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m (→‎Jedi Defense: Attack roll doesn't need to succeed for deflection roll to occur - double-checked after investigating BBD in second game)
(Reorganized into Active, Passive, Jedi, Class and Unique sections, other minor updates and changes)
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{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{floatingtoc|left}}
{| {{prettytable|notwide=1|text center=1}}
! This page lists your feats. Some feats allow you to use special items like heavy armor or implants. Other feats modify saving throws and skill checks during the game. And some feats (POWER ATTACK) are used during combat. Check the description for details on a specific feat.
|}
{{-}}


__ToC__
; [[../Character generation/]]


;Starting feats
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!width=12% rowspan=2| Class
!width=12% rowspan=2| Class
!colspan=3| {{s|Feats|Armor Proficiency}}
!colspan=3| {{s|Feats|Armor Proficiency}}
!colspan=5| {{s|Feats|Weapon Proficiency}}
!colspan=5| {{s|Feats|Weapon Proficiency}}
!width=12% rowspan=2| {{s|Feats|Action}}
!width=12% rowspan=2| {{s|Feats|Active}}
!width=12% rowspan=2| Class
!width=12% rowspan=2| Class
|-
|-
Line 41: Line 45:
| {{no}} || {{no}} || {{no}}
| {{no}} || {{no}} || {{no}}
| {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}}
| {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}}
| {{KotOR/Feat|Force Jump}}
| {{N/a|}}
| {{KotOR/Feat|Jedi Defense}} {{KotOR/Feat|Jedi Sense}} {{KotOR/Feat|Force Jump}}
| {{KotOR/Feat|Force Jump}} {{KotOR/Feat|Jedi Defense}} {{KotOR/Feat|Jedi Sense}}
|-
|-
! [[../Classes#Jedi Sentinel|Sentinel]]
! [[../Classes#Jedi Sentinel|Sentinel]]
Line 48: Line 52:
| {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}}
| {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}}
| {{N/a|}}
| {{N/a|}}
| {{KotOR/Feat|Jedi Defense}} {{KotOR/Feat|Jedi Sense}} {{KotOR/Feat|Force Immunity|Force Immunity Fear}}
| {{KotOR/Feat|Force Immunity|Force Immunity Fear}} {{KotOR/Feat|Jedi Defense}} {{KotOR/Feat|Jedi Sense}}
|-
|-
! [[../Classes#Jedi Consular|Consular]]
! [[../Classes#Jedi Consular|Consular]]
Line 54: Line 58:
| {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}}
| {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}}
| {{N/a|}}
| {{N/a|}}
| {{KotOR/Feat|Jedi Defense}} {{KotOR/Feat|Jedi Sense}} {{KotOR/Feat|Force Focus}}
| {{KotOR/Feat|Force Focus}} {{KotOR/Feat|Jedi Defense}} {{KotOR/Feat|Jedi Sense}}
|-
|-
! {{s|Classes|Combat Droid}}
! [[../Classes#Combat Droid|Combat Drd]]
| {{no}} || {{no}} || {{no}}
| {{no}} || {{no}} || {{no}}
| {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}}
| {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}}
| {{N/a|}}
| {{N/a|}}
| {{KotOR/Feat|Logic Upgrade|Combat Logic Upgrade}} {{KotOR/Feat|Droid Upgrade|Droid Upgrade Class 1}}
| {{KotOR/Feat|Droid Upgrade|Droid Upgrade Class 1}} {{KotOR/Feat|Logic Upgrade|Combat Logic Upgrade}}
|-
|-
! {{s|Classes|Expert Droid}}
! {{s|Classes|Expert Droid}}
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| {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
| {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
| {{N/a|}}
| {{N/a|}}
| {{KotOR/Feat|Logic Upgrade|Combat Logic Upgrade}} {{KotOR/Feat|Droid Upgrade|Droid Upgrade Class 1}}
| {{KotOR/Feat|Droid Upgrade|Droid Upgrade Class 1}} {{KotOR/Feat|Logic Upgrade|Combat Logic Upgrade}}
|}
|}


;Feats granted
; Feats granted
 
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!width=12% rowspan=2| Class
!width=12% rowspan=2| Class
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|-
|-
! Guardian
! Guardian
| {{KotOR/Feat|Jedi Sense||T}} {{KotOR/Feat|Force Jump||T}}
| {{KotOR/Feat|Force Jump||T}} {{KotOR/Feat|Jedi Sense||T}}
|colspan=4 {{N/a|}}
|colspan=4 {{N/a|}}
| {{KotOR/Feat|Jedi Sense|Knight Sense|T}} {{KotOR/Feat|Force Jump|Improved Force Jump|T}}
| {{KotOR/Feat|Force Jump|Improved Force Jump|T}} {{KotOR/Feat|Jedi Sense|Knight Sense|T}}
|colspan=5 {{N/a|}}
|colspan=5 {{N/a|}}
| {{KotOR/Feat|Jedi Sense|Master Sense|T}} {{KotOR/Feat|Force Jump|Master Force Jump|T}}
| {{KotOR/Feat|Force Jump|Master Force Jump|T}} {{KotOR/Feat|Jedi Sense|Master Sense|T}}
|colspan=6 {{N/a|}}
|colspan=6 {{N/a|}}
|-
|-
! Sentinel
! Sentinel
| {{KotOR/Feat|Jedi Sense||T}} {{KotOR/Feat|Force Immunity|Force Immunity Fear|T}}
| {{KotOR/Feat|Force Immunity|Force Immunity Fear|T}} {{KotOR/Feat|Jedi Sense||T}}
|colspan=4 {{N/a|}}
|colspan=4 {{N/a|}}
| {{KotOR/Feat|Jedi Sense|Knight Sense|T}} {{KotOR/Feat|Force Immunity|Force Immunity Stun|T}}
| {{KotOR/Feat|Force Immunity|Force Immunity Stun|T}} {{KotOR/Feat|Jedi Sense|Knight Sense|T}}
|colspan=5 {{N/a|}}
|colspan=5 {{N/a|}}
| {{KotOR/Feat|Jedi Sense|Master Sense|T}} {{KotOR/Feat|Force Immunity|Force Immunity Paralysis|T}}
| {{KotOR/Feat|Force Immunity|Force Immunity Paralysis|T}} {{KotOR/Feat|Jedi Sense|Master Sense|T}}
|colspan=6 {{N/a|}}
|colspan=6 {{N/a|}}
|-
|-
! Consular
! Consular
| {{KotOR/Feat|Jedi Sense||T}} {{KotOR/Feat|Force Focus||T}}
| {{KotOR/Feat|Force Focus||T}} {{KotOR/Feat|Jedi Sense||T}}
|colspan=4 {{N/a|}}
|colspan=4 {{N/a|}}
| {{KotOR/Feat|Jedi Sense|Knight Sense|T}} {{KotOR/Feat|Force Focus|Improved Force Focus|T}}
| {{KotOR/Feat|Force Focus|Improved Force Focus|T}} {{KotOR/Feat|Jedi Sense|Knight Sense|T}}
|colspan=5 {{N/a|}}
|colspan=5 {{N/a|}}
| {{KotOR/Feat|Jedi Sense|Master Sense|T}} {{KotOR/Feat|Force Focus|Master Force Focus|T}}
| {{KotOR/Feat|Force Focus|Master Force Focus|T}} {{KotOR/Feat|Jedi Sense|Master Sense|T}}
|colspan=6 {{N/a|}}
|colspan=6 {{N/a|}}
|-
|-
! {{s|Classes|Droid}}
! {{s|Classes|Droid}}
| {{KotOR/Feat|Logic Upgrade|Combat Logic Upgrade|T}} {{KotOR/Feat|Droid Upgrade|Droid Upgrade Class 1|T}}
| {{KotOR/Feat|Droid Upgrade|Droid Upgrade Class 1|T}} {{KotOR/Feat|Logic Upgrade|Combat Logic Upgrade|T}}
|colspan=4 {{N/a|}}
|colspan=4 {{N/a|}}
| {{KotOR/Feat|Logic Upgrade|Tactician Logic Upgrade|T}}
| {{KotOR/Feat|Logic Upgrade|Tactician Logic Upgrade|T}}
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|}
|}


;Elective feat progression
; Feats selected
 
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!width=12% rowspan=2| Class
!width=12% rowspan=2| Class
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! 7
! 7
|- class="table-na"
|- class="table-na"
! Combat Droid
! Combat Drd
| {{yes|1}} || || {{yes|1}} || || || {{yes|1}} || || || {{yes|1}} ||
| {{yes|1}} || || {{yes|1}} || || || {{yes|1}} || || || {{yes|1}} ||
| || {{yes|1}} || || || {{yes|1}} || || || {{yes|1}} || ||
| || {{yes|1}} || || || {{yes|1}} || || || {{yes|1}} || ||
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!width=4%| 7
!width=4%| 7
!width=4%| 8
!width=4%| 8
|- bgcolor=#d0d5f1
! Jedi Guardian
|colspan=2| 11 || 12 ||colspan=2| 13 ||colspan=2| 14
|colspan=3| 11 || 12 || 11 || 12 || 11
| 11 ||colspan=2| 10 || 11 ||colspan=3| 10
|- bgcolor=#ffff99
! Jedi Sentinel
|colspan=2| 9 || 10 ||colspan=2| 11 || 12 || 13
|colspan=3| 9 || 10 || 9 ||colspan=2| 10
| 9 ||colspan=2| 8 || 9 ||colspan=2| 8 || 9
|- class=table-yes
! Jedi Consular
|colspan=2| 9 || 10 ||colspan=2| 11 || 12 || 13
|colspan=3| 9 || 10 || 9 ||colspan=2| 10
| 9 ||colspan=2| 8 || 9 ||colspan=2| 8 || 9
|}
==Active==
These feats need to be activated to take effect.
===Critical Strike===
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| [[File:KotOR Feat Critical Strike.png]] Critical Strike
!width=25%| [[File:KotOR Feat Improved Critical Strike.png]] Improved
!width=25%| [[File:KotOR Feat Master Critical Strike.png]] Master
|-
! Prerequisites
| None || Level 4 || Level 8
|-
! {{s|Combat|Defense}} penalty
|colspan=3| -5
|-
! {{s|Combat|Critical Threat}} range
| x2 || x3 || x4
|-
! Granted
| {{s|Classes|Scoundrel}} ||colspan=2 {{N/a|}}
|}
This feat increases the Critical Threat range of melee attacks.
{| {{prettytable|text center=1}}
!width=25%| Critical Threat
!colspan=2| 20-20 (5%)
!width=25%| 19-20 (10%)
|-
! Keen
|colspan=2| 19-20 (10%) || 17-20 (20%)
|-
! Weapons
|width=25%| {{s|Melee weapons|Stun batons}}<br>{{s|Melee weapons|Gamorrean Battleaxe}}<br>{{s|Melee weapons|Short Sword}}<br>{{s|Melee weapons|Long swords}}
|width=25%| {{s|Lightsabers|Double-Bladed Lightsaber}}<br>{{s|Melee weapons|Quarterstaff}} and {{s|Melee weapons|Gaffi sticks}}<br>{{s|Melee weapons|Wookiee Warblade}}<br>{{s|Melee weapons|Double-bladed swords}}<br>{{s|Melee weapons|Vibro double-blades}}
| {{s|Lightsabers|Lightsaber}}<br>{{s|Lightsabers|Short Lightsaber}}<br>{{s|Melee weapons|Vibroblades}}<br>{{s|Melee weapons|Vibroswords}}
|}
According to {{s|Getting Started|Feedback}}, any Keen bonus is additive with Critical Strike bonuses, resulting in the following:
{| {{prettytable|text center=1}}
!width=20% rowspan=2| Feat
!colspan=2| Critical Threat
!colspan=2| Keen
|-
!width=20%| 20-20 (5%)
!width=20%| 19-20 (10%)
!width=20%| 19-20 (10%)
!width=20%| 17-20 (20%)
|-
! Critical Strike
| 19-20 (10%) || 17-20 (20%)
| 18-20 (15%) || 15-20 (30%)
|-
|-
! Jedi Guardian
!Improved
| 11 || 11 || 12 || 13 || 13 || 14 || 14
| 18-20 (15%) || 15-20 (30%)
| 11 || 11 || 11 || 12 || 11 || 12 || 11
| 17-20 (20%) || 13-20 (40%)
| 11 || 10 || 10 || 11 || 10 || 10 || 10
|-
! Master
| 17-20 (20%) || 13-20 (40%)
| 16-20 (25%) || 11-20 (50%)
|}
 
If the attack hits, the target is [[../Combat#Debilitated penalty|stunned]] for 6 seconds unless they make a Fortitude [[../Saves|save]] at a [[../Difficulty Classes|DC]] of the attacking character's level + attacking character's {{s|Attributes|Strength}} modifier. The target is not stunned until the end of the character's attack round.
 
Stun can also be prevented by {{s|Feats|Force Immunity}}: Stun, or Immunity: {{s|Saves|Mind-Affecting}}.
 
This feat cannot be selected by [[../Classes#Droid|droids]].
 
===Flurry===
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| [[File:KotOR Feat Flurry.png]] Flurry
!width=25%| [[File:KotOR Feat Improved Flurry.png]] Improved
!width=25%| [[File:KotOR Feat Master Flurry.png]] Master
|-
! Prerequisites
| None || Level 4 || Level 8
|-
! Attacks per round
|colspan=3| +1
|-
! {{s|Combat|Defense}} and [[../Combat#Attack|attack]] penalty
| -4 || -2 || -1
|-
! Granted
| {{s|Classes|Scout}} ||colspan=2 {{N/a|}}
|}
 
This feat allows a character to make an extra melee attack during the round. This is made with the main hand when wielding a double-bladed weapon or two weapons.
 
Character suffers defense penalty while using this feat and for 3 seconds afterwards (i.e. an enemy's attack).
 
Attack penalty affects every attack in a combat round.
 
This feat cannot be selected by [[../Classes#Droid|droids]].
 
===Power Attack===
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| [[File:KotOR Feat Power Attack.png]] Power Attack
!width=25%| [[File:KotOR Feat Improved Power Attack.png]] Improved
!width=25%| [[File:KotOR Feat Master Power Attack.png]] Master
|-
! Prerequisites
| None || Level 4 || Level 8
|-
! {{s|Combat|Attack}} penalty
|colspan=3| -3
|-
! {{s|Combat|Damage}} bonus
| +5 || +8 || +10
|-
! Granted
| {{s|Classes|Soldier}} ||colspan=2 {{N/a|}}
|}
 
This feat only affects [[../Melee weapons|melee weapons]] and [[../Lightsabers|lightsabers]].
 
Attack penalty and damage bonus affect every attack in a combat round. {{s|Combat|Critical hit}} doubles bonus damage.
 
This feat cannot be selected by [[../Classes#Droid|droids]].
 
===Power Blast===
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| [[File:KotOR Feat Power Blast.png]] Power Blast
!width=25%| [[File:KotOR Feat Improved Power Blast.png]] Improved
!width=25%| [[File:KotOR Feat Master Power Blast.png]] Master
|-
! Prerequisites
| None || Level 4 || Level 8
|-
! {{s|Combat|Attack}} penalty
|colspan=3| -3
|-
! {{s|Combat|Damage}} bonus
| +5 || +8 || +10
|-
! Granted
| {{s|Classes|Soldier}} ||colspan=2 {{N/a|}}
|}
 
This feat only affects ranged weapons, and cannot be selected by an {{s|Classes|Expert Droid}}.
 
Attack penalty and damage bonus affect every attack in a combat round. {{s|Combat|Critical hit}} doubles bonus damage.
 
According to {{s|Getting Started|Feedback}}, no attacks are gained when using [[../Force powers#Burst of Speed|Knight or Master Speed]].
 
{| {{prettytable|text center=1}}
!width=10%| Item
!width=30%| Description
!width=15%| World
!width=30%| Source
!width=15%| Bonus Feat
|-
| [[../Head/]]
| {{s|Head|Davik's Visor}}
| Taris
| [[../Davik's Estate#Hangar|Davik Kang]]
| [[File:KotOR Feat Improved Power Blast.png|16px|Improved Power Blast]]
|}
 
Davik's Visor grants Improved Power Blast even without Power Blast (it just isn't added to the {{s|Getting Started|Feats}} section of the {{s|Getting Started|Abilities}} screen without it), but it doesn't allow Master Power Blast to be selected.
 
===Rapid Shot===
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| [[File:KotOR Feat Rapid Shot.png]] Rapid Shot
!width=25%| [[File:KotOR Feat Improved Rapid Shot.png]] Improved
!width=25%| [[File:KotOR Feat Master Rapid Shot.png]] Master
|-
! Prerequisites
| None || Level 4 || Level 8
|-
! Attacks per round
|colspan=3| +1
|-
! {{s|Combat|Defense}} and [[../Combat#Attack|attack]] penalty
| -4 || -2 || -1
|-
! Granted
| {{s|Classes|Scout}} ||colspan=2 {{N/a|}}
|}
 
This feat allows a character to make an extra ranged weapon attack during the round. This is made with the main hand when wielding two [[../Blaster pistols|blaster pistols]].
 
Character suffers defense penalty while using this feat and for 3 seconds afterwards (i.e. an enemy's attack).
 
Attack penalty affects every attack in a combat round.
 
This feat cannot be selected by an {{s|Classes|Expert Droid}}.
 
===Sniper Shot===
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| [[File:KotOR Feat Sniper Shot.png]] Sniper Shot
!width=25%| [[File:KotOR Feat Improved Sniper Shot.png]] Improved
!width=25%| [[File:KotOR Feat Master Sniper Shot.png]] Master
|-
! Prerequisites
| None || Level 4 || Level 8
|-
! {{s|Combat|Defense}} penalty
|colspan=3| -5
|-
! {{s|Combat|Critical Threat}} range
| x2 || x3 || x4
|-
! Granted
| {{s|Classes|Scoundrel}} ||colspan=2 {{N/a|}}
|}
 
This feat increases the Critical Threat range of ranged attacks.
 
{| {{prettytable|text center=1}}
!width=25%| Critical Threat
!colspan=2| 20-20 (5%)
!width=25%| 19-20 (10%)
|-
! Keen
|colspan=2| 19-20 (10%) || 17-20 (20%)
|-
! Weapons
|width=25%| {{s|Blaster pistols|Blaster pistols}}<br>{{s|Blaster pistols|Heavy blasters}}<br>{{s|Blaster pistols|Disruptor pistols}}<br>{{s|Blaster pistols|Ion blasters}}<br>{{s|Blaster pistols|Sonic pistols}}
|width=25%| {{s|Blaster rifles|Disruptor rifles}}<br>{{s|Blaster rifles|Ion rifles}}<br>{{s|Blaster rifles|Sonic rifles}}<br>{{s|Heavy weapons|Repeating blasters}}<br>{{s|Heavy weapons|Heavy repeating blasters}}
| {{s|Blaster pistols|Hold out blasters}}<br>{{s|Blaster rifles|Blaster carbines}}<br>{{s|Blaster rifles|Blaster rifles}}<br>{{s|Blaster rifles|Bowcasters}}
|}
 
According to {{s|Getting Started|Feedback}}, any Keen bonus is additive with Sniper Shot bonuses, resulting in the following:
 
{| {{prettytable|text center=1}}
!width=20% rowspan=2| Feat
!colspan=2| Critical Threat
!colspan=2| Keen
|-
!width=20%| 20-20 (5%)
!width=20%| 19-20 (10%)
!width=20%| 19-20 (10%)
!width=20%| 17-20 (20%)
|-
! Sniper Shot
| 19-20 (10%) || 17-20 (20%)
| 18-20 (15%) || 15-20 (30%)
|-
|-
! Jedi Sentinel
! Improved
| 9 || 9 || 10 || 11 || 11 || 12 || 13
| 18-20 (15%) || 15-20 (30%)
| 9 || 9 || 9 || 10 || 9 || 10 || 10
| 17-20 (20%) || 13-20 (40%)
| 9 || 8 || 8 || 9 || 8 || 8 || 9
|-
|-
! Jedi Consular
! Master
| 9 || 9 || 10 || 11 || 11 || 12 || 13
| 17-20 (20%) || 13-20 (40%)
| 9 || 9 || 9 || 10 || 9 || 10 || 10
| 16-20 (25%) || 11-20 (50%)
| 9 || 8 || 8 || 9 || 8 || 8 || 9
|}
|}


==Equipment==
If the attack hits, the target is [[../Combat#Debilitated penalty|stunned]] for 6 seconds unless they make a Fortitude [[../Saves|save]] at a [[../Difficulty Classes|DC]] of the attacking character's level + attacking character's {{s|Attributes|Intelligence}} modifier. The target is not stunned until the end of the character's attack round.
These feats either allow equipment which would otherwise be unavailable, or only apply bonuses when particular equipment is used.
 
Stun can also be prevented by {{s|Feats|Force Immunity}}: Stun, or Immunity: {{s|Saves|Mind-Affecting}}.
 
No attacks are gained when using [[../Force powers#Burst of Speed|Knight or Master Speed]] unless using a [[../Heavy weapons|heavy weapon]], in which case only one attack is gained.
 
This feat cannot be selected by an {{s|Classes|Expert Droid}}.
 
==Passive==
These feats don't need to be activated to take effect, although other conditions may need to be met before they can do so.


===Armor Proficiency===
===Armor Proficiency===
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Armor is worn on the head and body.
Armor is worn on the head and body.
Wookiees and [[../Classes#Droid|droids]] cannot wear armor, so these feats are unavailable to them.
 
Wookiees and [[../Classes#Droid|droids]] cannot wear armor, so these feats cannot be selected by them.
 
===Caution===
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| [[File:KotOR Feat Caution.png]] Caution
!width=25%| [[File:KotOR Feat Improved Caution.png]] Improved
!width=25%| [[File:KotOR Feat Master Caution.png]] Master
|-
! Prerequisites
| None || Level 4 || Level 8
|-
! [[../Skills|Skill]] bonus
| +1 || +2 || +3
|-
! Skills
|colspan=3| {{s|Skills|Demolitions}} and {{s|Skills|Stealth}}
|}
 
===Conditioning===
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| [[File:KotOR Feat Conditioning.png]] Conditioning
!width=25%| [[File:KotOR Feat Improved Conditioning.png]] Improved
!width=25%| [[File:KotOR Feat Master Conditioning.png]] Master
|-
! Prerequisites
| None || Level 4 || Level 8
|-
! Bonus to all [[../Saves|saving throws]]
| +1 || +2 || +3
|}
 
This feat cannot be selected by [[../Classes#Droid|droids]].
 
===Dueling===
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| [[File:KotOR Feat Dueling.png]] Dueling
!width=25%| [[File:KotOR Feat Improved Dueling.png]] Improved
!width=25%| [[File:KotOR Feat Master Dueling.png]] Master
|-
! Prerequisites
| None || Level 4 || Level 8
|-
! {{s|Combat|Attack}} and {{s|Combat|Defense}} bonus
| +1 || +2 || +3
|}
 
Bonuses apply when characters focus on using single '''one'''-handed weapons in battle due to the efficiency of this form of combat. This applies to both ranged and melee weapons, but it does '''not''' apply when unarmed or using a [[../Melee weapons#Stun batons|stun baton]], [[../Blaster rifles|blaster rifle]] or [[../Heavy weapons|heavy weapon]].
 
This feat cannot be selected by an {{s|Classes|Expert Droid}}.
 
===Empathy===
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| [[File:KotOR Feat Empathy.png]] Empathy
!width=25%| [[File:KotOR Feat Improved Empathy.png]] Improved
!width=25%| [[File:KotOR Feat Master Empathy.png]] Master
|-
! Prerequisites
| None || Level 4 || Level 8
|-
! [[../Skills|Skill]] bonus
| +1 || +2 || +3
|-
! Skills
|colspan=3| {{s|Skills|Persuade}}, {{s|Skills|Awareness}} and {{s|Skills|Treat Injury}}
|}
 
This feat cannot be selected by [[../Classes#Droid|droids]].
 
===Gear Head===
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| [[File:KotOR Feat Gear Head.png]] Gear Head
!width=25%| [[File:KotOR Feat Improved Gear Head.png]] Improved
!width=25%| [[File:KotOR Feat Master Gear Head.png]] Master
|-
! Prerequisites
| None || Level 4 || Level 8
|-
! [[../Skills|Skill]] bonus
| +1 || +2 || +3
|-
! Skills
|colspan=3| {{s|Skills|Repair}}, {{s|Skills|Security}} and {{s|Skills|Computer Use}}
|}


===Implant===
===Implant===
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!width=25%| [[File:KotOR Feat Implant Level 3.png]] Level 3
!width=25%| [[File:KotOR Feat Implant Level 3.png]] Level 3
|-
|-
! Allowed [[../Implants|implants]]
! [[../Implants/]] allowed
| Level 1 || Levels 1-2 || Levels 1-3
| Level 1 || Levels 1-2 || Levels 1-3
|-
|-
Line 316: Line 673:
Only one implant may be used at a time.
Only one implant may be used at a time.


{{s|Classes|Droid}}s cannot use implants, so this feat is unavailable to them.
{{s|Classes|Droid}}s cannot use implants, so this feat cannot be selected by them.
 
===Toughness===
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| [[File:KotOR Feat Toughness.png]] Toughness
!width=25%| [[File:KotOR Feat Improved Toughness.png]] Improved
!width=25%| [[File:KotOR Feat Master Toughness.png]] Master
|-
! Prerequisites
| None || Level 4 || Level 8
|-
! {{s|Combat|Vitality}} bonus per level up
|colspan=2| +1 || +2
|-
! {{s|Combat|Damage}}
| {{N/a|}} ||colspan=2| -2
|}
 
Vitality bonus is retroactive for levels previously gained.
 
Damage is subtracted after any [[../Arms#Shields|shield]] and {{s|Combat|Damage Resistance}}.
 
When items or their upgrades add damage of any type, this feat subtracts from each separately: thus a fully upgraded {{s|Melee weapons|Baragwin Assault Blade}}'s 2-12 physical (slashing) damage, 2-12 energy damage and 2-12 sonic damage are each reduced to 0-10.
 
===Two-Weapon Fighting===
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| [[File:KotOR Feat Two-Weapon Fighting.png]] Two-Weapon Fighting
!width=25%| [[File:KotOR Feat Improved Two-Weapon Fighting.png]] Improved
!width=25%| [[File:KotOR Feat Master Two-Weapon Fighting.png]] Master
|-
!Prerequisites
| None || Level 4 || Level 8
|-
! {{s|Combat|Dual Wield Penalty}}
| -6 (main hand) / -6 (off hand) || -4 (main hand) / -4 (off hand) || -2 (main hand) / -2 (off hand)
|}
 
This feat reduces the attack penalty of a character wielding a double-bladed weapon or two weapons (one in each hand). The normal penalties of -6 (main hand) / -10 (off hand) are reduced.
 
Use of a "balanced" weapon in the off hand can further reduce the attack penalty by 2/0, resulting in '''0''' main hand penalty when mastered.
 
Master Two-Weapon Fighting cannot be selected by an {{s|Classes|Expert Droid}}.


===Weapon Proficiency===
===Weapon Proficiency===
Line 331: Line 731:
|-
|-
! Prerequisites
! Prerequisites
| None || None || None || None || {{s|Classes|Jedi}}
|colspan=4| None || {{s|Classes|Jedi}}
|-
|-
! Granted
! Granted
Line 383: Line 783:
|-
|-
!{{s|Combat|Attack}} bonus
!{{s|Combat|Attack}} bonus
| +1 || +1 || +1 || +1 || +1
|colspan=5| +1
|}
|}


Line 432: Line 832:
With the exception of the Combat Sensor and Sith Mask, these items also grant the equivalent {{s|Feats|Weapon Specialization}}(s). They do not allow Weapon Specializations to be selected.
With the exception of the Combat Sensor and Sith Mask, these items also grant the equivalent {{s|Feats|Weapon Specialization}}(s). They do not allow Weapon Specializations to be selected.


;Droid equipment
; Droid equipment
 
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!width=10%| Item
!width=10%| Item
Line 473: Line 874:
The Superior Targeting Computer also grants the equivalent {{s|Feats|Weapon Specialization}}s.
The Superior Targeting Computer also grants the equivalent {{s|Feats|Weapon Specialization}}s.


===Weapon Specialization===
==Jedi==
{| {{prettytable|text center=1}}
These feats can normally only be granted to, or selected by, particular playable {{s|Classes|Jedi}} classes.
!width=25%| Weapon Specialization
!width=15%| [[File:KotOR Feat Weapon Specialization Blaster Pistol.png]] Blaster Pistol
!width=15%| [[File:KotOR Feat Weapon Specialization Blaster Rifle.png]] Blaster Rifle
!width=15%| [[File:KotOR Feat Weapon Specialization Heavy Weapons.png]] Heavy Weapons
!width=15%| [[File:KotOR Feat Weapon Specialization Melee Weapons.png]] Melee Weapons
!width=15%| [[File:KotOR Feat Weapon Specialization Lightsaber.png]] Lightsaber
|-
! Weapon(s) equipped
| [[../Blaster pistols|Blaster pistol(s)]]
| [[../Blaster rifles|Blaster rifle]]
| [[../Heavy weapons|Heavy weapon]]
| [[../Melee weapons|Melee weapon(s)]]
| [[../Lightsabers|Lightsaber(s)]]
|-
! Prerequisites
|colspan=4| Level 4 {{s|Classes|Soldier}} || {{s|Classes|Jedi Guardian}}
|-
! {{s|Combat|Damage}} bonus
| +2 || +2 || +2 || +2 || +2
|}
 
Lightsabers are not melee weapons, and a [[../Combat#Critical hit|critical hit]] doubles bonus damage.
 
Weapon Specializations are only granted by equipping the following if the equivalent {{s|Feats|Weapon Proficiency}} and {{s|Feats|Weapon Focus}} have been granted or selected.


{| {{prettytable|text center=1}}
===Force Focus===
!width=10%| Item
!width=30%| Description
!width=15%| World
!width=30%| Source
!width=15%| Specialization
|-
|rowspan=2| [[../Implants|Implant]]
|rowspan=2| {{s|Implants|Advanced Combat Implant}} {{KotOR/Feat|Implant|Implant Level 3|T|P}}
|rowspan=2| Yavin Station
| [[../Yavin Station#Third Star Map|Suvam Tan]]
|rowspan=2| [[File:KotOR Feat Weapon Specialization Blaster Pistol.png|16px|Blaster Pistol]] [[File:KotOR Feat Weapon Specialization Blaster Rifle.png|16px|Blaster Rifle]] [[File:KotOR Feat Weapon Specialization Heavy Weapons.png|16px|Heavy Weapons]] [[File:KotOR Feat Weapon Specialization Melee Weapons.png|16px|Melee Weapons]]
|-
| [[../Yavin Station#Fifth Star Map|Suvam Tan]]
|-
|rowspan=2| [[../Head/]]
| {{s|Head|Pistol Targetting Optics}}
| Manaan
| {{s|East Central|Tyvark's Shop}}
| [[File:KotOR Feat Weapon Specialization Blaster Pistol.png|16px|Blaster Pistol]]
|-
| {{s|Head|Heavy Targetting Optics}}
| Korriban
| {{s|Dreshdae|Czerka Store}}
| [[File:KotOR Feat Weapon Specialization Blaster Rifle.png|16px|Blaster Rifle]] [[File:KotOR Feat Weapon Specialization Heavy Weapons.png|16px|Heavy Weapons]]
|-
| [[../Hands/]]
| {{s|Hands|Marka Ragnos' Gauntlets}} {{KotOR/Restricted|Dark}}
| Korriban
| [[../Tomb of Marka Ragnos#Rogue Droid|Sith Sarcophagus]]
| [[File:KotOR Feat Weapon Specialization Lightsaber.png|16px|Lightsaber]]
|}
 
;Droid equipment
{| {{prettytable|text center=1}}
!width=10%| Item
!width=30%| Description
!width=15%| World
!width=30%| Source
!width=15%| Specialization
|-
| [[../Sensors|Sensor]]
| {{s|Sensors|Superior Targeting Computer}} {{KotOR/Feat|Droid Upgrade|Droid Upgrade Class 3|T|P}}
| Leviathan
| [[../Command Deck#Droid Bay|Footlocker]]
| [[File:KotOR Feat Weapon Specialization Blaster Pistol.png|16px|Blaster Pistol]] [[File:KotOR Feat Weapon Specialization Blaster Rifle.png|16px|Blaster Rifle]]
|}
 
===Dueling===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| Feat
!width=25%| [[File:KotOR Feat Dueling.png]] Dueling
!width=25%| [[File:KotOR Feat Force Focus.png]] Force Focus
!width=25%| [[File:KotOR Feat Improved Dueling.png]] Improved
!width=25%| [[File:KotOR Feat Improved Force Focus.png]] Improved
!width=25%| [[File:KotOR Feat Master Dueling.png]] Master
!width=25%| [[File:KotOR Feat Master Force Focus.png]] Master
|-
|-
! Prerequisites
! Granted
| None || Level 4 || Level 8
| {{s|Classes|Jedi Consular}} || Level 6 Jedi Consular || Level 12 Jedi Consular
|-
|-
! {{s|Combat|Attack}} bonus
! [[../Force powers|Force power]] [[../Difficulty Classes|Difficulty Class]]
| +1 || +2 || +3
| +1 || +2 || +4
|-
! {{s|Combat|Defense}} bonus
| +1 || +2 || +3
|}
|}


Bonuses apply when characters focus on using single '''one'''-handed weapons in battle due to the efficiency of this form of combat. This applies to both ranged and melee weapons, but it does '''not''' apply when using a [[../Blaster rifles|blaster rifle]] or [[../Heavy weapons|heavy weapon]].
This feat adds to the Difficulty Class for all [[../Saves|saving throws]] against the character's Force powers. This feat is always active.


This feat is not available to an {{s|Classes|Expert Droid}}.
===Force Immunity===
 
===Two-Weapon Fighting===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| Force Immunity
!width=25%| [[File:KotOR Feat Two-Weapon Fighting.png]] Two-Weapon Fighting
!width=25%| [[File:KotOR Feat Force Immunity Fear.png]] Fear
!width=25%| [[File:KotOR Feat Improved Two-Weapon Fighting.png]] Improved
!width=25%| [[File:KotOR Feat Force Immunity Stun.png]] Stun
!width=25%| [[File:KotOR Feat Master Two-Weapon Fighting.png]] Master
!width=25%| [[File:KotOR Feat Force Immunity Paralysis.png]] Paralysis
|-
!Prerequisites
| None || Level 4 || Level 8
|-
! {{s|Combat|Dual Wield Penalty}}
| -6 (main hand) / -6 (off hand) || -4 (main hand) / -4 (off hand) || -2 (main hand) / -2 (off hand)
|}
 
This feat reduces the attack penalty of a character wielding a double-bladed weapon or two weapons (one in each hand). The normal penalties of -6 (main hand) / -10 (off hand) are reduced.
 
Use of a "balanced" weapon in the off hand can further reduce the attack penalty by 2/0, resulting in '''0''' main hand penalty when mastered.
 
Master Two-Weapon Fighting is not available to an {{s|Classes|Expert Droid}}.
 
===Droid Upgrade===
{| {{prettytable|text center=1}}
!width=25%| Droid Upgrade
!width=25%| [[File:KotOR Feat Droid Upgrade Class 1.png]] Class 1
!width=25%| [[File:KotOR Feat Droid Upgrade Class 2.png]] Class 2
!width=25%| [[File:KotOR Feat Droid Upgrade Class 3.png]] Class 3
|-
! Allowed ugrades
| Level 1 || Levels 1-2 || Levels 1-3
|-
|-
! Granted
! Granted
| {{s|Classes|Droid}} || Level 7 Droid || Level 13 Droid
| {{s|Classes|Jedi Sentinel}} || Level 6 Jedi Sentinel || Level 12 Jedi Sentinel
|}
 
As a droid gains experience, its programming becomes more adaptable to new situations. This allows it to accommodate more sophisticated upgrades.
 
==Passive==
These feats do not require character action.
 
===Toughness===
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| [[File:KotOR Feat Toughness.png]] Toughness
!width=25%| [[File:KotOR Feat Improved Toughness.png]] Improved
!width=25%| [[File:KotOR Feat Master Toughness.png]] Master
|-
|-
! Prerequisites
! Immunity to [[../Combat#Debilitated penalty|debilitating effect]]
| None || Level 4 || Level 8
| {{s|Force powers|Fear}}, Horror and Insanity<br>{{s|Grenades|Plasma Grenade}}s<br>{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Horror}}
|-
| {{s|Force powers|Force Push}} and Wave<br>{{s|Force powers|Stun}}<br>{{s|Feats|Critical Strike}}s and {{s|Feats|Sniper Shot}}s<br>{{s|Grenades|Concussion Grenade}}s<br>{{s|Mines|Flash mines}}<br>On Hit: {{s|Difficulty Classes|Stun}}
! {{s|Combat|Vitality}} bonus per level up
| {{s|Force powers|Stasis}} (Field)<br>{{s|Grenades|CryoBan Grenade}}s<br>On Hit: {{s|Difficulty Classes|Paralyze}}
| +1 || +1 || +2
|-
! {{s|Combat|Damage}}
| {{N/a|}} || -2 || -2
|}
|}


Vitality bonus is retroactive for levels previously gained.
These feats are always active, so level > 11 Jedi Sentinels can only be debilitated by [[../Force powers#Force Push|Force Whirlwind]], or [[../Force powers#Wound|Wound, Choke or Kill]].


Damage is subtracted after any [[../Arms#Shields|shield]] and {{s|Force powers|Energy Resistance}}.
None of these feats counters the effect of {{s|Grenades|Adhesive Grenade}}s because they are not actually debilitating.


According to {{s|Getting Started|Feedback}}, damage is normally subtracted from the weapon's damage rather than any {{s|Attributes|Strength}} modifier, bonus damage from feats or Massive Criticals, {{s|Feats|Weapon Specialization}} or {{s|Feats|Sneak Attack}}.
===Force Jump===
 
When items or their upgrades add damage of any type, this feat subtracts from each separately: thus a Baragwin Assault Blade's 2-12 physical damage, 2-12 energy damage and 2-12 sonic damage are each reduced to 0-10.
 
===Conditioning===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| Feat
!width=25%| [[File:KotOR Feat Conditioning.png]] Conditioning
!width=25%| [[File:KotOR Feat Force Jump.png]] Force Jump
!width=25%| [[File:KotOR Feat Improved Conditioning.png]] Improved
!width=25%| [[File:KotOR Feat Improved Force Jump.png]] Improved
!width=25%| [[File:KotOR Feat Master Conditioning.png]] Master
!width=25%| [[File:KotOR Feat Master Force Jump.png]] Master
|-
|-
! Prerequisites
! Prerequisites
| None || Level 4 || Level 8
| {{s|Classes|Jedi Guardian}}<br>[[../Lightsabers|Lightsaber]]
| Level 6 Jedi Guardian<br>Lightsaber
| Level 12 Jedi Guardian<br>Lightsaber
|-
|-
! Bonus to all [[../Saves|saving throws]]
! {{s|Combat|Attack}} and [[../Combat#Damage|damage]] bonus
| +1 || +2 || +3
| {{N/a|}} || +2 || +4
|}
 
This feat is not available to [[../Classes#Droid|droids]].
 
===Uncanny Dodge===
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=38%| [[File:KotOR Feat Uncanny Dodge.png]] Uncanny Dodge
!width=37%| [[File:KotOR Feat Uncanny Dodge 2.png]] Uncanny Dodge 2
|-
|-
! Granted
! Granted
| Level 4 {{s|Classes|Scout}} || Level 7 Scout
| Jedi Guardian || Level 6 Jedi Guardian || Level 12 Jedi Guardian
|-
! [[../Grenades|Grenade]] [[../Difficulty Classes|Difficulty Class]]
| -2 || -4
|}
|}


A character with this feat retains the {{s|Attributes|Dexterity}} bonus to {{s|Combat|Defense}} even when surprised by camouflaged opponents.
The Jedi knows that if diplomacy fails, combat must be swift and decisive. When an opponent at range is targeted with a standard lightsaber melee attack, this feat allows Guardians to make a quick series of jumps and rolls to close distance almost instantly. This feat is automatic when wielding a lightsaber and targeting opponents with a standard melee attack from more than 10 meters away. The Jedi must have a clear line of sight to the opponent.
NOTE: Using a feat or special attack negates this ability.


Although according to the description the character gains on saves versus grenade, according to {{s|Getting Started|Feedback}} this feat actually reduces its Difficulty Class instead.
Contrary to its description and according to {{s|Getting Started|Feedback}}, its attack and damage bonuses are added to ''every'' attack in a combat round, not just the first strike. A [[../Combat#Critical hit|critical hit]] doubles bonus damage.


===Scoundrel's Luck===
While equipping a lightsaber is a prerequisite, it doesn't need to be in the main hand: one in the off hand with a [[../Melee weapons|melee weapon]] in the main hand still allows this feat to be activated.
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| [[File:KotOR Feat Scoundrel's Luck.png]] Scoundrel's Luck
!width=25%| [[File:KotOR Feat Improved Scoundrel's Luck.png]] Improved
!width=25%| [[File:KotOR Feat Master Scoundrel's Luck.png]] Master
|-
! Granted
| {{s|Classes|Scoundrel}} || Level 6 Scoundrel || Level 12 Scoundrel
|-
! {{s|Combat|Defense}} bonus
| +2 || +4 || +6
|}


Scoundrels have a knack for getting in trouble, but to compensate, they also possess an incredible instinct for survival.
This feat counts as a {{s|Feats|Sneak Attack}} when opponents are attacked from beyond their own combat range since they have not yet engaged. However, once engaged in combat this no longer counts as a Sneak Attack.
 
This feat is always active.
 
===Jedi Sense===
{| {{prettytable|text center=1}}
!width=25%| Sense
!width=25%| [[File:KotOR Feat Jedi Sense.png]] Jedi
!width=25%| [[File:KotOR Feat Knight Sense.png]] Knight
!width=25%| [[File:KotOR Feat Master Sense.png]] Master
|-
! Granted
| {{s|Classes|Jedi}} || Level 6 Jedi || Level 12 Jedi
|-
! {{s|Combat|Defense}} bonus
| +2 || +4 || +6
|}
 
The Jedi develops a connection to the Force that allows them to better sense incoming attacks.
 
This feat is always active.


===Jedi Defense===
===Jedi Defense===
Line 718: Line 957:
|-
|-
! Granted
! Granted
| Jedi || {{N/a|}} || {{N/a|}}
| Jedi ||colspan=2 {{N/a|}}
|}
|}


Line 764: Line 1,003:
Consequently, blaster bolt deflection isn't of much ''defensive'' use if the character (or party) can reliably debilitate opponents, or that character has high defense or damage reduction (more specifically, shields or ''Improved'' {{s|Force powers|Energy Resistance}}). Although high defense won't affect its ''offensive'' use, even with little or no damage reduction it should take far longer to kill enemies with returned bolts than to attack them directly.
Consequently, blaster bolt deflection isn't of much ''defensive'' use if the character (or party) can reliably debilitate opponents, or that character has high defense or damage reduction (more specifically, shields or ''Improved'' {{s|Force powers|Energy Resistance}}). Although high defense won't affect its ''offensive'' use, even with little or no damage reduction it should take far longer to kill enemies with returned bolts than to attack them directly.


===Force Immunity===
===Jedi Sense===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!width=25%| Force Immunity
!width=25%| Sense
!width=25%| [[File:KotOR Feat Force Immunity Fear.png]] Fear
!width=25%| [[File:KotOR Feat Jedi Sense.png]] Jedi
!width=25%| [[File:KotOR Feat Force Immunity Stun.png]] Stun
!width=25%| [[File:KotOR Feat Knight Sense.png]] Knight
!width=25%| [[File:KotOR Feat Force Immunity Paralysis.png]] Paralysis
!width=25%| [[File:KotOR Feat Master Sense.png]] Master
|-
|-
! Granted
! Granted
| {{s|Classes|Jedi Sentinel}} || Level 6 Jedi Sentinel || Level 12 Jedi Sentinel
| {{s|Classes|Jedi}} || Level 6 Jedi || Level 12 Jedi
|-
|-
! Immunity to [[../Combat#Debilitated penalty|debilitating effect]]
! {{s|Combat|Defense}} bonus
| {{s|Force powers|Fear}}, Horror and Insanity<br>{{s|Grenades|Plasma Grenade}}s<br>{{s|Special weapons|Flame throwers}}
| +2 || +4 || +6
| {{s|Force powers|Force Push}} and Force Wave<br>{{s|Force powers|Stun}}<br>{{s|Feats|Critical Strike}}s and {{s|Feats|Sniper Shot}}s<br>{{s|Grenades|Concussion Grenade}}s<br>{{s|Mines|Flash mines}}<br>{{s|Special weapons|Stun rays}}<br>{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}
| {{s|Force powers|Stasis}} and Stasis Field<br>{{s|Grenades|CryoBan Grenade}}s<br>{{s|Special weapons|Carbonite projectors}}<br>On Hit: {{s|Difficulty Classes|Paralyze}}
|}
|}


These feats are always active, so level > 11 Jedi Sentinels can only be debilitated by [[../Force powers#Force Push|Force Whirlwind]], or [[../Force powers#Wound|Wound, Choke or Kill]].
The Jedi develops a connection to the Force that allows them to better sense incoming attacks.
 
This feat is always active.


None of these feats counters the effect of {{s|Grenades|Adhesive Grenade}}s because they are not actually debilitating.
==Class==
These feats can normally only be granted to, or selected by, particular playable classes.


===Force Focus===
===Droid Upgrade===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| Droid Upgrade
!width=25%| [[File:KotOR Feat Force Focus.png]] Force Focus
!width=25%| [[File:KotOR Feat Droid Upgrade Class 1.png]] Class 1
!width=25%| [[File:KotOR Feat Improved Force Focus.png]] Improved
!width=25%| [[File:KotOR Feat Droid Upgrade Class 2.png]] Class 2
!width=25%| [[File:KotOR Feat Master Force Focus.png]] Master
!width=25%| [[File:KotOR Feat Droid Upgrade Class 3.png]] Class 3
|-
! Allowed ugrades
| Level 1 || Levels 1-2 || Levels 1-3
|-
|-
! Granted
! Granted
| {{s|Classes|Jedi Consular}} || Level 6 Jedi Consular || Level 12 Jedi Consular
| {{s|Classes|Droid}} || Level 7 Droid || Level 13 Droid
|-
! [[../Force powers|Force power]] [[../Difficulty Classes|Difficulty Class]]
| +1 || +2 || +4
|}
|}


This feat adds to the Difficulty Class for all [[../Saves|saving throws]] against the character's Force powers. This feat is always active.
As a droid gains experience, its programming becomes more adaptable to new situations. This allows it to accommodate more sophisticated upgrades.


===Logic Upgrade===
===Logic Upgrade===
Line 816: Line 1,056:
This feat is always active.
This feat is always active.


==Action==
===Scoundrel's Luck===
These feats require character action, such as attacking or using a [[../Skills|skill]].
 
===Power Attack===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| Feat
!width=25%| [[File:KotOR Feat Power Attack.png]] Power Attack
!width=25%| [[File:KotOR Feat Scoundrel's Luck.png]] Scoundrel's Luck
!width=25%| [[File:KotOR Feat Improved Power Attack.png]] Improved
!width=25%| [[File:KotOR Feat Improved Scoundrel's Luck.png]] Improved
!width=25%| [[File:KotOR Feat Master Power Attack.png]] Master
!width=25%| [[File:KotOR Feat Master Scoundrel's Luck.png]] Master
|-
|-
! Prerequisites
! Granted
| None || Level 4 || Level 8
| {{s|Classes|Scoundrel}} || Level 6 Scoundrel || Level 12 Scoundrel
|-
|-
! {{s|Combat|Attack}} penalty
! {{s|Combat|Defense}} bonus
| -3 || -3 || -3
| +2 || +4 || +6
|-
! {{s|Combat|Damage}} bonus
| +5 || +8 || +10
|-
! Granted
| {{s|Classes|Soldier}} || {{N/a|}} || {{N/a|}}
|}
|}


This feat only applies to [[../Melee weapons|melee weapons]] and [[../Lightsabers|lightsabers]].
Scoundrels have a knack for getting in trouble, but to compensate, they also possess an incredible instinct for survival.


Attack penalty and damage bonus apply to every attack in a combat round. {{s|Combat|Critical hit}} doubles bonus damage.
This feat is always active.


This feat is not available to [[../Classes#Droid|droids]].
===Sneak Attack===
{{s|Classes|Scoundrel}}s are granted this feat once they gain the required level.


===Flurry===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=10%| Sneak Attack
!width=25%| [[File:KotOR Feat Flurry.png]] Flurry
!width=10%| [[File:KotOR Feat Sneak Attack I.png]] I
!width=25%| [[File:KotOR Feat Improved Flurry.png]] Improved
!width=10%| [[File:KotOR Feat Sneak Attack II.png]] II
!width=25%| [[File:KotOR Feat Master Flurry.png]] Master
!width=10%| [[File:KotOR Feat Sneak Attack III.png]] III
!width=10%| [[File:KotOR Feat Sneak Attack IV.png]] IV
!width=10%| [[File:KotOR Feat Sneak Attack V.png]] V
!width=10%| [[File:KotOR Feat Sneak Attack VI.png]] VI
!width=10%| [[File:KotOR Feat Sneak Attack VII.png]] VII
!width=10%| [[File:KotOR Feat Sneak Attack VIII.png]] VIII
!width=10%| [[File:KotOR Feat Sneak Attack IX.png]] IX
|-
|-
! Prerequisites
! Level
| None || Level 4 || Level 8
| 1 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17
|-
|-
! Attacks per round
! {{s|Combat|Damage}}
| +1 || +1 || +1
| 1-6 || 2-12 || 3-18 || 4-24 || 5-30 || 6-36 || 7-42 || 8-48 || 9-54
|-
|-
! {{s|Combat|Defense}} and [[../Combat#Attack|attack]] penalty
! Average
| -4 || -2 || -1
| 3.5 || 7 || 10.5 || 14 || 17.5 || 21 || 24.5 || 28 || 31.5
|-
! Granted
| {{s|Classes|Scout}} || {{N/a|}} || {{N/a|}}
|}
|}


This feat allows a character to make an extra melee attack during the round. This is made with the main hand when wielding a double-bladed weapon or two weapons.
This feat adds points of extra damage to attacks when the target can't respond to the attacker. The extra damage is applied to attacks made from behind the target, attacks against [[../Combat#Debilitated penalty|stunned or otherwise immobilized]] targets, and any attacks made while in {{s|Skills|Stealth}} Mode (combat cancels Stealth Mode, but the first attack receives the bonus).


Character suffers defense penalty while using this feat and for 3 seconds afterwards (i.e. an enemy's attack).  
Sneak Attack only works if the target is within 10 meters. The extra damage is not multiplied in the case of a [[../Combat#Critical hit|critical hit]].


Attack penalty applies to every attack in a combat round.
The 10 meter restriction only affects flanking and Stealth attacks: sneak attacks can be made against debilitated targets from any range.


This feat is not available to [[../Classes#Droid|droids]].
===Uncanny Dodge===
 
===Critical Strike===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| Feat
!width=25%| [[File:KotOR Feat Critical Strike.png]] Critical Strike
!width=38%| [[File:KotOR Feat Uncanny Dodge.png]] Uncanny Dodge
!width=25%| [[File:KotOR Feat Improved Critical Strike.png]] Improved
!width=37%| [[File:KotOR Feat Uncanny Dodge 2.png]] Uncanny Dodge 2
!width=25%| [[File:KotOR Feat Master Critical Strike.png]] Master
|-
|-
! Prerequisites
! Granted
| None || Level 4 || Level 8
| Level 4 {{s|Classes|Scout}} || Level 7 Scout
|-
|-
! {{s|Combat|Defense}} penalty
! [[../Grenades|Grenade]] [[../Difficulty Classes|Difficulty Class]]
| -5 || -5 || -5
| -2 || -4
|-
! {{s|Combat|Critical Threat}} range
| x2 || x3 || x4
|-
! Granted
| {{s|Classes|Scoundrel}} || {{N/a|}} || {{N/a|}}
|}
|}


This feat increases the Critical Threat range of melee attacks.
A character with this feat retains the {{s|Attributes|Dexterity}} bonus to {{s|Combat|Defense}} even when surprised by camouflaged opponents.


{| {{prettytable|text center=1}}
Although according to the description the character gains on saves versus grenade, according to {{s|Getting Started|Feedback}} this feat actually reduces its Difficulty Class instead.
! Base Critical Threat range !! Keen Critical Threat range
|-
| 20-20 (5%) || 19-20 (10%)
|-
| 19-20 (10%) || 17-20 (20%)
|}
 
{{s|Lightsabers|Lightsaber}}s and {{s|Lightsabers|Short Lightsaber}}s all have base Critical Threat range 19-20 (10%), while {{s|Lightsabers|Double-Bladed Lightsaber}}s only have 20-20 (5%). According to {{s|Getting Started|Feedback}}, any Keen bonus is additive with Critical Strike bonuses, resulting in the following:


===Weapon Specialization===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!width=20% rowspan=2| Feat
!width=25%| Weapon Specialization
!colspan=2| Base Critical Threat range
!width=15%| [[File:KotOR Feat Weapon Specialization Blaster Pistol.png]] Blaster Pistol
!colspan=2| Keen Critical Threat range
!width=15%| [[File:KotOR Feat Weapon Specialization Blaster Rifle.png]] Blaster Rifle
!width=15%| [[File:KotOR Feat Weapon Specialization Heavy Weapons.png]] Heavy Weapons
!width=15%| [[File:KotOR Feat Weapon Specialization Melee Weapons.png]] Melee Weapons
!width=15%| [[File:KotOR Feat Weapon Specialization Lightsaber.png]] Lightsaber
|-
|-
!width=20%| 20-20 (5%)
! Weapon(s) equipped
!width=20%| 19-20 (10%)
| [[../Blaster pistols|Blaster pistol(s)]]
!width=20%| 19-20 (10%)
| [[../Blaster rifles|Blaster rifle]]
!width=20%| 17-20 (20%)
| [[../Heavy weapons|Heavy weapon]]
|-
| [[../Melee weapons|Melee weapon(s)]]
! Critical Strike
| [[../Lightsabers|Lightsaber(s)]]
| 19-20 (10%) || 17-20 (20%)
| 18-20 (15%) || 15-20 (30%)
|-
!Improved
| 18-20 (15%) || 15-20 (30%)
| 17-20 (20%) || 13-20 (40%)
|-
! Master
| 17-20 (20%) || 13-20 (40%)
| 16-20 (25%) || 11-20 (50%)
|}
 
If the attack hits, the target is [[../Combat#Debilitated penalty|stunned]] for 6 seconds unless they make a Fortitude [[../Saves|save]] at a [[../Difficulty Classes|DC]] of the attacking character's level + attacking character's {{s|Attributes|Strength}} modifier. The target is not stunned until the end of the character's attack round.
 
Stun can also be prevented by {{s|Feats|Force Immunity}}: Stun, or Immunity: {{s|Saves|Mind-Affecting}}.
 
This feat is not available to [[../Classes#Droid|droids]].
 
===Power Blast===
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| [[File:KotOR Feat Power Blast.png]] Power Blast
!width=25%| [[File:KotOR Feat Improved Power Blast.png]] Improved
!width=25%| [[File:KotOR Feat Master Power Blast.png]] Master
|-
|-
! Prerequisites
! Prerequisites
| None || Level 4 || Level 8
|colspan=4| Level 4 {{s|Classes|Soldier}} || {{s|Classes|Jedi Guardian}}
|-
! {{s|Combat|Attack}} penalty
| -3 || -3 || -3
|-
|-
! {{s|Combat|Damage}} bonus
! {{s|Combat|Damage}} bonus
| +5 || +8 || +10
|colspan=5| +2
|-
! Granted
| {{s|Classes|Soldier}} || {{N/a|}} || {{N/a|}}
|}
|}


This feat only applies to ranged weapons, and is not available to an {{s|Classes|Expert Droid}}.
Lightsabers are not melee weapons, and a [[../Combat#Critical hit|critical hit]] doubles bonus damage.


Attack penalty and damage bonus apply to every attack in a combat round. {{s|Combat|Critical hit}} doubles bonus damage.
Weapon Specializations are only granted by equipping the following if the equivalent {{s|Feats|Weapon Proficiency}} and {{s|Feats|Weapon Focus}} have been granted or selected.
 
According to {{s|Getting Started|Feedback}}, no attacks are gained when using [[../Force powers#Burst of Speed|Knight or Master Speed]].


{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
Line 965: Line 1,154:
!width=15%| World
!width=15%| World
!width=30%| Source
!width=30%| Source
!width=15%| Bonus Feat
!width=15%| Specialization
|-
|-
| [[../Head/]]
|rowspan=2| [[../Implants|Implant]]
| {{s|Head|Davik's Visor}}
|rowspan=2| {{s|Implants|Advanced Combat Implant}} {{KotOR/Feat|Implant|Implant Level 3|T|P}}
| Taris
|rowspan=2| Yavin Station
| [[../Davik's Estate#Hangar|Davik Kang]]
| [[../Yavin Station#Third Star Map|Suvam Tan]]
| [[File:KotOR Feat Improved Power Blast.png|16px|Improved Power Blast]]
|rowspan=2| [[File:KotOR Feat Weapon Specialization Blaster Pistol.png|16px|Blaster Pistol]] [[File:KotOR Feat Weapon Specialization Blaster Rifle.png|16px|Blaster Rifle]] [[File:KotOR Feat Weapon Specialization Heavy Weapons.png|16px|Heavy Weapons]] [[File:KotOR Feat Weapon Specialization Melee Weapons.png|16px|Melee Weapons]]
|}
 
Davik's Visor grants Improved Power Blast even without Power Blast (it just isn't added to the {{s|Getting Started|Feats}} section of the {{s|Getting Started|Abilities}} screen without it), but it doesn't allow Master Power Blast to be selected.
 
===Rapid Shot===
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| [[File:KotOR Feat Rapid Shot.png]] Rapid Shot
!width=25%| [[File:KotOR Feat Improved Rapid Shot.png]] Improved
!width=25%| [[File:KotOR Feat Master Rapid Shot.png]] Master
|-
|-
! Prerequisites
| [[../Yavin Station#Fifth Star Map|Suvam Tan]]
| None || Level 4 || Level 8
|-
|-
! Attacks per round
|rowspan=2| [[../Head/]]
| +1 || +1 || +1
| {{s|Head|Pistol Targetting Optics}}
| Manaan
| {{s|East Central|Tyvark's Shop}}
| [[File:KotOR Feat Weapon Specialization Blaster Pistol.png|16px|Blaster Pistol]]
|-
|-
! {{s|Combat|Defense}} and [[../Combat#Attack|attack]] penalty
| {{s|Head|Heavy Targetting Optics}}
| -4 || -2 || -1
| Korriban
| {{s|Dreshdae|Czerka Store}}
| [[File:KotOR Feat Weapon Specialization Blaster Rifle.png|16px|Blaster Rifle]] [[File:KotOR Feat Weapon Specialization Heavy Weapons.png|16px|Heavy Weapons]]
|-
|-
! Granted
| [[../Hands/]]
| {{s|Classes|Scout}} || {{N/a|}} || {{N/a|}}
| {{s|Hands|Marka Ragnos' Gauntlets}} {{KotOR/Restricted|Dark}}
| Korriban
| [[../Tomb of Marka Ragnos#Rogue Droid|Sith Sarcophagus]]
| [[File:KotOR Feat Weapon Specialization Lightsaber.png|16px|Lightsaber]]
|}
|}


This feat allows a character to make an extra ranged weapon attack during the round. This is made with the main hand when wielding two [[../Blaster pistols|blaster pistols]].
; Droid equipment


Character suffers defense penalty while using this feat and for 3 seconds afterwards (i.e. an enemy's attack).
Attack penalty applies to every attack in a combat round.
This feat is not available to an {{s|Classes|Expert Droid}}.
===Sniper Shot===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=10%| Item
!width=25%| [[File:KotOR Feat Sniper Shot.png]] Sniper Shot
!width=30%| Description
!width=25%| [[File:KotOR Feat Improved Sniper Shot.png]] Improved
!width=15%| World
!width=25%| [[File:KotOR Feat Master Sniper Shot.png]] Master
!width=30%| Source
!width=15%| Specialization
|-
|-
! Prerequisites
| [[../Sensors|Sensor]]
| None || Level 4 || Level 8
| {{s|Sensors|Superior Targeting Computer}} {{KotOR/Feat|Droid Upgrade|Droid Upgrade Class 3|T|P}}
|-
| Leviathan
! {{s|Combat|Defense}} penalty
| [[../Command Deck#Droid Bay|Footlocker]]
| -5 || -5 || -5
| [[File:KotOR Feat Weapon Specialization Blaster Pistol.png|16px|Blaster Pistol]] [[File:KotOR Feat Weapon Specialization Blaster Rifle.png|16px|Blaster Rifle]]
|-
! {{s|Combat|Critical Threat}} range
| x2 || x3 || x4
|-
! Granted
| {{s|Classes|Scoundrel}} || {{N/a|}} || {{N/a|}}
|}
 
This feat increases the Critical Threat range of ranged attacks.
 
{| {{prettytable|text center=1}}
! Base Critical Threat range !! Keen Critical Threat range
|-
| 20-20 (5%) || 19-20 (10%)
|-
| 19-20 (10%) || 17-20 (20%)
|}
 
[[../Heavy weapons/]] all have Critical Threat range 20-20 (5%). According to {{s|Getting Started|Feedback}}, any Keen bonus is additive with Sniper Shot bonuses, resulting in the following:
 
{| {{prettytable|text center=1}}
!width=20% rowspan=2| Feat
!colspan=2| Base Critical Threat range
!colspan=2| Keen Critical Threat range
|-
!width=20%| 20-20 (5%)
!width=20%| 19-20 (10%)
!width=20%| 19-20 (10%)
!width=20%| 17-20 (20%)
|-
! Sniper Shot
| 19-20 (10%) || 17-20 (20%)
| 18-20 (15%) || 15-20 (30%)
|-
! Improved
| 18-20 (15%) || 15-20 (30%)
| 17-20 (20%) || 13-20 (40%)
|-
! Master
| 17-20 (20%) || 13-20 (40%)
| 16-20 (25%) || 11-20 (50%)
|}
 
If the attack hits, the target is [[../Combat#Debilitated penalty|stunned]] for 6 seconds unless they make a Fortitude [[../Saves|save]] at a [[../Difficulty Classes|DC]] of the attacking character's level + attacking character's {{s|Attributes|Intelligence}} modifier. The target is not stunned until the end of the character's attack round.
 
Stun can also be prevented by {{s|Feats|Force Immunity}}: Stun, or Immunity: {{s|Saves|Mind-Affecting}}.
 
No attacks are gained when using [[../Force powers#Burst of Speed|Knight or Master Speed]].
 
This feat is not available to an {{s|Classes|Expert Droid}}.
 
===Caution===
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| [[File:KotOR Feat Caution.png]] Caution
!width=25%| [[File:KotOR Feat Improved Caution.png]] Improved
!width=25%| [[File:KotOR Feat Master Caution.png]] Master
|-
! Prerequisites
| None || Level 4 || Level 8
|-
! [[../Skills|Skill]] bonus
| +1 || +2 || +3
|-
! Skills
|colspan=3| {{s|Skills|Demolitions}} and {{s|Skills|Stealth}}
|}
 
===Empathy===
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| [[File:KotOR Feat Empathy.png]] Empathy
!width=25%| [[File:KotOR Feat Improved Empathy.png]] Improved
!width=25%| [[File:KotOR Feat Master Empathy.png]] Master
|-
! Prerequisites
| None || Level 4 || Level 8
|-
! [[../Skills|Skill]] bonus
| +1 || +2 || +3
|-
! Skills
|colspan=3| {{s|Skills|Persuade}}, {{s|Skills|Awareness}} and {{s|Skills|Treat Injury}}
|}
 
This feat is not available to [[../Classes#Droid|droids]].
 
===Gear Head===
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| [[File:KotOR Feat Gear Head.png]] Gear Head
!width=25%| [[File:KotOR Feat Improved Gear Head.png]] Improved
!width=25%| [[File:KotOR Feat Master Gear Head.png]] Master
|-
! Prerequisites
| None || Level 4 || Level 8
|-
! [[../Skills|Skill]] bonus
| +1 || +2 || +3
|-
! Skills
|colspan=3| {{s|Skills|Repair}}, {{s|Skills|Security}} and {{s|Skills|Computer Use}}
|}
 
===Sneak Attack===
{{s|Classes|Scoundrel}}s are granted this feat once they gain the required level.
 
{| {{prettytable|text center=1}}
!width=10%| Sneak Attack
!width=10%| [[File:KotOR Feat Sneak Attack I.png]] I
!width=10%| [[File:KotOR Feat Sneak Attack II.png]] II
!width=10%| [[File:KotOR Feat Sneak Attack III.png]] III
!width=10%| [[File:KotOR Feat Sneak Attack IV.png]] IV
!width=10%| [[File:KotOR Feat Sneak Attack V.png]] V
!width=10%| [[File:KotOR Feat Sneak Attack VI.png]] VI
!width=10%| [[File:KotOR Feat Sneak Attack VII.png]] VII
!width=10%| [[File:KotOR Feat Sneak Attack VIII.png]] VIII
!width=10%| [[File:KotOR Feat Sneak Attack IX.png]] IX
|-
! Level
| 1 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17
|-
! {{s|Combat|Damage}}
| 1-6 || 2-12 || 3-18 || 4-24 || 5-30 || 6-36 || 7-42 || 8-48 || 9-54
|-
! Average
| 3.5 || 7 || 10.5 || 14 || 17.5 || 21 || 24.5 || 28 || 31.5
|}
|}
This feat adds points of extra damage to attacks when the target can't respond to the attacker. The extra damage is applied to attacks made from behind the target, attacks against [[../Combat#Debilitated penalty|stunned or otherwise immobilized]] targets, and any attacks made while in {{s|Skills|Stealth}} Mode (combat cancels Stealth Mode, but the first attack receives the bonus).
Sneak Attack only works if the target is within 10 meters. The extra damage is not multiplied in the case of a [[../Combat#Critical hit|critical hit]].
===Force Jump===
{| {{prettytable|text center=1}}
!width=25%| Feat
!width=25%| [[File:KotOR Feat Force Jump.png]] Force Jump
!width=25%| [[File:KotOR Feat Improved Force Jump.png]] Improved
!width=25%| [[File:KotOR Feat Master Force Jump.png]] Master
|-
! Prerequisites
| {{s|Classes|Jedi Guardian}}<br>[[../Lightsabers|Lightsaber]]
| Level 6 Jedi Guardian<br>Lightsaber
| Level 12 Jedi Guardian<br>Lightsaber
|-
! {{s|Combat|Attack}} and [[../Combat#Damage|damage]] bonus
| {{N/a|}} || +2 || +4
|-
! Granted
| Jedi Guardian || Level 6 Jedi Guardian || Level 12 Jedi Guardian
|}
The Jedi knows that if diplomacy fails, combat must be swift and decisive. When an opponent at range is targeted with a standard lightsaber melee attack, this feat allows Guardians to make a quick series of jumps and rolls to close distance almost instantly. This feat is automatic when wielding a lightsaber and targeting opponents with a standard melee attack from more than 10 meters away. The Jedi must have a clear line of sight to the opponent.
NOTE: Using a feat or special attack negates this ability.
Contrary to its description and according to {{s|Getting Started|Feedback}}, its attack and damage bonuses are added to ''every'' attack in a combat round, not just the first strike. A [[../Combat#Critical hit|critical hit]] doubles bonus damage.
While equipping a lightsaber is a prerequisite, it doesn't need to be in the main hand: one in the off hand with a [[../Melee weapons|melee weapon]] in the main hand still allows this feat to be activated.
This feat counts as a {{s|Feats|Sneak Attack}} when opponents are attacked from beyond their own combat range since they have not yet engaged. However, once engaged in combat this no longer counts as a Sneak Attack.


==Unique==
==Unique==
Unique feats are restricted to particular characters, rather than [[../Classes|classes]], who get them for free.
Unique feats are only granted to a particular character.
 
===Wookiee Toughness===
[[File:KotOR Feat Wookiee Toughness.png|left]]
This feat represents the innate toughness that {{s|Party|Zaalbar}} has developed as a result of his Wookiee heritage and the hard life he has lived as a slave and fugitive. Any [[../Combat#Damage|damage]] he suffers is automatically reduced by 2, and he gains an additional +2 [[../Combat#Vitality|vitality]] points each time he levels up, over and above any {{s|Attributes|Constitution}} modifier.
 
Bonuses are equivalent to Master {{s|Feats|Toughness}}, but the two are separate feats and Zaalbar can benefit from both (as demonstrated by his brother, [[../Hall of the Chieftain#Side with Freyyr|Chuundar]]).


===Battle Meditation===
===Battle Meditation===
Line 1,195: Line 1,210:
[[File:KotOR Feat Blaster Integration.png|left]]
[[File:KotOR Feat Blaster Integration.png|left]]
This feat gives the adaptable {{s|Party|T3-M4}} unit the ability to integrate blasters into its weapons systems. Special universal ports allow internal placement of most models of [[../Blaster pistols|blaster pistol]], tapping the energy pack and emitters as though factory installed.
This feat gives the adaptable {{s|Party|T3-M4}} unit the ability to integrate blasters into its weapons systems. Special universal ports allow internal placement of most models of [[../Blaster pistols|blaster pistol]], tapping the energy pack and emitters as though factory installed.
===Force Camouflage===
[[File:KotOR Feat Force Camouflage.png|left]]
Because of her unusual heritage, {{s|Party|Juhani}} has developed her Force powers in unexpected ways, as shown by her almost subconscious ability to simply not be seen. This physical manipulation of light and sound allows her to go unnoticed even in a direct line of sight, and is equally effective against droids and living beings. Juhani does not require a [[../Belts#Stealth field generators|stealth field generator]] to enter {{s|Skills|Stealth}} mode.
This feat also grants Juhani Skills: Stealth +6, but it's really just a plot device: Stealth isn't a class skill for her, and as a {{s|Classes|Jedi Guardian}} she doesn't have much use for it.


===Force Sensitive===
===Force Sensitive===
[[File:KotOR Feat Force Sensitive.png|left]] Jedi training affects each Padawan uniquely, allowing them to grow in ability while addressing personal flaws. On rare occasions, however, exceptional individuals open doors to strengths they did not know they had. This feat represents a heightened connection to the Force previously unseen in a newly trained Jedi. This feat grants 40 additional [[../Force powers#Force points|Force Points]] to the character's base total.
[[File:KotOR Feat Force Sensitive.png|left]] Jedi training affects each Padawan uniquely, allowing them to grow in ability while addressing personal flaws. On rare occasions, however, exceptional individuals open doors to strengths they did not know they had. This feat represents a heightened connection to the Force previously unseen in a newly trained Jedi. This feat grants 40 additional [[../Force powers#Force points|Force Points]] to the character's base total.


Main character Jedi gets this feat for free.
This feat is only granted to the main character Jedi.


===Force Camouflage===
===Wookiee Toughness===
[[File:KotOR Feat Force Camouflage.png|left]]
[[File:KotOR Feat Wookiee Toughness.png|left]]
Because of her unusual heritage, {{s|Party|Juhani}} has developed her Force powers in unexpected ways, as shown by her almost subconscious ability to simply not be seen. This physical manipulation of light and sound allows her to go unnoticed even in a direct line of sight, and is equally effective against droids and living beings. Juhani does not require a [[../Belts#Stealth field generators|stealth field generator]] to enter {{s|Skills|Stealth}} mode.
This feat represents the innate toughness that {{s|Party|Zaalbar}} has developed as a result of his Wookiee heritage and the hard life he has lived as a slave and fugitive. Any [[../Combat#Damage|damage]] he suffers is automatically reduced by 2, and he gains an additional +2 [[../Combat#Vitality|vitality]] points each time he levels up, over and above any {{s|Attributes|Constitution}} modifier.


This feat is really just a plot device: Stealth isn't a class skill for Juhani, and as a {{s|Classes|Jedi Guardian}} she doesn't need it.
Bonuses are equivalent to Master {{s|Feats|Toughness}}, but the two are separate feats and Zaalbar can benefit from both (as demonstrated by his brother, [[../Hall of the Chieftain#Side with Freyyr|Chuundar]]).


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Revision as of 18:47, 20 August 2019

This page lists your feats. Some feats allow you to use special items like heavy armor or implants. Other feats modify saving throws and skill checks during the game. And some feats (POWER ATTACK) are used during combat. Check the description for details on a specific feat.
Character generation
Class Armor Proficiency Weapon Proficiency Active Class
Light Medium Heavy Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons Lightsaber
Soldier Yes Yes Yes Yes Yes Yes Yes No Power Attack Power Blast
Scout Yes Yes No Yes Yes No Yes No Flurry Rapid Shot Implant Level 1
Scoundrel Yes No No Yes Yes No Yes No Critical Strike Sniper Shot Scoundrel's Luck Sneak Attack I
Guardian No No No Yes No No Yes Yes Force Jump Jedi Defense Jedi Sense
Sentinel No No No Yes No No Yes Yes Force Immunity Fear Jedi Defense Jedi Sense
Consular No No No Yes No No Yes Yes Force Focus Jedi Defense Jedi Sense
Combat Drd No No No Yes Yes Yes No No Droid Upgrade Class 1 Combat Logic Upgrade
Expert Droid No No No Yes No No No No Droid Upgrade Class 1 Combat Logic Upgrade
Feats granted
Class Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Scout Implant Level 1 Implant Level 2 Uncanny Dodge Uncanny Dodge 2 Implant Level 3
Scoundrel Scoundrel's Luck Sneak Attack I Sneak Attack II Sneak Attack III Improved Scoundrel's Luck Sneak Attack IV Sneak Attack V Sneak Attack VI Master Scoundrel's Luck Sneak Attack VII Sneak Attack VIII Sneak Attack IX
Guardian Force Jump Jedi Sense Improved Force Jump Knight Sense Master Force Jump Master Sense
Sentinel Force Immunity Fear Jedi Sense Force Immunity Stun Knight Sense Force Immunity Paralysis Master Sense
Consular Force Focus Jedi Sense Improved Force Focus Knight Sense Master Force Focus Master Sense
Droid Droid Upgrade Class 1 Combat Logic Upgrade Tactician Logic Upgrade Droid Upgrade Class 2 Battle Droid Logic Upgrade Droid Upgrade Class 3
Feats selected
Class Level Total
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Soldier 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 18
Scout 1 1 1 1 1 1 1 1 1 1 1 11
Scoundrel 1 1 1 1 1 1 1 1 8
Guardian 1 1 1 1 1 1 1 1 1 9
Sentinel 1 1 1 1 1 1 1 7
Consular 1 1 1 1 1 1 1 7
Combat Drd 1 1 1 1 1 1 1 7
Expert Droid 1 1 1 1 1 1 1 1 1 1 10

Total feats main player characters can get by level 20 depend on starting class, Jedi class and the level at which they become a Jedi:

Jedi class Soldier level Scout level Scoundrel level
2 3 4 5 6 7 8 2 3 4 5 6 7 8 2 3 4 5 6 7 8
Jedi Guardian 11 12 13 14 11 12 11 12 11 11 10 11 10
Jedi Sentinel 9 10 11 12 13 9 10 9 10 9 8 9 8 9
Jedi Consular 9 10 11 12 13 9 10 9 10 9 8 9 8 9

Active

These feats need to be activated to take effect.

Critical Strike

Feat Critical Strike Improved Master
Prerequisites None Level 4 Level 8
Defense penalty -5
Critical Threat range x2 x3 x4
Granted Scoundrel

This feat increases the Critical Threat range of melee attacks.

Critical Threat 20-20 (5%) 19-20 (10%)
Keen 19-20 (10%) 17-20 (20%)
Weapons Stun batons
Gamorrean Battleaxe
Short Sword
Long swords
Double-Bladed Lightsaber
Quarterstaff and Gaffi sticks
Wookiee Warblade
Double-bladed swords
Vibro double-blades
Lightsaber
Short Lightsaber
Vibroblades
Vibroswords

According to Feedback, any Keen bonus is additive with Critical Strike bonuses, resulting in the following:

Feat Critical Threat Keen
20-20 (5%) 19-20 (10%) 19-20 (10%) 17-20 (20%)
Critical Strike 19-20 (10%) 17-20 (20%) 18-20 (15%) 15-20 (30%)
Improved 18-20 (15%) 15-20 (30%) 17-20 (20%) 13-20 (40%)
Master 17-20 (20%) 13-20 (40%) 16-20 (25%) 11-20 (50%)

If the attack hits, the target is stunned for 6 seconds unless they make a Fortitude save at a DC of the attacking character's level + attacking character's Strength modifier. The target is not stunned until the end of the character's attack round.

Stun can also be prevented by Force Immunity: Stun, or Immunity: Mind-Affecting.

This feat cannot be selected by droids.

Flurry

Feat Flurry Improved Master
Prerequisites None Level 4 Level 8
Attacks per round +1
Defense and attack penalty -4 -2 -1
Granted Scout

This feat allows a character to make an extra melee attack during the round. This is made with the main hand when wielding a double-bladed weapon or two weapons.

Character suffers defense penalty while using this feat and for 3 seconds afterwards (i.e. an enemy's attack).

Attack penalty affects every attack in a combat round.

This feat cannot be selected by droids.

Power Attack

Feat Power Attack Improved Master
Prerequisites None Level 4 Level 8
Attack penalty -3
Damage bonus +5 +8 +10
Granted Soldier

This feat only affects melee weapons and lightsabers.

Attack penalty and damage bonus affect every attack in a combat round. Critical hit doubles bonus damage.

This feat cannot be selected by droids.

Power Blast

Feat Power Blast Improved Master
Prerequisites None Level 4 Level 8
Attack penalty -3
Damage bonus +5 +8 +10
Granted Soldier

This feat only affects ranged weapons, and cannot be selected by an Expert Droid.

Attack penalty and damage bonus affect every attack in a combat round. Critical hit doubles bonus damage.

According to Feedback, no attacks are gained when using Knight or Master Speed.

Item Description World Source Bonus Feat
Head Davik's Visor Taris Davik Kang Improved Power Blast

Davik's Visor grants Improved Power Blast even without Power Blast (it just isn't added to the Feats section of the Abilities screen without it), but it doesn't allow Master Power Blast to be selected.

Rapid Shot

Feat Rapid Shot Improved Master
Prerequisites None Level 4 Level 8
Attacks per round +1
Defense and attack penalty -4 -2 -1
Granted Scout

This feat allows a character to make an extra ranged weapon attack during the round. This is made with the main hand when wielding two blaster pistols.

Character suffers defense penalty while using this feat and for 3 seconds afterwards (i.e. an enemy's attack).

Attack penalty affects every attack in a combat round.

This feat cannot be selected by an Expert Droid.

Sniper Shot

Feat Sniper Shot Improved Master
Prerequisites None Level 4 Level 8
Defense penalty -5
Critical Threat range x2 x3 x4
Granted Scoundrel

This feat increases the Critical Threat range of ranged attacks.

Critical Threat 20-20 (5%) 19-20 (10%)
Keen 19-20 (10%) 17-20 (20%)
Weapons Blaster pistols
Heavy blasters
Disruptor pistols
Ion blasters
Sonic pistols
Disruptor rifles
Ion rifles
Sonic rifles
Repeating blasters
Heavy repeating blasters
Hold out blasters
Blaster carbines
Blaster rifles
Bowcasters

According to Feedback, any Keen bonus is additive with Sniper Shot bonuses, resulting in the following:

Feat Critical Threat Keen
20-20 (5%) 19-20 (10%) 19-20 (10%) 17-20 (20%)
Sniper Shot 19-20 (10%) 17-20 (20%) 18-20 (15%) 15-20 (30%)
Improved 18-20 (15%) 15-20 (30%) 17-20 (20%) 13-20 (40%)
Master 17-20 (20%) 13-20 (40%) 16-20 (25%) 11-20 (50%)

If the attack hits, the target is stunned for 6 seconds unless they make a Fortitude save at a DC of the attacking character's level + attacking character's Intelligence modifier. The target is not stunned until the end of the character's attack round.

Stun can also be prevented by Force Immunity: Stun, or Immunity: Mind-Affecting.

No attacks are gained when using Knight or Master Speed unless using a heavy weapon, in which case only one attack is gained.

This feat cannot be selected by an Expert Droid.

Passive

These feats don't need to be activated to take effect, although other conditions may need to be met before they can do so.

Armor Proficiency

Armor Proficiency Light Medium Heavy
Allowed armor Light Light and Medium Light, Medium and Heavy
Prerequisites None Armor Proficiency: Light Armor Proficiency: Medium
Granted Soldier
Scout
Scoundrel
Soldier
Scout
Soldier

Armor is worn on the head and body.

Wookiees and droids cannot wear armor, so these feats cannot be selected by them.

Caution

Feat Caution Improved Master
Prerequisites None Level 4 Level 8
Skill bonus +1 +2 +3
Skills Demolitions and Stealth

Conditioning

Feat Conditioning Improved Master
Prerequisites None Level 4 Level 8
Bonus to all saving throws +1 +2 +3

This feat cannot be selected by droids.

Dueling

Feat Dueling Improved Master
Prerequisites None Level 4 Level 8
Attack and Defense bonus +1 +2 +3

Bonuses apply when characters focus on using single one-handed weapons in battle due to the efficiency of this form of combat. This applies to both ranged and melee weapons, but it does not apply when unarmed or using a stun baton, blaster rifle or heavy weapon.

This feat cannot be selected by an Expert Droid.

Empathy

Feat Empathy Improved Master
Prerequisites None Level 4 Level 8
Skill bonus +1 +2 +3
Skills Persuade, Awareness and Treat Injury

This feat cannot be selected by droids.

Gear Head

Feat Gear Head Improved Master
Prerequisites None Level 4 Level 8
Skill bonus +1 +2 +3
Skills Repair, Security and Computer Use

Implant

Implant Level 1 Level 2 Level 3
Implants allowed Level 1 Levels 1-2 Levels 1-3
Prerequisites None Level 4 Level 8
Granted Scout Level 4 Scout Level 8 Scout

This feat allows use of cybernetic implants, which can be purchased throughout the galaxy and have a variety of effects (modifying attack rolls, attribute scores, etc.). Only one implant may be used at a time.

Droids cannot use implants, so this feat cannot be selected by them.

Toughness

Feat Toughness Improved Master
Prerequisites None Level 4 Level 8
Vitality bonus per level up +1 +2
Damage -2

Vitality bonus is retroactive for levels previously gained.

Damage is subtracted after any shield and Damage Resistance.

When items or their upgrades add damage of any type, this feat subtracts from each separately: thus a fully upgraded Baragwin Assault Blade's 2-12 physical (slashing) damage, 2-12 energy damage and 2-12 sonic damage are each reduced to 0-10.

Two-Weapon Fighting

Feat Two-Weapon Fighting Improved Master
Prerequisites None Level 4 Level 8
Dual Wield Penalty -6 (main hand) / -6 (off hand) -4 (main hand) / -4 (off hand) -2 (main hand) / -2 (off hand)

This feat reduces the attack penalty of a character wielding a double-bladed weapon or two weapons (one in each hand). The normal penalties of -6 (main hand) / -10 (off hand) are reduced.

Use of a "balanced" weapon in the off hand can further reduce the attack penalty by 2/0, resulting in 0 main hand penalty when mastered.

Master Two-Weapon Fighting cannot be selected by an Expert Droid.

Weapon Proficiency

Weapon Proficiency Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons Lightsaber
Allowed weapons Blaster pistols Blaster rifles Heavy weapons Melee weapons Lightsabers
Prerequisites None Jedi
Granted All classes Soldier
Scout
Scoundrel
Combat Droid
Soldier
Combat Droid
All non-droid classes Jedi

These feats give a character basic training in the use each weapon type. Otherwise, a character can not equip them.

Only Jedi can use lightsabers, droids cannot use melee weapons and Expert Droids can only use blaster pistols, but otherwise any class can select a Weapon Proficiency they weren't granted, or equip the following:

Item Description World Source Proficiency
Implant Advanced Combat Implant Feats Required: Implant Level 3 Yavin Station Suvam Tan Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons
Suvam Tan

The Advanced Combat Implant also grants the equivalent Weapon Focuses and Weapon Specializations.

Weapon Focus

Weapon Focus Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons Lightsaber
Weapon(s) equipped Blaster pistol(s) Blaster rifle Heavy weapon Melee weapon(s) Lightsaber(s)
Prerequisites Weapon Proficiency Jedi
Attack bonus +1

Lightsabers are not melee weapons.

Weapon Focuses are only granted by equipping the following if the equivalent Weapon Proficiency has been granted or selected.

Item Description World Source Focus
Implant Advanced Combat Implant Feats Required: Implant Level 3 Yavin Station Suvam Tan Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons
Suvam Tan
Head Combat Sensor Manaan Tyvark's Shop Blaster Pistol Blaster Rifle
Pistol Targetting Optics Blaster Pistol
Heavy Targetting Optics Korriban Czerka Store Blaster Rifle Heavy Weapons
Sith Mask Feats Required: Armor Proficiency - Heavy Footlocker Lightsaber
Hands Marka Ragnos' Gauntlets Restricted to: Dark Side Korriban Sith Sarcophagus Lightsaber

With the exception of the Combat Sensor and Sith Mask, these items also grant the equivalent Weapon Specialization(s). They do not allow Weapon Specializations to be selected.

Droid equipment
Item Description World Source Focus
Sensor Basic Targeting Computer Feats Required: Droid Upgrade Class 1 Taris Droids by Janice Blaster Pistol
Dantooine Karal Kaar
Tatooine Yuka Laka
Manaan General Shop
Advanced Targeting Computer Feats Required: Droid Upgrade Class 2 Tatooine Yuka Laka Blaster Pistol Blaster Rifle
Refuse Pile - Medium
Manaan General Shop
Superior Targeting Computer Feats Required: Droid Upgrade Class 3 Leviathan Footlocker Blaster Pistol Blaster Rifle

The Superior Targeting Computer also grants the equivalent Weapon Specializations.

Jedi

These feats can normally only be granted to, or selected by, particular playable Jedi classes.

Force Focus

Feat Force Focus Improved Master
Granted Jedi Consular Level 6 Jedi Consular Level 12 Jedi Consular
Force power Difficulty Class +1 +2 +4

This feat adds to the Difficulty Class for all saving throws against the character's Force powers. This feat is always active.

Force Immunity

Force Immunity Fear Stun Paralysis
Granted Jedi Sentinel Level 6 Jedi Sentinel Level 12 Jedi Sentinel
Immunity to debilitating effect Fear, Horror and Insanity
Plasma Grenades
On Hit: Horror
Force Push and Wave
Stun
Critical Strikes and Sniper Shots
Concussion Grenades
Flash mines
On Hit: Stun
Stasis (Field)
CryoBan Grenades
On Hit: Paralyze

These feats are always active, so level > 11 Jedi Sentinels can only be debilitated by Force Whirlwind, or Wound, Choke or Kill.

None of these feats counters the effect of Adhesive Grenades because they are not actually debilitating.

Force Jump

Feat Force Jump Improved Master
Prerequisites Jedi Guardian
Lightsaber
Level 6 Jedi Guardian
Lightsaber
Level 12 Jedi Guardian
Lightsaber
Attack and damage bonus +2 +4
Granted Jedi Guardian Level 6 Jedi Guardian Level 12 Jedi Guardian

The Jedi knows that if diplomacy fails, combat must be swift and decisive. When an opponent at range is targeted with a standard lightsaber melee attack, this feat allows Guardians to make a quick series of jumps and rolls to close distance almost instantly. This feat is automatic when wielding a lightsaber and targeting opponents with a standard melee attack from more than 10 meters away. The Jedi must have a clear line of sight to the opponent. NOTE: Using a feat or special attack negates this ability.

Contrary to its description and according to Feedback, its attack and damage bonuses are added to every attack in a combat round, not just the first strike. A critical hit doubles bonus damage.

While equipping a lightsaber is a prerequisite, it doesn't need to be in the main hand: one in the off hand with a melee weapon in the main hand still allows this feat to be activated.

This feat counts as a Sneak Attack when opponents are attacked from beyond their own combat range since they have not yet engaged. However, once engaged in combat this no longer counts as a Sneak Attack.

Jedi Defense

Feat Jedi Defense Advanced Master
Prerequisites Jedi
Lightsaber
Level 4 Jedi
Lightsaber
Level 8 Jedi
Lightsaber
Blaster Bolt Deflection bonus +3 +6
Granted Jedi

This feat allows a character with an equipped lightsaber to deflect blaster bolts at any time. When a character is fired upon, an opposed roll is made against the attack. If the result is greater than the attack roll, the blaster bolt is deflected. If the attack is beaten by 10 or more, the bolt is deflected back at the enemy.

The opposed roll is only made if a character is fired upon from within the 180° arc in front of that character, a lightsaber is equipped in the main or off hand (although it's never made when using Throw Lightsaber, even if one remains in the off hand), and the character isn't debilitated.

According to Feedback, the opposed roll is simply the sum of a d20 roll, any Jedi Defense bonus, the Jedi's base attack bonus and any item bonuses from the following:

Source Blaster Bolt Deflection Description
Hands +5 Advanced Stabilizer Gloves
Lightsaber crystal +5 Crystal, Jenruax
+4 Crystal, Solari Heart of the Guardian
+7 Crystal, Jenruax Heart of the Guardian
+3 Krayt Dragon Pearl Mantle of the Force
+5 Crystal, Jenruax Mantle of the Force
+8 Crystal, Upari Mantle of the Force

Maximum total bonus is thus +35 (Master Jedi Defense 6 + item bonus 29). Although when a lightsaber has two crystals granting bonuses only the highest is displayed in its description, according to Feedback the bonuses from both crystals are actually added.

Any On Hit properties, including Sniper Shot stuns, can still affect the deflecting character (but never the attacker) if the attack roll succeeds before the bolt can be deflected or returned.

Damage inflicted by returned bolts is based on the damage that would have been inflicted on the character, after Damage Immunity, Shields, Toughness and Damage Resistance (Combat Difficulty doesn't affect damage inflicted by bolts returned by you and your party, but it does affect those returned against you and your party: the latter isn't displayed in Feedback and isn't what's displayed by floating numbers, but it is what's displayed by actual Vitality loss).

Consequently, blaster bolt deflection isn't of much defensive use if the character (or party) can reliably debilitate opponents, or that character has high defense or damage reduction (more specifically, shields or Improved Energy Resistance). Although high defense won't affect its offensive use, even with little or no damage reduction it should take far longer to kill enemies with returned bolts than to attack them directly.

Jedi Sense

Sense Jedi Knight Master
Granted Jedi Level 6 Jedi Level 12 Jedi
Defense bonus +2 +4 +6

The Jedi develops a connection to the Force that allows them to better sense incoming attacks.

This feat is always active.

Class

These feats can normally only be granted to, or selected by, particular playable classes.

Droid Upgrade

Droid Upgrade Class 1 Class 2 Class 3
Allowed ugrades Level 1 Levels 1-2 Levels 1-3
Granted Droid Level 7 Droid Level 13 Droid

As a droid gains experience, its programming becomes more adaptable to new situations. This allows it to accommodate more sophisticated upgrades.

Logic Upgrade

Logic Upgrade Combat Tactician Battle Droid
Granted Droid Level 6 Droid Level 12 Droid
Defense bonus +2 +4 +6

This feat is always active.

Scoundrel's Luck

Feat Scoundrel's Luck Improved Master
Granted Scoundrel Level 6 Scoundrel Level 12 Scoundrel
Defense bonus +2 +4 +6

Scoundrels have a knack for getting in trouble, but to compensate, they also possess an incredible instinct for survival.

This feat is always active.

Sneak Attack

Scoundrels are granted this feat once they gain the required level.

Sneak Attack I II III IV V VI VII VIII IX
Level 1 3 5 7 9 11 13 15 17
Damage 1-6 2-12 3-18 4-24 5-30 6-36 7-42 8-48 9-54
Average 3.5 7 10.5 14 17.5 21 24.5 28 31.5

This feat adds points of extra damage to attacks when the target can't respond to the attacker. The extra damage is applied to attacks made from behind the target, attacks against stunned or otherwise immobilized targets, and any attacks made while in Stealth Mode (combat cancels Stealth Mode, but the first attack receives the bonus).

Sneak Attack only works if the target is within 10 meters. The extra damage is not multiplied in the case of a critical hit.

The 10 meter restriction only affects flanking and Stealth attacks: sneak attacks can be made against debilitated targets from any range.

Uncanny Dodge

Feat Uncanny Dodge Uncanny Dodge 2
Granted Level 4 Scout Level 7 Scout
Grenade Difficulty Class -2 -4

A character with this feat retains the Dexterity bonus to Defense even when surprised by camouflaged opponents.

Although according to the description the character gains on saves versus grenade, according to Feedback this feat actually reduces its Difficulty Class instead.

Weapon Specialization

Weapon Specialization Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons Lightsaber
Weapon(s) equipped Blaster pistol(s) Blaster rifle Heavy weapon Melee weapon(s) Lightsaber(s)
Prerequisites Level 4 Soldier Jedi Guardian
Damage bonus +2

Lightsabers are not melee weapons, and a critical hit doubles bonus damage.

Weapon Specializations are only granted by equipping the following if the equivalent Weapon Proficiency and Weapon Focus have been granted or selected.

Item Description World Source Specialization
Implant Advanced Combat Implant Feats Required: Implant Level 3 Yavin Station Suvam Tan Blaster Pistol Blaster Rifle Heavy Weapons Melee Weapons
Suvam Tan
Head Pistol Targetting Optics Manaan Tyvark's Shop Blaster Pistol
Heavy Targetting Optics Korriban Czerka Store Blaster Rifle Heavy Weapons
Hands Marka Ragnos' Gauntlets Restricted to: Dark Side Korriban Sith Sarcophagus Lightsaber
Droid equipment
Item Description World Source Specialization
Sensor Superior Targeting Computer Feats Required: Droid Upgrade Class 3 Leviathan Footlocker Blaster Pistol Blaster Rifle

Unique

Unique feats are only granted to a particular character.

Battle Meditation

This rare ability allows Bastila to coordinate large fleets or armies during wartime, influencing base emotion and morale on a grand scale. It can have a dramatic effect on the tide of a battle, but is not applicable to small-scale combat.

This feat is just a plot device, which has no effect in tactical combat.

Blaster Integration

This feat gives the adaptable T3-M4 unit the ability to integrate blasters into its weapons systems. Special universal ports allow internal placement of most models of blaster pistol, tapping the energy pack and emitters as though factory installed.

Force Camouflage

Because of her unusual heritage, Juhani has developed her Force powers in unexpected ways, as shown by her almost subconscious ability to simply not be seen. This physical manipulation of light and sound allows her to go unnoticed even in a direct line of sight, and is equally effective against droids and living beings. Juhani does not require a stealth field generator to enter Stealth mode.

This feat also grants Juhani Skills: Stealth +6, but it's really just a plot device: Stealth isn't a class skill for her, and as a Jedi Guardian she doesn't have much use for it.

Force Sensitive

Jedi training affects each Padawan uniquely, allowing them to grow in ability while addressing personal flaws. On rare occasions, however, exceptional individuals open doors to strengths they did not know they had. This feat represents a heightened connection to the Force previously unseen in a newly trained Jedi. This feat grants 40 additional Force Points to the character's base total.

This feat is only granted to the main character Jedi.

Wookiee Toughness

This feat represents the innate toughness that Zaalbar has developed as a result of his Wookiee heritage and the hard life he has lived as a slave and fugitive. Any damage he suffers is automatically reduced by 2, and he gains an additional +2 vitality points each time he levels up, over and above any Constitution modifier.

Bonuses are equivalent to Master Toughness, but the two are separate feats and Zaalbar can benefit from both (as demonstrated by his brother, Chuundar).