | Yavin Station | Suvam Tan (First Star Map) | 3500 | 1 |
Suvam Tan (Third Star Map) | 3500 | 1 | ||
Suvam Tan (Fifth Star Map) | 3500 | 1 |
Advanced Bio-Stabilizer Implant
- Feats Required: Implant Level 3
- Immunity: Mind-Affecting, Poison
This detailed micro-computer analyzes the contents of the user's circulatory system, as well as surges and drops in nerve transmission rates. It attempts to stabilize the user's system, and remove undesirable elements from it.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Yavin | Yavin Station | Suvam Tam (First Star Map) | 3000 | 1 |
Suvam Tam (Third Star Map) | 3000 | 1 | ||
Suvam Tam (Fifth Star Map) | 3000 | 1 |
Advanced Combat Implant
- Feats Required: Implant Level 3
- Bonus Feat: Weapon Proficiency: Blaster Pistol, Blaster Rifle, Heavy Weapons, Melee Weapons
- Bonus Feat: Weapon Focus: Blaster Pistol, Blaster Rifle, Heavy Weapons, Melee Weapons
- Bonus Feat: Weapon Specialization: Blaster Pistol, Blaster Rifle, Heavy Weapons, Melee Weapons
The Advanced Combat Implant is an experimental technology, designed to make computer data available to the user. Naturally, one of the first uses for this technology was combat. This implant contains weapons specification, and advanced usage techniques for all known weaponry in the Republic and associated territories.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Yavin | Yavin Station | Suvam Tan (Third Star Map) | 7000 | 1 |
Suvam Tan (Fifth Star Map) | 7000 | 1 |
Advanced Alacrity Implant
By fine-tuning the user's nervous system, this implant allows vastly improved reaction times and coordination over unmodified individuals. The success of this implant, though not in wide distribution due to its cost, has prompted some at rival Bavakar Medical Research Labs to call for it to be banned.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Yavin | Yavin Station | Suvam Tan (Fifth Star Map) | 22000 | 1 |
Summary
Implant | Level | Attributes | Other bonus(es) |
---|---|---|---|
Cardio Package | 1 | Constitution: +1 | |
Response Package | 1 | Dexterity: +1 | |
Memory Package | 1 | Intelligence: +1 | |
Retinal Combat Implant | 2 | Skills: +1 | |
Nerve Enhancement Package | 2 | ||
Bavakar Cardio Package | 3 | Constitution: +2 | |
Beemon Package | 3 | Constitution: +3 | |
Cardio Power System | 3 | Constitution: +4 | |
Bio-Antidote Package | 3 | ||
Cyber Reaction System | 3 | Dexterity: +3 | |
Gordulan Reaction System | 3 | Dexterity: +4 | |
Navardan Regenerator | 3 | 2 | |
Sith Regenerator | 3 | 2 | |
Advanced Sensory Implant | 3 | Dexterity: +2 | Skills: +10 |
Advanced Bio-Stabilizer Implant | 3 | ||
Advanced Combat Implant | 3 | ||
Advanced Alacrity Implant | 3 | Dexterity: +5 |